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Topic: Welcome to #computertech || get fucked || https://techy.music
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Filtering by user: DuckHunt
Wednesday, August 28, 2024
[00:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:01:04] DuckHunt caplink > Missed. [missed: -1 xp]
[00:01:06] DuckHunt DasBrain > Missed. [missed: -7 xp]
[00:01:07] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/3 | Chargers: 4/5
[00:01:07] DuckHunt caplink > *BANG* You shot down the duck in 6.744s, which makes you a total of 100 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:01:09] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 3/5
[00:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:06:02] DuckHunt DasBrain > *BOOM* You shot down the duck in 2.487s, which makes you a total of 2591 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[00:06:05] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 2/3 | Chargers: 3/5
[01:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:14:06] DuckHunt socraticDev > Missed. [missed: -1 xp]
[01:14:09] DuckHunt socraticDev > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[01:14:10] DuckHunt socraticDev > *BANG* You shot down the duck in 10.061s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:14:11] DuckHunt socraticDev > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[01:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:31:06] DuckHunt DasBrain > *BOOM* You shot down the duck in 6.142s, which makes you a total of 2592 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[01:37:52] DuckHunt caplink > You throw a handful of sand in DasBrain's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 13 (duck chewer).
[01:38:18] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 6/9 | charg.: 3/3 | jammed: no (17 times) | confisc.: no (29 times) [Profile] [Profile] [Profile] 1004 xp | lvl 13 (duck chewer) / 36 xp pts for lvl sup. | karma: 49.81% good hunter [Stats][Stats][Stats] theor. accuracy: 62% | effectiv. of fire: 52% | gun reliability: 95% | armor: 30% | deflection: 63%
[01:38:19] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.83s | average react. time: 45.283s | 100 ducks (incl. 9 golden ducks) | 92 misses | 18 accidents | 19 empty shots | 13 wild shots | 192 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect.
[01:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:46:02] DuckHunt caplink > Missed. [missed: -1 xp]
[01:46:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 4.528s, which makes you a total of 2593 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[01:46:05] DuckHunt caplink > *CLICK* Trigger locked.
[01:46:42] DuckHunt caplink > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[01:46:52] DuckHunt caplink > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points.
[01:47:05] DuckHunt caplink > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[01:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:55:02] DuckHunt caplink > *BANG* You shot down the duck in 2.17s, which makes you a total of 101 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[01:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:56:03] DuckHunt caplink > Missed. [missed: -1 xp]
[01:56:05] DuckHunt caplink > Missed. [missed: -1 xp]
[01:56:06] DuckHunt *BANG* xO' UncleBabyBilly0 just get shot by accident by caplink. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[01:56:06] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/3 | Chargers: 3/5
[01:56:06] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[01:56:12] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 2/5
[01:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:57:03] DuckHunt DasBrain > Missed. [missed: -7 xp]
[01:57:04] DuckHunt caplink > You are not armed.
[01:57:06] DuckHunt DasBrain > Missed. [missed: -7 xp]
[01:57:08] DuckHunt DasBrain > *BOOM* You shot down the duck in 7.614s, which makes you a total of 2594 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[01:57:08] DuckHunt DasBrain > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[01:57:09] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 1/5
[02:01:07] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 1/9 | charg.: 3/3 | jammed: no (17 times) | confisc.: no (30 times) [Profile] [Profile] [Profile] 971 xp | lvl 13 (duck chewer) / 69 xp pts for lvl sup. | karma: 48.53% good hunter [Stats][Stats][Stats] theor. accuracy: 62% | effectiv. of fire: 51% | gun reliability: 95% | armor: 30% | deflection: 63%
[02:01:09] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.83s | average react. time: 44.995s | 101 ducks (incl. 9 golden ducks) | 96 misses | 19 accidents | 19 empty shots | 13 wild shots | 197 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] AP ammo / 4-leaf clover
[02:19:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:19:03] DuckHunt caplink > Missed. [missed: -1 xp]
[02:19:05] DuckHunt caplink > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[02:19:07] DuckHunt caplink > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[02:19:07] DuckHunt caplink > *BANG* You shot down the duck in 6.405s, which makes you a total of 102 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[02:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:30:05] DuckHunt DasBrain > *BOOM* You shot down the duck in 5.007s, which makes you a total of 2595 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[03:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:29:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 4.481s, which makes you a total of 2596 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[03:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:34:26] DuckHunt freewifi > *BANG* You shot down the duck in 4mn25.925s, which makes you a total of 303 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:34:27] DuckHunt freewifi > By searching the bushes around the duck, you find an extra ammo clip !
