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Filtering by user: DuckHunt
Saturday, February 3, 2024
[00:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:07:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:07:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.003s, which makes you a total of 1657 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[00:07:06] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[00:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:19:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.113s, which makes you a total of 1658 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[00:19:06] DuckHunt TheFatherMind > By searching the bushes around the duck, you find... a cow dung.
[00:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:26:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:26:06] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[00:26:07] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[00:26:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 8.47s, which makes you a total of 1659 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[01:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:07:02] DuckHunt mrinfinity > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[01:07:06] DuckHunt mrinfinity > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[01:07:07] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[01:07:08] DuckHunt *BANG* xO' updog just get shot by accident by mrinfinity. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[01:07:13] DuckHunt mrinfinity > You are not armed.
[01:07:15] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[01:07:17] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 16.824s, which makes you a total of 1660 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[01:07:17] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 10 xp points ! [10 xp]
[01:07:41] DuckHunt TheFatherMind > You throw a bucket of water on mrinfinity in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[01:07:46] DuckHunt TheFatherMind > You throw a handful of sand in mrinfinity's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[01:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:57:10] DuckHunt End3r > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[01:57:12] DuckHunt *BANG* xO' jmjl just get shot by accident by End3r. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[01:57:18] DuckHunt End3r returns End3r's gun to him.
[01:57:19] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:57:20] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:57:21] DuckHunt End3r > Missed. [missed: -1 xp]
[01:57:22] DuckHunt End3r > Missed. [missed: -1 xp]
[01:57:23] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[01:57:26] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[01:57:27] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:57:28] DuckHunt End3r > *BANG* You shot down the golden duck in 28.366s, which makes you a total of 48 ducks (including 8 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[01:58:05] DuckHunt Hunting stats for end3r: [Weapon][Weapon][Weapon] ammo: 7/9 | charg.: 2/3 | jammed: no (12 times) | confisc.: no (25 times) [Profile] [Profile] [Profile] 509 xp | lvl 9 (duck plucker) / 31 xp pts for lvl sup. | karma: 28.86% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 46% | gun reliability: 93% | armor: 20% | deflection: 59%
[01:58:06] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.973s | average react. time: 2mn16.954s | 48 ducks (incl. 8 golden ducks) | 55 misses | 13 accidents | 9 empty shots | 14 wild shots | 103 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 2 ricocheted and 0 neutralized.
[01:58:16] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[02:00:19] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 5/5
[02:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:04:06] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[02:04:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.85s, which makes you a total of 1152 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[02:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:27:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.55s, which makes you a total of 1661 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[02:27:06] DuckHunt TheFatherMind > By searching the bushes around the duck, you find... a cartridge.
[03:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:33:10] DuckHunt End3r > *BANG* You shot down the duck in 9.757s, which makes you a total of 49 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:36:05] DuckHunt wez > Missed. [missed: -1 xp]
[03:36:14] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 13.908s, which makes you a total of 1153 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[03:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[03:52:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[03:52:11] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[03:52:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.923s, which makes you a total of 1154 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:52:12] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra ammo clip !
[03:52:16] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 5/5
[04:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:03:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.012s, which makes you a total of 1662 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:03:04] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[04:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:07:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[04:07:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[04:07:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.665s, which makes you a total of 1663 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:15:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:15:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.675s, which makes you a total of 1664 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:15:06] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[04:15:34] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 3/5 | charg.: 5/5 | jammed: no (47 times) | confisc.: yes (203 times) [Profile] [Profile] [Profile] 8771 xp | lvl 40 (duck genocider) / 1228 xp pts for lvl sup. | karma: 66.4% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 60% | gun reliability: 99% | armor: 98% | deflection: 90%
[04:15:35] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.078s | average react. time: 57.014s | 1154 ducks (incl. 113 golden ducks) | 750 misses | 121 accidents | 245 empty shots | 103 wild shots | 1904 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 1 lethal, 3 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Liability insur.
