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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Friday, January 12, 2024
[00:01:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:01:50] DuckHunt HelderHeid > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/9 | Chargers: 3/3
[00:01:53] DuckHunt HelderHeid > *Crr..CLICK* You unjam your gun. | Ammo: 8/9 | Chargers: 3/3
[00:01:56] DuckHunt *BANG* xO' ChanStat just get shot by accident by HelderHeid. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[00:04:40] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3mn39.714s, which makes you a total of 1331 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:05:02] DuckHunt ComputerTech > *BANG* You shot down the duck in 2.506s, which makes you a total of 148 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:04:05] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[01:04:06] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/9 | Chargers: 2/3
[01:04:06] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 2/3
[01:04:07] DuckHunt ComputerTech > *CLACK* JAMMED GUN
[01:04:08] DuckHunt ComputerTech > *Crr..CLICK* You unjam your gun. | Ammo: 5/9 | Chargers: 2/3
[01:04:08] DuckHunt ComputerTech > *BANG* You shot down the duck in 8.391s, which makes you a total of 149 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:04:09] DuckHunt ComputerTech > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 20 xp points ! [20 xp]
[01:04:38] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 5/5
[01:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:50:06] DuckHunt foxy > *BANG* You shot down the duck in 6.202s, which makes you a total of 267 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:33:36] DuckHunt therock247uk > *CLACK* JAMMED GUN
[02:33:40] DuckHunt therock247uk > *CLACK* JAMMED GUN
[02:33:42] DuckHunt therock247uk > *CLACK* JAMMED GUN
[02:37:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[02:39:09] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[02:39:10] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[02:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:52:33] DuckHunt foxy > Missed. [missed: -1 xp]
[02:52:36] DuckHunt wez > *BANG* You shot down the duck in 35.369s, which makes you a total of 148 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:52:37] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[03:00:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:00:43] DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[03:00:47] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[03:00:47] DuckHunt Phoenix > Missed. [missed: -1 xp]
[03:00:49] DuckHunt Phoenix > Missed. [missed: -1 xp]
[03:00:53] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 2/3
[03:00:54] DuckHunt Phoenix > *BANG* You shot down the duck in 53.371s, which makes you a total of 55 ducks on #computertech. You are promoted to level 12 (duck clobber). \_X< *KWAK* [10 xp]
[03:00:54] DuckHunt Phoenix > By searching the bushes around the duck, you find an extra bullet !
[03:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:23:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.739s, which makes you a total of 897 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:23:16] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 5/5 | jammed: no (40 times) | confisc.: no (168 times) [Profile] [Profile] [Profile] 7296 xp | lvl 37 (duck atomizer) / 104 xp pts for lvl sup. | karma: 63.69% good hunter [Stats][Stats][Stats] theor. accuracy: 74% | effectiv. of fire: 58% | gun reliability: 99% | armor: 90% | deflection: 87%
[03:23:17] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.078s | average react. time: 59.636s | 897 ducks (incl. 95 golden ducks) | 629 misses | 105 accidents | 198 empty shots | 83 wild shots | 1526 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 2 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Liability insur.