[04:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:14:03] DuckHunt freewifi > Missed. [missed: -3 xp]
[04:14:04] DuckHunt freewifi > *BANG* You shot down the duck in 3.586s, which makes you a total of 304 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:14:07] DuckHunt freewifi > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[04:14:10] DuckHunt freewifi > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[04:14:12] DuckHunt freewifi > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[04:14:14] DuckHunt freewifi > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[04:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:52:03] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.279s, which makes you a total of 2597 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:52:09] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 0/5
[04:52:18] DuckHunt Hunting stats for dasbrain: [Weapon][Weapon][Weapon] ammo: 3/3 | charg.: 0/5 | jammed: no (50 times) | confisc.: no (161 times) [Profile] [Profile] [Profile] 32809 xp | lvl 57 (Shitty name coming some time...) / 290 xp pts for lvl sup. | karma: 86.33% good hunter [Stats][Stats][Stats] theor. accuracy: 84% | effectiv. of fire: 74% | gun reliability: 99% | armor: 127% | deflection: 107%
[04:52:19] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.517s | average react. time: 39.268s | 2597 ducks (incl. 314 golden ducks) | 869 misses | 109 accidents | 708 empty shots | 54 wild shots | 3466 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 0 lethal, 4 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover / Liability insur. / Infrared detect. / Silencer
[05:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:20:05] DuckHunt DasBrain > Missed. [missed: -7 xp]
[05:20:05] DuckHunt DasBrain > Missed. [missed: -7 xp]
[05:20:07] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 1/3 | Chargers: 0/5
[05:20:09] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 9.057s, which makes you a total of 2598 ducks (including 315 golden ducks) on #computertech. \_X< *KWAK* [45 xp] [four-leaf clover] [expl. ammo]
[05:20:12] DuckHunt DasBrain > You just added an extra magazine to your stock in exchange for 20 xp points.
[05:20:13] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 0/5
[05:20:14] DuckHunt DasBrain > *CLICK* Trigger locked.
[05:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:27:04] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.422s, which makes you a total of 2599 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[06:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:09:28] DuckHunt DasBrain > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[06:09:29] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 1mn29.406s, which makes you a total of 2600 ducks (including 316 golden ducks) on #computertech. \_X< *KWAK* [57 xp] [four-leaf clover] [expl. ammo]
[06:09:33] DuckHunt DasBrain > You have no ammo. | Ammo: 0/3 | Chargers: 0/5
[06:09:36] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 0/5
[06:09:36] DuckHunt DasBrain > You just added an extra magazine to your stock in exchange for 20 xp points.
[06:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:11:38] DuckHunt vk2bio > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[06:11:38] DuckHunt vk2bio > *BANG* You shot down the duck in 37.433s, which makes you a total of 60 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:26:03] DuckHunt DasBrain > *BOOM* You shot down the duck in 2.603s, which makes you a total of 2601 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[07:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:27:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:42:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:47:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:11:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:16:21] DuckHunt Zweisamkeit > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[08:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:17:08] DuckHunt Zweisamkeit > You are not armed.
[08:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:18:51] DuckHunt Icez > *BANG* You shot down one of the ducks in 1mn50.932s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:18:56] DuckHunt Icez > *BANG* You shot down the duck in 55.894s, which makes you a total of 7 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[08:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:46:03] DuckHunt Zweisamkeit > Missed. [missed: -1 xp]
[08:46:06] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 2mn5.587s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:14:22] DuckHunt Phoenix > *BANG* You shot down the duck in 1mn22.592s, which makes you a total of 165 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:14:25] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[09:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:33:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:07:07] DuckHunt Icez > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/10 | Chargers: 2/2
[10:07:09] DuckHunt Icez > *CLACK* JAMMED GUN
[10:07:11] DuckHunt Icez > *Crr..CLICK* You unjam and reload your gun. | Ammo: 10/10 | Chargers: 1/2
[10:07:11] DuckHunt Icez > Missed. [missed: -1 xp]
[10:07:13] DuckHunt Icez > Missed. [missed: -1 xp]
[10:07:13] DuckHunt Icez is demoted to level 3 (trainee).
