#computertech Bot Logged User list

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Topic: Welcome to #computertech | fuck you
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Filtering by user: DuckHunt
Monday, March 11, 2024
[00:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:03:05] DuckHunt DasBrain > *BOOM* You shot down the duck in 4.442s, which makes you a total of 151 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[00:33:29] DuckHunt DasBrain > You buy a piece of bread in exchange for 50 xp points, thereby increasing the chance to attract ducks for 1h and delaying their departure. Currently 1 piece of bread on #computertech. Your purchase made you go back to level 19 (duck skinner).
[00:33:30] DuckHunt DasBrain > You buy a piece of bread in exchange for 50 xp points, thereby increasing the chance to attract ducks for 1h and delaying their departure. Currently 2 pieces of bread on #computertech.
[00:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:36:03] DuckHunt DasBrain > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[00:36:04] DuckHunt foxy > Missed. [missed: -1 xp]
[00:36:05] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 4.929s, which makes you a total of 152 ducks (including 16 golden ducks) on #computertech. \_X< *KWAK* [62 xp] [four-leaf clover] [expl. ammo]
[00:36:05] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:36:44] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 5/10 | charg.: 2/2 | jammed: no (4 times) | confisc.: yes (9 times) [Profile] [Profile] [Profile] 15 xp | lvl 1 (tourist) / 5 xp pts for lvl sup. | karma: 29.73% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 38% | gun reliability: 85% | armor: 0% | deflection: 51%
[00:36:45] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.674s | average react. time: 1mn26.389s | 12 ducks (incl. 0 golden duck) | 19 misses | 2 accidents | 3 empty shots | 7 wild shots | 31 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[01:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:03:05] DuckHunt pankakes > Missed. [missed: -1 xp]
[01:03:07] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 3/3
[01:03:07] DuckHunt DasBrain > Missed. [missed: -1 xp]
[01:03:07] DuckHunt pankakes > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[01:03:08] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 3/4
[01:03:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.341s, which makes you a total of 108 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[01:03:10] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[01:03:11] DuckHunt pankakes > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[01:03:17] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[01:18:24] DuckHunt HurricaneTornado > Your gun doesn't need to be reloaded. | Ammo: 6/10 | Chargers: 2/2
[01:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:52:04] DuckHunt Beaver > *BANG* You shot down the duck in 3.727s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:52:04] DuckHunt DasBrain > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[02:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:15:06] DuckHunt Ice` > *BANG* You shot down the duck in 5.029s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[02:15:06] DuckHunt Ice` > By searching the bushes around the duck, you find a +1 four-leaf clover ! You will earn an extra 1 xp point for each duck you shoot for 24h.
[02:15:06] DuckHunt GK-Deacon > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:15:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[02:15:11] DuckHunt Ice` > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:15:49] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 9/9 | charg.: 2/3 | jammed: no (21 times) | confisc.: no (21 times) [Profile] [Profile] [Profile] 1001 xp | lvl 13 (duck chewer) / 39 xp pts for lvl sup. | karma: 64.89% good hunter [Stats][Stats][Stats] theor. accuracy: 62% | effectiv. of fire: 52% | gun reliability: 95%+2% | armor: 30% | deflection: 63%
[02:15:50] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.215s | average react. time: 1mn12.669s | 108 ducks (incl. 11 golden ducks) | 98 misses | 12 accidents | 19 empty shots | 10 wild shots | 206 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / Infrared detect. / Silencer / Liability insur. / 4-leaf
[02:15:51] DuckHunt clover
[02:16:10] DuckHunt Ice` > You are not armed.
[02:17:56] DuckHunt Ice` > You are not rich enough to make this purchase.
[02:18:42] DuckHunt foxy returns Ice`'s gun to him.
[02:21:23] DuckHunt Ice` > Your gun doesn't need to be reloaded. | Ammo: 4/10 | Chargers: 1/2
[02:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:29:05] DuckHunt Ice` > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 1/2
[02:29:10] DuckHunt *BANG* xO' zeus just get shot by accident by DasBrain. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[02:29:12] DuckHunt Ice` > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 1/2
[02:29:17] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 15.89s, which makes you a total of 109 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[02:29:29] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 6/8 | Chargers: 2/4
[03:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:09:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.799s, which makes you a total of 110 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[03:14:22] DuckHunt Hunting stats for hurricanetornado: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (1 times) | confisc.: no (3 times) [Profile] [Profile] [Profile] 4 xp | lvl 1 (tourist) / 16 xp pts for lvl sup. | karma: 53.85% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 23% | gun reliability: 85%-42% | armor: 0% | deflection: 51%
[03:14:23] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.658s | average react. time: 7mn40.141s | 5 ducks (incl. 0 golden duck) | 16 misses | 0 accident | 2 empty shots | 3 wild shots | 21 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Effects] [Effects] [Effects] Sand
[03:14:56] DuckHunt The last duck has been seen 5 minutes and 56 seconds ago.