[03:28:49] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[03:28:50] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[03:36:17] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[03:36:21] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[03:36:25] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[03:36:28] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[03:36:35] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[04:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:01:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.262s, which makes you a total of 898 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[04:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:14:02] DuckHunt *PEWWW* Ziginox's bullet ricochetes on wallacer, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[04:14:06] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[04:14:07] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:14:10] DuckHunt Ziginox > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[04:14:13] DuckHunt Ziginox > Missed. [missed: -1 xp]
[04:14:14] DuckHunt Ziginox > *BANG* You shot down the duck in 13.543s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:14:16] DuckHunt Ziginox > Your gun doesn't need to be reloaded. | Ammo: 3/10 | Chargers: 2/2
[04:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:18] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[04:24:20] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[04:24:22] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[04:24:24] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[04:24:26] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 25.049s, which makes you a total of 899 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[04:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:07] DuckHunt Phoenix > *BANG* You shot down the duck in 6.605s, which makes you a total of 56 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:53] DuckHunt Phoenix > *BANG* You shot down the duck in 52.343s, which makes you a total of 57 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:38:16] DuckHunt wez > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:38:17] DuckHunt Ziginox > Missed. [missed: -1 xp]
[04:38:19] DuckHunt wez > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:38:20] DuckHunt Ziginox > Missed. [missed: -1 xp]
[04:38:21] DuckHunt wez > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:38:22] DuckHunt Ziginox > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[04:38:23] DuckHunt wez > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[04:38:23] DuckHunt Ziginox > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[04:38:25] DuckHunt Ziginox > Missed. [missed: -1 xp]
[04:38:26] DuckHunt wez > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[04:38:26] DuckHunt Ziginox > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[04:38:27] DuckHunt wez > *BANG* You shot down the golden duck in 1mn26.83s, which makes you a total of 149 ducks (including 10 golden ducks) on #computertech. You are promoted to level 18 (duck killer). \_X< *KWAK* [48 xp]
[04:38:28] DuckHunt Ziginox > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[04:38:47] DuckHunt v|g|LanT > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 2/2
[04:38:58] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 7/8 | Chargers: 3/4
[05:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:00:44] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 44.532s, which makes you a total of 900 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[05:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:40:15] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 14.969s, which makes you a total of 1332 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:01:51] DuckHunt pomf > *CLACK* JAMMED GUN
[06:01:55] DuckHunt pomf > *CLACK* JAMMED GUN
[06:01:56] DuckHunt pomf > *CLACK* JAMMED GUN
[06:01:56] DuckHunt pomf > *CLACK* JAMMED GUN
[06:02:38] DuckHunt pomf > *CLACK* JAMMED GUN
[06:02:55] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[06:02:56] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[06:02:57] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 1mn57.229s, which makes you a total of 1333 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:03:14] DuckHunt pomf > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[06:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:10:14] DuckHunt Syndus > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/9 | Chargers: 3/3
[06:10:20] DuckHunt Syndus > *Crr..CLICK* You unjam your gun. | Ammo: 1/9 | Chargers: 3/3
[06:10:23] DuckHunt Syndus > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[06:10:28] DuckHunt Syndus > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[06:10:29] DuckHunt TheFatherMind > You already own this type of ammunition. The bonus will expire in 16 hours 52 minutes and 42 seconds.
[06:10:30] DuckHunt *BANG* xO' ChanStat just get shot by accident by TheFatherMind. [missed: -5 xp] [accident: -40 xp] [GUN CONFISCATED: hunting accident]
[06:10:34] DuckHunt Syndus > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[06:10:36] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[06:10:38] DuckHunt TheFatherMind > You are not armed.
[06:10:39] DuckHunt pomf > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:10:39] DuckHunt *BANG* xO' tez just get shot by accident by Syndus. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[06:10:42] DuckHunt pomf > Missed. [missed: -1 xp]
[06:10:45] DuckHunt pomf > Missed. [missed: -1 xp]
[06:10:49] DuckHunt pomf > Your gun doesn't need to be reloaded. | Ammo: 3/10 | Chargers: 2/2
[06:10:54] DuckHunt pomf > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:10:58] DuckHunt pomf > Missed. [missed: -1 xp]
[06:11:11] DuckHunt pomf > *BANG* You shot down the golden duck in 1mn10.31s, which makes you a total of 2 ducks (including 1 golden duck) on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [48 xp]
[06:11:48] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[06:11:49] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[06:12:06] DuckHunt pomf > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:12:17] DuckHunt pomf > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 1 (tourist).
[07:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:11:04] DuckHunt h4 > *BANG* You shot down the duck in 3.511s, which makes you a total of 379 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:14:16] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 4/5
[07:15:11] DuckHunt Ice` > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[07:15:17] DuckHunt Ice` > *CLACK* JAMMED GUN
[07:15:26] DuckHunt Ice` > *CLACK* JAMMED GUN
[07:15:49] DuckHunt Ice` > *CLACK* JAMMED GUN
[07:16:06] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[07:16:10] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 3/5
[07:16:24] DuckHunt Ice` > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 2/2
[07:16:31] DuckHunt Ice` > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[07:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:31:09] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[07:31:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.31s, which makes you a total of 901 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[08:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:08:54] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 53.924s, which makes you a total of 902 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[08:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:53:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:01:26] DuckHunt The last duck has been seen 13 minutes and 25 seconds ago.
