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Filtering by user: DuckHunt
Wednesday, January 24, 2024
[00:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:03:23] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[00:03:25] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[00:03:27] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 27.133s, which makes you a total of 1475 ducks (including 157 golden ducks) on #computertech. \_X< *KWAK* [39 xp] [four-leaf clover] [expl. ammo]
[00:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:10:09] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[00:10:12] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[00:10:13] DuckHunt Peorth > Missed. [missed: -5 xp]
[00:10:14] DuckHunt Peorth > Missed. [missed: -5 xp]
[00:10:15] DuckHunt Peorth is demoted to level 30 (duck eviscerator).
[00:10:17] DuckHunt Peorth > *BANG* You shot down the duck in 3mn16.252s, which makes you a total of 340 ducks on #computertech. You are promoted to level 31 (ducks terror). \_X< *KWAK* [10 xp]
[00:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:49:10] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[00:49:11] DuckHunt *PEWWW* PapaFrog's bullet ricochetes on Researcher, thanks to his deflection modifier of 51%. [accident: -4 xp]
[00:49:11] DuckHunt *PEWWW* PapaFrog's bullet ricochetes on bandit, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[00:49:11] DuckHunt PapaFrog > *BANG* You shot down the duck by ricochet in 11.133s, which makes a total of 12 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [35 xp] [lucky shot]
[00:49:12] DuckHunt mrinfinity > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/9 | Chargers: 3/3
[00:49:13] DuckHunt PapaFrog > By searching the bushes around the duck, you find an extra bullet !
[00:52:45] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[00:52:46] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[00:52:52] DuckHunt mrinfinity > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[00:53:05] DuckHunt mrinfinity > You throw a handful of sand in foxy's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 9 (duck plucker).
[00:53:22] DuckHunt mrinfinity > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:53:40] DuckHunt mrinfinity > You throw a handful of sand in foxy's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 9 (duck plucker).
[01:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:03:05] DuckHunt freewifi > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[01:03:05] DuckHunt GrungeBarbie > Missed. [missed: -1 xp]
[01:03:07] DuckHunt freewifi > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[01:03:08] DuckHunt freewifi > Missed. [missed: -1 xp]
[01:03:08] DuckHunt mrinfinity > *CLACK* JAMMED GUN
[01:03:09] DuckHunt freewifi > *BANG* You shot down the duck in 8.901s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[01:03:09] DuckHunt GrungeBarbie > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:26:14] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 1mn14.053s, which makes you a total of 1476 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[01:41:19] DuckHunt The last duck has been seen 16 minutes and 17 seconds ago.
[02:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:53:04] DuckHunt ComputerTech > *BANG* You shot down the duck in 3.666s, which makes you a total of 161 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:53:04] DuckHunt ComputerTech > By searching the bushes around the duck, you find an extra bullet !
[02:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:57:43] DuckHunt vk2bio > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/9 | Chargers: 3/3
[02:57:45] DuckHunt vk2bio > *Crr..CLICK* You unjam your gun. | Ammo: 2/9 | Chargers: 3/3
[02:57:49] DuckHunt vk2bio > Missed. [missed: -1 xp]
[02:57:50] DuckHunt vk2bio > *BANG* You shot down the duck in 1mn49.844s, which makes you a total of 34 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:19:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:19:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.592s, which makes you a total of 1477 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[03:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:46:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 8.024s, which makes you a total of 1478 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[03:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:05] DuckHunt freewifi > *BANG* You shot down the duck in 4.415s, which makes you a total of 27 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [17 xp] [four-leaf clover]
[04:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[04:24:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[04:24:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.264s, which makes you a total of 1479 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[04:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.574s, which makes you a total of 1480 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.391s, which makes you a total of 1481 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[04:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:29:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.213s, which makes you a total of 1482 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[04:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:15] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:37:18] DuckHunt Avarice > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:37:19] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[04:37:20] DuckHunt vk2bio > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[04:37:21] DuckHunt Avarice > Missed. [missed: -1 xp]
[04:37:22] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:37:22] DuckHunt vk2bio > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[04:37:23] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:37:23] DuckHunt Avarice > Missed. [missed: -1 xp]
[04:37:24] DuckHunt vk2bio > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:37:25] DuckHunt TheFatherMind > *BANG* You shot down the golden duck in 25.015s, which makes you a total of 1483 ducks (including 158 golden ducks) on #computertech. \_X< *KWAK* [51 xp] [four-leaf clover]
[04:37:26] DuckHunt Avarice > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:37:27] DuckHunt vk2bio > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:38:09] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:38:17] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[04:38:20] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[04:38:21] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:56:26] DuckHunt vk2bio > You are not armed.
