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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Monday, January 22, 2024
[00:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:07:06] DuckHunt Neo_Nemesis > *CLACK* JAMMED GUN
[00:07:07] DuckHunt Neo_Nemesis > *Crr..CLICK* You unjam your gun. | Ammo: 4/8 | Chargers: 4/4
[00:07:07] DuckHunt Neo_Nemesis > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/8 | Chargers: 4/4 [sand by h4]
[00:07:11] DuckHunt Neo_Nemesis > *Crr..CLICK* You unjam your gun. | Ammo: 4/8 | Chargers: 4/4
[00:07:11] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 11.418s, which makes you a total of 239 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:07:21] DuckHunt Neo_Nemesis > You buy a mirror in exchange for 7 xp points then you use it to dazzle h4 with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 17 (duck demolisher).
[00:07:26] DuckHunt Neo_Nemesis > You throw a handful of sand in h4's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 17 (duck demolisher).
[00:07:30] DuckHunt Neo_Nemesis > You poke stuff and thingies in the barrel of h4's gun in exchange for 14 xp points. Your purchase made you go back to level 17 (duck demolisher).
[00:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:15:24] DuckHunt GrungeBarbie > *BANG* You shot down the duck in 1mn23.668s, which makes you a total of 7 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[00:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:17:38] DuckHunt GrungeBarbie > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[00:17:42] DuckHunt GrungeBarbie > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[00:17:44] DuckHunt GrungeBarbie > Missed. [missed: -1 xp]
[00:17:46] DuckHunt GrungeBarbie > *BANG* You shot down the duck in 46.109s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:10:36] DuckHunt TheFatherMind > *BANG* You shot down the duck in 35.299s, which makes you a total of 1463 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[01:25:39] DuckHunt The last duck has been seen 15 minutes and 38 seconds ago.
[01:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:52:38] DuckHunt n0ne` > *BANG* You shot down the duck in 37.856s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[02:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:17:44] DuckHunt PapaFrog > *BANG* You shot down the duck in 43.894s, which makes you a total of 11 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[02:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:57:23] DuckHunt *PEWWW* n0ne`'s bullet ricochetes on nj, thanks to his deflection modifier of 56%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[02:57:28] DuckHunt n0ne` > You are not armed.
[02:58:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[03:03:39] DuckHunt n0s3y|afk already has a gun and looks at Peorth without understanding.
[03:03:45] DuckHunt Peorth returns n0ne`'s gun to him.
[03:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:12:18] DuckHunt n0ne` > Your gun doesn't need to be reloaded. | Ammo: 7/10 | Chargers: 1/2
[03:12:21] DuckHunt n0ne` > *BANG* You shot down the duck in 2mn20.558s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:53:00] DuckHunt Peorth > *BANG* You shot down the duck in 1mn0.114s, which makes you a total of 334 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:57:15] DuckHunt mi||i0n > Missed. [missed: -1 xp]
[03:57:21] DuckHunt *PEWWW* million's bullet ricochetes on Andrio, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[03:57:21] DuckHunt *BANG* xO' Ru just get shot by accident by million. [accident: -4 xp]
[03:57:21] DuckHunt million is demoted to level 0 (public danger).
[03:57:29] DuckHunt million returns million's gun to him.
[03:57:35] DuckHunt *PEWWW* million's bullet ricochetes on Corvus, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[03:57:35] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[03:57:39] DuckHunt Sean2062 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:57:53] DuckHunt million returns Sean2062's gun to him.
[03:57:54] DuckHunt Peorth returns million's gun to him.
[04:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:25] DuckHunt n0ne` > *BANG* You shot down the duck in 24.099s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[04:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:04] DuckHunt n0ne` > *BANG* You shot down the duck in 4.268s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:25:05] DuckHunt n0ne` > By searching the bushes around the duck, you find an extra ammo clip !
[04:25:14] DuckHunt n0ne` > Your gun doesn't need to be reloaded. | Ammo: 4/10 | Chargers: 2/2
[04:25:29] DuckHunt Sean2062 > Your gun doesn't need to be reloaded. | Ammo: 9/10 | Chargers: 2/2
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:04] DuckHunt Sean2062 > Missed. [missed: -1 xp]
[04:26:11] DuckHunt Sean2062 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[04:26:20] DuckHunt Sean2062 > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[04:26:27] DuckHunt Sean2062 > Missed. [missed: -1 xp]
[04:26:35] DuckHunt Sean2062 > *BANG* You shot down the duck in 34.952s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[04:26:35] DuckHunt Sean2062 > By searching the bushes around the duck, you find an extra bullet !
