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Filtering by user: DuckHunt
Tuesday, January 23, 2024
[00:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:01:38] DuckHunt vk2bio > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[00:01:40] DuckHunt vk2bio > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:01:42] DuckHunt vk2bio > Missed. [missed: -1 xp]
[00:01:43] DuckHunt vk2bio > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:01:45] DuckHunt vk2bio > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/3
[00:01:48] DuckHunt vk2bio > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[00:01:50] DuckHunt vk2bio > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:01:52] DuckHunt vk2bio > Missed. [missed: -1 xp]
[00:01:54] DuckHunt vk2bio > *BANG* You shot down the golden duck in 53.687s, which makes you a total of 31 ducks (including 2 golden ducks) on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [60 xp]
[00:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:12:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[00:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:30:16] DuckHunt n0ne` > Missed. [missed: -1 xp]
[00:30:21] DuckHunt n0ne` > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[00:30:24] DuckHunt n0ne` > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[00:30:26] DuckHunt n0ne` > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 1/2
[00:30:29] DuckHunt n0ne` > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 1/2
[00:30:31] DuckHunt n0ne` > Missed. [missed: -1 xp]
[00:31:26] DuckHunt GrungeBarbie > *BANG* You shot down the duck in 1mn25.664s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:33:14] DuckHunt The last duck has been seen 3 minutes and 14 seconds ago.
[01:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:15:12] DuckHunt PapaFrog_ > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[01:15:13] DuckHunt Peorth > *BANG* You shot down the duck in 13.332s, which makes you a total of 336 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:15:45] DuckHunt PapaFrog_ > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[01:16:43] DuckHunt vk2bio > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 2/3
[01:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:44:13] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[01:44:16] DuckHunt mrinfinity > *BANG* You shot down the duck in 15.905s, which makes you a total of 63 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:04:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:04:12] DuckHunt *BANG* xO' [Worm] just get shot by accident by vk2bio. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[02:05:02] DuckHunt [Worm] > *BANG* You shot down the duck in 1mn1.347s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[02:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:22:11] DuckHunt Anastasius > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[02:22:20] DuckHunt Anastasius > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[02:22:25] DuckHunt Anastasius > *BANG* You shot down the duck in 24.039s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[03:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:44:14] DuckHunt TheFatherMind > *BANG* You shot down the duck in 1mn13.906s, which makes you a total of 1465 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:05] DuckHunt Peorth > Missed. [missed: -5 xp]
[03:52:08] DuckHunt Peorth > Missed. [missed: -5 xp]
[03:52:10] DuckHunt Peorth > *BANG* You shot down the duck in 10.34s, which makes you a total of 337 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:55:06] DuckHunt Peorth > *BANG* You shot down the duck in 5.94s, which makes you a total of 338 ducks on #computertech. You are promoted to level 31 (ducks terror). \_X< *KWAK* [10 xp]
[04:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:18:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 5.511s, which makes you a total of 1466 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:05] DuckHunt Syndus > *BANG* You shot down one of the ducks in 1mn4.319s, which makes you a total of 64 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:03] DuckHunt TheFatherMind > *BANG* You shot down one of the ducks in 1mn2.898s, which makes you a total of 1467 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:26:08] DuckHunt TheFatherMind > *BANG* You shot down the duck in 8.32s, which makes you a total of 1468 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:37:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[04:37:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[04:37:06] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:37:07] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:37:10] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:37:11] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:37:15] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:37:21] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[04:37:22] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 21.745s, which makes you a total of 1469 ducks (including 156 golden ducks) on #computertech. \_X< *KWAK* [36 xp] [expl. ammo]
[04:41:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:41:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.855s, which makes you a total of 1470 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:41:05] DuckHunt *BANG* xO' mick just get shot by accident by Syndus. [missed: -1 xp] [wild fire: -2 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[05:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:04:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[05:04:04] DuckHunt Syndus > You are not armed.