[04:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:58:07] DuckHunt Avarice > You are not armed.
[04:58:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 8.28s, which makes you a total of 1484 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[05:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:26:11] DuckHunt Avarice > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[05:26:18] DuckHunt Avarice > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[05:26:20] DuckHunt Avarice > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[05:26:23] DuckHunt Avarice > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[05:26:25] DuckHunt Avarice > Missed. [missed: -1 xp]
[05:26:25] DuckHunt Avarice is demoted to level 0 (public danger).
[05:26:29] DuckHunt Avarice > *BANG* You shot down the duck in 29.025s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[05:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:27:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.289s, which makes you a total of 1485 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[05:28:05] DuckHunt TheFatherMind > You buy and use a decoy in exchange for 80 xp points, which should attract a duck in the next 10 minutes.
[05:31:12] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:13] DuckHunt Avarice > *BANG* You shot down the duck in 1.498s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:44:04] DuckHunt KurtGodel > Your gun doesn't need to be reloaded. | Ammo: 2/10 | Chargers: 2/2
[05:44:18] DuckHunt Avarice > Your gun doesn't need to be reloaded. | Ammo: 3/10 | Chargers: 2/2
[05:46:05] DuckHunt pomf > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[05:46:06] DuckHunt KurtGodel > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:46:14] DuckHunt pomf > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[05:46:20] DuckHunt KurtGodel > You are not armed.
[05:46:20] DuckHunt pomf > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:46:26] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[05:46:27] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[05:46:35] DuckHunt TheFatherMind > You buy a piece of bread in exchange for 50 xp points, thereby increasing the chance to attract ducks for 1h and delaying their departure. Currently 1 piece of bread on #computertech.
[05:47:23] DuckHunt Avarice > You are not rich enough to make this purchase.
[05:47:26] DuckHunt pomf > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[05:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:58:08] DuckHunt Avarice > *BANG* You shot down the duck in 8.671s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[05:58:31] DuckHunt Hunting stats for avarice: [Weapon][Weapon][Weapon] ammo: 2/10 | charg.: 2/2 | jammed: no (2 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 71.43% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 42% | gun reliability: 86% | armor: 2% | deflection: 52%
[05:58:32] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.498s | average react. time: 1mn6.195s | 3 ducks (incl. 0 golden duck) | 4 misses | 0 accident | 0 empty shot | 1 wild shot | 7 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[06:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:00:05] DuckHunt Avarice > Missed. [missed: -1 xp]
[06:00:08] DuckHunt Avarice > *BANG* You shot down the duck in 7.953s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:00:08] DuckHunt Avarice > By searching the bushes around the duck, you find an extra bullet !
[06:00:09] DuckHunt Neo_Nemesis > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[06:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:43:02] DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[06:43:05] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[06:43:06] DuckHunt h4 > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[06:43:07] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 6.668s, which makes you a total of 1486 ducks (including 159 golden ducks) on #computertech. \_X< *KWAK* [39 xp] [four-leaf clover] [expl. ammo]
[06:43:07] DuckHunt h4 > *CLICK* Trigger locked.
[07:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:10:08] DuckHunt Avarice > *BANG* You shot down the duck in 8.461s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:13:48] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 3/5 | jammed: no (44 times) | confisc.: no (191 times) [Profile] [Profile] [Profile] 8055 xp | lvl 39 (serial duck killer) / 145 xp pts for lvl sup. | karma: 64.45% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 59% | gun reliability: 99% | armor: 95% | deflection: 89%
[07:13:49] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.078s | average react. time: 57.767s | 1027 ducks (incl. 106 golden ducks) | 698 misses | 116 accidents | 223 empty shots | 96 wild shots | 1725 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 1 lethal, 3 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur.
[07:13:56] DuckHunt The top duck(s) are: thefathermind with 13473 xp | admiral_hubris with 8055 xp | peorth with 4957 xp | h4 with 3806 xp | wez with 1742 xp
[07:14:13] DuckHunt h4 > You throw a handful of sand in TheFatherMind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 27 (duck breaker).
[07:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:18:12] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra bullet !
[07:18:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.012s, which makes you a total of 1028 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:20:25] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[07:22:51] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[07:22:54] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[07:22:58] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[07:23:13] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[07:23:25] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 4 days 14 hours 11 minutes and 49 seconds, 1 use left.