[03:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:30:12] DuckHunt DasBrain > *BOOM* You shot down the duck in 12.142s, which makes you a total of 153 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:30:12] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[03:45:08] DuckHunt DasBrain > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[03:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:51:07] DuckHunt DasBrain > Missed. [missed: -1 xp]
[03:51:08] DuckHunt DasBrain > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/8 | Chargers: 2/4
[03:51:10] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[03:51:10] DuckHunt DasBrain > *Crr..CLICK* You unjam your gun. | Ammo: 4/8 | Chargers: 2/4
[03:51:10] DuckHunt DasBrain > *BOOM* You shot down the duck in 10.362s, which makes you a total of 154 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[03:51:11] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[03:51:14] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[03:51:15] DuckHunt Peorth > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:51:19] DuckHunt Peorth returns Peorth's gun to him.
[03:51:20] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 6/9 | Chargers: 2/3
[03:51:35] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 6/9 | charg.: 2/3 | jammed: no (21 times) | confisc.: no (21 times) [Profile] [Profile] [Profile] 1032 xp | lvl 13 (duck chewer) / 8 xp pts for lvl sup. | karma: 65.41% good hunter [Stats][Stats][Stats] theor. accuracy: 62% | effectiv. of fire: 52% | gun reliability: 95%+2% | armor: 30% | deflection: 63%
[03:51:36] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.215s | average react. time: 1mn11.671s | 110 ducks (incl. 11 golden ducks) | 99 misses | 12 accidents | 19 empty shots | 10 wild shots | 209 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / Infrared detect. / Silencer / Liability insur. / 4-leaf
[03:51:37] DuckHunt clover
[03:51:57] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[03:52:25] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 6/9 | Chargers: 2/3
[04:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:12:07] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[04:12:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.64s, which makes you a total of 111 ducks on #computertech. You are promoted to level 14 (duck eater). \_X< *KWAK* [16 xp] [four-leaf clover]
[04:12:12] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra bullet !
[04:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:11] DuckHunt Ru > Missed. [missed: -1 xp]
[04:37:12] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 2/3
[04:37:13] DuckHunt HurricaneTornado > *BANG* You shot down the duck in 12.792s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:37:13] DuckHunt HurricaneTornado > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:37:14] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[04:37:16] DuckHunt HurricaneTornado > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[04:37:28] DuckHunt HurricaneTornado > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[04:38:25] DuckHunt HurricaneTornado > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 2/2
[05:10:37] DuckHunt h4 > You throw a bucket of water on HurricaneTornado in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[05:16:48] DuckHunt HurricaneTornado > You just bought dry clothes in exchange for 7 xp points.
[05:17:02] DuckHunt HurricaneTornado > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 2/2
[05:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:24:03] DuckHunt Beaver > *BANG* You shot down the duck in 2.771s, which makes you a total of 11 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[05:24:07] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[05:24:07] DuckHunt ADMIRAL_HUBRIS is demoted to level 13 (duck chewer).
[05:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:40:03] DuckHunt Salvaje > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/10 | Chargers: 3/3
[05:40:04] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[05:40:05] DuckHunt Salvaje > *Crr..CLICK* You unjam and reload your gun. | Ammo: 10/10 | Chargers: 2/3
[05:40:06] DuckHunt Salvaje > Missed. [missed: -1 xp]
[05:40:08] DuckHunt Salvaje > *BANG* You shot down the duck in 8.156s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:40:12] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/9 | Chargers: 2/3
[06:08:58] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[06:09:12] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 4/9 | charg.: 2/3 | jammed: no (21 times) | confisc.: no (22 times) [Profile] [Profile] [Profile] 1023 xp | lvl 13 (duck chewer) / 17 xp pts for lvl sup. | karma: 65.06% good hunter [Stats][Stats][Stats] theor. accuracy: 62% | effectiv. of fire: 52% | gun reliability: 95% | armor: 30% | deflection: 63%
[06:09:13] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.215s | average react. time: 1mn11.289s | 111 ducks (incl. 11 golden ducks) | 101 misses | 12 accidents | 19 empty shots | 11 wild shots | 212 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Liability insur. / 4-leaf clover / Infrared detect.
