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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Saturday, January 13, 2024
[00:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:16:06] DuckHunt foxy > *BANG* You shot down the duck in 4.922s, which makes you a total of 269 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:16:06] DuckHunt Syndus > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[00:31:32] DuckHunt Hunting stats for teddybearcell: [Weapon][Weapon][Weapon] ammo: 9/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] -2 xp | lvl 1 (tourist) / 22 xp pts for lvl sup. | karma: 100% bad hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 51%
[00:31:34] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 1 miss | 0 accident | 0 empty shot | 1 wild shot | 1 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[00:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:41:53] DuckHunt End3r > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[00:41:55] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:41:55] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 3/3
[00:41:59] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 3/3
[00:42:03] DuckHunt End3r > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[00:42:07] DuckHunt End3r > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[00:42:08] DuckHunt End3r > Missed. [missed: -1 xp]
[00:42:09] DuckHunt *BANG* xO' Mikoolo just get shot by accident by End3r. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[00:42:15] DuckHunt End3r returns End3r's gun to him.
[00:42:16] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/3
[00:42:19] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[00:42:20] DuckHunt End3r > By searching the bushes around the duck, you find an extra ammo clip !
[00:42:20] DuckHunt End3r > *BOOM* You shot down the golden duck in 1mn19.968s, which makes you a total of 40 ducks (including 6 golden ducks) on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [54 xp] [four-leaf clover] [expl. ammo]
[01:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:37:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.737s, which makes you a total of 910 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[01:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:00:36] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3mn35.933s, which makes you a total of 911 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[02:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:07:01] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 2mn1.458s, which makes you a total of 912 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[02:30:13] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[02:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:54:11] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[02:54:14] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 14.16s, which makes you a total of 913 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[03:04:03] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 4/5
[03:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:26:08] DuckHunt Kumool > Missed. [missed: -1 xp]
[03:26:10] DuckHunt Kumool > Missed. [missed: -1 xp]
[03:26:12] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[03:26:12] DuckHunt *BANG* xO' puke just get shot by accident by Kumool. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[03:26:21] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[03:27:31] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[03:27:32] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[03:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:28:51] DuckHunt Kumool > You are not armed.
[03:29:09] DuckHunt therock247uk > *CLACK* JAMMED GUN
[03:29:11] DuckHunt therock247uk > *CLACK* JAMMED GUN
[03:29:13] DuckHunt therock247uk > *CLACK* JAMMED GUN
[03:29:14] DuckHunt therock247uk > *CLACK* JAMMED GUN
[03:29:15] DuckHunt therock247uk > *CLACK* JAMMED GUN
[03:30:31] DuckHunt therock247uk > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[03:30:36] DuckHunt therock247uk > *BANG* You shot down the duck in 2mn35.845s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[03:53:38] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[03:53:39] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[04:02:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:02:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 14.537s, which makes you a total of 914 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:02:33] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 4/5 | jammed: no (40 times) | confisc.: no (170 times) [Profile] [Profile] [Profile] 7194 xp | lvl 37 (duck atomizer) / 206 xp pts for lvl sup. | karma: 63.8% good hunter [Stats][Stats][Stats] theor. accuracy: 74% | effectiv. of fire: 58% | gun reliability: 99% | armor: 90% | deflection: 87%
[04:02:34] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.078s | average react. time: 59.902s | 914 ducks (incl. 96 golden ducks) | 638 misses | 107 accidents | 201 empty shots | 83 wild shots | 1552 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 2 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur.
[04:02:56] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 8 hours 35 minutes and 6 seconds, 1 use left.