[09:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:34:07] DuckHunt vk2bio > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 2/2
[09:34:09] DuckHunt vk2bio > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 2/2
[09:34:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.005s, which makes you a total of 903 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[09:35:03] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[09:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:39:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.316s, which makes you a total of 904 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[09:39:33] DuckHunt ADMIRAL_HUBRIS > You buy and use a decoy in exchange for 80 xp points, which should attract a duck in the next 10 minutes.
[09:39:57] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 3/5
[09:44:23] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:44:34] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on Saphir^FS, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[09:44:42] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[09:44:45] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[09:44:48] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[09:44:50] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on DarthOreo, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[09:44:56] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[09:44:59] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[09:45:01] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 3/5
[09:45:05] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 2/5
[09:45:06] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[09:45:09] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[09:45:11] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[09:45:13] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[09:45:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 51.925s, which makes you a total of 905 ducks (including 96 golden ducks) on #computertech. \_X< *KWAK* [61 xp] [four-leaf clover]
[09:45:28] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 1/6 | charg.: 2/5 | jammed: no (40 times) | confisc.: no (170 times) [Profile] [Profile] [Profile] 7147 xp | lvl 37 (duck atomizer) / 253 xp pts for lvl sup. | karma: 63.5% good hunter [Stats][Stats][Stats] theor. accuracy: 74% | effectiv. of fire: 58% | gun reliability: 99%+0% | armor: 90% | deflection: 87%
[09:45:29] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.078s | average react. time: 59.939s | 905 ducks (incl. 96 golden ducks) | 637 misses | 107 accidents | 200 empty shots | 83 wild shots | 1542 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 2 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / Infrared detect. / Silencer / 4-leaf clover
[09:45:48] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[09:46:07] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/5
[09:46:21] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[09:46:24] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[09:46:38] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 4/5
[10:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:43:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:44:11] DuckHunt h4 > Missed. [missed: -3 xp]
[10:44:12] DuckHunt h4 > Missed. [missed: -3 xp]
[10:44:13] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[10:44:13] DuckHunt h4 > Missed. [missed: -3 xp]
[11:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:06:08] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/9 | Chargers: 2/3
[11:06:09] DuckHunt h4 > *BANG* You shot down the duck in 8.505s, which makes you a total of 380 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:06:11] DuckHunt h4 > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[11:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:15:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:34:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:15:38] DuckHunt RicoSuav3 > *BANG* You shot down the duck in 37.563s, which makes you a total of 44 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:38:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:50:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:20:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:25:03] DuckHunt wez > Missed. [missed: -1 xp]
[13:25:05] DuckHunt wez > *BANG* You shot down the duck in 4.705s, which makes you a total of 150 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:22:11] DuckHunt *PEWWW* wez's bullet ricochetes on \g, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[14:22:15] DuckHunt wez > You are not armed.
[14:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:24:25] DuckHunt wez > You are not armed.
[14:24:40] DuckHunt End3r returns wez's gun to him.
[14:24:46] DuckHunt reverb > *BANG* You shot down one of the ducks in 2mn45.781s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:24:46] DuckHunt reverb > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[14:29:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:05:04] DuckHunt Pyotr > *BANG* You shot down the duck in 3.852s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[15:05:07] DuckHunt reverb > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 2/2
[15:05:12] DuckHunt reverb > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 2/2
[15:05:14] DuckHunt reverb > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:05:21] DuckHunt ComputerTech returns reverb's gun to him.
[15:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:09:06] DuckHunt wez > Missed. [missed: -1 xp]
[15:09:07] DuckHunt *BANG* xO' Cuckoo just get shot by accident by wez. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[15:09:11] DuckHunt ComputerTech returns wez's gun to him.