[06:09:39] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[06:09:43] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[06:09:48] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[06:10:04] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/9 | Chargers: 2/3
[06:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:36:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.723s, which makes you a total of 112 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[06:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:59:03] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 2.309s, which makes you a total of 113 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[07:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:30:05] DuckHunt Peorth > Missed. [missed: -1 xp]
[07:30:07] DuckHunt Peorth > *BANG* You shot down the duck in 7.345s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:30:11] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 6/9 | Chargers: 2/3
[07:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:56:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.111s, which makes you a total of 114 ducks on #computertech. You are promoted to level 14 (duck eater). \_X< *KWAK* [10 xp]
[08:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:19:07] DuckHunt Beaver > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[08:19:09] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[08:19:13] DuckHunt Beaver > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[08:19:15] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 1/3
[08:19:17] DuckHunt Beaver > *BANG* You shot down the duck in 16.693s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:19:17] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[08:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:34:13] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[08:34:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 15.42s, which makes you a total of 115 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:35:10] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 1/3
[09:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:47:08] DuckHunt Peorth > Missed. [missed: -1 xp]
[09:47:09] DuckHunt Peorth > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/9 | Chargers: 2/3
[09:47:11] DuckHunt Peorth > *Crr..CLICK* You unjam your gun. | Ammo: 5/9 | Chargers: 2/3
[09:47:12] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[09:47:13] DuckHunt Peorth > Missed. [missed: -1 xp]
[09:47:14] DuckHunt Peorth > Missed. [missed: -1 xp]
[09:47:14] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[09:47:25] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 3/9 | Chargers: 2/3
[09:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:50:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[09:50:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.36s, which makes you a total of 116 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:57:03] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 2.774s, which makes you a total of 117 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:57:40] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h.
[09:57:57] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/9 | Chargers: 1/3
[10:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:03:25] DuckHunt pankakes > *BANG* You shot down the duck in 24.507s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:38:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:38:04] DuckHunt pankakes > Missed. [missed: -1 xp]
[10:38:04] DuckHunt *PEWWW* Peorth's bullet ricochetes on meosimulator, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[10:38:06] DuckHunt Peorth > You are not armed.
[10:38:09] DuckHunt Beaver > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[10:38:10] DuckHunt Peorth returns Peorth's gun to him.
[10:38:11] DuckHunt Peorth > Missed. [missed: -1 xp]
[10:38:11] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[10:38:13] DuckHunt Beaver > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[10:38:43] DuckHunt HurricaneTornado > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[10:38:49] DuckHunt HurricaneTornado > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[10:38:51] DuckHunt HurricaneTornado > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[10:38:51] DuckHunt pankakes > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[10:38:57] DuckHunt pankakes > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[10:38:58] DuckHunt HurricaneTornado > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[10:38:59] DuckHunt pankakes > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[10:39:03] DuckHunt HurricaneTornado > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[10:39:17] DuckHunt HurricaneTornado > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[10:39:23] DuckHunt HurricaneTornado > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[11:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:22:10] DuckHunt pankakes > You are not armed.
[11:22:38] DuckHunt Peorth > *BANG* You shot down the duck in 38.345s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:59:07] DuckHunt Beaver > Missed. [missed: -1 xp]
[11:59:08] DuckHunt Beaver > *BANG* You shot down the duck in 8.272s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:04:04] DuckHunt Beaver > *BANG* You shot down the duck in 4.129s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:43:09] DuckHunt pankakes > *BANG* You shot down the duck in 9.256s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:48:09] DuckHunt Avarice > Missed. [missed: -1 xp]
[13:48:12] DuckHunt topaz > *BANG* You shot down the duck in 12.018s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[13:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:53:05] DuckHunt Beaver > Missed. [missed: -1 xp]
[13:53:06] DuckHunt Beaver > Missed. [missed: -1 xp]
[13:53:08] DuckHunt Beaver > Missed. [missed: -1 xp]
[13:53:08] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[14:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:27:07] DuckHunt DasBrain > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[14:27:08] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 7.617s, which makes you a total of 155 ducks (including 17 golden ducks) on #computertech. You are promoted to level 20 (predator). \_X< *KWAK* [66 xp] [four-leaf clover] [expl. ammo]
[14:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:37:05] DuckHunt DasBrain > Missed. [missed: -3 xp]
[14:37:06] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 2/4
[14:37:08] DuckHunt DasBrain > You buy a piece of bread in exchange for 50 xp points, thereby increasing the chance to attract ducks for 1h and delaying their departure. Currently 1 piece of bread on #computertech.