[04:03:00] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[04:03:07] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[04:03:12] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:03:14] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[04:03:22] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[04:03:29] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[04:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:51] DuckHunt Phoenix > *BANG* You shot down the duck in 50.83s, which makes you a total of 58 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:18] DuckHunt Phoenix > *BANG* You shot down the duck in 17.967s, which makes you a total of 59 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:08] DuckHunt Phoenix > *BANG* You shot down the duck in 8.132s, which makes you a total of 60 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:36:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[04:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:04] DuckHunt *BANG* xO' teddybearcell just get shot by accident by Syndus. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[04:38:13] DuckHunt Phoenix > Missed. [missed: -1 xp]
[04:38:15] DuckHunt Phoenix > Missed. [missed: -1 xp]
[04:38:18] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[04:38:23] DuckHunt Phoenix > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:38:25] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:38:27] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 2/3
[04:38:29] DuckHunt Phoenix > *BANG* You shot down the golden duck in 1mn28.365s, which makes you a total of 61 ducks (including 8 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[05:13:41] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 4/5
[05:14:26] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 5/5
[05:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:35:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.19s, which makes you a total of 915 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[05:35:46] DuckHunt rtn0 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:35:54] DuckHunt rtn0 > You are not armed.
[05:36:12] DuckHunt Hunting stats for rtn0: [Weapon][Weapon][Weapon] ammo: 9/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: yes (1 times) [Profile] [Profile] [Profile] -2 xp | lvl 1 (tourist) / 22 xp pts for lvl sup. | karma: 100% bad hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 51%
[05:36:13] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 1 miss | 0 accident | 0 empty shot | 1 wild shot | 1 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[05:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:41:30] DuckHunt Syndus > Missed. [missed: -1 xp]
[05:41:34] DuckHunt Syndus > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/9 | Chargers: 3/3
[05:41:38] DuckHunt Syndus > *Crr..CLICK* You unjam your gun. | Ammo: 3/9 | Chargers: 3/3
[05:41:41] DuckHunt Syndus > Missed. [missed: -1 xp]
[05:41:46] DuckHunt Syndus > *BANG* You shot down the duck in 1mn46.334s, which makes you a total of 58 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:46:12] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 4/5
[05:46:15] DuckHunt rtn0 > Your gun doesn't need to be reloaded. | Ammo: 9/10 | Chargers: 2/2
[05:46:28] DuckHunt rtn0 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:46:45] DuckHunt rtn0 > You are not armed.
[06:11:45] DuckHunt The last duck has been seen 31 minutes and 44 seconds ago.
[06:12:05] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 4/5
[06:13:49] DuckHunt vk2bio > Your gun doesn't need to be reloaded. | Ammo: 7/10 | Chargers: 2/2
[06:14:40] DuckHunt rtn0 > You are not armed.
[06:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:25:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.669s, which makes you a total of 1334 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:36:07] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[06:36:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.822s, which makes you a total of 916 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[06:39:25] DuckHunt rtn0 > Your gun doesn't need to be reloaded. | Ammo: 8/10 | Chargers: 2/2
[07:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:46:08] DuckHunt *PEWWW* v|g|LanT's bullet ricochetes on Ahsoka, thanks to his deflection modifier of 50%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[07:46:56] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[07:46:58] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[07:47:01] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down one of the ducks in 2mn1.227s, which makes you a total of 917 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[07:51:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:16:00] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 59.801s, which makes you a total of 918 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[08:20:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:20:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.351s, which makes you a total of 919 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[09:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:06:19] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[09:06:23] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 23.603s, which makes you a total of 920 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[09:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:23:34] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 33.207s, which makes you a total of 921 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[10:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:41:09] DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[10:41:12] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[10:41:14] DuckHunt CoolKevin > *BANG* You shot down the golden duck in 13.939s, which makes you a total of 110 ducks (including 11 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[10:41:28] DuckHunt CoolKevin > Your gun doesn't need to be reloaded. | Ammo: 3/9 | Chargers: 3/3