[04:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:16:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.904s, which makes you a total of 1665 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:16:04] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 3/5 | charg.: 5/5 | jammed: no (47 times) | confisc.: yes (203 times) [Profile] [Profile] [Profile] 8771 xp | lvl 40 (duck genocider) / 1228 xp pts for lvl sup. | karma: 66.4% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 60% | gun reliability: 99% | armor: 98% | deflection: 90%
[04:16:05] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.078s | average react. time: 57.014s | 1154 ducks (incl. 113 golden ducks) | 750 misses | 121 accidents | 245 empty shots | 103 wild shots | 1904 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 1 lethal, 3 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Liability insur.
[04:16:05] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[04:18:13] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[04:18:17] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:18:21] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[04:18:23] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[04:18:29] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[04:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:24:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[04:24:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[04:24:04] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[04:24:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.153s, which makes you a total of 1666 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.963s, which makes you a total of 1667 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:25:20] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 5/5
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.139s, which makes you a total of 1668 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:26:04] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[04:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:33:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.519s, which makes you a total of 1669 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:33:03] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[04:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:03] DuckHunt *PEWWW* TheFatherMind's bullet ricochetes on dj, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[04:37:12] DuckHunt TheFatherMind > You are not armed.
[04:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:40:06] DuckHunt TheFatherMind > You are not armed.
[04:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:41:12] DuckHunt TheFatherMind > You are not armed.
[04:41:16] DuckHunt TheFatherMind > You just bought back your confiscated gun in exchange for 40 xp points.
[04:41:19] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 2/5
[04:41:20] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[04:41:21] DuckHunt TheFatherMind > *BOOM* You shot down one of the ducks in 4mn20.798s, which makes you a total of 1670 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:41:21] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[04:41:24] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:41:25] DuckHunt TheFatherMind > *BOOM* You shot down one of the ducks in 1mn25.318s, which makes you a total of 1671 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:41:27] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 26.521s, which makes you a total of 1672 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:41:45] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:41:48] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:41:50] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:41:52] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 4/5
[04:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:45:01] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 0.735s, which makes you a total of 1673 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[05:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:00:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.15s, which makes you a total of 1155 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[05:00:04] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a +2 four-leaf clover ! You will earn an extra 2 xp points for each duck you shoot for 24h.
[05:00:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[05:00:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[05:00:48] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 5/5
[05:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:20:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.456s, which makes you a total of 1674 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[05:20:03] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[05:27:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:27:01] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 0.772s, which makes you a total of 1675 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[05:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.087s, which makes you a total of 1676 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[05:31:04] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[05:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:33:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[05:33:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3.462s, which makes you a total of 1156 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:33:04] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[05:33:25] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[05:34:03] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 3/5
[05:36:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:36:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3.004s, which makes you a total of 1157 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:36:04] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[05:36:05] DuckHunt Syndus > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[05:36:12] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 3/5
[05:36:14] DuckHunt Syndus > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[05:37:02] DuckHunt TheFatherMind > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:37:04] DuckHunt TheFatherMind > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:37:06] DuckHunt TheFatherMind > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:37:06] DuckHunt TheFatherMind > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:37:09] DuckHunt TheFatherMind > The magazine of your gun is already full.
[05:40:46] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 4/5
[05:42:34] DuckHunt Hunting stats for thefathermind: [Weapon][Weapon][Weapon] ammo: 5/5 | charg.: 3/5 | jammed: no (56 times) | confisc.: no (170 times) [Profile] [Profile] [Profile] 9059 xp | lvl 40 (duck genocider) / 940 xp pts for lvl sup. | karma: 76.75% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 68% | gun reliability: 99%+0% | armor: 98% | deflection: 90%
[05:42:35] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.735s | average react. time: 22.623s | 1676 ducks (incl. 166 golden ducks) | 783 misses | 128 accidents | 404 empty shots | 57 wild shots | 2459 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 2 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Liability insur. / 4-leaf clover / Expl. ammo / Sunglasses /
[05:42:36] DuckHunt Infrared detect. / Grease / Silencer
[05:42:38] DuckHunt Hunting stats for syndus: [Weapon][Weapon][Weapon] ammo: 9/9 | charg.: 2/3 | jammed: no (19 times) | confisc.: no (23 times) [Profile] [Profile] [Profile] 660 xp | lvl 11 (inside out duck turner) / 110 xp pts for lvl sup. | karma: 52.66% good hunter [Stats][Stats][Stats] theor. accuracy: 61% | effectiv. of fire: 49% | gun reliability: 94% | armor: 25% | deflection: 61%
[05:42:38] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.294s | average react. time: 2mn41.837s | 79 ducks (incl. 5 golden ducks) | 82 misses | 12 accidents | 16 empty shots | 13 wild shots | 161 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized.
