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Filtering by user: DuckHunt
Tuesday, January 30, 2024
[00:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:07:16] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 15.721s, which makes you a total of 1110 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[00:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:26:25] DuckHunt mrinfinity > *BANG* You shot down the duck in 1mn24.771s, which makes you a total of 81 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:33:40] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 5/5
[00:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:37:02] DuckHunt *PEWWW* mrinfinity's bullet ricochetes on Sheep, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[00:37:10] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 5/5
[00:37:12] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[00:37:13] DuckHunt mrinfinity > You are not armed.
[00:37:14] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[00:37:14] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[00:37:29] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 1/5 | charg.: 5/5 | jammed: no (47 times) | confisc.: no (197 times) [Profile] [Profile] [Profile] 8436 xp | lvl 40 (duck genocider) / 1563 xp pts for lvl sup. | karma: 66.04% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 60% | gun reliability: 99% | armor: 98% | deflection: 90%
[00:37:30] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.078s | average react. time: 57.996s | 1110 ducks (incl. 109 golden ducks) | 730 misses | 118 accidents | 236 empty shots | 100 wild shots | 1840 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 1 lethal, 3 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Infrared detect.
[00:37:57] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[00:37:58] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[00:38:25] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[00:38:28] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:38:34] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[00:38:41] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[00:38:46] DuckHunt ADMIRAL_HUBRIS > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[00:40:32] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 5/5
[00:40:53] DuckHunt winnipegm > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:41:33] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[00:41:34] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[01:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:01:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.417s, which makes you a total of 1575 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[01:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:04:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.936s, which makes you a total of 1576 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[02:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:08:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[02:08:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[02:08:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[02:08:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.899s, which makes you a total of 1577 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[02:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:59:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.81s, which makes you a total of 1578 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[02:59:04] DuckHunt End3r > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:59:12] DuckHunt End3r returns End3r's gun to him.
[03:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:07:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:07:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.624s, which makes you a total of 1579 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[03:32:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:32:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:32:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[03:32:04] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[03:32:04] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[03:32:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[03:32:05] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[03:32:05] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:32:06] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:32:07] DuckHunt ComputerTech > *BANG* You shot down the golden duck in 6.062s, which makes you a total of 168 ducks (including 14 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[03:32:07] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 2/3
[03:32:08] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[03:32:09] DuckHunt TheFatherMind > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[03:32:15] DuckHunt ComputerTech returns TheFatherMind's gun to him.
[03:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:03] DuckHunt ComputerTech > *BANG* You shot down the duck in 2.391s, which makes you a total of 169 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:03:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.447s, which makes you a total of 1580 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:15:05] DuckHunt foxy > Missed. [missed: -1 xp]
[04:15:06] DuckHunt foxy > Missed. [missed: -1 xp]
[04:15:07] DuckHunt foxy > *BANG* You shot down the duck in 6.808s, which makes you a total of 309 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:16:04] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[04:16:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:16:06] DuckHunt TheFatherMind > *BANG* You shot down the duck in 5.932s, which makes you a total of 1581 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:16:07] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[04:16:08] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[04:16:08] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[04:16:25] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 5/5
[04:16:35] DuckHunt foxy returns foxy's gun to him.
[04:16:39] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[04:16:40] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[04:16:41] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses. Your purchase made you go back to level 15 (duck flattener).
[04:16:42] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[04:16:43] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[04:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:02] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[04:24:03] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[04:24:08] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:24:09] DuckHunt TheFatherMind > *BANG* You shot down the duck in 8.71s, which makes you a total of 1582 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:02] DuckHunt ComputerTech > *BANG* You shot down the duck in 2.605s, which makes you a total of 170 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:02] DuckHunt vk2bio > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/9 | Chargers: 3/3
[04:26:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3.77s, which makes you a total of 1111 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:26:04] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find... a dog dirt.
