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Filtering by user: DuckHunt
Wednesday, January 31, 2024
[00:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:00:09] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:00:10] DuckHunt TheFatherMind > *BANG* You shot down the duck in 9.799s, which makes you a total of 1601 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[00:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:07:10] DuckHunt TheFatherMind > *BANG* You shot down the duck in 10.236s, which makes you a total of 1602 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[00:07:11] DuckHunt TheFatherMind > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[00:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:08:18] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[00:08:19] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 3/9 | Chargers: 3/3
[00:08:19] DuckHunt ComputerTech > *BANG* You shot down the duck in 19.128s, which makes you a total of 171 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:03:06] DuckHunt TheFatherMind > *BANG* You shot down the duck in 5.953s, which makes you a total of 1603 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[01:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:56:10] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[01:56:11] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[01:56:12] DuckHunt TheFatherMind > *BANG* You shot down the duck in 12.041s, which makes you a total of 1604 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[02:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:47:07] DuckHunt TheFatherMind > *BANG* You shot down the duck in 6.852s, which makes you a total of 1605 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[02:51:08] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 5/5
[02:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:58:04] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[02:58:04] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.367s, which makes you a total of 1606 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[02:58:05] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[03:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:09:07] DuckHunt TheFatherMind > *BANG* You shot down the duck in 6.533s, which makes you a total of 1607 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[03:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:48:14] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:48:18] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[03:48:19] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[03:48:20] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[03:48:22] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:48:23] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:48:29] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[03:48:29] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 28.856s, which makes you a total of 1608 ducks (including 165 golden ducks) on #computertech. \_X< *KWAK* [55 xp] [four-leaf clover] [expl. ammo]
[03:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:11] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 11.581s, which makes you a total of 1609 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[04:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:03:10] DuckHunt *PEWWW* TheFatherMind's bullet ricochetes on ct-irssi, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -30 xp] [GUN CONFISCATED: hunting accident]
[04:08:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[04:12:14] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[04:12:22] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[04:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:15:04] DuckHunt TheFatherMind > You are not armed.
[04:15:35] DuckHunt Ziginox > Missed. [missed: -1 xp]
[04:15:35] DuckHunt *PEWWW* vk2bio's bullet ricochetes on Sheep, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[04:15:35] DuckHunt vk2bio > *BANG* You shot down the duck by ricochet in 35.242s, which makes a total of 55 ducks on #computertech. \_X< *KWAK* [35 xp] [lucky shot]
[04:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:16:03] DuckHunt vk2bio > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[04:16:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 2/5
[04:16:06] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[04:16:06] DuckHunt vk2bio > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[04:16:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.179s, which makes you a total of 1610 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[04:16:11] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:16:13] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:16:14] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:16:21] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[04:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:04] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[04:26:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down one of the ducks in 2mn7.459s, which makes you a total of 1117 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[04:30:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[04:31:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[04:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:33:05] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 4/5
[04:33:09] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:33:11] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 11.354s, which makes you a total of 1611 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[04:34:28] DuckHunt The last duck has been seen 1 minute and 27 seconds ago.
[04:34:43] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 4/5
[04:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.821s, which makes you a total of 1612 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[04:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:40:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.602s, which makes you a total of 1118 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:40:05] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[04:40:21] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 2/5 | charg.: 4/5 | jammed: no (47 times) | confisc.: no (198 times) [Profile] [Profile] [Profile] 8487 xp | lvl 40 (duck genocider) / 1512 xp pts for lvl sup. | karma: 66.18% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 60% | gun reliability: 99% | armor: 98% | deflection: 90%
[04:40:22] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.078s | average react. time: 57.93s | 1118 ducks (incl. 110 golden ducks) | 736 misses | 118 accidents | 237 empty shots | 101 wild shots | 1854 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 1 lethal, 3 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Liability insur. / Life insur.
