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Filtering by user: DuckHunt
Thursday, February 1, 2024
[00:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:07:07] DuckHunt *PEWWW* End3r's bullet ricochetes on tr, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[00:07:14] DuckHunt End3r returns End3r's gun to him.
[00:07:14] DuckHunt End3r > *BANG* You shot down the duck in 14.395s, which makes you a total of 47 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:07:56] DuckHunt jan6 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:35:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[00:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:36:06] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[00:36:07] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.635s, which makes you a total of 1622 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:36:09] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[00:36:23] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 5/5
[01:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:20:24] DuckHunt DmD > *BANG* You shot down the duck in 24.223s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[01:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:30:14] DuckHunt foxy > *BANG* You shot down the duck in 14.177s, which makes you a total of 314 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:30:15] DuckHunt foxy > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[02:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:20:02] DuckHunt MRNFN80 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[02:20:03] DuckHunt Serion > *BANG* You shot down the duck in 2.499s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:20:03] DuckHunt MRNFN80 > *CLACK* JAMMED GUN
[02:20:04] DuckHunt TheFatherMind > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[02:20:06] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:20:06] DuckHunt MRNFN80 > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[02:20:08] DuckHunt MRNFN80 > *BANG* You shot down the duck in 1.889s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[02:20:08] DuckHunt TheFatherMind > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[02:20:09] DuckHunt Serion > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:20:22] DuckHunt foxy returns Serion's gun to him.
[02:20:26] DuckHunt foxy returns TheFatherMind's gun to him.
[02:20:43] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 5/5
[02:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:49:05] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[02:49:06] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[02:49:07] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[02:49:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 8.005s, which makes you a total of 1623 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:01:04] DuckHunt D3M0N > *BANG* You shot down the duck in 3.764s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:01:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[03:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:40:03] DuckHunt Serion > *BANG* You shot down the duck in 3.105s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:02] DuckHunt Serion > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[03:52:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:52:05] DuckHunt Serion > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[03:52:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 5.07s, which makes you a total of 1624 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:52:06] DuckHunt TheFatherMind > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[03:52:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[04:03:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:03:04] DuckHunt D3M0N > *BANG* You shot down the duck in 3.185s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:03:04] DuckHunt D3M0N > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[04:03:16] DuckHunt Hunting stats for d3m0n: [Weapon][Weapon][Weapon] ammo: 5/10 | charg.: 2/2 | jammed: no (1 times) | confisc.: no (4 times) [Profile] [Profile] [Profile] 42 xp | lvl 2 (noob) / 8 xp pts for lvl sup. | karma: 28% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 53% | gun reliability: 86% | armor: 2% | deflection: 52%
[04:03:17] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.185s | average react. time: 22.394s | 8 ducks (incl. 0 golden duck) | 7 misses | 2 accidents | 0 empty shot | 3 wild shots | 15 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 2 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect.
[04:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:15:03] DuckHunt *BANG* xO' coil just get shot by accident by TheFatherMind. [missed: -5 xp] [accident: -30 xp] [GUN CONFISCATED: hunting accident]
[04:15:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.483s, which makes you a total of 1120 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[04:15:30] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 4/5 | charg.: 5/5 | jammed: no (47 times) | confisc.: no (198 times) [Profile] [Profile] [Profile] 8457 xp | lvl 40 (duck genocider) / 1542 xp pts for lvl sup. | karma: 66.23% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 60% | gun reliability: 99%+0% | armor: 98% | deflection: 90%
[04:15:31] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.078s | average react. time: 57.849s | 1120 ducks (incl. 110 golden ducks) | 737 misses | 118 accidents | 237 empty shots | 101 wild shots | 1857 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 1 lethal, 3 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / Infrared detect. / Silencer / 4-leaf clover
[04:15:57] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[04:15:58] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:16:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.807s, which makes you a total of 1121 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[04:16:05] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra ammo clip !
[04:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:20:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[04:20:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[04:20:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.981s, which makes you a total of 1625 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:21:20] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:21:25] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 19 minutes and 27 seconds.
