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Filtering by user: DuckHunt
Friday, November 22, 2024
[00:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:22:43] DuckHunt ADMIRAL_HUBRIS > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/9 | Chargers: 3/3
[00:22:46] DuckHunt ADMIRAL_HUBRIS > *Crr..CLICK* You unjam your gun. | Ammo: 2/9 | Chargers: 3/3
[00:22:48] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 47.063s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:23:31] DuckHunt ADMIRAL_HUBRIS > Your gun is not confiscated.
[00:23:42] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[00:23:43] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[00:25:13] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[00:25:17] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:25:25] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 6 hours 51 minutes and 34 seconds.
[00:25:31] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[00:25:49] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[00:26:07] DuckHunt ADMIRAL_HUBRIS > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[00:26:19] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 3/3
[00:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:41:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.439s, which makes you a total of 68 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[00:59:26] DuckHunt Basti > You buy a piece of bread in exchange for 50 xp points, thereby increasing the chance to attract ducks for 1h and delaying their departure. Currently 1 piece of bread on #computertech.
[01:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:05:11] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[01:05:14] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[01:05:17] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 16.496s, which makes you a total of 69 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[01:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:25:14] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 2mn14.113s, which makes you a total of 70 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[01:25:14] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find... a half-melted peppermint.
[01:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:45:55] DuckHunt Basti > *BANG* You shot down the duck in 3mn54.865s, which makes you a total of 76 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:14:17] DuckHunt Basti > Missed. [missed: -1 xp]
[02:14:19] DuckHunt Basti > *BANG* You shot down the duck in 19.092s, which makes you a total of 77 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:14:19] DuckHunt Basti > By searching the bushes around the duck, you find... a cartridge.
[02:14:27] DuckHunt Basti > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 3/3
[02:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:25:23] DuckHunt *BANG* xO' sorcerer just get shot by accident by Basti. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[02:30:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[03:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:31:07] DuckHunt Basti > You are not armed.
[03:33:21] DuckHunt Peorth > Missed. [missed: -3 xp]
[03:33:22] DuckHunt Peorth > *BANG* You shot down the duck in 3mn22.561s, which makes you a total of 358 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:38:00] DuckHunt Basti > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h. Your purchase made you go back to level 12 (duck clobber).
[03:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:49:06] DuckHunt Basti > Missed. [missed: -1 xp]
[03:49:08] DuckHunt Basti > *BANG* You shot down the duck in 6.965s, which makes you a total of 78 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[04:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:50:02] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[04:50:03] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[04:50:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.857s, which makes you a total of 71 ducks on #computertech. You are promoted to level 12 (duck clobber). \_X< *KWAK* [20 xp] [four-leaf clover]
[04:54:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:54:15] DuckHunt Peorth > *BANG* You shot down the duck in 14.48s, which makes you a total of 359 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:54:29] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 5/5
[04:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:59:02] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[04:59:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[04:59:06] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[04:59:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.355s, which makes you a total of 72 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[04:59:18] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 1/3
[05:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:14:11] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[05:14:13] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:14:14] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:14:14] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[05:14:15] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:14:16] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 15.921s, which makes you a total of 73 ducks (including 7 golden ducks) on #computertech. \_X< *KWAK* [70 xp] [four-leaf clover]
[05:14:16] DuckHunt Peorth > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[05:14:22] DuckHunt Peorth returns Peorth's gun to him.
[05:14:28] DuckHunt Peorth frisks ADMIRAL_HUBRIS and confiscates his gun. It will be returned to him at the time of the next automatic gun restitution.
[05:14:32] DuckHunt Peorth returns ADMIRAL_HUBRIS's gun to him.
