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Filtering by user: DuckHunt
Sunday, February 18, 2024
[00:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:07:03] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.006s, which makes you a total of 89 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[00:07:04] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[00:34:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:34:04] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[00:34:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.246s, which makes you a total of 1937 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[00:34:07] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[00:41:02] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 5/5
[00:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:48:04] DuckHunt DasBrain > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[00:48:04] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 3.977s, which makes you a total of 1938 ducks (including 186 golden ducks) on #computertech. You are promoted to level 42 (duck supreme). \_X< *KWAK* [53 xp] [four-leaf clover] [expl. ammo]
[00:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:54:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.217s, which makes you a total of 1939 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[00:54:06] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 50 xp points ! [50 xp]
[00:54:20] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 4/5
[01:10:33] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[01:10:40] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[01:10:43] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[01:10:50] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[01:10:53] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[01:10:53] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[01:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:29:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.593s, which makes you a total of 1940 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[01:29:17] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[01:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:39:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[01:39:06] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[01:39:07] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.226s, which makes you a total of 1941 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[01:47:10] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[01:47:12] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 40 (duck genocider).
[02:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:24:18] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[02:24:20] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 19.887s, which makes you a total of 1942 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[02:24:26] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[02:24:31] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[02:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:37:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[02:37:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.134s, which makes you a total of 1943 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[03:34:52] DuckHunt Hunting stats for avarice: [Weapon][Weapon][Weapon] ammo: 10/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 0 xp | lvl 1 (tourist) / 20 xp pts for lvl sup. | karma: neutral [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: - | gun reliability: 85% | armor: 0% | deflection: 51%
[03:34:53] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 0 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[03:35:14] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 5/5 | charg.: 5/5 | jammed: no (51 times) | confisc.: no (233 times) [Profile] [Profile] [Profile] 9466 xp | lvl 40 (duck genocider) / 533 xp pts for lvl sup. | karma: 68.08% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 61% | gun reliability: 99% | armor: 98% | deflection: 90%
[03:35:15] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.853s | average react. time: 52.36s | 1369 ducks (incl. 125 golden ducks) | 859 misses | 132 accidents | 295 empty shots | 124 wild shots | 2228 ammo used [Accidents][Accidents][Accidents] received 5 stray bullets from which 1 lethal, 4 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Liability insur.
[03:35:25] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[03:35:28] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[03:35:34] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[03:35:37] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[03:35:42] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[03:35:50] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 5/5
[03:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:42:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.028s, which makes you a total of 1370 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[03:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.61s, which makes you a total of 1371 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[03:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:58:05] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[03:58:08] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[03:58:09] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[03:58:11] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[03:58:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.558s, which makes you a total of 1372 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[03:58:13] DuckHunt jeff_stacey > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:03:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.052s, which makes you a total of 1373 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:06:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:06:04] DuckHunt End3r > Missed. [missed: -1 xp]
[04:06:04] DuckHunt jeff_stacey > *BANG* You shot down the duck in 3.574s, which makes you a total of 47 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:06:04] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[04:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:15:05] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[04:15:07] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[04:15:08] DuckHunt Peorth > *BANG* You shot down the duck in 8.228s, which makes you a total of 385 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:16:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:16:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.253s, which makes you a total of 1944 ducks on #computertech. You are promoted to level 42 (duck supreme). \_X< *KWAK* [15 xp] [four-leaf clover]
[04:19:23] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 5/5