[04:21:38] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[04:22:30] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 6/5
[04:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.565s, which makes you a total of 1626 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:24:04] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[04:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.579s, which makes you a total of 1627 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3.492s, which makes you a total of 1122 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[04:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:33:07] DuckHunt TheFatherMind > *BANG* You shot down the duck in 7.079s, which makes you a total of 1628 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:33:08] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[04:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:05] DuckHunt Serion > *BANG* You shot down the duck in 5.097s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:37:14] DuckHunt Sean2062 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:40:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.581s, which makes you a total of 1123 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[04:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:46:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.714s, which makes you a total of 1124 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:46:07] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[04:48:21] DuckHunt winnipegm > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:48:21] DuckHunt winnipegm is demoted to level 0 (public danger).
[04:49:44] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 5/5
[05:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:00:56] DuckHunt Serion > *BANG* You shot down the duck in 56.127s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:09:45] DuckHunt *BANG* xO' Fensta just get shot by accident by D3M0N. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[05:13:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[05:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:28:32] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2mn32.582s, which makes you a total of 1629 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[05:31:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[05:31:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.245s, which makes you a total of 1630 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:33:02] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.387s, which makes you a total of 1631 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:33:03] DuckHunt TheFatherMind > By searching the bushes around the duck, you find an extra bullet !
[05:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:36:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.462s, which makes you a total of 1632 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:58:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:02:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:02:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[06:02:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.43s, which makes you a total of 1633 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:15:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 3.27s, which makes you a total of 1634 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:19:22] DuckHunt TheFatherMind > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[06:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:22:02] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 2/5
[06:22:03] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[06:22:04] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.034s, which makes you a total of 1635 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:22:38] DuckHunt The top duck(s) are: thefathermind with 9245 xp | admiral_hubris with 8489 xp | peorth with 4977 xp | h4 with 4184 xp | wez with 1742 xp
[06:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:26:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.722s, which makes you a total of 1636 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:02:10] DuckHunt h4 > Thanks to TheFatherMind, your clothes are soggy and you can't hunt in this condition. You still have to wait for 17 minutes and 11 seconds.
[07:02:12] DuckHunt h4 > You just bought dry clothes in exchange for 7 xp points.
[07:02:14] DuckHunt h4 > Missed. [missed: -3 xp]
[07:02:16] DuckHunt h4 > You throw a handful of sand in TheFatherMind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 28 (duck wrecker).
[07:02:19] DuckHunt h4 > *BANG* You shot down the duck in 1mn18.644s, which makes you a total of 495 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[07:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:23:03] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 2.802s, which makes you a total of 1125 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:34:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:34:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.767s, which makes you a total of 1126 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:13:24] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[08:13:26] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 26.202s, which makes you a total of 1127 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:28:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.923s, which makes you a total of 1128 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:49:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:55:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[09:57:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[10:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:00:52] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 51.752s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:01:06] DuckHunt pomf > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[10:01:20] DuckHunt pomf > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[10:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:05:09] DuckHunt AlterEgo_ > Missed. [missed: -1 xp]
[10:05:11] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 2mn10.979s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:29:21] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 20.64s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:39:04] DuckHunt MarlboroMan > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/9 | Chargers: 3/3
[11:39:08] DuckHunt MarlboroMan > *Crr..CLICK* You unjam your gun. | Ammo: 2/9 | Chargers: 3/3
[11:39:10] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[11:39:12] DuckHunt MarlboroMan > *BANG* You shot down the duck in 11.924s, which makes you a total of 70 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:54:47] DuckHunt *BANG* xO' bpz3d just get shot by accident by AlterEgo_. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[11:54:53] DuckHunt AlterEgo_ > You are not armed.
[11:59:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:10:13] DuckHunt AlterEgo_ > You are not armed.
[12:10:20] DuckHunt AlterEgo_ > You are not armed.