[05:14:43] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 5/7 | Chargers: 4/5
[05:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:42:12] DuckHunt Peorth > *BANG* You shot down the duck in 12.366s, which makes you a total of 360 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:02:41] DuckHunt Peorth > *BANG* You shot down the duck in 2mn40.895s, which makes you a total of 361 ducks on #computertech. You are promoted to level 30 (duck eviscerator). \_X< *KWAK* [10 xp]
[06:02:45] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 3/7 | Chargers: 4/5
[06:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:04:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.348s, which makes you a total of 74 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[06:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:23:19] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 18.772s, which makes you a total of 75 ducks on #computertech. You are promoted to level 13 (duck chewer). \_X< *KWAK* [20 xp] [four-leaf clover]
[06:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:58:05] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[06:58:07] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 6.71s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:58:34] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/9 | Chargers: 1/3
[07:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:16:24] DuckHunt vk2bio > *BANG* You shot down the duck in 24.052s, which makes you a total of 68 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:47:24] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 23.818s, which makes you a total of 76 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[07:54:36] DuckHunt Zweisamkeit > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[07:54:47] DuckHunt Zweisamkeit > Your gun doesn't need to be reloaded. | Ammo: 2/10 | Chargers: 2/2
[08:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:09:49] DuckHunt *PEWWW* Neo_Nemesis's bullet ricochetes on tydel, thanks to his deflection modifier of 51%. [accident: -4 xp]
[08:09:49] DuckHunt *PEWWW* Neo_Nemesis's bullet ricochetes on Kanabit, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[08:10:06] DuckHunt Peorth > *BANG* You shot down the duck in 1mn5.805s, which makes you a total of 362 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:14:58] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 4/5
[08:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:30:06] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[08:30:07] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[08:30:08] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 1mn7.835s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:35:04] DuckHunt DasBrain > Missed. [missed: -6 xp]
[08:35:06] DuckHunt DasBrain > *BOOM* You shot down the duck in 5.605s, which makes you a total of 1493 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[08:35:06] DuckHunt DasBrain > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[08:35:11] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 4/5
[09:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:25:07] DuckHunt DasBrain > *BOOM* You shot down the duck in 7.139s, which makes you a total of 1494 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[09:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:28:07] DuckHunt DasBrain > *BOOM* You shot down the duck in 6.062s, which makes you a total of 1495 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[09:28:07] DuckHunt DasBrain > By searching the bushes around the duck, you find an extra bullet !
[10:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:17:21] DuckHunt DasBrain > *BOOM* You shot down the duck in 3mn21.383s, which makes you a total of 1496 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[10:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:28:04] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 4/5
[10:28:06] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 3/5
[10:28:07] DuckHunt DasBrain > *BOOM* You shot down the duck in 6.767s, which makes you a total of 1497 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[10:28:08] DuckHunt DasBrain > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[11:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:32:07] DuckHunt DasBrain > *BANG* You shot down the duck in 7.31s, which makes you a total of 1498 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[11:32:08] DuckHunt DasBrain > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[11:36:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:36:24] DuckHunt Zweisamkeit > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[11:36:29] DuckHunt Zweisamkeit > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[11:36:30] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 29.782s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:45:06] DuckHunt Icez > Missed. [missed: -1 xp]
[11:45:07] DuckHunt DasBrain > *BANG* You shot down the duck in 6.577s, which makes you a total of 1499 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[11:45:07] DuckHunt Icez > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[11:45:29] DuckHunt Icez > You are not armed.
[12:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:24:04] DuckHunt DasBrain > Missed. [missed: -6 xp]
[12:24:05] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/5
[12:24:07] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/5
[12:24:08] DuckHunt DasBrain > *BANG* You shot down the duck in 7.898s, which makes you a total of 1500 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[12:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:36:11] DuckHunt Basti > *BANG* You shot down the duck in 3mn10.646s, which makes you a total of 79 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[13:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:25:04] DuckHunt Zweisamkeit > Missed. [missed: -1 xp]
[13:25:06] DuckHunt Zweisamkeit > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[13:25:11] DuckHunt Zweisamkeit > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[13:25:13] DuckHunt Zweisamkeit > *BANG* You shot down the duck in 1mn13.169s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:33:06] DuckHunt tabb > Your gun doesn't need to be reloaded. | Ammo: 6/9 | Chargers: 3/3
[13:33:06] DuckHunt tabb > Missed. [missed: -1 xp]
[13:33:09] DuckHunt tabb > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/9 | Chargers: 3/3
[13:33:10] DuckHunt tabb > *Crr..CLICK* You unjam your gun. | Ammo: 5/9 | Chargers: 3/3
[13:33:10] DuckHunt tabb > *BANG* You shot down the duck in 1mn10.381s, which makes you a total of 77 ducks on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [10 xp]