[07:23:44] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 3/5 | jammed: no (44 times) | confisc.: no (191 times) [Profile] [Profile] [Profile] 8028 xp | lvl 39 (serial duck killer) / 172 xp pts for lvl sup. | karma: 64.48% good hunter [Stats][Stats][Stats] theor. accuracy: 75%+8% | effectiv. of fire: 59% | gun reliability: 99%+0% | armor: 95% | deflection: 89%
[07:23:45] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.078s | average react. time: 57.723s | 1028 ducks (incl. 106 golden ducks) | 698 misses | 116 accidents | 223 empty shots | 96 wild shots | 1726 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 1 lethal, 3 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / 4-leaf clover / Grease / Sight / Silencer / Liability insur.
[07:25:56] DuckHunt Ice` > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:26:04] DuckHunt Ice` > Your magazine stock is already full.
[07:26:22] DuckHunt Ice` > Your gun doesn't need to be reloaded. | Ammo: 8/10 | Chargers: 2/2
[08:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:23:24] DuckHunt Harzilein > Missed. [missed: -1 xp]
[08:23:27] DuckHunt Harzilein > Your gun doesn't need to be reloaded. | Ammo: 8/10 | Chargers: 2/2
[08:23:28] DuckHunt Harzilein > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[08:23:30] DuckHunt Harzilein > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[08:23:31] DuckHunt Harzilein > *BANG* You shot down the duck in 31.497s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:42:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.804s, which makes you a total of 1029 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[08:52:47] DuckHunt The last duck has been seen 10 minutes and 46 seconds ago.
[08:56:35] DuckHunt KurtGodel > Your gun doesn't need to be reloaded. | Ammo: 1/10 | Chargers: 2/2
[08:56:57] DuckHunt vk2bio > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 2/3
[08:58:16] DuckHunt ADMIRAL_HUBRIS > You buy and use a decoy in exchange for 80 xp points, which should attract a duck in the next 10 minutes.
[08:59:02] DuckHunt h4 > *CLICK* Trigger locked.
[08:59:07] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 6/7 | Chargers: 5/5
[08:59:16] DuckHunt h4 > You throw a handful of sand in ADMIRAL_HUBRIS's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 27 (duck breaker).
[08:59:26] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle ADMIRAL_HUBRIS with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 27 (duck breaker).
[08:59:44] DuckHunt KurtGodel > You buy a mirror in exchange for 7 xp points then you use it to dazzle h4 with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 2 (noob).
[09:00:07] DuckHunt h4 > You throw a bucket of water on KurtGodel in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[09:00:18] DuckHunt KurtGodel > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 59 minutes and 49 seconds.
[09:00:28] DuckHunt ADMIRAL_HUBRIS > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[09:00:31] DuckHunt ADMIRAL_HUBRIS > You don't need to change your clothes.
[09:00:37] DuckHunt KurtGodel > You just bought dry clothes in exchange for 7 xp points. Your purchase made you go back to level 1 (tourist).
[09:00:46] DuckHunt KurtGodel > Your gun doesn't need to be reloaded. | Ammo: 1/10 | Chargers: 2/2
[09:00:58] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle KurtGodel with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[09:01:26] DuckHunt ADMIRAL_HUBRIS > You poke stuff and thingies in the barrel of h4's gun in exchange for 14 xp points.
[09:01:33] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/7 | Chargers: 5/5 [sabotage by ADMIRAL_HUBRIS] [sand by ADMIRAL_HUBRIS]
[09:01:33] DuckHunt ADMIRAL_HUBRIS > You throw a handful of sand in h4's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[09:01:36] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 6/7 | Chargers: 5/5
[09:03:09] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 3/5
[09:03:53] DuckHunt The last duck has been seen 21 minutes and 53 seconds ago.
[09:06:50] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:06:51] DuckHunt KurtGodel > *BANG* You shot down the duck in 1.061s, which makes you a total of 5 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[09:06:54] DuckHunt h4 > *CLICK* Trigger locked.
[09:06:56] DuckHunt h4 > *CLICK* Trigger locked.
[09:06:58] DuckHunt h4 > *CLICK* Trigger locked.