[10:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:57:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:06:05] DuckHunt h4 > *BANG* You shot down the duck in 4mn4.922s, which makes you a total of 387 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[11:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:08:06] DuckHunt h4 > Missed. [missed: -3 xp]
[11:08:08] DuckHunt h4 > *BANG* You shot down the duck in 7.543s, which makes you a total of 388 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[11:25:42] DuckHunt The top duck(s) are: thefathermind with 12358 xp | admiral_hubris with 7258 xp | peorth with 4847 xp | h4 with 2957 xp | wez with 1732 xp
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:29:30] DuckHunt Peorth > *BANG* You shot down the duck in 30.296s, which makes you a total of 326 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:15:03] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[12:15:04] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[12:15:05] DuckHunt h4 > Missed. [missed: -3 xp]
[12:15:06] DuckHunt h4 > *BANG* You shot down the duck in 5.995s, which makes you a total of 389 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[12:19:08] DuckHunt sur > *CLACK* JAMMED GUN
[12:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:30:31] DuckHunt RicoSuav3 > Missed. [missed: -1 xp]
[12:30:40] DuckHunt RicoSuav3 > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 3/3
[12:30:42] DuckHunt RicoSuav3 > Missed. [missed: -1 xp]
[12:30:54] DuckHunt RicoSuav3 > *BANG* You shot down the duck in 53.856s, which makes you a total of 45 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:39:06] DuckHunt RicoSuav3 > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[12:39:06] DuckHunt RicoSuav3 > *BANG* You shot down the duck in 5.259s, which makes you a total of 46 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:25:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:43:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:24:08] DuckHunt caplink > *BANG* You shot down the duck in 7.741s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:40:12] DuckHunt Ziginox > Missed. [missed: -1 xp]
[14:40:14] DuckHunt Ziginox > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[14:40:15] DuckHunt Ziginox > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 2/2
[14:40:16] DuckHunt *PEWWW* jmjl's bullet ricochetes on tel, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[14:40:16] DuckHunt *PEWWW* jmjl's bullet ricochetes on Aphrodite, thanks to his deflection modifier of 51%. [accident: -4 xp]
[14:40:18] DuckHunt Ziginox > *BANG* You shot down the duck in 18.585s, which makes you a total of 39 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:08:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:08:51] DuckHunt jmjl > Missed. [missed: -1 xp]
[15:08:52] DuckHunt jmjl > Missed. [missed: -1 xp]
[15:08:53] DuckHunt jmjl > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[15:08:56] DuckHunt jmjl > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[15:08:56] DuckHunt jmjl > Missed. [missed: -1 xp]
[15:08:56] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[15:08:56] DuckHunt ComputerTech > *Crr..CLICK* You unjam your gun. | Ammo: 4/9 | Chargers: 3/3
[15:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:21:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:26:13] DuckHunt jmjl > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:26:27] DuckHunt ComputerTech returns jmjl's gun to him.
[16:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:12:03] DuckHunt h4 > *BANG* You shot down the duck in 2.783s, which makes you a total of 390 ducks on #computertech. You are promoted to level 24 (duck shatterer). \_X< *KWAK* [20 xp] [four-leaf clover]
[16:28:29] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[16:28:30] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[16:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:37:03] DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:37:05] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:37:06] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:37:07] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:37:08] DuckHunt h4 > *BANG* You shot down the golden duck in 7.236s, which makes you a total of 391 ducks (including 35 golden ducks) on #computertech. \_X< *KWAK* [70 xp] [four-leaf clover]
[16:37:15] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[16:37:16] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:20:36] DuckHunt jmjl > Missed. [missed: -1 xp]
[17:20:38] DuckHunt jmjl > *BANG* You shot down the duck in 2mn37.567s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:29:10] DuckHunt Kumool > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[17:29:13] DuckHunt Kumool > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[17:29:14] DuckHunt Kumool > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[17:43:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:44:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 3/5
[17:44:09] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 2/5
[17:44:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 1mn11.11s, which makes you a total of 922 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[17:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:49:10] DuckHunt Peorth > Missed. [missed: -5 xp]
[17:49:12] DuckHunt Peorth > *BANG* You shot down the duck in 11.825s, which makes you a total of 327 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:49:13] DuckHunt Peorth > By searching the bushes around the duck, you find an extra bullet !