[04:40:35] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[04:40:39] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:40:41] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[04:40:46] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[04:40:52] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[04:41:39] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 4/5
[05:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:00:09] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 8.935s, which makes you a total of 1613 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[05:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:26:06] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[05:26:06] DuckHunt pomf > *BANG* You shot down the duck in 6.235s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:26:07] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[05:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:21] DuckHunt vk2bio > Missed. [missed: -1 xp]
[05:31:21] DuckHunt vk2bio > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[05:31:21] DuckHunt vk2bio > *BANG* You shot down the duck in 17.852s, which makes you a total of 56 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:33:15] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 14.589s, which makes you a total of 1614 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[05:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:36:03] DuckHunt vk2bio > *BANG* You shot down the duck in 3s, which makes you a total of 57 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:58:09] DuckHunt TheFatherMind > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[05:58:21] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 21.662s, which makes you a total of 1615 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[05:59:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:59:05] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[05:59:08] DuckHunt h4 > You just bought dry clothes in exchange for 7 xp points.
[05:59:09] DuckHunt h4 > *BANG* You shot down the duck in 8.822s, which makes you a total of 492 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:59:23] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[06:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:14:03] DuckHunt TheFatherMind > You poke stuff and thingies in the barrel of h4's gun in exchange for 14 xp points.
[06:14:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 7.939s, which makes you a total of 1616 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[06:14:14] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 3/5
[06:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:15:17] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[06:15:23] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 23.119s, which makes you a total of 1617 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[06:15:25] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[06:15:29] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[06:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:22:02] DuckHunt *PEWWW* vk2bio's bullet ricochetes on duckgoose, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[06:22:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.98s, which makes you a total of 1618 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[07:05:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:05:04] DuckHunt vk2bio > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[07:05:04] DuckHunt vk2bio > *BANG* You shot down the duck in 3.599s, which makes you a total of 58 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:23:04] DuckHunt vk2bio > *BANG* You shot down the duck in 3.261s, which makes you a total of 59 ducks on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [10 xp]
[08:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:14:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:47:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:48:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[09:50:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[09:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:52:21] DuckHunt vk2bio > *BANG* You shot down the duck in 2mn21.506s, which makes you a total of 60 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:12:23] DuckHunt vk2bio > *BANG* You shot down the duck in 1mn22.779s, which makes you a total of 61 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:22:08] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[10:22:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.895s, which makes you a total of 1119 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[10:22:18] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[11:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:13:08] DuckHunt Phoenix > *BANG* You shot down the duck in 1mn8.357s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:29:31] DuckHunt vk2bio > *BANG* You shot down the duck in 31.28s, which makes you a total of 62 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:49:04] DuckHunt vk2bio > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 2/3
[11:49:06] DuckHunt vk2bio > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 1/3
[11:49:07] DuckHunt vk2bio > *BANG* You shot down the duck in 1mn7.037s, which makes you a total of 63 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:15:46] DuckHunt vk2bio > *BANG* You shot down the duck in 45.303s, which makes you a total of 64 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:49:05] DuckHunt AlterEgo_ > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[12:49:07] DuckHunt Ryu > *BANG* You shot down the duck in 6.996s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:53:20] DuckHunt Ryu > Missed. [missed: -1 xp]
[12:53:23] DuckHunt Ryu > Missed. [missed: -1 xp]
[12:53:27] DuckHunt Ryu > Missed. [missed: -1 xp]
[12:53:27] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[12:53:32] DuckHunt Ryu > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[12:54:07] DuckHunt AlterEgo_ > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[12:54:44] DuckHunt vk2bio > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 1/3
[13:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:13:05] DuckHunt pankakes > Missed. [missed: -1 xp]
[13:13:08] DuckHunt wildting2 > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/3
[13:13:09] DuckHunt pankakes > *BANG* You shot down the duck in 8.754s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:13:09] DuckHunt pankakes > By searching the bushes around the duck, you find an extra bullet !