[12:11:41] DuckHunt MarlboroMan > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[12:11:48] DuckHunt MarlboroMan > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[12:11:51] DuckHunt MarlboroMan > *BANG* You shot down the duck in 3mn50.822s, which makes you a total of 71 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:15:03] DuckHunt Neo_Nemesis > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[12:15:04] DuckHunt Neo_Nemesis > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[12:15:04] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 3.89s, which makes you a total of 250 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:50:51] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[12:50:54] DuckHunt MarlboroMan > *BANG* You shot down the duck in 53.752s, which makes you a total of 72 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:29:38] DuckHunt AlterEgo_ > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[13:31:43] DuckHunt MarlboroMan > *BANG* You shot down the duck in 3mn43.115s, which makes you a total of 73 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:57:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:59:44] DuckHunt MarlboroMan > *BANG* You shot down the duck in 2mn43.81s, which makes you a total of 74 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:28:05] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[14:28:10] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[14:28:13] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[14:28:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 15.729s, which makes you a total of 1129 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:29:18] DuckHunt The top duck(s) are: thefathermind with 9255 xp | admiral_hubris with 8529 xp | peorth with 4977 xp | h4 with 4181 xp | wez with 1742 xp
[14:31:20] DuckHunt Hunting stats for thefathermind: [Weapon][Weapon][Weapon] ammo: 3/5 | charg.: 1/5 | jammed: no (49 times) | confisc.: no (165 times) [Profile] [Profile] [Profile] 9255 xp | lvl 40 (duck genocider) / 744 xp pts for lvl sup. | karma: 76.91% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 68% | gun reliability: 99%-49% | armor: 98% | deflection: 90%
[14:31:21] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.872s | average react. time: 21.843s | 1636 ducks (incl. 166 golden ducks) | 765 misses | 124 accidents | 395 empty shots | 55 wild shots | 2401 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 2 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect. [Effects] [Effects] [Effects] Sand
[14:37:24] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 3/5 | charg.: 4/5 | jammed: no (47 times) | confisc.: no (198 times) [Profile] [Profile] [Profile] 8529 xp | lvl 40 (duck genocider) / 1470 xp pts for lvl sup. | karma: 66.46% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 60% | gun reliability: 99% | armor: 98% | deflection: 90%
[14:37:25] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.078s | average react. time: 57.502s | 1129 ducks (incl. 110 golden ducks) | 739 misses | 118 accidents | 238 empty shots | 101 wild shots | 1868 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 1 lethal, 3 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Liability insur. / Infrared detect.
[14:38:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:38:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.126s, which makes you a total of 1130 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:51:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:51:04] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on marblesurf, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[14:56:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:23:09] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[15:24:07] DuckHunt DickCheney > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[15:24:10] DuckHunt DickCheney > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[15:24:13] DuckHunt DickCheney > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[15:24:16] DuckHunt DickCheney > Missed. [missed: -1 xp]
[15:24:18] DuckHunt DickCheney > Missed. [missed: -1 xp]
[15:24:20] DuckHunt DickCheney > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:24:22] DuckHunt DickCheney > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:24:25] DuckHunt DickCheney > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[15:24:28] DuckHunt DickCheney > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[15:24:31] DuckHunt DickCheney > *BANG* You shot down the golden duck in 1mn31.469s, which makes you a total of 3 ducks (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [48 xp]
[15:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:59:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3.83s, which makes you a total of 1131 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:31:12] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[16:31:20] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[16:31:24] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 23.674s, which makes you a total of 1132 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:47:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.746s, which makes you a total of 1133 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:08] DuckHunt Syndus > *BANG* You shot down the duck in 8.675s, which makes you a total of 74 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:18:09] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[17:18:13] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[17:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:21:05] DuckHunt Syndus > *BANG* You shot down the duck in 4.398s, which makes you a total of 75 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:45:08] DuckHunt h4 > *BANG* You shot down the duck in 7.972s, which makes you a total of 496 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[18:06:54] DuckHunt TheFatherMind > You buy a gun brush and restore your weapon condition in exchange for 7 xp points.