[18:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:03:08] DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:03:10] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[18:03:11] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/9 | Chargers: 3/3
[18:03:16] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 1/9 | Chargers: 3/3
[18:03:19] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[18:03:20] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[18:03:24] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[18:03:26] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[18:03:28] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:03:30] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:03:31] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:03:32] DuckHunt CoolKevin > *BANG* You shot down the golden duck in 32.289s, which makes you a total of 111 ducks (including 12 golden ducks) on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [60 xp]
[18:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:09:03] DuckHunt Kumool > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/9 | Chargers: 2/3
[18:09:06] DuckHunt Kumool > *CLACK* JAMMED GUN
[18:09:08] DuckHunt Kumool > *CLACK* JAMMED GUN
[18:09:12] DuckHunt Kumool > *Crr..CLICK* You unjam your gun. | Ammo: 8/9 | Chargers: 2/3
[18:09:14] DuckHunt Kumool > Missed. [missed: -1 xp]
[18:09:14] DuckHunt Kumool is demoted to level 10 (hunter).
[18:09:16] DuckHunt Kumool > Missed. [missed: -1 xp]
[18:09:19] DuckHunt Kumool > *BANG* You shot down the duck in 18.221s, which makes you a total of 44 ducks on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [10 xp]
[19:25:00] DuckHunt Hunting stats for chronic: [Weapon][Weapon][Weapon] ammo: 6/9 | charg.: 3/3 | jammed: no (16 times) | confisc.: no (25 times) [Profile] [Profile] [Profile] 398 xp | lvl 8 (duck hassler) / 42 xp pts for lvl sup. | karma: 32.26% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 39% | gun reliability: 93% | armor: 17% | deflection: 58%
[19:25:01] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.547s | average react. time: 2mn46.493s | 41 ducks (incl. 2 golden ducks) | 63 misses | 8 accidents | 8 empty shots | 18 wild shots | 104 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized.
[19:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:30:03] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/7 | Chargers: 3/4
[19:30:05] DuckHunt h4 > *Crr..CLICK* You unjam and reload your gun. | Ammo: 7/7 | Chargers: 2/4
[19:30:06] DuckHunt h4 > Missed. [missed: -3 xp]
[19:30:07] DuckHunt h4 > *BANG* You shot down the duck in 6.887s, which makes you a total of 392 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[19:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:31:07] DuckHunt ComputerTech > *BANG* You shot down the duck in 6.313s, which makes you a total of 150 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:31:07] DuckHunt ComputerTech > By searching the bushes around the duck, you find an extra bullet !
[20:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:23:05] DuckHunt Syndus > *BANG* You shot down the duck in 5.053s, which makes you a total of 59 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:29:03] DuckHunt Harzilein > Missed. [missed: -1 xp]
[20:29:06] DuckHunt Harzilein > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[20:29:08] DuckHunt Harzilein > *BANG* You shot down the duck in 7.452s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:14] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 14.032s, which makes you a total of 923 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[20:46:29] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/5
[21:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:03] DuckHunt Peorth > *BANG* You shot down the duck in 2.282s, which makes you a total of 328 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:09:06] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:16:26] DuckHunt h4 > You throw a handful of sand in Neo_Nemesis's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[21:16:39] DuckHunt Neo_Nemesis > You poke stuff and thingies in the barrel of h4's gun in exchange for 14 xp points. Your purchase made you go back to level 17 (duck demolisher).
[21:16:43] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/7 | Chargers: 2/4 [sabotage by Neo_Nemesis]
[21:16:44] DuckHunt Neo_Nemesis > You throw a handful of sand in h4's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 17 (duck demolisher).
[21:16:46] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 5/7 | Chargers: 2/4
[21:17:00] DuckHunt Neo_Nemesis > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 17 (duck demolisher).