[04:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.679s, which makes you a total of 1374 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[04:25:09] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[04:25:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.613s, which makes you a total of 1375 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.932s, which makes you a total of 1945 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[04:26:04] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:27:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3.894s, which makes you a total of 1376 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:33:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.415s, which makes you a total of 1946 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[04:33:14] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[04:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:03] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3.057s, which makes you a total of 1377 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:40:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3.921s, which makes you a total of 1378 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:40:05] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[04:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:41:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.914s, which makes you a total of 1947 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[04:41:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[04:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:45:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.543s, which makes you a total of 1948 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[04:45:04] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[04:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:46:03] DuckHunt *PEWWW* TheFatherMind's bullet ricochetes on zeus, thanks to his deflection modifier of 50%. [missed: -5 xp] [accident: -14 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[04:46:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck by ricochet in 2.658s, which makes a total of 1949 ducks on #computertech. \_X< *KWAK* [40 xp] [lucky shot] [four-leaf clover]
[04:46:05] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[04:46:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[04:50:33] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 4/5
[04:54:21] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 4/5
[05:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:00:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.465s, which makes you a total of 1379 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[05:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:15:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[05:15:06] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[05:15:07] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[05:15:09] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[05:15:10] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 9.361s, which makes you a total of 1950 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[05:15:19] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[05:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:26:12] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 12.221s, which makes you a total of 1951 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[05:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:27:02] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 2.075s, which makes you a total of 1380 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[05:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:28:03] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 2.937s, which makes you a total of 1381 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[05:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:17] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 16.859s, which makes you a total of 1952 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[05:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:33:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.388s, which makes you a total of 1953 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[05:33:37] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 3/5
[05:34:52] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 3/5
[05:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:36:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.091s, which makes you a total of 1382 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[06:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:08:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.665s, which makes you a total of 1954 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[06:08:06] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[06:08:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[06:08:24] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 3/5
[06:08:40] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 2/5
[06:08:43] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 2/5
[06:09:02] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 2/5
[06:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:15:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.724s, which makes you a total of 1955 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[06:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:22:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.361s, which makes you a total of 1383 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[06:22:06] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[06:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:36:03] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a +9 four-leaf clover ! You will earn an extra 9 xp points for each duck you shoot for 24h.
[06:36:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.669s, which makes you a total of 1956 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[06:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:58:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.443s, which makes you a total of 1957 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[06:58:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[07:06:16] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 2/5
[07:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:15:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.074s, which makes you a total of 1958 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[07:15:06] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[07:18:37] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[07:19:11] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 0/5 | charg.: 3/5 | jammed: no (51 times) | confisc.: yes (234 times) [Profile] [Profile] [Profile] 9630 xp | lvl 40 (duck genocider) / 369 xp pts for lvl sup. | karma: 68.3% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 61% | gun reliability: 99%+0% | armor: 98% | deflection: 90%
[07:19:12] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.853s | average react. time: 51.901s | 1383 ducks (incl. 125 golden ducks) | 860 misses | 132 accidents | 296 empty shots | 125 wild shots | 2243 ammo used [Accidents][Accidents][Accidents] received 5 stray bullets from which 1 lethal, 4 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / Silencer / 4-leaf clover
[07:19:21] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[07:19:22] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[07:19:39] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[07:19:44] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[07:19:55] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 0/5 | charg.: 3/5 | jammed: no (51 times) | confisc.: yes (234 times) [Profile] [Profile] [Profile] 9609 xp | lvl 40 (duck genocider) / 390 xp pts for lvl sup. | karma: 68.3% good hunter [Stats][Stats][Stats] theor. accuracy: 75%+8% | effectiv. of fire: 61% | gun reliability: 99%+0% | armor: 98% | deflection: 90%
[07:19:56] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.853s | average react. time: 51.901s | 1383 ducks (incl. 125 golden ducks) | 860 misses | 132 accidents | 296 empty shots | 125 wild shots | 2243 ammo used [Accidents][Accidents][Accidents] received 5 stray bullets from which 1 lethal, 4 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / Silencer / 4-leaf clover / Sight / Infrared detect.
[07:20:05] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 2 days 21 hours 7 minutes and 45 seconds, 1 use left.