[09:07:00] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[09:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:07:03] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 2.118s, which makes you a total of 1030 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[09:07:05] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[09:08:20] DuckHunt Hunting stats for vk2bio: [Weapon][Weapon][Weapon] ammo: 7/9 | charg.: 2/3 | jammed: no (12 times) | confisc.: no (8 times) [Profile] [Profile] [Profile] 380 xp | lvl 8 (duck hassler) / 60 xp pts for lvl sup. | karma: 65.85% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 52% | gun reliability: 93% | armor: 17% | deflection: 58%
[09:08:21] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.325s | average react. time: 2mn31.764s | 34 ducks (incl. 2 golden ducks) | 31 misses | 3 accidents | 6 empty shots | 5 wild shots | 65 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[09:08:22] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 3/5
[09:08:30] DuckHunt Hunting stats for fr33fall: [Weapon][Weapon][Weapon] ammo: 10/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 0 xp | lvl 1 (tourist) / 20 xp pts for lvl sup. | karma: neutral [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: - | gun reliability: 85% | armor: 0% | deflection: 51%
[09:08:32] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 0 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 2 ricocheted and 0 neutralized.
[09:08:35] DuckHunt ::: Flood control has been triggered on the command "!duckstats" for franstam: no more than 2 requests every 120 seconds.
[09:08:47] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 0/10 | charg.: 2/2 | jammed: no (2 times) | confisc.: no (3 times) [Profile] [Profile] [Profile] 209 xp | lvl 6 (duck hater) / 61 xp pts for lvl sup. | karma: 71.43% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 56% | gun reliability: 90% | armor: 12% | deflection: 56%
[09:08:48] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 8.415s | average react. time: 1mn58.827s | 21 ducks (incl. 1 golden duck) | 16 misses | 2 accidents | 0 empty shot | 1 wild shot | 37 ammo used [Accidents][Accidents][Accidents] received 5 stray bullets from which 2 lethals, 3 ricocheted and 0 neutralized.
[09:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:47:02] DuckHunt vk2bio > *BANG* You shot down the duck in 2.187s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:50:03] DuckHunt vk2bio > Missed. [missed: -1 xp]
[09:50:05] DuckHunt vk2bio > Missed. [missed: -1 xp]
[09:50:06] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[09:50:06] DuckHunt vk2bio > Missed. [missed: -1 xp]
[09:50:39] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[09:50:40] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[10:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:06:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.657s, which makes you a total of 1031 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[10:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:14:05] DuckHunt vk2bio > Missed. [missed: -1 xp]
[10:14:05] DuckHunt h4 > *BOOM* You shot down the duck in 4.532s, which makes you a total of 453 ducks on #computertech. You are promoted to level 27 (duck breaker). \_X< *KWAK* [19 xp] [four-leaf clover]
[11:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:09:03] DuckHunt h4 is demoted to level 26 (duck smasher).
[11:09:03] DuckHunt h4 > Missed. [missed: -3 xp]
[11:09:05] DuckHunt h4 > *BOOM* You shot down the duck in 4.821s, which makes you a total of 454 ducks on #computertech. You are promoted to level 27 (duck breaker). \_X< *KWAK* [19 xp] [four-leaf clover]
[11:09:05] DuckHunt h4 > By searching the bushes around the duck, you find an extra ammo clip !
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:29:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 15.007s, which makes you a total of 1032 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[11:29:28] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 3/5
[11:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:50:11] DuckHunt h4 > *BOOM* You shot down the duck in 2mn11.63s, which makes you a total of 455 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[12:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:14:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:19:01] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[12:20:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:09:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:54:06] DuckHunt reverb > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[13:54:12] DuckHunt reverb > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[13:54:13] DuckHunt reverb > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[13:54:17] DuckHunt reverb > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[13:54:21] DuckHunt reverb > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[13:54:23] DuckHunt reverb > Missed. [missed: -1 xp]
[13:54:25] DuckHunt reverb > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[13:54:27] DuckHunt *BANG* xO' ^tinman^ just get shot by accident by reverb. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[13:59:03] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[14:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:13:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:22:24] DuckHunt reverb > You are not armed.
[14:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:51:02] DuckHunt Pyotr > *BANG* You shot down the duck in 1.834s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:51:02] DuckHunt Pyotr > By searching the bushes around the duck, you find an extra bullet !
[14:51:23] DuckHunt reverb > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:54:17] DuckHunt Peorth returns reverb's gun to him.
[14:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:01:21] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 6/5
[15:01:24] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 5/5
[15:01:26] DuckHunt h4 > By searching the bushes around the duck, you find an extra bullet !
