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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Saturday, January 20, 2024
[00:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:07:02] DuckHunt TheFatherMind > *BANG* You shot down the duck in 1.917s, which makes you a total of 1438 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:29:23] DuckHunt Serion > *BANG* You shot down the duck in 22.64s, which makes you a total of 11 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[00:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:57:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[01:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:21:58] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[01:21:59] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[01:22:04] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[01:22:04] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[01:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:49:03] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[01:49:04] DuckHunt GrungeBarbie > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[01:49:04] DuckHunt nj > *BANG* You shot down the duck in 3.684s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:49:05] DuckHunt mrinfinity > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:49:30] DuckHunt GrungeBarbie > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[01:49:44] DuckHunt nj > Your gun doesn't need to be reloaded. | Ammo: 8/10 | Chargers: 2/2
[01:49:50] DuckHunt Hunting stats for mrinfinity: [Weapon][Weapon][Weapon] ammo: 4/9 | charg.: 2/3 | jammed: no (21 times) | confisc.: yes (51 times) [Profile] [Profile] [Profile] 491 xp | lvl 9 (duck plucker) / 49 xp pts for lvl sup. | karma: 22.75% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 40% | gun reliability: 93% | armor: 20% | deflection: 59%
[01:49:51] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.666s | average react. time: 1mn33.976s | 58 ducks (incl. 2 golden ducks) | 87 misses | 10 accidents | 12 empty shots | 43 wild shots | 145 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 1 lethal, 3 ricocheted and 0 neutralized.
[01:50:08] DuckHunt The top duck(s) are: thefathermind with 13029 xp | admiral_hubris with 7712 xp | peorth with 4886 xp | h4 with 3393 xp | wez with 1732 xp
[02:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:23:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.839s, which makes you a total of 1439 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:26:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[02:26:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[02:26:06] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:26:06] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[02:26:09] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[02:26:09] DuckHunt lidl > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:26:10] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:26:10] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:26:11] DuckHunt TheFatherMind > *BANG* You shot down the golden duck in 10.923s, which makes you a total of 1440 ducks (including 151 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[02:26:14] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[02:26:18] DuckHunt lidl > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[02:26:22] DuckHunt lidl > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 2/2
[02:26:23] DuckHunt lidl > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:26:28] DuckHunt ComputerTech returns lidl's gun to him.
[02:38:50] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 5/5
[03:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:03:04] DuckHunt TheFatherMind > *BANG* You shot down the duck in 3.908s, which makes you a total of 1441 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:52:04] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/5 | Chargers: 4/5
[03:52:05] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[03:52:06] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 4/9 | Chargers: 3/3
[03:52:07] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[03:52:07] DuckHunt *PEWWW* ComputerTech's bullet ricochetes on netsec, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[03:52:09] DuckHunt TheFatherMind > *Crr..CLICK* You unjam and reload your gun. | Ammo: 5/5 | Chargers: 3/5
[03:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:56:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.726s, which makes you a total of 1442 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 3.08s, which makes you a total of 1443 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:02] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.416s, which makes you a total of 1444 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.071s, which makes you a total of 1445 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:35:07] DuckHunt TheFatherMind > *BANG* You shot down the duck in 7.612s, which makes you a total of 1446 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[04:37:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[04:37:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:37:06] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:37:07] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:37:08] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[04:37:10] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:37:11] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[04:37:11] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[04:37:12] DuckHunt franstam > Missed. [missed: -1 xp]
[04:37:12] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 11.479s, which makes you a total of 1447 ducks (including 152 golden ducks) on #computertech. \_X< *KWAK* [60 xp] [expl. ammo]
[04:37:18] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[04:48:35] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 2/5
[04:51:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:51:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.442s, which makes you a total of 1448 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:28:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 2/5
[05:28:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[05:28:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.572s, which makes you a total of 1449 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:38:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:38:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.263s, which makes you a total of 1450 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:09:04] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[06:09:06] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[06:09:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.699s, which makes you a total of 973 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:32:18] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 17.531s, which makes you a total of 974 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:33:06] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 4/5
[07:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:25:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.412s, which makes you a total of 975 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:35:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:19:58] DuckHunt GrungeBarbie > Missed. [missed: -1 xp]
[08:20:01] DuckHunt GrungeBarbie > *BANG* You shot down the duck in 1mn0.939s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:28:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:28:03] DuckHunt h4 > Missed. [missed: -3 xp]
[08:28:05] DuckHunt h4 > *BANG* You shot down the duck in 4.185s, which makes you a total of 419 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:32:10] DuckHunt Avarice > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[08:33:14] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[08:33:27] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[08:33:28] DuckHunt ADMIRAL_HUBRIS already has a gun and looks at Peorth without understanding.
[09:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:08:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.321s, which makes you a total of 976 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:50:08] DuckHunt *BANG* xO' l0de just get shot by accident by ADMIRAL_HUBRIS. [missed: -5 xp] [accident: -7 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[09:50:14] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[09:50:19] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[09:50:21] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 20.825s, which makes you a total of 977 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:50:38] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h.
[09:50:50] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[09:50:51] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[09:50:59] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[09:51:09] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[09:51:14] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[09:51:23] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 2 days 18 hours 21 minutes and 36 seconds, 1 use left.
[09:51:28] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 18 hours 15 minutes and 41 seconds.