[04:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:17] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:37:17] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[04:37:19] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[04:37:22] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[04:37:25] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:37:26] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[04:37:26] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:37:27] DuckHunt Peorth > *BANG* You shot down the golden duck in 26.609s, which makes you a total of 335 ducks (including 91 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[04:37:31] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[04:37:33] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:51:29] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[04:51:32] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[04:51:33] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 33.608s, which makes you a total of 998 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[04:51:41] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 4/5
[04:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:56:08] DuckHunt n0ne` > *BANG* You shot down the duck in 8.347s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:56:13] DuckHunt n0ne` > Your gun doesn't need to be reloaded. | Ammo: 3/10 | Chargers: 2/2
[05:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:18:08] DuckHunt mrinfinity > *BANG* You shot down the duck in 8.053s, which makes you a total of 61 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:42:12] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/7 | Chargers: 5/5 [sabotage by Neo_Nemesis] [sand by Neo_Nemesis]
[05:42:14] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 2/7 | Chargers: 5/5
[05:42:14] DuckHunt h4 > *BOOM* You shot down the duck in 14.19s, which makes you a total of 439 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:12:25] DuckHunt n0ne` > *BANG* You shot down the duck in 25.112s, which makes you a total of 6 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[06:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:37:20] DuckHunt *BANG* xO' esjay just get shot by accident by ADMIRAL_HUBRIS. [missed: -5 xp] [accident: -7 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[06:37:43] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[06:37:45] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on h4, thanks to his deflection modifier of 76%. [missed: -5 xp] [accident: -7 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[06:37:49] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[06:37:51] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 50.876s, which makes you a total of 999 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[06:37:51] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[06:38:05] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[07:34:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:34:06] DuckHunt m00 > *BANG* You shot down the duck in 5.313s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:53:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.146s, which makes you a total of 1000 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[07:57:07] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[07:57:08] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[08:07:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:07:23] DuckHunt GrungeBarbie > Missed. [missed: -1 xp]
[08:07:32] DuckHunt GrungeBarbie > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[08:07:35] DuckHunt Ryu > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[08:07:39] DuckHunt Ryu > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[08:07:42] DuckHunt Ryu > Missed. [missed: -1 xp]
[08:07:43] DuckHunt Ryu > *BANG* You shot down the duck in 41.946s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[08:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:20:43] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[08:20:46] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[08:20:48] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[08:20:51] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 50.736s, which makes you a total of 1001 ducks (including 105 golden ducks) on #computertech. \_X< *KWAK* [44 xp] [four-leaf clover]
[08:21:12] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 3/5
[08:30:58] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[08:30:59] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[08:40:47] DuckHunt The last duck has been seen 20 minutes and 46 seconds ago.
[09:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:21:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 14.51s, which makes you a total of 1002 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[09:21:15] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[09:23:21] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 2/5
[09:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:24:03] DuckHunt vk2bio > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/3
[09:24:05] DuckHunt vk2bio > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[09:24:06] DuckHunt *BANG* xO' Sander just get shot by accident by vk2bio. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[09:25:15] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 6/6 | charg.: 2/5 | jammed: no (42 times) | confisc.: no (190 times) [Profile] [Profile] [Profile] 7758 xp | lvl 38 (duck annihilator) / 32 xp pts for lvl sup. | karma: 63.79% good hunter [Stats][Stats][Stats] theor. accuracy: 74% | effectiv. of fire: 59% | gun reliability: 99%+0% | armor: 92% | deflection: 88%
[09:25:16] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.078s | average react. time: 58.299s | 1002 ducks (incl. 105 golden ducks) | 688 misses | 116 accidents | 220 empty shots | 95 wild shots | 1690 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 1 lethal, 3 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Grease / Infrared detect. / 4-leaf clover / Life insur. / Liability insur.
[09:25:17] DuckHunt / Sunglasses / Silencer
[09:27:21] DuckHunt Hunting stats for vk2bio: [Weapon][Weapon][Weapon] ammo: 9/10 | charg.: 2/3 | jammed: no (10 times) | confisc.: yes (6 times) [Profile] [Profile] [Profile] 296 xp | lvl 7 (duck pest) / 54 xp pts for lvl sup. | karma: 70.59% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 59% | gun reliability: 93% | armor: 15% | deflection: 57%
[09:27:22] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.325s | average react. time: 2mn4.694s | 29 ducks (incl. 1 golden duck) | 20 misses | 2 accidents | 4 empty shots | 4 wild shots | 49 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[09:28:55] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[09:28:56] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[09:29:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:47:57] DuckHunt vk2bio > You are not armed.