[05:04:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[05:04:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.362s, which makes you a total of 1471 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:26:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.918s, which makes you a total of 1472 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:43:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.482s, which makes you a total of 1473 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:43:05] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[06:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:54:04] DuckHunt Syndus > *BANG* You shot down the duck in 4.196s, which makes you a total of 65 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:58:30] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 5/5
[07:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:08:06] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[07:08:07] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[07:08:07] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[07:08:08] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[07:08:09] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 2/3
[07:08:09] DuckHunt ComputerTech > *BANG* You shot down the duck in 9.358s, which makes you a total of 159 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:54:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:54:04] DuckHunt pankakes > *CLACK* JAMMED GUN
[07:54:10] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[07:54:13] DuckHunt GrungeBarbie > Missed. [missed: -1 xp]
[07:54:14] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[07:54:16] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 15.695s, which makes you a total of 1018 ducks (including 106 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[08:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:32:14] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 13.918s, which makes you a total of 1019 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:33:36] DuckHunt The last duck has been seen 36 seconds ago.
[08:35:58] DuckHunt vk2bio > Missed. [missed: -1 xp]
[08:36:00] DuckHunt vk2bio > *BANG* You shot down the duck in 3mn0.24s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:01:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:01:03] DuckHunt vk2bio > Missed. [missed: -1 xp]
[09:01:05] DuckHunt vk2bio > *BANG* You shot down the duck in 4.639s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:34:32] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[09:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:38:03] DuckHunt h4 > *BANG* You shot down the duck in 2.519s, which makes you a total of 443 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[09:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:50:18] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 17.682s, which makes you a total of 1020 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:51:58] DuckHunt h5 > You are not rich enough to make this purchase.
[10:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:00:09] DuckHunt Ice` > *BANG* You shot down the duck in 9.546s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:11:46] DuckHunt Ice` > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[10:11:52] DuckHunt Ice` > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[10:11:55] DuckHunt Ice` > *BANG* You shot down the duck in 54.559s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:00:08] DuckHunt foxy > *BOOM* You shot down the duck in 7.72s, which makes you a total of 284 ducks on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [11 xp] [four-leaf clover]
[11:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:28:51] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:29:00] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[11:29:03] DuckHunt foxy > Missed. [missed: -1 xp]
[11:29:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down one of the ducks in 1mn7.007s, which makes you a total of 1021 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:30:15] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 3/4
[11:30:21] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[11:30:26] DuckHunt foxy > Missed. [missed: -1 xp]
[11:30:31] DuckHunt foxy > *BOOM* You shot down the duck in 1mn31.651s, which makes you a total of 285 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[11:30:32] DuckHunt foxy > By searching the bushes around the duck, you find an extra ammo clip !
[11:30:48] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[11:30:49] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[11:31:11] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 6/8 | charg.: 3/4 | jammed: no (38 times) | confisc.: no (73 times) [Profile] [Profile] [Profile] 1361 xp | lvl 16 (duck disassembler) / 159 xp pts for lvl sup. | karma: 61.47% good hunter [Stats][Stats][Stats] theor. accuracy: 63% | effectiv. of fire: 53% | gun reliability: 97%+1% | armor: 37% | deflection: 66%
[11:31:12] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.188s | average react. time: 1mn22.702s | 285 ducks (incl. 29 golden ducks) | 244 misses | 31 accidents | 57 empty shots | 43 wild shots | 529 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Grease / Infrared detect. / Silencer / 4-leaf clover
[11:31:17] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 6/8 | charg.: 3/4 | jammed: no (38 times) | confisc.: no (73 times) [Profile] [Profile] [Profile] 1361 xp | lvl 16 (duck disassembler) / 159 xp pts for lvl sup. | karma: 61.47% good hunter [Stats][Stats][Stats] theor. accuracy: 63% | effectiv. of fire: 53% | gun reliability: 97%+1% | armor: 37% | deflection: 66%
[11:31:18] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.188s | average react. time: 1mn22.702s | 285 ducks (incl. 29 golden ducks) | 244 misses | 31 accidents | 57 empty shots | 43 wild shots | 529 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Grease / Infrared detect. / Silencer / 4-leaf clover
[12:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:09:06] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[12:09:09] DuckHunt HelderHeid is demoted to level 9 (duck plucker).