[07:20:11] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[07:20:44] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[07:20:55] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[07:20:59] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[07:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:23:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[07:23:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 2/5
[07:23:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[07:23:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.594s, which makes you a total of 1384 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[07:23:11] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[07:23:21] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[07:41:46] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[07:41:55] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[07:57:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:57:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.448s, which makes you a total of 1385 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[08:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:14:03] DuckHunt g0frr > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[08:14:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.019s, which makes you a total of 1386 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[08:14:06] DuckHunt g0frr > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[08:14:36] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 2/5
[08:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:16:03] DuckHunt g0frr > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 1/2
[08:16:06] DuckHunt g0frr > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 1/2
[08:16:09] DuckHunt g0frr > *BANG* You shot down the duck in 8.131s, which makes you a total of 8 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[08:16:10] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[08:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:25:05] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on asuka, thanks to his deflection modifier of 54%. [missed: -5 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[08:25:09] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[08:25:25] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[08:25:29] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[08:25:32] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[08:25:34] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 33.749s, which makes you a total of 1387 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[08:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:28:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.011s, which makes you a total of 1388 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[08:30:49] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 1/5
[08:41:05] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[08:41:11] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 1/5
[08:42:51] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 1/5
[08:44:31] DuckHunt The top duck(s) are: thefathermind with 10171 xp | admiral_hubris with 9579 xp | peorth with 5198 xp | h4 with 3745 xp | wez with 1734 xp
[09:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:12:14] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 14.469s, which makes you a total of 1389 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[09:16:00] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 1/5
[09:16:12] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[09:16:13] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[09:16:15] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[09:16:16] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[09:16:22] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 5/5
[09:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:28:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.652s, which makes you a total of 1390 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[09:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:54:44] DuckHunt pankakes > *BANG* You shot down the duck in 4mn44.248s, which makes you a total of 40 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:54:45] DuckHunt pankakes > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[10:36:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:41:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:53:17] DuckHunt pankakes > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[10:53:21] DuckHunt pankakes > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[10:53:25] DuckHunt pankakes > *BANG* You shot down the duck in 24.82s, which makes you a total of 41 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:53:26] DuckHunt pankakes > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 30 xp points ! [30 xp]
[11:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:13:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:29:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:29:07] DuckHunt DasBrain > Missed. [missed: -1 xp]
[11:29:08] DuckHunt DasBrain > Missed. [missed: -1 xp]
[11:29:10] DuckHunt DasBrain > *BOOM* You shot down the duck in 9.224s, which makes you a total of 90 ducks on #computertech. You are promoted to level 14 (duck eater). \_X< *KWAK* [10 xp]
[11:36:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:36:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.644s, which makes you a total of 91 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:36:09] DuckHunt DasBrain > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[12:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:08:06] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 6.057s, which makes you a total of 40 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:15:08] DuckHunt *PEWWW* AlterEgo_'s bullet ricochetes on mrinfinity, thanks to his deflection modifier of 60%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[12:16:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:16:07] DuckHunt irish666 > Missed. [missed: -1 xp]
[12:16:08] DuckHunt jeff_stacey > *BANG* You shot down one of the ducks in 1mn7.776s, which makes you a total of 48 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:21:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:17:08] DuckHunt DasBrain > *BOOM* You shot down the duck in 7.38s, which makes you a total of 92 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[13:17:08] DuckHunt DasBrain > By searching the bushes around the duck, you find an extra ammo clip !
[13:17:08] DuckHunt DasBrain > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[13:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:46:07] DuckHunt DasBrain > You are not armed.
[13:51:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:11:07] DuckHunt DasBrain > You are not armed.
[14:11:12] DuckHunt Ice` > *BANG* You shot down the duck in 11.896s, which makes you a total of 15 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[14:11:13] DuckHunt DasBrain > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 13 (duck chewer).
[14:11:22] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:11:22] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:11:22] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:11:25] DuckHunt DasBrain > Missed. [missed: -1 xp]
[14:11:27] DuckHunt DasBrain > Missed. [missed: -1 xp]
[14:11:28] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[14:11:30] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[14:11:30] DuckHunt CoolKevin > *BANG* You shot down one of the ducks in 8.18s, which makes you a total of 126 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:11:30] DuckHunt DasBrain > *BOOM* You shot down one of the ducks in 7.993s, which makes you a total of 93 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[14:11:31] DuckHunt phonekait > *BANG* You shot down the duck in 9.114s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:11:31] DuckHunt DasBrain > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[14:11:32] DuckHunt phonekait > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[14:11:39] DuckHunt Ice` > Your gun doesn't need to be reloaded. | Ammo: 3/10 | Chargers: 2/2
[14:41:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:41:06] DuckHunt DasBrain > You are not armed.