[14:37:09] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 1/4
[14:37:09] DuckHunt DasBrain > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/8 | Chargers: 1/4
[14:37:18] DuckHunt DasBrain > *Crr..CLICK* You unjam your gun. | Ammo: 8/8 | Chargers: 1/4
[14:37:18] DuckHunt DasBrain > *BOOM* You shot down the duck in 17.784s, which makes you a total of 156 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[14:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:53:17] DuckHunt Beaver > *BANG* You shot down the duck in 17.36s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:01:16] DuckHunt Beaver > Missed. [missed: -1 xp]
[15:01:17] DuckHunt Beaver > *BANG* You shot down the duck in 16.758s, which makes you a total of 16 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[15:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:15:20] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:16:14] DuckHunt DasBrain > *BOOM* You shot down the duck in 14.067s, which makes you a total of 157 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[16:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:25:16] DuckHunt DasBrain > *BOOM* You shot down the duck in 16.46s, which makes you a total of 158 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[16:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:29:02] DuckHunt *PEWWW* h4's bullet ricochetes on freewifi, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:29:18] DuckHunt DasBrain > Missed. [missed: -3 xp]
[16:29:20] DuckHunt DasBrain > *BOOM* You shot down the duck in 19.263s, which makes you a total of 159 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[16:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:49:03] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.476s, which makes you a total of 160 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[16:49:04] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[16:49:08] DuckHunt The top duck(s) are: dasbrain with 2179 xp | admiral_hubris with 1059 xp | peorth with 511 xp | salvaje with 313 xp | h4 with 174 xp
[16:49:09] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[16:49:12] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[16:49:16] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[16:49:38] DuckHunt pankakes > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:14:06] DuckHunt h4 > *BANG* You shot down the duck in 5.06s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:30:06] DuckHunt *PEWWW* DasBrain's bullet ricochetes on Angel, thanks to his deflection modifier of 51%. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[17:30:30] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[17:30:34] DuckHunt BobbyDrake > *BANG* You shot down the duck in 33.305s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[18:00:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:00:04] DuckHunt h4 > *BANG* You shot down the duck in 3.172s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:00:08] DuckHunt Avarice > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:00:34] DuckHunt Avarice > You are not armed.
[18:00:59] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[18:01:16] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 1/9 | charg.: 1/3 | jammed: no (21 times) | confisc.: yes (23 times) [Profile] [Profile] [Profile] 1056 xp | lvl 14 (duck eater) / 134 xp pts for lvl sup. | karma: 65.96% good hunter [Stats][Stats][Stats] theor. accuracy: 62% | effectiv. of fire: 52% | gun reliability: 95%+2% | armor: 32% | deflection: 64%
[18:01:17] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.215s | average react. time: 1mn8.55s | 117 ducks (incl. 11 golden ducks) | 107 misses | 12 accidents | 19 empty shots | 12 wild shots | 224 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Life insur. / Liability insur. / Grease / Infrared detect. /
[18:01:17] DuckHunt Silencer
[18:06:25] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 13 (duck chewer).
[18:06:30] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 1/3
[18:06:39] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[18:06:40] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[18:06:43] DuckHunt ADMIRAL_HUBRIS > Your magazine stock is already full.
[18:06:47] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 3/3
[18:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:07:04] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 1/2
[18:07:06] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 1/2
[18:07:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.352s, which makes you a total of 118 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[18:07:08] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:07:14] DuckHunt h4 > You throw a bucket of water on ADMIRAL_HUBRIS in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[18:07:15] DuckHunt h4 > You throw a handful of sand in ADMIRAL_HUBRIS's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[18:07:16] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle ADMIRAL_HUBRIS with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[18:07:36] DuckHunt The top duck(s) are: dasbrain with 2166 xp | admiral_hubris with 995 xp | peorth with 511 xp | salvaje with 313 xp | h4 with 168 xp
[19:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:16:05] DuckHunt DasBrain > *BOOM* You shot down the duck in 4.443s, which makes you a total of 161 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
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