[05:42:39] DuckHunt Hunting stats for wez: [Weapon][Weapon][Weapon] ammo: 7/8 | charg.: 4/4 | jammed: no (17 times) | confisc.: no (33 times) [Profile] [Profile] [Profile] 1741 xp | lvl 18 (duck killer) / 149 xp pts for lvl sup. | karma: 65.67% good hunter [Stats][Stats][Stats] theor. accuracy: 64% | effectiv. of fire: 57% | gun reliability: 97% | armor: 42% | deflection: 68%
[05:42:40] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.357s | average react. time: 1mn30.069s | 152 ducks (incl. 10 golden ducks) | 113 misses | 14 accidents | 18 empty shots | 21 wild shots | 265 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[05:47:27] DuckHunt TheFatherMind > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points.
[05:47:37] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 3/5
[05:47:38] DuckHunt TheFatherMind > You already own this type of ammunition. The bonus will expire in 23 hours 59 minutes and 49 seconds.
[05:47:47] DuckHunt TheFatherMind > The magazine of your gun is already full.
[05:48:25] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[06:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:01:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.49s, which makes you a total of 1677 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[06:01:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[06:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:15:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.938s, which makes you a total of 1678 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[06:15:03] DuckHunt TheFatherMind > By searching the bushes around the duck, you find... a broken mirror.
[06:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:22:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.89s, which makes you a total of 1679 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[06:22:07] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[06:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:36:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[06:36:06] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[06:36:07] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra ammo clip !
[06:36:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.117s, which makes you a total of 1158 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[06:36:07] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[06:36:39] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 5/5
[07:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:03:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.143s, which makes you a total of 1159 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[07:03:05] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[07:03:58] DuckHunt Syndus > The magazine of your gun is already full.
[07:04:11] DuckHunt Syndus > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 10 (hunter).
[07:04:39] DuckHunt Syndus > The magazine of your gun is already full.
[07:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:16:03] DuckHunt Serion > *BANG* You shot down the duck in 3.016s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:23:02] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 1.738s, which makes you a total of 1160 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[07:23:04] DuckHunt Serion > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[07:23:13] DuckHunt foxy returns Serion's gun to him.
[07:23:16] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:23:18] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[07:23:19] DuckHunt Serion > *BANG* You shot down the duck in 2.541s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:23:22] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[07:23:55] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:23:56] DuckHunt Serion > *BANG* You shot down the duck in 0.863s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:23:56] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[07:24:52] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:24:53] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[07:24:55] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 2.99s, which makes you a total of 1161 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[07:24:56] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra bullet !
[07:42:14] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[07:42:15] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[07:42:25] DuckHunt Serion > You throw a bucket of water on pankakes in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[08:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:05:24] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 24.35s, which makes you a total of 1162 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[08:05:46] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 4/5
[08:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:41:47] DuckHunt Serion > Missed. [missed: -1 xp]
[08:41:49] DuckHunt Serion > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[08:41:52] DuckHunt Serion > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[08:41:53] DuckHunt Serion > Missed. [missed: -1 xp]