[12:09:09] DuckHunt *PEWWW* HelderHeid's bullet ricochetes on mrinfinity_, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[12:10:57] DuckHunt foxy > *BANG* You shot down the duck in 1mn57.172s, which makes you a total of 286 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:15:04] DuckHunt foxy > Missed. [missed: -1 xp]
[12:15:04] DuckHunt pomf > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[12:15:06] DuckHunt foxy > Missed. [missed: -1 xp]
[12:15:07] DuckHunt foxy > *BANG* You shot down the duck in 6.4s, which makes you a total of 287 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:15:13] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 2/8 | Chargers: 3/4
[12:15:24] DuckHunt pomf > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[12:34:47] DuckHunt pomf > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[12:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:39:21] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[12:39:29] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 28.853s, which makes you a total of 1022 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:22:29] DuckHunt teddybearcell > *CLACK* JAMMED GUN
[13:22:53] DuckHunt foxy > Missed. [missed: -1 xp]
[13:22:55] DuckHunt foxy > Missed. [missed: -1 xp]
[13:22:58] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 3/4
[13:23:02] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[13:23:02] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/8 | Chargers: 2/4
[13:23:06] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 8/8 | Chargers: 2/4
[13:23:07] DuckHunt foxy > *BANG* You shot down the duck in 2mn6.463s, which makes you a total of 288 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:23:07] DuckHunt foxy > By searching the bushes around the duck, you find... bushes.
[13:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:44:04] DuckHunt foxy > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[13:44:05] DuckHunt foxy > Missed. [missed: -1 xp]
[13:44:07] DuckHunt foxy > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[13:44:08] DuckHunt foxy > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[13:44:09] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/8 | Chargers: 2/4
[13:44:12] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 3/8 | Chargers: 2/4
[13:44:13] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[13:44:14] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[13:44:15] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[13:44:16] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h. Your purchase made you go back to level 15 (duck flattener).
[13:44:17] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[13:44:19] DuckHunt foxy > Missed. [missed: -1 xp]
[13:44:20] DuckHunt foxy > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[13:44:20] DuckHunt foxy > *BOOM* You shot down the golden duck in 19.379s, which makes you a total of 289 ducks (including 30 golden ducks) on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [65 xp] [four-leaf clover] [expl. ammo]
[14:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:51:05] DuckHunt h4 > *BANG* You shot down the duck in 4.679s, which makes you a total of 444 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[14:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:54:21] DuckHunt h4 > *BANG* You shot down the duck in 21.43s, which makes you a total of 445 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[15:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:16:04] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[15:16:07] DuckHunt HelderHeid > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[15:16:11] DuckHunt HelderHeid > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:16:15] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[15:16:18] DuckHunt HelderHeid > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:16:21] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[15:16:22] DuckHunt h4 > *BANG* You shot down the golden duck in 22.114s, which makes you a total of 446 ducks (including 45 golden ducks) on #computertech. You are promoted to level 27 (duck breaker). \_X< *KWAK* [51 xp] [four-leaf clover]
[15:16:41] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[15:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:58:03] DuckHunt *PEWWW* h4's bullet ricochetes on montar, thanks to his deflection modifier of 50%. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[15:58:08] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[15:58:12] DuckHunt HelderHeid > *BANG* You shot down the duck in 12.221s, which makes you a total of 73 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [10 xp]
[15:58:13] DuckHunt Neo_Nemesis > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[15:58:16] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 4/5
[16:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:17:20] DuckHunt Peorth > Missed. [missed: -5 xp]
[16:17:20] DuckHunt Peorth is demoted to level 30 (duck eviscerator).