[18:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:09:41] DuckHunt GrungeBarbie > Missed. [missed: -1 xp]
[18:09:43] DuckHunt GrungeBarbie > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[18:09:47] DuckHunt TheFatherMind > *BANG* You shot down the duck in 46.988s, which makes you a total of 1637 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:09:50] DuckHunt GrungeBarbie > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[18:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:26:04] DuckHunt Pyotr > Missed. [missed: -1 xp]
[18:26:04] DuckHunt TheFatherMind > *BANG* You shot down the duck in 3.934s, which makes you a total of 1638 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:26:04] DuckHunt foxy > *CLICK* Trigger locked.
[18:27:12] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:27:13] DuckHunt mrinfinity > *BANG* You shot down the duck in 1.586s, which makes you a total of 83 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:27:14] DuckHunt Pyotr > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:27:47] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[18:27:48] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[18:28:12] DuckHunt Pyotr > I do not know any hunter with that name.
[18:28:27] DuckHunt Pyotr > You poke stuff and thingies in the barrel of TheFatherMind's gun in exchange for 14 xp points. Your purchase made you go back to level 4 (duck misser).
[18:28:39] DuckHunt mrinfinity > You throw a handful of sand in TheFatherMind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 10 (hunter).
[18:31:52] DuckHunt TheFatherMind > You don't need to change your clothes.
[18:31:56] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[18:32:20] DuckHunt TheFatherMind > You buy a gun brush and restore your weapon condition in exchange for 7 xp points.
[18:32:29] DuckHunt TheFatherMind > You can't throw sand in Pyotr's weapon since he does not have any.
[18:32:54] DuckHunt TheFatherMind > You throw a handful of sand in mrinfinity's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[18:33:25] DuckHunt TheFatherMind > You throw a bucket of water on Pyotr in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[18:37:09] DuckHunt TheFatherMind > You poke stuff and thingies in the barrel of h4's gun in exchange for 14 xp points.
[18:38:27] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/7 | Chargers: 4/5 [sabotage by TheFatherMind]
[18:38:29] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 6/7 | Chargers: 4/5
[18:39:34] DuckHunt TheFatherMind > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[18:39:35] DuckHunt TheFatherMind > You poke stuff and thingies in the barrel of h4's gun in exchange for 14 xp points.
[18:39:41] DuckHunt TheFatherMind > You throw a handful of sand in h4's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[18:39:56] DuckHunt h4 > Thanks to TheFatherMind, your clothes are soggy and you can't hunt in this condition. You still have to wait for 59 minutes and 37 seconds.
[18:39:58] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 6/7 | Chargers: 4/5
[18:42:16] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 2 (noob).
[18:42:21] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 2 (noob).
[18:42:26] DuckHunt phish > You poke stuff and thingies in the barrel of thefathermind's gun in exchange for 14 xp points. Your purchase made you go back to level 2 (noob).
[18:42:36] DuckHunt phish > You throw a bucket of water on thefathermind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 1 (tourist).
[18:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:44:30] DuckHunt GrungeBarbie > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 1/2
[18:44:33] DuckHunt GrungeBarbie > *CLACK* JAMMED GUN
[18:44:37] DuckHunt GrungeBarbie > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 1/2
[18:44:39] DuckHunt GrungeBarbie > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:44:45] DuckHunt GrungeBarbie > Missed. [missed: -1 xp]
[18:44:51] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[18:44:53] DuckHunt TheFatherMind > Thanks to phish, your clothes are soggy and you can't hunt in this condition. You still have to wait for 57 minutes and 42 seconds.
[18:44:56] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[18:44:56] DuckHunt TheFatherMind > Thanks to phish, your clothes are soggy and you can't hunt in this condition. You still have to wait for 57 minutes and 39 seconds.
[18:45:04] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[18:45:06] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/5 | Chargers: 1/5 [sabotage by phish] [sand by phish]
[18:45:09] DuckHunt phish > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:45:09] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 1/5 | Chargers: 1/5
[18:45:10] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 1mn9.412s, which makes you a total of 1639 ducks (including 167 golden ducks) on #computertech. \_X< *KWAK* [48 xp] [expl. ammo]
[18:45:10] DuckHunt TheFatherMind > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h..... You already have explosive_ammo nevermind
[18:45:11] DuckHunt phish > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:45:34] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 1/5
[18:45:34] DuckHunt GrungeBarbie > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:45:41] DuckHunt TheFatherMind > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:48:19] DuckHunt GrungeBarbie > You are not armed.