[08:41:54] DuckHunt Serion > *BANG* You shot down the duck in 2mn53.239s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:41:54] DuckHunt Serion > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[09:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:27:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:45:56] DuckHunt h4 > Missed. [missed: -3 xp]
[09:45:58] DuckHunt h4 > *BOOM* You shot down the duck in 57.879s, which makes you a total of 505 ducks on #computertech. You are promoted to level 28 (duck wrecker). \_X< *KWAK* [19 xp] [four-leaf clover]
[09:50:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:55:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:06:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:36:35] DuckHunt jmjl > Missed. [missed: -1 xp]
[10:36:37] DuckHunt jmjl > *BANG* You shot down the duck in 4mn36.38s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:11:21] DuckHunt h4 > Missed. [missed: -3 xp]
[11:11:23] DuckHunt h4 > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[11:11:23] DuckHunt h4 > *BOOM* You shot down the duck in 23.021s, which makes you a total of 506 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[11:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:24:21] DuckHunt Ice` > Missed. [missed: -1 xp]
[11:24:28] DuckHunt Ice` > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[11:24:39] DuckHunt Ice` > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[11:24:43] DuckHunt Ice` > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[11:24:50] DuckHunt Ice` > Missed. [missed: -1 xp]
[11:24:54] DuckHunt AlterEgo_ > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[11:24:57] DuckHunt Ice` > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:24:59] DuckHunt AlterEgo_ > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[11:25:03] DuckHunt Ice` > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:25:03] DuckHunt AlterEgo_ > Missed. [missed: -1 xp]
[11:25:06] DuckHunt AlterEgo_ > *BANG* You shot down the golden duck in 1mn6.556s, which makes you a total of 31 ducks (including 1 golden duck) on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [48 xp]
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:29:02] DuckHunt h4 > *BANG* You shot down the duck in 2.069s, which makes you a total of 507 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:58:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:10:05] DuckHunt pankakes > *BANG* You shot down the duck in 4.543s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:15:43] DuckHunt AlterEgo_ > Missed. [missed: -1 xp]
[12:15:45] DuckHunt AlterEgo_ > Missed. [missed: -1 xp]
[12:15:46] DuckHunt AlterEgo_ > Missed. [missed: -1 xp]
[12:15:46] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[12:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:27:04] DuckHunt *BANG* xO' wof just get shot by accident by h4. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[12:32:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:28:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:42:07] DuckHunt harzilein > Missed. [missed: -1 xp]
[13:42:11] DuckHunt harzilein > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 2/2
[13:42:12] DuckHunt harzilein > Missed. [missed: -1 xp]
[13:42:14] DuckHunt harzilein > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[13:42:18] DuckHunt harzilein > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[13:42:19] DuckHunt harzilein > *BANG* You shot down the duck in 19.152s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:42:26] DuckHunt harzilein > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses. Your purchase made you go back to level 1 (tourist).
[13:42:28] DuckHunt harzilein > *CLICK* Trigger locked.
[14:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:22:36] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 36.358s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:51:05] DuckHunt AlterEgo_ > Missed. [missed: -1 xp]
[14:51:06] DuckHunt foxy > Missed. [missed: -1 xp]
[14:51:07] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[14:51:07] DuckHunt AlterEgo_ > Missed. [missed: -1 xp]
[14:51:09] DuckHunt AlterEgo_ > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:51:46] DuckHunt foxy returns AlterEgo_'s gun to him.
[14:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:56:22] DuckHunt coil > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[14:56:31] DuckHunt coil > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[14:56:34] DuckHunt coil > *BANG* You shot down the duck in 33.063s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[15:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:09:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:49:07] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[15:49:09] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[15:49:11] DuckHunt h4 > *BANG* You shot down the duck in 10.839s, which makes you a total of 508 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:28:09] DuckHunt *BANG* xO' Trivia just get shot by accident by h4. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[16:33:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:59:13] DuckHunt h4 > You are not armed.
[16:59:17] DuckHunt h4 > You are not armed.
[16:59:19] DuckHunt h4 > You are not armed.
[16:59:21] DuckHunt h4 > You are not armed.