[13:13:11] DuckHunt wildting2 > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[13:13:21] DuckHunt pankakes > Your gun doesn't need to be reloaded. | Ammo: 2/10 | Chargers: 2/2
[13:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:53:02] DuckHunt Pyotr > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[13:53:05] DuckHunt Pyotr > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[13:53:06] DuckHunt Pyotr > Missed. [missed: -1 xp]
[13:53:07] DuckHunt Pyotr > *BANG* You shot down the duck in 7.518s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:11:22] DuckHunt Ice` > Missed. [missed: -1 xp]
[14:11:26] DuckHunt Ice` > *BANG* You shot down the duck in 26.043s, which makes you a total of 9 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[14:11:26] DuckHunt Pyotr > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:13:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:13:04] DuckHunt Pyotr > You are not armed.
[14:13:06] DuckHunt jmjl > *BANG* You shot down the duck in 5.432s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:13:06] DuckHunt jmjl > By searching the bushes around the duck, you find an extra bullet !
[14:19:36] DuckHunt jmjl already has a gun and looks at devil without understanding.
[14:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:52:04] DuckHunt pankakes > *BANG* You shot down the duck in 1mn3.784s, which makes you a total of 4 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[15:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:47:03] DuckHunt End3r > Missed. [missed: -1 xp]
[15:47:04] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 3.679s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:47:07] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:47:09] DuckHunt End3r > *BANG* You shot down the duck in 1.973s, which makes you a total of 44 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:47:16] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:47:18] DuckHunt End3r > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[15:47:19] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:47:20] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:47:21] DuckHunt End3r > *BANG* You shot down the golden duck in 4.958s, which makes you a total of 45 ducks (including 7 golden ducks) on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [48 xp]
[15:47:22] DuckHunt pankakes > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:47:30] DuckHunt End3r returns pankakes's gun to him.
[15:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:50:03] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[15:50:04] DuckHunt pankakes > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[15:50:06] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[15:50:09] DuckHunt pankakes > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[15:50:09] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/9 | Chargers: 2/3
[15:50:11] DuckHunt pankakes > Missed. [missed: -1 xp]
[15:50:11] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 9/9 | Chargers: 2/3
[15:50:13] DuckHunt End3r > *BANG* You shot down the duck in 12.803s, which makes you a total of 46 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:50:14] DuckHunt pankakes > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:50:21] DuckHunt End3r returns pankakes's gun to him.
[16:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:28:03] DuckHunt jmjl > *BANG* You shot down the duck in 3.244s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:38:35] DuckHunt phish > *BANG* You shot down the duck in 2mn34.727s, which makes you a total of 106 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:41:27] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:43:54] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 2mn27.745s, which makes you a total of 25 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[17:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:16:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:18:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:27] DuckHunt *PEWWW* Peorth's bullet ricochetes on boxette, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[17:18:32] DuckHunt Peorth > *BANG* You shot down the duck in 31.68s, which makes you a total of 352 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:18:32] DuckHunt Peorth returns Peorth's gun to him.
[17:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:43:07] DuckHunt jmjl > Missed. [missed: -1 xp]
[17:43:08] DuckHunt jmjl > *BANG* You shot down the duck in 8.002s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:29:36] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/7 | Chargers: 5/5 [sabotage by TheFatherMind]
[18:29:38] DuckHunt h4 > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[18:29:40] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 5/7 | Chargers: 5/5
[18:29:42] DuckHunt h4 > *BANG* You shot down the duck in 41.86s, which makes you a total of 493 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[18:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:44:04] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[18:44:07] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[18:44:08] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 7.584s, which makes you a total of 1619 ducks (including 166 golden ducks) on #computertech. \_X< *KWAK* [55 xp] [four-leaf clover] [expl. ammo]
[18:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:54:14] DuckHunt Pyotr > Missed. [missed: -1 xp]
[18:54:16] DuckHunt Pyotr > *BANG* You shot down the duck in 3mn15.656s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:24:06] DuckHunt Pyotr > *BANG* You shot down the duck in 5.193s, which makes you a total of 10 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[19:24:06] DuckHunt Pyotr > By searching the bushes around the duck, you find... a broken decoy.