[09:51:44] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 3/5
[09:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:54:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.365s, which makes you a total of 978 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[10:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:38:03] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/4
[10:38:05] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/4
[10:38:05] DuckHunt h4 > *BANG* You shot down the duck in 5.449s, which makes you a total of 420 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:45:18] DuckHunt jeff_stacey > *BANG* You shot down the duck in 17.653s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:20:53] DuckHunt *BANG* xO' wishdir just get shot by accident by Ice`. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[11:22:48] DuckHunt h4 > *BANG* You shot down the duck in 2mn47.526s, which makes you a total of 421 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:34:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:45:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:06:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:16:14] DuckHunt CoolKevin > *BANG* You shot down the duck in 1mn13.653s, which makes you a total of 115 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:35:20] DuckHunt AlterEgo_ > Missed. [missed: -1 xp]
[12:35:22] DuckHunt AlterEgo_ > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[12:35:29] DuckHunt AlterEgo_ > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[12:35:32] DuckHunt AlterEgo_ > Missed. [missed: -1 xp]
[12:35:37] DuckHunt AlterEgo_ > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 1/2
[12:39:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:54:48] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[12:54:50] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[13:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:37:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:53:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:06:56] DuckHunt CoolKevin > *BANG* You shot down the duck in 3mn55.647s, which makes you a total of 116 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:17:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:02:45] DuckHunt Audi > Missed. [missed: -1 xp]
[15:02:47] DuckHunt phonekait > *BANG* You shot down the duck in 1mn46.645s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:21:38] DuckHunt CoolKevin > *BANG* You shot down the duck in 1mn37.98s, which makes you a total of 117 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:25:58] DuckHunt foxy > Missed. [missed: -1 xp]
[16:25:59] DuckHunt foxy > Missed. [missed: -1 xp]
[16:26:02] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[16:26:03] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[16:26:04] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses. Your purchase made you go back to level 15 (duck flattener).
[16:26:05] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[16:26:06] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[16:26:08] DuckHunt foxy > *BOOM* You shot down the duck in 1mn8.44s, which makes you a total of 279 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[16:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:42:35] DuckHunt phonekait > Missed. [missed: -1 xp]
[16:42:39] DuckHunt phonekait > *BANG* You shot down the duck in 39.037s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:31] DuckHunt foxy > Missed. [missed: -1 xp]
[17:18:34] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 4/3
[17:18:37] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 3/3
[17:18:38] DuckHunt foxy > *BOOM* You shot down the duck in 37.832s, which makes you a total of 280 ducks on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [12 xp] [four-leaf clover]
[17:18:38] DuckHunt foxy > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[17:28:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:28:11] DuckHunt Ice` > *BANG* You shot down the duck in 10.593s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:41:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:41:04] DuckHunt Ice` > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:43:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:43:03] DuckHunt h4 > *BANG* You shot down the duck in 2.812s, which makes you a total of 422 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:45:04] DuckHunt pankakes > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[18:45:09] DuckHunt pankakes > *CLACK* JAMMED GUN
[18:45:27] DuckHunt h4 > *BANG* You shot down the duck in 27.141s, which makes you a total of 423 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:45:28] DuckHunt h4 > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[19:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:22:03] DuckHunt h4 > Missed. [missed: -3 xp]
[19:22:04] DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[19:22:07] DuckHunt h4 > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[19:22:09] DuckHunt h4 > *BOOM* You shot down the golden duck in 8.908s, which makes you a total of 424 ducks (including 41 golden ducks) on #computertech. \_X< *KWAK* [52 xp] [four-leaf clover] [expl. ammo]
[19:22:09] DuckHunt h4 > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[19:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:24:02] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 3/4
[19:24:04] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 2/4
[19:24:04] DuckHunt GrungeBarbie > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 1/2
[19:24:04] DuckHunt h4 > *BOOM* You shot down the duck in 4.438s, which makes you a total of 425 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[20:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:05:03] DuckHunt h4 > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[20:05:05] DuckHunt h4 > *BOOM* You shot down the golden duck in 4.905s, which makes you a total of 426 ducks (including 42 golden ducks) on #computertech. You are promoted to level 26 (duck smasher). \_X< *KWAK* [52 xp] [four-leaf clover] [expl. ammo]
[20:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:20:09] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[20:20:10] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/9 | Chargers: 3/3
[20:20:10] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[20:20:10] DuckHunt ComputerTech is demoted to level 14 (duck eater).
[20:20:13] DuckHunt h4 > Missed. [missed: -3 xp]
[20:20:15] DuckHunt h4 > *BOOM* You shot down the duck in 14.173s, which makes you a total of 427 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[20:20:15] DuckHunt h4 > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 50 xp points ! [50 xp]
[20:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:51:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:03] DuckHunt h4 > Missed. [missed: -3 xp]
[21:09:04] DuckHunt pankakes > *CLACK* JAMMED GUN
[21:09:05] DuckHunt h4 > *BOOM* You shot down the duck in 4.397s, which makes you a total of 428 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[21:09:11] DuckHunt h4 > You throw a bucket of water on pankakes in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[21:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:24:07] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 2/5
[21:24:09] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 1/5
[21:24:10] DuckHunt h4 > *BOOM* You shot down the duck in 9.729s, which makes you a total of 429 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[21:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:47:06] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[21:47:07] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 7.213s, which makes you a total of 1451 ducks (including 153 golden ducks) on #computertech. \_X< *KWAK* [36 xp] [expl. ammo]
[21:47:12] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 1/5
[22:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:13:26] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 25.822s, which makes you a total of 1452 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:13:27] DuckHunt TheFatherMind > By searching the bushes around the duck, you find an extra ammo clip !
[22:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:41:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 2/5
[22:41:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[22:41:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.581s, which makes you a total of 1453 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:15:08] DuckHunt h4 > *BOOM* You shot down the golden duck in 4mn8.172s, which makes you a total of 430 ducks (including 43 golden ducks) on #computertech. \_X< *KWAK* [40 xp] [four-leaf clover] [expl. ammo]
[23:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:31:19] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 18.819s, which makes you a total of 979 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
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