[14:41:08] DuckHunt DasBrain > You are not armed.
[14:41:09] DuckHunt Ice` > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[14:41:09] DuckHunt Ice` > *BANG* You shot down the duck in 8.372s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:51:38] DuckHunt DasBrain > *BOOM* You shot down the duck in 37.956s, which makes you a total of 94 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[15:06:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:06:06] DuckHunt Ice` > Missed. [missed: -1 xp]
[15:06:13] DuckHunt Ice` > Your gun doesn't need to be reloaded. | Ammo: 1/10 | Chargers: 2/2
[15:06:16] DuckHunt Ice` > *BANG* You shot down the duck in 15.246s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:41:03] DuckHunt DasBrain > *BOOM* You shot down the duck in 2.63s, which makes you a total of 95 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[16:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:31:06] DuckHunt DasBrain > Missed. [missed: -1 xp]
[16:31:08] DuckHunt DasBrain > Missed. [missed: -1 xp]
[16:31:09] DuckHunt DasBrain > Missed. [missed: -1 xp]
[16:31:10] DuckHunt DasBrain > *BOOM* You shot down the duck in 9.414s, which makes you a total of 96 ducks on #computertech. You are promoted to level 14 (duck eater). \_X< *KWAK* [11 xp] [four-leaf clover]
[16:31:17] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 2/3
[16:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:46:02] DuckHunt h4 > Missed. [missed: -3 xp]
[16:46:04] DuckHunt h4 > Missed. [missed: -3 xp]
[16:46:06] DuckHunt h4 > Missed. [missed: -3 xp]
[16:46:08] DuckHunt h4 > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[16:46:09] DuckHunt DasBrain > Missed. [missed: -1 xp]
[16:46:09] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 2/3
[16:46:11] DuckHunt h4 > You already own this type of ammunition. The bonus will expire in 1 hour 58 minutes and 19 seconds.
[16:46:12] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 1/3
[16:46:12] DuckHunt h4 > *BOOM* You shot down the golden duck in 12.593s, which makes you a total of 571 ducks (including 59 golden ducks) on #computertech. You are promoted to level 27 (duck breaker). \_X< *KWAK* [52 xp] [four-leaf clover] [expl. ammo]
[16:46:14] DuckHunt DasBrain > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[16:46:20] DuckHunt h4 > You throw a bucket of water on DasBrain in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[16:46:21] DuckHunt h4 > You can't throw sand in DasBrain's weapon since he does not have any.
[16:46:23] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle DasBrain with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[16:46:33] DuckHunt DasBrain > You are not armed.
[17:18:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:04] DuckHunt Juest > *BANG* You shot down the duck in 3.47s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:18:33] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[17:18:34] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[17:18:42] DuckHunt DasBrain > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3. Your purchase made you go back to level 13 (duck chewer).
[17:19:01] DuckHunt DasBrain > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[17:20:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:20:06] DuckHunt DasBrain > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 26 minutes and 14 seconds.
[17:20:06] DuckHunt DasBrain > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 26 minutes and 14 seconds.
[17:20:13] DuckHunt DasBrain > You just bought dry clothes in exchange for 7 xp points.
[17:20:14] DuckHunt DasBrain > Missed. [missed: -1 xp] [bedazzled by h4]
[17:20:18] DuckHunt DasBrain > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/9 | Chargers: 1/3
[17:20:20] DuckHunt DasBrain > *Crr..CLICK* You unjam your gun. | Ammo: 7/9 | Chargers: 1/3
[17:20:20] DuckHunt DasBrain > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[17:20:22] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 21.609s, which makes you a total of 97 ducks (including 14 golden ducks) on #computertech. You are promoted to level 14 (duck eater). \_X< *KWAK* [49 xp] [four-leaf clover] [expl. ammo]
[17:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:35:02] DuckHunt DasBrain > Missed. [missed: -1 xp]
[17:35:02] DuckHunt DasBrain > Missed. [missed: -1 xp]
[17:35:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 4.255s, which makes you a total of 98 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[18:17:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:17:06] DuckHunt HelderHeid > *BANG* You shot down the duck in 5.045s, which makes you a total of 90 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:17:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[18:17:10] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[18:17:11] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[18:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:44:19] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[18:44:22] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[18:44:24] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:44:27] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:44:29] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 28.362s, which makes you a total of 1391 ducks (including 126 golden ducks) on #computertech. \_X< *KWAK* [42 xp] [four-leaf clover]
[18:44:34] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[18:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:59:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.535s, which makes you a total of 1392 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[19:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:20:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.281s, which makes you a total of 1959 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[19:20:04] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[19:20:04] DuckHunt h4 is demoted to level 26 (duck smasher).