[09:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:50:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.001s, which makes you a total of 1003 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[09:50:43] DuckHunt vk2bio > Your gun doesn't need to be reloaded. | Ammo: 9/10 | Chargers: 2/3
[10:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:33:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.177s, which makes you a total of 1004 ducks on #computertech. You are promoted to level 39 (serial duck killer). \_X< *KWAK* [18 xp] [four-leaf clover]
[10:33:23] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/5
[10:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:56:14] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 13.526s, which makes you a total of 1005 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:29:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.244s, which makes you a total of 1006 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[11:29:05] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[11:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:40:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:42:09] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[11:42:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.809s, which makes you a total of 1007 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[12:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:05:04] DuckHunt foxy > *CLACK* JAMMED GUN
[12:05:07] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 8/8 | Chargers: 4/4
[12:05:08] DuckHunt foxy > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:05:12] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 15 (duck flattener).
[12:05:13] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[12:05:14] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[12:05:15] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[12:05:16] DuckHunt foxy > *BOOM* You shot down the golden duck in 15.387s, which makes you a total of 281 ducks (including 29 golden ducks) on #computertech. \_X< *KWAK* [37 xp] [four-leaf clover] [expl. ammo]
[12:05:16] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[12:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:15:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.152s, which makes you a total of 1008 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[12:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:32:08] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/5
[12:32:11] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/5
[12:32:16] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 15.801s, which makes you a total of 1009 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[13:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:14:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.588s, which makes you a total of 1010 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[13:14:09] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find... a half-melted peppermint.
[13:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:53:11] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[13:53:13] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[13:53:16] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 15.154s, which makes you a total of 1011 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[13:53:22] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 1/5
[13:53:40] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[13:53:45] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[13:53:46] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[13:53:58] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 4/5
[14:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:02:22] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[14:02:24] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[14:02:27] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[14:02:30] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 30.374s, which makes you a total of 1012 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[14:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:32:03] DuckHunt jmjl > *BANG* You shot down the duck in 3.302s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:32:04] DuckHunt jmjl > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[15:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:01:10] DuckHunt foxy > Missed. [missed: -1 xp]
[15:01:13] DuckHunt foxy > *BOOM* You shot down the duck in 12.674s, which makes you a total of 282 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[15:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:49:46] DuckHunt m00 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[15:49:49] DuckHunt m00 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[15:49:52] DuckHunt m00 > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[15:49:54] DuckHunt m00 > Missed. [missed: -1 xp]
[15:49:55] DuckHunt m00 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:49:57] DuckHunt m00 > Missed. [missed: -1 xp]
[15:49:59] DuckHunt m00 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/10 | Chargers: 2/2
[15:50:00] DuckHunt m00 > *Crr..CLICK* You unjam and reload your gun. | Ammo: 10/10 | Chargers: 1/2
[15:50:02] DuckHunt m00 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 1/2
[15:50:05] DuckHunt m00 > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 1/2
[15:50:07] DuckHunt *BANG* xO' LoneWolf367 just get shot by accident by m00. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[15:50:13] DuckHunt m00 > You are not armed.
[15:50:19] DuckHunt m00 > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[15:50:25] DuckHunt m00 > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points.
[15:50:34] DuckHunt m00 > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 4 (duck misser).
[15:50:43] DuckHunt m00 > You are not armed.
[15:53:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[16:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:15:10] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 2mn10.245s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:15:31] DuckHunt m00 already has a gun and looks at foxy without understanding.
[16:16:59] DuckHunt m00 > Your gun is not confiscated.
[16:17:04] DuckHunt m00 > Your gun doesn't need to be reloaded. | Ammo: 9/10 | Chargers: 1/2
[16:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:00:32] DuckHunt h4 > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[17:00:33] DuckHunt h4 > *BOOM* You shot down the duck in 3mn32.705s, which makes you a total of 440 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:15] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[17:18:18] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[17:18:18] DuckHunt h4 > Missed. [missed: -3 xp]
[17:18:19] DuckHunt h4 > *BOOM* You shot down the duck in 19.595s, which makes you a total of 441 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[17:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:36:14] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 13.41s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:36:14] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[17:36:14] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[17:36:15] DuckHunt GrungeBarbie > *CLACK* JAMMED GUN
[17:36:17] DuckHunt ComputerTech returns h4's gun to him.