[13:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:59:39] DuckHunt DasBrain > *BANG* You shot down the duck in 39.606s, which makes you a total of 1501 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[14:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:27:04] DuckHunt DasBrain > *BANG* You shot down the duck in 4.326s, which makes you a total of 1502 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[14:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:31:04] DuckHunt DasBrain > Missed. [missed: -6 xp]
[14:31:07] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/5
[14:31:08] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/5
[14:31:09] DuckHunt DasBrain > *BANG* You shot down the duck in 8.462s, which makes you a total of 1503 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[14:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:37:04] DuckHunt DasBrain > *BANG* You shot down the duck in 3.841s, which makes you a total of 1504 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[15:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:20:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:24:03] DuckHunt DasBrain > *BANG* You shot down the duck in 3.312s, which makes you a total of 1505 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:24:08] DuckHunt DasBrain > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[16:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:10:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.156s, which makes you a total of 77 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[16:10:05] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[16:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:30:19] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[16:30:22] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 22.366s, which makes you a total of 78 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[17:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:16:33] DuckHunt HelderHeid > *BANG* You shot down the duck in 32.777s, which makes you a total of 229 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:41:04] DuckHunt DasBrain > *BANG* You shot down the duck in 4.254s, which makes you a total of 1506 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[17:41:06] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/5
[17:41:25] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 0/3
[17:43:10] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[17:43:13] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[17:43:13] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[17:43:26] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 9/9 | Chargers: 3/3
[17:48:57] DuckHunt h4 > You are not rich enough to make this purchase.
[18:00:01] DuckHunt HelderHeid > Your gun doesn't need to be reloaded. | Ammo: 2/8 | Chargers: 4/4
[18:11:51] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 4/4 | Chargers: 0/5
[18:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:12:04] DuckHunt DasBrain > *BANG* You shot down the duck in 3.396s, which makes you a total of 1507 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[18:12:04] DuckHunt DasBrain > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[18:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:49:07] DuckHunt Peorth > *BANG* You shot down the duck in 7.228s, which makes you a total of 363 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:49:19] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 9/9 | Chargers: 3/3
[18:50:01] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 4/5
[19:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:09:03] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[19:09:05] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[19:09:07] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[19:09:09] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[19:09:10] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[19:09:10] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[19:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:33:42] DuckHunt Peorth > Missed. [missed: -5 xp]
[19:33:44] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[19:33:46] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[19:33:47] DuckHunt Peorth > *BANG* You shot down the duck in 1mn47.198s, which makes you a total of 364 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:28:24] DuckHunt norex > Missed. [missed: -1 xp]
[20:28:25] DuckHunt norex > *BANG* You shot down the duck in 25.477s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:28:27] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:28:30] DuckHunt h4 > You are not armed.
[20:29:01] DuckHunt Sander > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[20:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:50:35] DuckHunt HelderHeid > *BANG* You shot down the duck in 35.18s, which makes you a total of 230 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:27:31] DuckHunt freewifi > Missed. [missed: -1 xp]
[21:27:41] DuckHunt freewifi > *BANG* You shot down the duck in 41.114s, which makes you a total of 107 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:27:42] DuckHunt freewifi > By searching the bushes around the duck, you find an extra ammo clip !
[21:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:51:04] DuckHunt DasBrain > *BANG* You shot down the duck in 3.869s, which makes you a total of 1508 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[21:51:08] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 0/5
[22:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:54:25] DuckHunt HelderHeid > *BANG* You shot down the duck in 1mn24.83s, which makes you a total of 231 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:55:09] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[22:55:11] DuckHunt HelderHeid > *BANG* You shot down the duck in 10.802s, which makes you a total of 232 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:56:24] DuckHunt HelderHeid > *BANG* You shot down the duck in 23.764s, which makes you a total of 233 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:43:37] DuckHunt Peorth > Missed. [missed: -5 xp]
[23:43:38] DuckHunt Peorth > By searching the bushes around the duck, you find an extra bullet !
[23:43:38] DuckHunt Peorth > *BANG* You shot down the duck in 1mn38.085s, which makes you a total of 365 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:57:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[23:59:10] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:59:12] DuckHunt Peorth > Missed. [missed: -5 xp]
[23:59:13] DuckHunt *BANG* xO' mick just get shot by accident by Peorth. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[23:59:17] DuckHunt Peorth returns Peorth's gun to him.
[23:59:18] DuckHunt Peorth > Missed. [missed: -5 xp]
[23:59:18] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[23:59:23] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 5/5
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