[10:07:15] DuckHunt Icez > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[10:07:17] DuckHunt Icez > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[10:07:18] DuckHunt Icez > *BANG* You shot down the golden duck in 17.94s, which makes you a total of 8 ducks (including 2 golden ducks) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [36 xp]
[10:07:30] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[10:07:31] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[10:07:35] DuckHunt Icez > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points.
[10:07:45] DuckHunt Icez > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 3 (trainee).
[10:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:37:53] DuckHunt Ophidian > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[10:37:58] DuckHunt Ophidian > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[10:38:04] DuckHunt Ophidian > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[10:38:05] DuckHunt *PEWWW* Ophidian's bullet ricochetes on Nimko, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[10:38:06] DuckHunt Ophidian is demoted to level 2 (noob).
[10:38:14] DuckHunt Ophidian > You are not armed.
[10:41:01] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[10:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:50:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:00:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[11:01:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:52:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:54:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:59:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:39:34] DuckHunt coil > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[12:39:40] DuckHunt coil > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[12:39:45] DuckHunt coil > *BANG* You shot down the duck in 44.604s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:39:46] DuckHunt coil > By searching the bushes around the duck, you find an extra ammo clip !
[12:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:52:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:57:25] DuckHunt elcasey > *BANG* You shot down the duck in 1mn25.451s, which makes you a total of 77 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:30:53] DuckHunt owo > *BANG* You shot down the duck in 1mn53.513s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[13:30:54] DuckHunt owo > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[13:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:45:55] DuckHunt owo > *BANG* You shot down the duck in 3mn54.835s, which makes you a total of 2 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[14:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:01:05] DuckHunt elcasey > Missed. [missed: -1 xp]
[14:01:07] DuckHunt elcasey > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[14:01:13] DuckHunt elcasey > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[14:01:16] DuckHunt elcasey > Missed. [missed: -1 xp]
[14:01:19] DuckHunt elcasey > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[14:01:22] DuckHunt elcasey > Missed. [missed: -1 xp]
[14:01:24] DuckHunt elcasey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/9 | Chargers: 2/3
[14:01:27] DuckHunt elcasey > *Crr..CLICK* You unjam your gun. | Ammo: 6/9 | Chargers: 2/3
[14:01:29] DuckHunt elcasey > Missed. [missed: -1 xp]
[14:01:30] DuckHunt elcasey > Missed. [missed: -1 xp]
[14:01:33] DuckHunt elcasey > Missed. [missed: -1 xp]
[14:01:39] DuckHunt elcasey > Your gun doesn't need to be reloaded. | Ammo: 3/9 | Chargers: 2/3
[14:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:06:00] DuckHunt A golden duck escapes. ·°'`'°-.,¸¸.·°'`
[14:10:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:52:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:48:11] DuckHunt Peorth > *BANG* You shot down one of the ducks in 3mn11.072s, which makes you a total of 1277 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:48:13] DuckHunt Peorth > *BANG* You shot down the duck in 2mn12.341s, which makes you a total of 1278 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:48:16] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 5/5
[16:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:04:06] DuckHunt Peorth > *BANG* You shot down the duck in 2mn6.1s, which makes you a total of 1279 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:04:08] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 4/5
[16:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:35:04] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[16:35:05] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[16:35:08] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[16:35:10] DuckHunt HelderHeid > *BANG* You shot down the duck in 1mn10.262s, which makes you a total of 360 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:35:11] DuckHunt HelderHeid > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[17:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:34:53] DuckHunt HelderHeid > *BANG* You shot down the duck in 52.714s, which makes you a total of 361 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:36:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:36:28] DuckHunt HelderHeid > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:36:30] DuckHunt HelderHeid > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:36:32] DuckHunt HelderHeid > *BANG* You shot down the golden duck in 31.262s, which makes you a total of 362 ducks (including 38 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[17:36:34] DuckHunt h4 > *CLACK* JAMMED GUN
[17:36:53] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 5/9 | Chargers: 3/3
[17:37:04] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[17:37:13] DuckHunt h4 > You are not armed.
[17:37:15] DuckHunt h4 > You throw a bucket of water on HelderHeid in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 11 (inside out duck turner).