[04:26:04] DuckHunt vk2bio > *Crr..CLICK* You unjam your gun. | Ammo: 5/9 | Chargers: 3/3
[04:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:33:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:33:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 3.275s, which makes you a total of 1583 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:34:29] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[04:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:37:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 2/5
[04:37:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[04:37:06] DuckHunt TheFatherMind > *BANG* You shot down the duck in 5.891s, which makes you a total of 1584 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:40:13] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[04:40:16] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[04:40:19] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[04:40:21] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 20.911s, which makes you a total of 1112 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[04:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:48:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.453s, which makes you a total of 1585 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:52:02] DuckHunt ked > Missed. [missed: -1 xp]
[04:52:04] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[04:52:04] DuckHunt ked > *BANG* You shot down the duck in 4.523s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:52:05] DuckHunt ked > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[05:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:00:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.76s, which makes you a total of 1586 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:15:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[05:15:04] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 1/5
[05:15:06] DuckHunt TheFatherMind > *BANG* You shot down the duck in 6.701s, which makes you a total of 1587 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:15:08] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[05:15:09] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 0/5
[05:15:14] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[05:15:16] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[05:15:17] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[05:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:26:06] DuckHunt *PEWWW* TheFatherMind's bullet ricochetes on xJqcob, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -30 xp] [GUN CONFISCATED: hunting accident]
[05:26:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.49s, which makes you a total of 1113 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[05:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.425s, which makes you a total of 1588 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:33:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[05:33:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 5.498s, which makes you a total of 1589 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:33:06] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[05:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:36:02] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.458s, which makes you a total of 1590 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:05:02] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[06:05:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[06:05:05] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[06:05:08] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[06:05:09] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[06:05:11] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[06:05:12] DuckHunt TheFatherMind > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[06:05:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 14.327s, which makes you a total of 1114 ducks (including 110 golden ducks) on #computertech. \_X< *KWAK* [61 xp] [four-leaf clover]
[06:05:16] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[06:06:09] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[06:06:31] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[06:07:06] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[06:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:15:03] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[06:15:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.118s, which makes you a total of 1591 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[06:15:04] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[06:19:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:19:04] DuckHunt TheFatherMind > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[06:19:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.217s, which makes you a total of 1592 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[06:19:05] DuckHunt h4 > You are not armed.
[06:19:11] DuckHunt Ice` > *CLACK* JAMMED GUN
[06:19:16] DuckHunt Ice` > *Crr..CLICK* You unjam and reload your gun. | Ammo: 10/10 | Chargers: 1/2
[06:19:19] DuckHunt Ice` > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[06:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:22:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 2/5
[06:22:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[06:22:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.541s, which makes you a total of 1593 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[06:22:23] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[06:22:26] DuckHunt h4 > You throw a handful of sand in TheFatherMind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 28 (duck wrecker).
[06:22:29] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle TheFatherMind with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 28 (duck wrecker).
[06:22:36] DuckHunt TheFatherMind > You buy a gun brush and restore your weapon condition in exchange for 7 xp points.