[19:20:38] DuckHunt The top duck(s) are: thefathermind with 10190 xp | admiral_hubris with 9579 xp | peorth with 5198 xp | h4 with 3763 xp | wez with 1734 xp
[19:30:12] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 3/5
[19:41:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:41:04] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[19:41:06] DuckHunt DasBrain > Missed. [missed: -1 xp]
[19:41:06] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[19:41:09] DuckHunt DasBrain > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[19:41:11] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 1/3
[19:41:12] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 11.57s, which makes you a total of 1960 ducks (including 187 golden ducks) on #computertech. \_X< *KWAK* [57 xp] [four-leaf clover] [expl. ammo]
[19:41:13] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 0/3
[19:49:30] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:15:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.394s, which makes you a total of 1961 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[20:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:41:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.249s, which makes you a total of 99 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[20:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:04] DuckHunt h4 > *BANG* You shot down the duck in 3.439s, which makes you a total of 572 ducks on #computertech. You are promoted to level 27 (duck breaker). \_X< *KWAK* [10 xp]
[20:54:17] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 3/5
[21:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:11:09] DuckHunt DasBrain > *BANG* You shot down the duck in 2mn7.849s, which makes you a total of 100 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[21:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:50:02] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[21:50:03] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 2.318s, which makes you a total of 1962 ducks (including 188 golden ducks) on #computertech. \_X< *KWAK* [45 xp] [four-leaf clover] [expl. ammo]
[21:50:04] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[21:50:27] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 4/5
[21:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:53:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 1.909s, which makes you a total of 1963 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[21:53:09] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[22:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:44:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.526s, which makes you a total of 1964 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[22:44:03] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[22:44:03] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[22:44:06] DuckHunt *BANG* xO' burrows just get shot by accident by DasBrain. [missed: -1 xp] [wild fire: -2 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[22:44:25] DuckHunt foxy returns foxy's gun to him.
[22:44:30] DuckHunt foxy returns DasBrain's gun to him.
[22:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:48:04] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/8 | Chargers: 4/4
[22:48:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.374s, which makes you a total of 1393 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[22:48:07] DuckHunt DasBrain > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[22:48:07] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find... a golden duck photo: http://tinyurl.com/hle8fjf
[22:48:07] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 6/8 | Chargers: 4/4
[22:48:20] DuckHunt foxy returns DasBrain's gun to him.
[22:48:21] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 3/5
[22:48:27] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 6/8 | Chargers: 4/4
[22:48:27] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 0/3
[22:48:31] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:48:33] DuckHunt foxy > *BANG* You shot down the duck in 1.574s, which makes you a total of 345 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:48:35] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[22:48:42] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[22:48:43] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[22:48:44] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[22:48:45] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h. Your purchase made you go back to level 15 (duck flattener).
[22:48:46] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[23:01:25] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 4 hours 33 minutes and 59 seconds.
[23:01:31] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[23:01:35] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 8 hours 18 minutes and 9 seconds, 1 use left.
[23:01:37] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 4 hours 34 minutes and 1 second.
[23:01:41] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 4 hours 34 minutes and 0 second.
[23:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:02:02] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 1.931s, which makes you a total of 1394 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[23:02:03] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[23:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:08:03] DuckHunt jeff_stacey > *BANG* You shot down the duck in 3.531s, which makes you a total of 49 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:08:04] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[23:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:28:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.028s, which makes you a total of 1965 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
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