[17:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:43:36] DuckHunt tabb > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[17:43:37] DuckHunt tabb > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[17:43:38] DuckHunt tabb > *BANG* You shot down the duck in 37.971s, which makes you a total of 152 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:09:28] DuckHunt owo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[18:09:32] DuckHunt owo > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[18:09:35] DuckHunt owo > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:09:42] DuckHunt owo > Missed. [missed: -1 xp]
[18:09:42] DuckHunt owo is demoted to level 1 (tourist).
[18:09:46] DuckHunt owo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:09:48] DuckHunt Salvaje > *BANG* You shot down the golden duck in 47.619s, which makes you a total of 652 ducks (including 93 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[18:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:18:20] DuckHunt Salvaje > *BANG* You shot down the duck in 20.239s, which makes you a total of 653 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:18:21] DuckHunt Salvaje > By searching the bushes around the duck, you find an extra ammo clip !
[18:18:25] DuckHunt Salvaje > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[18:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:47:26] DuckHunt *BANG* xO' addict561 just get shot by accident by tabb. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[18:47:27] DuckHunt Salvaje > *BANG* You shot down the duck in 26.037s, which makes you a total of 654 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[19:02:11] DuckHunt DasBrain > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[19:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:34:04] DuckHunt DasBrain > *BANG* You shot down the duck in 4.002s, which makes you a total of 2602 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[19:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:58:03] DuckHunt DasBrain > *BANG* You shot down the duck in 3.241s, which makes you a total of 2603 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[20:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:16:54] DuckHunt Salvaje > Missed. [missed: -5 xp]
[20:16:55] DuckHunt Salvaje > *BANG* You shot down the duck in 54.985s, which makes you a total of 655 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[20:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:50:04] DuckHunt Salvaje > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 6/5
[20:50:04] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/3 | Chargers: 0/5
[20:50:06] DuckHunt Salvaje > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 5/5
[20:50:06] DuckHunt DasBrain > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:50:06] DuckHunt Salvaje > *BANG* You shot down the duck in 6.439s, which makes you a total of 656 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[20:50:07] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 0/5
[20:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:54:04] DuckHunt Salvaje > Missed. [missed: -5 xp]
[20:54:06] DuckHunt Salvaje > *BANG* You shot down the duck in 5.691s, which makes you a total of 657 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[21:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:29:38] DuckHunt HelderHeid > *BANG* You shot down the duck in 37.826s, which makes you a total of 363 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:30:13] DuckHunt *PEWWW* DasBrain's bullet ricochetes on MZx90, thanks to his deflection modifier of 51%. [missed: -7 xp] [accident: -14 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[21:33:16] DuckHunt Salvaje > *BANG* You shot down the duck in 3mn15.804s, which makes you a total of 658 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[21:33:16] DuckHunt Salvaje > By searching the bushes around the duck, you find an extra ammo clip !
[21:33:27] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 2/3 | Chargers: 0/5
[21:35:57] DuckHunt Salvaje > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 6/5
[21:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:56:03] DuckHunt DasBrain > *BANG* You shot down the duck in 3.297s, which makes you a total of 2604 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[21:56:05] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 1/3 | Chargers: 0/5
[22:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:33:06] DuckHunt caplink > *BANG* You shot down the duck in 5.824s, which makes you a total of 103 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[22:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:51:31] DuckHunt Salvaje > *BANG* You shot down the duck in 31.249s, which makes you a total of 659 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[22:59:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:59:08] DuckHunt DasBrain > *BANG* You shot down the duck in 7.866s, which makes you a total of 2605 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[23:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:00:13] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/3 | Chargers: 5/5
[23:00:14] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 3/3 | Chargers: 4/5
[23:00:15] DuckHunt DasBrain > *BANG* You shot down the duck in 15.483s, which makes you a total of 2606 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[23:17:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:17:11] DuckHunt DasBrain > *BANG* You shot down the duck in 9.966s, which makes you a total of 2607 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[23:19:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:19:02] DuckHunt freewifi > *BOOM* You shot down the duck in 1.565s, which makes you a total of 305 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[23:19:03] DuckHunt caplink > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[23:23:52] DuckHunt The top duck(s) are: dasbrain with 32919 xp | peorth with 23391 xp | salvaje with 8428 xp | helderheid with 4281 xp | foxy with 3062 xp
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