[15:01:26] DuckHunt h4 > *BOOM* You shot down the duck in 2mn25.901s, which makes you a total of 456 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[15:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:10:07] DuckHunt reverb > *BANG* You shot down the duck in 1mn6.352s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:24:40] DuckHunt franstam > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[15:24:44] DuckHunt franstam > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[15:24:45] DuckHunt franstam > Missed. [missed: -1 xp]
[15:24:48] DuckHunt franstam > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 1/2
[15:24:50] DuckHunt reverb > Missed. [missed: -1 xp]
[15:24:52] DuckHunt franstam > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 1/2
[15:24:53] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[15:24:53] DuckHunt reverb > Missed. [missed: -1 xp]
[16:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:25:05] DuckHunt franstam > Missed. [missed: -1 xp]
[16:25:08] DuckHunt franstam > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[16:25:09] DuckHunt franstam > *BANG* You shot down the duck in 9.555s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:25:19] DuckHunt franstam > Your gun doesn't need to be reloaded. | Ammo: 7/10 | Chargers: 1/2
[16:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:27:02] DuckHunt h4 > *BOOM* You shot down the duck in 2.451s, which makes you a total of 457 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[17:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:07:14] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 14.426s, which makes you a total of 241 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:20:12] DuckHunt mrinfinity > *CLACK* JAMMED GUN
[17:20:14] DuckHunt mrinfinity > *CLACK* JAMMED GUN
[17:20:18] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[17:20:18] DuckHunt mrinfinity > *Crr..CLICK* You unjam your gun. | Ammo: 7/9 | Chargers: 3/3
[17:20:20] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[17:20:22] DuckHunt mrinfinity > *BANG* You shot down the duck in 2mn21.822s, which makes you a total of 65 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:20:25] DuckHunt mrinfinity > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 3/3
[17:20:27] DuckHunt BobbyDrake > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[17:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:30:10] DuckHunt Syndus > Missed. [missed: -1 xp]
[17:30:14] DuckHunt Syndus > Missed. [missed: -1 xp]
[17:30:18] DuckHunt Syndus > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[17:30:24] DuckHunt Syndus > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[17:30:28] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[17:30:28] DuckHunt Syndus > Missed. [missed: -1 xp]
[18:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:26:06] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 5.619s, which makes you a total of 10 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[18:26:09] DuckHunt *BANG* xO' Rizon just get shot by accident by Syndus. [missed: -1 xp] [wild fire: -2 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[18:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:28:17] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 16.209s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:14:15] DuckHunt GrungeBarbie > *BANG* You shot down the duck in 14.765s, which makes you a total of 12 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[19:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:49:04] DuckHunt GrungeBarbie > *BANG* You shot down the duck in 3.282s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:52:35] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[20:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:19:11] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 11.398s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:23:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:23:06] DuckHunt GrungeBarbie > *BANG* You shot down the duck in 5.779s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:23:06] DuckHunt phonekait > Missed. [missed: -1 xp]
[20:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:07] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 2/5
[20:46:08] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[20:46:09] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 8.641s, which makes you a total of 1487 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[20:46:18] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:46:19] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:46:20] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:46:25] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:49:25] DuckHunt TheFatherMind > You already own this item. It will expire in 2 hours 50 minutes and 15 seconds.
[20:49:28] DuckHunt TheFatherMind > You already own this type of ammunition. The bonus will expire in 7 hours 48 minutes and 48 seconds.
[20:49:31] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[20:49:32] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[21:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:05:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.996s, which makes you a total of 1488 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[21:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.644s, which makes you a total of 1489 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[21:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:43:02] DuckHunt h4 > *BOOM* You shot down the duck in 2.295s, which makes you a total of 458 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:43:02] DuckHunt mrinfinity > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:10:02] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 1.829s, which makes you a total of 1490 ducks (including 160 golden ducks) on #computertech. \_X< *KWAK* [39 xp] [four-leaf clover] [expl. ammo]
[22:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:21:07] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.512s, which makes you a total of 1491 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[23:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:02:04] DuckHunt GrungeBarbie > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[23:02:12] DuckHunt GrungeBarbie > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[23:02:14] DuckHunt GrungeBarbie > Missed. [missed: -1 xp]
[23:02:15] DuckHunt pankakes > *CLACK* JAMMED GUN
[23:02:18] DuckHunt pankakes > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[23:02:19] DuckHunt *PEWWW* GrungeBarbie's bullet ricochetes on Colby, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[23:02:19] DuckHunt *BANG* xO' goldclub just get shot by accident by GrungeBarbie. [accident: -4 xp]
[23:02:19] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[23:02:21] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[23:02:22] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 21.987s, which makes you a total of 1492 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[23:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:51:13] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[23:51:16] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[23:51:23] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[23:51:25] DuckHunt ADMIRAL_HUBRIS > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 4/5
[23:51:28] DuckHunt ADMIRAL_HUBRIS > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 4/5
[23:51:30] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 30.471s, which makes you a total of 1033 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[23:51:31] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find... a dog dirt.
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