[19:36:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:36:05] DuckHunt Pyotr > *BANG* You shot down the duck in 4.086s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:36:05] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[19:36:07] DuckHunt Neo_Nemesis > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[20:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:28:08] DuckHunt GrungeBarbie > Missed. [missed: -1 xp]
[20:28:10] DuckHunt h4 > Missed. [missed: -3 xp]
[20:28:12] DuckHunt h4 > *BANG* You shot down the duck in 11.952s, which makes you a total of 494 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[20:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:41:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.498s, which makes you a total of 1620 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:49:56] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[20:49:58] DuckHunt BobbyDrake > *BANG* You shot down the duck in 3mn57.536s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:03] DuckHunt *PEWWW* TheFatherMind's bullet ricochetes on winnipegm, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -30 xp] [GUN CONFISCATED: hunting accident]
[21:14:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:21:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:21:03] DuckHunt TheFatherMind > You are not armed.
[21:26:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:42:03] DuckHunt TheFatherMind > You are not armed.
[21:43:32] DuckHunt foxy > Missed. [missed: -1 xp]
[21:43:34] DuckHunt foxy > *BANG* You shot down the duck in 1mn33.763s, which makes you a total of 312 ducks on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [10 xp]
[21:43:46] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[21:43:50] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[22:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:47:05] DuckHunt Juest > *BANG* You shot down the duck in 4.831s, which makes you a total of 5 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[22:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:55:02] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 2.032s, which makes you a total of 249 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:55:03] DuckHunt Neo_Nemesis > By searching the bushes around the duck, you find an extra ammo clip !
[23:15:41] DuckHunt The top duck(s) are: thefathermind with 9186 xp | admiral_hubris with 8446 xp | peorth with 4977 xp | h4 with 4184 xp | wez with 1742 xp
[23:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:20:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[23:20:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.713s, which makes you a total of 1621 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:44:00] DuckHunt jan6 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 1/1
[23:44:03] DuckHunt jan6 > *CLACK* JAMMED GUN
[23:44:05] DuckHunt jan6 > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 1/1
[23:44:07] DuckHunt jan6 > Missed. [missed: -1 xp]
[23:44:09] DuckHunt jan6 > Missed. [missed: -1 xp]
[23:44:11] DuckHunt jan6 > Missed. [missed: -1 xp]
[23:44:13] DuckHunt jan6 > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 1/1
[23:44:25] DuckHunt jan6 > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 0/1
[23:44:29] DuckHunt jan6 > Missed. [missed: -1 xp]
[23:44:30] DuckHunt jan6 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[23:44:33] DuckHunt jan6 > Missed. [missed: -1 xp]
[23:44:34] DuckHunt jan6 > Missed. [missed: -1 xp]
[23:44:36] DuckHunt jan6 > Missed. [missed: -1 xp]
[23:44:37] DuckHunt jan6 > Missed. [missed: -1 xp]
[23:44:39] DuckHunt *PEWWW* jan6's bullet ricochetes on systwi, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[23:45:08] DuckHunt jan6 > You are not armed.
[23:45:15] DuckHunt jan6 > You are not armed.
[23:46:14] DuckHunt Hunting stats for jan6: [Weapon][Weapon][Weapon] ammo: 3/10 | charg.: 0/1 | jammed: no (1 times) | confisc.: yes (8 times) [Profile] [Profile] [Profile] -30 xp | lvl 0 (public danger) / 26 xp pts for lvl sup. | karma: 100% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 50%
[23:46:15] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 16 misses | 2 accidents | 1 empty shot | 6 wild shots | 16 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[23:48:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[23:50:37] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:50:42] DuckHunt foxy > *BANG* You shot down the duck in 4.866s, which makes you a total of 313 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:57:34] DuckHunt jan6 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
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