[21:17:17] DuckHunt h4 > You throw a bucket of water on ComputerTech in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[21:17:22] DuckHunt ComputerTech > h4 is already soggy.
[21:17:23] DuckHunt Your purchase made you go back to level 14 (duck eater).
[21:19:03] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[21:19:04] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[21:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:34:02] DuckHunt Kumool > *BANG* You shot down the duck in 2.165s, which makes you a total of 45 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:37:04] DuckHunt Kumool > *BANG* You shot down the duck in 3.25s, which makes you a total of 46 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:02:05] DuckHunt jmjl > *BANG* You shot down the duck in 4.656s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:40:11] DuckHunt h4 > Thanks to -, your clothes are soggy and you can't hunt in this condition. You still have to wait for 19736 days 1 hour 19 minutes and 49 seconds.
[22:40:22] DuckHunt h4 > You don't need to change your clothes.
[22:40:23] DuckHunt h4 > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[22:40:24] DuckHunt h4 > *BANG* You shot down the duck in 24.076s, which makes you a total of 393 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[23:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:34:22] DuckHunt jmjl > Missed. [missed: -1 xp]
[23:34:23] DuckHunt jmjl > *BANG* You shot down the duck in 22.656s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:42:04] DuckHunt D3M0N > Missed. [missed: -1 xp]
[23:42:07] DuckHunt *PEWWW* D3M0N's bullet ricochetes on zenik, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[23:42:07] DuckHunt *PEWWW* D3M0N's bullet ricochetes on Hks, thanks to his deflection modifier of 51%. [accident: -4 xp]
[23:42:07] DuckHunt D3M0N is demoted to level 0 (public danger).
[23:42:13] DuckHunt D3M0N > You are not armed.
[23:42:17] DuckHunt ComputerTech returns D3M0N's gun to him.
[23:42:21] DuckHunt D3M0N > *BANG* You shot down the duck in 21.472s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[23:42:24] DuckHunt Syndus > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[23:42:26] DuckHunt jmjl > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:42:29] DuckHunt ComputerTech returns jmjl's gun to him.
[23:42:33] DuckHunt Syndus > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[23:42:37] DuckHunt Syndus > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[23:42:43] DuckHunt D3M0N > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:42:46] DuckHunt Syndus > You are not armed.
[23:42:49] DuckHunt Syndus > You are not armed.
[23:42:55] DuckHunt Syndus > You are not armed.
[23:43:00] DuckHunt Syndus > You are not armed.
[23:43:32] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[23:44:05] DuckHunt ComputerTech returns D3M0N's gun to him.
[23:44:06] DuckHunt ComputerTech returns Syndus's gun to him.
[23:45:04] DuckHunt Hunting stats for thefathermind: [Weapon][Weapon][Weapon] ammo: 2/5 | charg.: 5/5 | jammed: no (44 times) | confisc.: no (134 times) [Profile] [Profile] [Profile] 12358 xp | lvl 44 (Duck toaster) / 491 xp pts for lvl sup. | karma: 76.63% good hunter [Stats][Stats][Stats] theor. accuracy: 77% | effectiv. of fire: 67% | gun reliability: 99% | armor: 114% | deflection: 94%
[23:45:05] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.872s | average react. time: 18.826s | 1334 ducks (incl. 138 golden ducks) | 639 misses | 104 accidents | 314 empty shots | 41 wild shots | 1973 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 2 ricocheted and 0 neutralized.
[23:45:11] DuckHunt Hunting stats for d3m0n: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] -2 xp | lvl 1 (tourist) / 22 xp pts for lvl sup. | karma: 55.56% bad hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 25% | gun reliability: 85% | armor: 0% | deflection: 51%
[23:45:12] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 21.472s | average react. time: 32.016s | 1 duck (incl. 0 golden duck) | 3 misses | 2 accidents | 0 empty shot | 1 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 2 ricocheted and 0 neutralized.
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