[15:09:12] DuckHunt wez > *BANG* You shot down the duck in 12.453s, which makes you a total of 151 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:02:30] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 29.608s, which makes you a total of 906 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[16:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:55:06] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 6.316s, which makes you a total of 2 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[17:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:08:12] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[17:08:20] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[17:08:26] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 25.774s, which makes you a total of 907 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 14.804s, which makes you a total of 908 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[17:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:59:33] DuckHunt h4 > *BANG* You shot down the duck in 32.23s, which makes you a total of 381 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:59:34] DuckHunt AlterEgo_ is demoted to level 1 (tourist).
[17:59:34] DuckHunt AlterEgo_ > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:59:39] DuckHunt deadly > *CLACK* JAMMED GUN
[17:59:44] DuckHunt h4 > You throw a bucket of water on AlterEgo_ in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[18:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:15:19] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 18.543s, which makes you a total of 909 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[18:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:53:05] DuckHunt Harzilein > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[18:53:07] DuckHunt Harzilein > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[18:53:08] DuckHunt Harzilein > Missed. [missed: -1 xp]
[18:53:10] DuckHunt Harzilein > *BANG* You shot down the duck in 10.527s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:14:06] DuckHunt Ice` > *BANG* You shot down the duck in 6.357s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:14:07] DuckHunt Ice` > By searching the bushes around the duck, you find an extra bullet !
[19:14:22] DuckHunt Ice` > Your gun doesn't need to be reloaded. | Ammo: 8/10 | Chargers: 2/2
[19:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:46:18] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[19:46:18] DuckHunt jon > Missed. [missed: -1 xp]
[19:46:20] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[19:46:20] DuckHunt h4 > *BANG* You shot down the duck in 20.355s, which makes you a total of 382 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:46:21] DuckHunt *PEWWW* jon's bullet ricochetes on waz, thanks to his deflection modifier of 51%. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[19:46:26] DuckHunt h4 > You throw a bucket of water on jon in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[20:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:11:13] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 12.954s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[20:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:25:36] DuckHunt jon > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 20 minutes and 50 seconds.
[20:26:03] DuckHunt Pyotr > *BANG* You shot down the duck in 1mn2.751s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:47:05] DuckHunt mrinfinity > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/9 | Chargers: 3/3
[20:51:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:08] DuckHunt h4 > *BANG* You shot down the duck in 6.836s, which makes you a total of 383 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:32:02] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/8 | Chargers: 3/4
[21:32:05] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 6/8 | Chargers: 3/4
[21:32:06] DuckHunt h4 > *BANG* You shot down the duck in 6.035s, which makes you a total of 384 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:32:07] DuckHunt mrinfinity > *CLACK* JAMMED GUN
[21:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:34:02] DuckHunt h4 > *BANG* You shot down the duck in 2.198s, which makes you a total of 385 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:30:02] DuckHunt h4 > By searching the bushes around the duck, you find a +10 four-leaf clover ! You will earn an extra 10 xp points for each duck you shoot for 24h.
[22:30:02] DuckHunt h4 > *BANG* You shot down the duck in 2.051s, which makes you a total of 386 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:30:06] DuckHunt BobbyDrake > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[22:30:11] DuckHunt ComputerTech returns BobbyDrake's gun to him.
[22:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:59:38] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[22:59:41] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[22:59:41] DuckHunt foxy > *BANG* You shot down the duck in 41.339s, which makes you a total of 268 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:26:13] DuckHunt Syndus > Missed. [missed: -1 xp]
[23:26:17] DuckHunt Syndus > *BANG* You shot down the duck in 16.776s, which makes you a total of 57 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:53:43] DuckHunt jmjl > *BANG* You shot down the duck in 42.256s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:53:50] DuckHunt teddybearcell > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:54:00] DuckHunt ComputerTech returns teddybearcell's gun to him.
[23:54:20] DuckHunt Hunting stats for teddybearcell: [Weapon][Weapon][Weapon] ammo: 9/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] -2 xp | lvl 1 (tourist) / 22 xp pts for lvl sup. | karma: 100% bad hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 51%
[23:54:21] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 1 miss | 0 accident | 0 empty shot | 1 wild shot | 1 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
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