[18:48:28] DuckHunt GrungeBarbie > I do not know any hunter with that name.
[18:48:50] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[18:48:51] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[18:49:04] DuckHunt GrungeBarbie > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 3 (trainee).
[18:54:51] DuckHunt Pyotr > You poke stuff and thingies in the barrel of TheFatherMind's gun in exchange for 14 xp points. Your purchase made you go back to level 3 (trainee).
[18:55:09] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/5 | Chargers: 1/5 [sabotage by Pyotr]
[18:55:13] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 2/5 | Chargers: 1/5
[18:55:33] DuckHunt mrinfinity > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[18:56:07] DuckHunt mrinfinity > You poke stuff and thingies in the barrel of TheFatherMind's gun in exchange for 14 xp points. Your purchase made you go back to level 10 (hunter).
[18:56:16] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/5 | Chargers: 1/5 [sabotage by mrinfinity]
[18:56:17] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 2/5 | Chargers: 1/5
[18:56:24] DuckHunt mrinfinity > You poke stuff and thingies in the barrel of TheFatherMind's gun in exchange for 14 xp points. Your purchase made you go back to level 10 (hunter).
[18:56:31] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/5 | Chargers: 1/5 [sabotage by mrinfinity]
[18:56:32] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 2/5 | Chargers: 1/5
[18:56:37] DuckHunt mrinfinity > You poke stuff and thingies in the barrel of TheFatherMind's gun in exchange for 14 xp points. Your purchase made you go back to level 10 (hunter).
[18:56:57] DuckHunt mrinfinity > TheFatherMind's gun has already been sabotaged.
[18:56:58] DuckHunt Your purchase made you go back to level 10 (hunter).
[18:56:59] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/5 | Chargers: 1/5 [sabotage by mrinfinity]
[18:57:01] DuckHunt mrinfinity > You poke stuff and thingies in the barrel of TheFatherMind's gun in exchange for 14 xp points. Your purchase made you go back to level 9 (duck plucker).
[18:57:02] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 2/5 | Chargers: 1/5
[18:57:08] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/5 | Chargers: 1/5 [sabotage by mrinfinity]
[18:57:09] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 2/5 | Chargers: 1/5
[18:57:10] DuckHunt mrinfinity > You poke stuff and thingies in the barrel of TheFatherMind's gun in exchange for 14 xp points. Your purchase made you go back to level 9 (duck plucker).
[18:57:12] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[18:57:12] DuckHunt TheFatherMind > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 1 hour and 0 second.
[18:57:14] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 1/5
[18:57:15] DuckHunt mrinfinity > TheFatherMind's gun has already been sabotaged.
[18:57:16] DuckHunt Your purchase made you go back to level 9 (duck plucker).
[18:57:19] DuckHunt TheFatherMind > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 59 minutes and 53 seconds.
[18:57:21] DuckHunt h4 > TheFatherMind is already soggy.
[18:57:22] DuckHunt Your purchase made you go back to level 28 (duck wrecker).
[18:57:23] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 1/5
[18:57:31] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[18:57:32] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[18:57:35] DuckHunt TheFatherMind > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 59 minutes and 58 seconds.
[18:57:39] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[18:57:41] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[18:57:44] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[18:57:46] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[18:57:46] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[18:57:47] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[18:57:50] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[18:57:51] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[18:57:53] DuckHunt h4 > TheFatherMind is already soggy.
[18:57:54] DuckHunt Your purchase made you go back to level 28 (duck wrecker).
[18:57:55] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[18:57:56] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[18:57:57] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[18:57:59] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[18:58:00] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[18:58:02] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[18:58:06] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[18:58:07] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[18:58:08] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[18:58:10] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[18:58:14] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[18:58:14] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[18:58:16] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[18:58:17] DuckHunt mrinfinity > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 9 (duck plucker).
[18:58:19] DuckHunt h4 > TheFatherMind is already soggy.
[18:58:19] DuckHunt Your purchase made you go back to level 28 (duck wrecker).