[06:22:44] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[06:38:45] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 1/5
[06:38:54] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[06:38:56] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[06:38:57] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[06:39:02] DuckHunt TheFatherMind > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:24:19] DuckHunt h4 > *BOOM* You shot down the duck in 18.951s, which makes you a total of 485 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:27:05] DuckHunt h4 > Missed. [missed: -3 xp]
[07:27:07] DuckHunt h4 > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[07:27:09] DuckHunt h4 > *BOOM* You shot down the duck in 8.831s, which makes you a total of 486 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[07:27:13] DuckHunt The top duck(s) are: thefathermind with 8985 xp | admiral_hubris with 8472 xp | peorth with 4992 xp | h4 with 4137 xp | wez with 1742 xp
[08:21:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:21:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.165s, which makes you a total of 1115 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[08:21:23] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 3/5
[08:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:53:06] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[08:53:08] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[08:53:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.449s, which makes you a total of 1116 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[08:53:17] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 3/5
[09:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:46:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[09:47:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:55:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:25:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[10:26:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:09:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:30:38] DuckHunt vk2bio > *BANG* You shot down the duck in 1mn37.863s, which makes you a total of 52 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:42:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:08:09] DuckHunt MarlboroMan > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:08:12] DuckHunt MarlboroMan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:08:14] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[12:08:16] DuckHunt MarlboroMan > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[12:08:20] DuckHunt MarlboroMan > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[12:08:23] DuckHunt MarlboroMan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:08:25] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[12:08:27] DuckHunt MarlboroMan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:08:29] DuckHunt MarlboroMan > *BANG* You shot down the golden duck in 28.337s, which makes you a total of 69 ducks (including 10 golden ducks) on #computertech. You are promoted to level 13 (duck chewer). \_X< *KWAK* [60 xp]
[12:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:17:05] DuckHunt vk2bio > *BANG* You shot down the duck in 2mn5.255s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:01:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:27:27] DuckHunt kerbalbass > *BANG* You shot down the duck in 27.435s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[13:29:47] DuckHunt thor_ > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:41:30] DuckHunt vk2bio > Missed. [missed: -1 xp]
[13:41:33] DuckHunt vk2bio > Missed. [missed: -1 xp]
[13:41:34] DuckHunt vk2bio > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/9 | Chargers: 3/3
[13:41:36] DuckHunt vk2bio > *Crr..CLICK* You unjam your gun. | Ammo: 1/9 | Chargers: 3/3
[13:41:37] DuckHunt vk2bio > *BANG* You shot down the duck in 37.509s, which makes you a total of 54 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:41:38] DuckHunt vk2bio > By searching the bushes around the duck, you find an extra bullet !
[13:41:39] DuckHunt vk2bio > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 3/3
[14:12:24] DuckHunt The last duck has been seen 31 minutes and 24 seconds ago.
[14:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:36:04] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[14:36:05] DuckHunt h4 > *BOOM* You shot down the duck in 5.276s, which makes you a total of 487 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[14:36:08] DuckHunt MarlboroMan > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[14:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:45:46] DuckHunt h4 > *BOOM* You shot down the duck in 45.947s, which makes you a total of 488 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[14:51:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:51:05] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[14:51:09] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[14:51:11] DuckHunt h4 > Missed. [missed: -3 xp]
[14:51:15] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/7 | Chargers: 4/5
[14:51:18] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 6/7 | Chargers: 4/5
[14:51:20] DuckHunt h4 > Missed. [missed: -3 xp]
[14:51:22] DuckHunt h4 > Missed. [missed: -3 xp]
[14:51:22] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[15:00:35] DuckHunt MarlboroMan > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[15:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:03:12] DuckHunt MarlboroMan > You are not armed.
[15:03:45] DuckHunt h4 > *BOOM* You shot down the duck in 45.495s, which makes you a total of 489 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[15:30:20] DuckHunt reverb_ > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:33:23] DuckHunt h4 > Missed. [missed: -3 xp]
[15:33:25] DuckHunt h4 > *BOOM* You shot down the duck in 24.925s, which makes you a total of 490 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[15:33:25] DuckHunt h4 > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[16:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:07:12] DuckHunt shrimp > Missed. [missed: -1 xp]
[16:07:14] DuckHunt shrimp > Missed. [missed: -1 xp]
[16:07:15] DuckHunt shrimp > *BANG* You shot down the duck in 1mn15.201s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[16:07:33] DuckHunt shrimp > Your gun doesn't need to be reloaded. | Ammo: 6/10 | Chargers: 2/2
[16:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:29:12] DuckHunt AlterEgo_ > Missed. [missed: -1 xp]
[16:29:14] DuckHunt *PEWWW* AlterEgo_'s bullet ricochetes on fr33fall, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:29:23] DuckHunt AlterEgo_ > You are not armed.