[16:17:23] DuckHunt Peorth > *BANG* You shot down the duck in 22.755s, which makes you a total of 339 ducks on #computertech. You are promoted to level 31 (ducks terror). \_X< *KWAK* [10 xp]
[16:27:23] DuckHunt Sander > *CLACK* JAMMED GUN
[16:35:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:35:03] DuckHunt h4 > *BANG* You shot down the duck in 2.158s, which makes you a total of 447 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[17:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:07:03] DuckHunt h4 > *BANG* You shot down the duck in 2.355s, which makes you a total of 448 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:03] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[17:18:05] DuckHunt mrinfinity > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[17:18:08] DuckHunt mrinfinity > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[17:18:09] DuckHunt mrinfinity > *BANG* You shot down the duck in 8.683s, which makes you a total of 64 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:18:12] DuckHunt mrinfinity > Your gun doesn't need to be reloaded. | Ammo: 8/9 | Chargers: 2/3
[17:18:23] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[17:18:24] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[17:48:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:48:09] DuckHunt Syndus > *BANG* You shot down the duck in 8.404s, which makes you a total of 66 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:08:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:08:02] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[18:08:03] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 2/3
[18:08:04] DuckHunt ComputerTech > *BANG* You shot down the duck in 2.873s, which makes you a total of 160 ducks on #computertech. You are promoted to level 15 (duck flattener). \_X< *KWAK* [10 xp]
[18:08:04] DuckHunt ComputerTech > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[18:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:22:04] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[18:22:06] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[18:22:08] DuckHunt h4 > *BANG* You shot down the duck in 7.941s, which makes you a total of 449 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:22:08] DuckHunt h4 > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[19:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:08:02] DuckHunt h4 > Missed. [missed: -3 xp]
[19:08:04] DuckHunt h4 > *BANG* You shot down the duck in 4.232s, which makes you a total of 450 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:11:35] DuckHunt Pyotr > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:11:59] DuckHunt ComputerTech returns Pyotr's gun to him.
[19:39:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:39:55] DuckHunt KnownSyntax > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[19:39:57] DuckHunt KnownSyntax > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[19:39:59] DuckHunt KnownSyntax > *BANG* You shot down the duck in 58.474s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[20:38:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:38:07] DuckHunt GrungeBarbie > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[20:38:13] DuckHunt GrungeBarbie > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[20:38:14] DuckHunt GrungeBarbie > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 1/2
[20:38:21] DuckHunt h4 > *BANG* You shot down the duck in 19.973s, which makes you a total of 451 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:38:22] DuckHunt h4 > By searching the bushes around the duck, you find a +9 four-leaf clover ! You will earn an extra 9 xp points for each duck you shoot for 24h.
[20:38:22] DuckHunt GrungeBarbie > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 1/2
[20:38:57] DuckHunt GrungeBarbie > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 1/2
[20:38:58] DuckHunt GrungeBarbie > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 1/2
[20:38:59] DuckHunt GrungeBarbie > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 1/2
[20:39:00] DuckHunt h4 > You throw a bucket of water on GrungeBarbie in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[20:39:07] DuckHunt GrungeBarbie > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 1/2
[20:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:05] DuckHunt h4 > Missed. [missed: -3 xp]
[20:46:07] DuckHunt h4 > Missed. [missed: -3 xp]
[20:46:09] DuckHunt h4 > *BANG* You shot down the duck in 8.663s, which makes you a total of 452 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[21:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:00:08] DuckHunt phonekait > *BOOM* You shot down the duck in 7.948s, which makes you a total of 39 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:29] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[21:09:31] DuckHunt HelderHeid > *BANG* You shot down the duck in 31.002s, which makes you a total of 74 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:09:33] DuckHunt HelderHeid > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[21:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:14:04] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 3/5
[21:14:05] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 4.369s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:14:06] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 2/5
[21:14:08] DuckHunt h4 > *CLICK* Trigger locked.
[22:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:30:02] DuckHunt freewifi > Missed. [missed: -1 xp]
[22:30:04] DuckHunt freewifi > *BANG* You shot down the duck in 3.75s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:30:04] DuckHunt freewifi > By searching the bushes around the duck, you find a +7 four-leaf clover ! You will earn an extra 7 xp points for each duck you shoot for 24h.
[22:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:31:26] DuckHunt GrungeBarbie > Missed. [missed: -1 xp]
[22:31:29] DuckHunt GrungeBarbie > *BANG* You shot down the duck in 28.868s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:31:30] DuckHunt GrungeBarbie > By searching the bushes around the duck, you find an extra bullet !
[23:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:06:04] DuckHunt GrungeBarbie > *BANG* You shot down the duck in 3.62s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:38:50] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[23:39:41] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[23:39:45] DuckHunt TheFatherMind > You already own this type of ammunition. The bonus will expire in 4 hours 57 minutes and 37 seconds.
[23:39:51] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 1mn51.199s, which makes you a total of 1474 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
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