[18:58:20] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[18:58:22] DuckHunt TheFatherMind > You don't need to change your clothes.
[18:58:24] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[18:58:26] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[18:58:27] DuckHunt The top duck(s) are: thefathermind with 9048 xp | admiral_hubris with 8554 xp | peorth with 4977 xp | h4 with 4065 xp | wez with 1742 xp
[18:58:28] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[18:58:30] DuckHunt ::: Flood control has been triggered for all commands of Duck Hunt: no more than 60 requests every 600 seconds.
[18:58:49] DuckHunt GrungeBarbie > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 1/2
[18:59:06] DuckHunt h4 > You just bought dry clothes in exchange for 7 xp points. Your purchase made you go back to level 27 (duck breaker).
[18:59:12] DuckHunt ::: Flood control has been triggered for all commands of Duck Hunt: no more than 60 requests every 600 seconds.
[19:00:56] DuckHunt ::: Flood control is still active, please try again later.
[19:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:12:09] DuckHunt TheFatherMind > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 46 minutes and 19 seconds.
[19:12:16] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[19:12:17] DuckHunt h4 > I do not know any hunter with that name.
[19:12:17] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/5 | Chargers: 1/5 [sabotage by mrinfinity]
[19:12:19] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 2/5 | Chargers: 1/5
[19:12:19] DuckHunt TheFatherMind > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 1 hour and 0 second.
[19:12:20] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 27 (duck breaker).
[19:12:31] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[19:12:31] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 30.753s, which makes you a total of 1639 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:12:32] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 27 (duck breaker).
[19:12:54] DuckHunt The top duck(s) are: thefathermind with 9044 xp | admiral_hubris with 8554 xp | peorth with 4977 xp | h4 with 4028 xp | wez with 1742 xp
[19:14:47] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[19:14:50] DuckHunt TheFatherMind > You already own this type of ammunition. The bonus will expire in 23 hours 30 minutes and 5 seconds.
[19:14:54] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[19:14:55] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[19:14:58] DuckHunt TheFatherMind > You already own this item. It will expire in 8 hours 37 minutes and 7 seconds, 6 uses left.
[19:15:03] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[19:15:06] DuckHunt TheFatherMind > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[19:15:08] DuckHunt TheFatherMind > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[19:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:22:08] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[19:22:09] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 9.319s, which makes you a total of 1640 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[20:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:13:06] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 1/5
[20:13:07] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 0/5
[20:13:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 7.906s, which makes you a total of 1641 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[20:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:43:03] DuckHunt Peorth > *BANG* You shot down the duck in 2.772s, which makes you a total of 353 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.712s, which makes you a total of 1642 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[21:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:11:31] DuckHunt Peorth > *BANG* You shot down the duck in 2mn31.262s, which makes you a total of 354 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:22:16] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[21:22:19] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[21:22:20] DuckHunt Peorth > *BANG* You shot down the duck in 19.861s, which makes you a total of 355 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:48:01] DuckHunt mrinfinity > *BANG* You shot down the duck in 1.57s, which makes you a total of 84 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:02:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:03:42] DuckHunt mrinfinity > *BANG* You shot down the duck in 1mn41.38s, which makes you a total of 85 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:18:08] DuckHunt Serion > Missed. [missed: -1 xp]
[22:18:09] DuckHunt Serion > Missed. [missed: -1 xp]
[22:18:10] DuckHunt Serion > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 1/2
[22:18:12] DuckHunt Serion > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 1/2
[22:18:13] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[22:18:13] DuckHunt Serion > Missed. [missed: -1 xp]
[23:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:01:09] DuckHunt Serion > *BANG* You shot down the duck in 8.568s, which makes you a total of 16 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[23:01:10] DuckHunt RicoSuav3 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:01:10] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[23:17:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:17:51] DuckHunt Serion is demoted to level 4 (duck misser).
[23:17:52] DuckHunt Serion > Missed. [missed: -1 xp]
[23:17:54] DuckHunt Serion > Missed. [missed: -1 xp]
[23:17:55] DuckHunt Serion > Missed. [missed: -1 xp]
[23:17:55] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
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