[17:36:36] DuckHunt h4 > You throw a bucket of water on AlterEgo_ in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[17:36:40] DuckHunt ComputerTech > You throw a handful of sand in AlterEgo_'s gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[17:37:11] DuckHunt The top duck(s) are: thefathermind with 13316 xp | admiral_hubris with 7863 xp | peorth with 4932 xp | h4 with 3714 xp | wez with 1742 xp
[17:37:17] DuckHunt GrungeBarbie > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[17:37:31] DuckHunt GrungeBarbie > Your gun doesn't need to be reloaded. | Ammo: 2/10 | Chargers: 2/2
[17:37:49] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle AlterEgo_ with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[17:38:04] DuckHunt AlterEgo_ > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 58 minutes and 31 seconds.
[18:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:40:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.617s, which makes you a total of 1013 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[18:40:06] DuckHunt n0ne` is demoted to level 2 (noob).
[18:40:06] DuckHunt n0ne` > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:40:07] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[18:40:47] DuckHunt reverb > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:00:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:24:21] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[19:24:21] DuckHunt CoolKevin > *BANG* You shot down the duck in 21.624s, which makes you a total of 120 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:54:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:55:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 1mn4.786s, which makes you a total of 1014 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[20:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:43:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 14.225s, which makes you a total of 1015 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[20:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:03] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[20:46:05] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[20:46:06] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 5.76s, which makes you a total of 240 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:58:04] DuckHunt reverb > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[20:58:08] DuckHunt reverb > Missed. [missed: -1 xp]
[20:58:10] DuckHunt reverb > Missed. [missed: -1 xp]
[20:58:12] DuckHunt reverb > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[20:58:15] DuckHunt Neo_Nemesis > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[20:58:16] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[20:58:17] DuckHunt Neo_Nemesis > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[20:58:17] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[20:58:18] DuckHunt TheFatherMind > *BANG* You shot down the golden duck in 18.093s, which makes you a total of 1464 ducks (including 155 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[20:58:18] DuckHunt Neo_Nemesis > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[20:58:42] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[20:59:50] DuckHunt reverb > Your gun doesn't need to be reloaded. | Ammo: 1/10 | Chargers: 2/2
[21:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:08] DuckHunt Neo_Nemesis > You are not armed.
[21:09:45] DuckHunt h4 > Missed. [missed: -3 xp]
[21:09:47] DuckHunt h4 > *BOOM* You shot down the duck in 46.657s, which makes you a total of 442 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[21:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:15:36] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 35.045s, which makes you a total of 1016 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[21:15:37] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[21:15:57] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 2/5
[21:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:51:08] DuckHunt phonekait > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[21:51:11] DuckHunt phonekait > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[21:51:13] DuckHunt phonekait > *BANG* You shot down the duck in 13.103s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:51:14] DuckHunt phonekait > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[22:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:04] DuckHunt foxy > *BOOM* You shot down the duck in 4.102s, which makes you a total of 283 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[22:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:32:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.451s, which makes you a total of 1017 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:32:13] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[23:07:23] DuckHunt The last duck has been seen 35 minutes and 22 seconds ago.
[23:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:34:05] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[23:34:08] DuckHunt *BANG* xO' asuka just get shot by accident by mrinfinity. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[23:35:33] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[23:35:33] DuckHunt vk2bio > Missed. [missed: -1 xp]
[23:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:38:19] DuckHunt pankakes > *CLACK* JAMMED GUN
[23:38:29] DuckHunt vk2bio > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 3/3
[23:38:31] DuckHunt vk2bio > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 3/3
[23:38:33] DuckHunt vk2bio > Missed. [missed: -1 xp]
[23:38:35] DuckHunt vk2bio > Missed. [missed: -1 xp]
[23:38:36] DuckHunt vk2bio > Missed. [missed: -1 xp]
[23:38:36] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[23:39:21] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:39:23] DuckHunt mrinfinity > You are not armed.
[23:39:23] DuckHunt foxy > Missed. [missed: -1 xp]
[23:39:24] DuckHunt vk2bio > *BANG* You shot down the duck in 2.689s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:39:25] DuckHunt foxy > *CLICK* Trigger locked.
[23:39:37] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:39:38] DuckHunt mrinfinity > *BANG* You shot down the duck in 1.681s, which makes you a total of 62 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:39:38] DuckHunt foxy > *CLICK* Trigger locked.
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