[17:04:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:16:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.326s, which makes you a total of 1163 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:20:53] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[17:20:54] DuckHunt jeff_stacey > *BANG* You shot down the duck in 2mn53.398s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:40:06] DuckHunt coil > Missed. [missed: -1 xp]
[17:40:08] DuckHunt coil > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[17:40:10] DuckHunt coil > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[17:40:10] DuckHunt coil > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[17:40:12] DuckHunt coil > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[17:40:13] DuckHunt coil > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[17:40:15] DuckHunt coil > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[17:40:20] DuckHunt coil > *BANG* You shot down the duck in 1mn20.174s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:11:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:44:04] DuckHunt GrungeBarbie > *CLACK* JAMMED GUN
[18:44:23] DuckHunt GrungeBarbie > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 2/2
[18:44:29] DuckHunt GrungeBarbie > Missed. [missed: -1 xp]
[18:44:37] DuckHunt GrungeBarbie > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:44:43] DuckHunt GrungeBarbie > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:45:12] DuckHunt GrungeBarbie > Missed. [missed: -1 xp]
[18:45:16] DuckHunt GrungeBarbie > Missed. [missed: -1 xp]
[18:45:20] DuckHunt GrungeBarbie > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:45:39] DuckHunt GrungeBarbie > Missed. [missed: -1 xp]
[18:45:42] DuckHunt GrungeBarbie > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[18:49:01] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[18:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:53:04] DuckHunt Peorth > *BANG* You shot down the duck in 4.205s, which makes you a total of 358 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:44:07] DuckHunt caplink > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[19:44:12] DuckHunt *PEWWW* Syndus's bullet ricochetes on Beaver, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[19:44:21] DuckHunt caplink > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[19:44:23] DuckHunt caplink > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[19:44:26] DuckHunt caplink > Missed. [missed: -1 xp]
[19:44:28] DuckHunt caplink > Missed. [missed: -1 xp]
[19:44:30] DuckHunt caplink > Missed. [missed: -1 xp]
[19:44:31] DuckHunt caplink > Missed. [missed: -1 xp]
[19:44:36] DuckHunt caplink > Missed. [missed: -1 xp]
[19:44:47] DuckHunt caplink > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[19:45:03] DuckHunt caplink > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 1/2
[19:45:04] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:45:06] DuckHunt caplink > Missed. [missed: -1 xp]
[19:45:07] DuckHunt *BANG* xO' BobbyDrake just get shot by accident by CoolKevin. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[19:45:08] DuckHunt caplink > Missed. [missed: -1 xp]
[19:45:09] DuckHunt caplink > Missed. [missed: -1 xp]
[19:45:10] DuckHunt caplink > *BANG* You shot down the golden duck in 1mn9.778s, which makes you a total of 7 ducks (including 1 golden duck) on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [36 xp]
[19:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:48:04] DuckHunt *BANG* xO' Compass just get shot by accident by caplink. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[19:48:04] DuckHunt h4 > *BANG* You shot down the duck in 4.186s, which makes you a total of 509 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:48:28] DuckHunt deadly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/9 | Chargers: 3/3
[20:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:32:05] DuckHunt End3r > *BANG* You shot down the duck in 4.626s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:12] DuckHunt End3r > *BANG* You shot down the duck in 11.5s, which makes you a total of 51 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:57:03] DuckHunt h4 > By searching the bushes around the duck, you find a +5 four-leaf clover ! You will earn an extra 5 xp points for each duck you shoot for 24h.
[20:57:03] DuckHunt h4 > *BANG* You shot down the duck in 3.121s, which makes you a total of 510 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:06] DuckHunt caplink > Missed. [missed: -1 xp]
[21:09:08] DuckHunt caplink > *BANG* You shot down the duck in 7.888s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:37:03] DuckHunt h4 > *BANG* You shot down the duck in 2.459s, which makes you a total of 511 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[21:37:03] DuckHunt phonekait > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:51:07] DuckHunt caplink > *BANG* You shot down the duck in 6.631s, which makes you a total of 9 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[21:51:07] DuckHunt caplink > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[22:00:46] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 4/5
[22:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:11:20] DuckHunt ComputerTech > *BANG* You shot down the duck in 20.174s, which makes you a total of 172 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:34:04] DuckHunt mrinfinity > *BANG* You shot down the duck in 3.881s, which makes you a total of 86 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:34:05] DuckHunt PapaFrog > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[22:34:08] DuckHunt PapaFrog > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[22:35:06] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 4/5
[23:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:01:22] DuckHunt Peorth > Missed. [missed: -5 xp]
[23:01:24] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[23:01:26] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[23:01:27] DuckHunt Peorth > *BANG* You shot down the duck in 27.083s, which makes you a total of 359 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:23:07] DuckHunt caplink > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[23:23:12] DuckHunt caplink > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[23:23:13] DuckHunt caplink > *BANG* You shot down the duck in 12.815s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:23:14] DuckHunt caplink > By searching the bushes around the duck, you find a +3 four-leaf clover ! You will earn an extra 3 xp points for each duck you shoot for 24h.
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