[16:29:42] DuckHunt shrimp > Missed. [missed: -1 xp]
[16:29:42] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:13] DuckHunt foxy > Missed. [missed: -1 xp]
[17:18:15] DuckHunt foxy > Missed. [missed: -1 xp]
[17:18:16] DuckHunt foxy > *BOOM* You shot down the duck in 15.945s, which makes you a total of 310 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[17:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:51:06] DuckHunt AlterEgo_ > Missed. [missed: -1 xp]
[17:51:08] DuckHunt HelderHeid > *BANG* You shot down the duck in 7.967s, which makes you a total of 78 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:51:08] DuckHunt AlterEgo_ > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[17:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:52:04] DuckHunt foxy > *BOOM* You shot down the duck in 3.253s, which makes you a total of 311 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[18:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:07:36] DuckHunt AlterEgo_ > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[18:07:37] DuckHunt TheFatherMind > Missed. [missed: -5 xp] [bedazzled by h4]
[18:07:38] DuckHunt TheFatherMind > *BANG* You shot down the duck in 38.407s, which makes you a total of 1594 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:07:41] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 4/5
[18:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:25:03] DuckHunt freewifi > *BANG* You shot down the duck in 2.52s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:25:05] DuckHunt freewifi > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[18:25:06] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[18:25:11] DuckHunt freewifi > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[18:25:13] DuckHunt ComputerTech returns h4's gun to him.
[18:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:44:03] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:44:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[18:44:07] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:44:08] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[18:44:10] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[18:44:11] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[18:44:12] DuckHunt TheFatherMind > *BANG* You shot down the golden duck in 11.921s, which makes you a total of 1595 ducks (including 164 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[18:44:12] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a +7 four-leaf clover ! You will earn an extra 7 xp points for each duck you shoot for 24h.
[19:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:24:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[19:24:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[19:24:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.602s, which makes you a total of 1596 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[19:24:05] DuckHunt AlterEgo_ > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[19:24:21] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[19:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:27:05] DuckHunt *PEWWW* TheFatherMind's bullet ricochetes on Scientist, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -30 xp] [GUN CONFISCATED: hunting accident]
[19:27:24] DuckHunt AlterEgo_ > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[19:27:50] DuckHunt Scientist > Missed. [missed: -1 xp]
[19:28:00] DuckHunt Scientist > Missed. [missed: -1 xp]
[19:28:00] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[20:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:19:11] DuckHunt Syndus > Missed. [missed: -1 xp]
[20:19:14] DuckHunt Syndus > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/9 | Chargers: 3/3
[20:19:18] DuckHunt Syndus > *Crr..CLICK* You unjam and reload your gun. | Ammo: 9/9 | Chargers: 2/3
[20:19:21] DuckHunt Syndus > *BANG* You shot down the duck in 21.158s, which makes you a total of 73 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:24:45] DuckHunt Ziginox > Missed. [missed: -1 xp]
[20:24:46] DuckHunt Ziginox > *BANG* You shot down the duck in 45.889s, which makes you a total of 42 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:51:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:01:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.5s, which makes you a total of 1597 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[21:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:03] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[21:09:05] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[21:09:07] DuckHunt h4 > *BANG* You shot down the duck in 7.137s, which makes you a total of 491 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[21:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:30:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 5.065s, which makes you a total of 1598 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[22:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:12:05] DuckHunt TheFatherMind > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[22:12:07] DuckHunt TheFatherMind > *BANG* You shot down the duck in 6.324s, which makes you a total of 1599 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[22:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:24:05] DuckHunt quartzhrts > Missed. [missed: -1 xp]
[22:24:06] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[22:24:07] DuckHunt quartzhrts > *BANG* You shot down the duck in 6.994s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:39:39] DuckHunt Peorth > Missed. [missed: -5 xp]
[23:39:41] DuckHunt Peorth > Missed. [missed: -5 xp]
[23:39:43] DuckHunt Peorth > *BANG* You shot down the duck in 1mn42.864s, which makes you a total of 351 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:39:47] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 5/5
[23:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:54:05] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[23:54:06] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[23:54:07] DuckHunt TheFatherMind > *BANG* You shot down the duck in 6.991s, which makes you a total of 1600 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
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