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Filtering by user: DuckHunt
Monday, January 6, 2025
[00:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:14:53] DuckHunt *PEWWW* Phoenix's bullet ricochetes on cake^, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[00:14:53] DuckHunt *PEWWW* Phoenix's bullet ricochetes on preach, thanks to his deflection modifier of 51%. [accident: -6 xp]
[00:15:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[00:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:56:33] DuckHunt *BANG* xO' foo just get shot by accident by Peorth. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[00:56:37] DuckHunt Peorth returns Peorth's gun to him.
[00:56:37] DuckHunt Peorth > Missed. [missed: -5 xp]
[00:56:39] DuckHunt Peorth > *BANG* You shot down the duck in 1mn38.75s, which makes you a total of 519 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:56:43] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 5/5
[01:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:27:01] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[01:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:55:16] DuckHunt wez > Missed. [missed: -1 xp]
[01:55:18] DuckHunt wez > *BANG* You shot down the duck in 1mn18.078s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:55:25] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 2/9 | Chargers: 3/3
[01:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:04:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[02:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:24:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[02:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:31:59] DuckHunt DG > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[02:32:02] DuckHunt DG > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[02:32:04] DuckHunt DG > *BANG* You shot down the duck in 2mn3.778s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:32:05] DuckHunt DG > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[03:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:44:44] DuckHunt Peorth > *BANG* You shot down the duck in 2mn43.929s, which makes you a total of 520 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:51:06] DuckHunt Peorth > *BANG* You shot down the duck in 2mn5.576s, which makes you a total of 521 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:51:06] DuckHunt Peorth > By searching the bushes around the duck, you find... a half-melted peppermint.
[03:51:09] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 5/5
[04:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:08:20] DuckHunt Peorth > *BANG* You shot down the duck in 4mn19.853s, which makes you a total of 522 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:08:22] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[04:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:52:07] DuckHunt DasBrain > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 5/5
[04:52:08] DuckHunt DasBrain > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 4/5
[04:52:09] DuckHunt DasBrain > Missed. [missed: -6 xp]
[04:52:11] DuckHunt DasBrain > *BOOM* You shot down the duck in 10.991s, which makes you a total of 2152 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:52:14] DuckHunt DasBrain > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[05:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:15:12] DuckHunt Peorth > Missed. [missed: -5 xp]
[05:15:14] DuckHunt *PEWWW* Peorth's bullet ricochetes on monery, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[05:15:18] DuckHunt Peorth returns Peorth's gun to him.
[05:15:19] DuckHunt Peorth > Missed. [missed: -5 xp]
[05:15:19] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[05:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:50:05] DuckHunt DasBrain > *BOOM* You shot down the duck in 2mn4.969s, which makes you a total of 2153 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[06:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:11:19] DuckHunt Peorth > Missed. [missed: -5 xp]
[06:11:21] DuckHunt Peorth > *BANG* You shot down the duck in 3mn20.949s, which makes you a total of 523 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:34:32] DuckHunt Peorth > *BANG* You shot down the duck in 1mn31.848s, which makes you a total of 524 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:31:18] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[07:31:20] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[07:31:21] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 20.37s, which makes you a total of 458 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:31:27] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 5/5
[07:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:45:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.68s, which makes you a total of 459 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:29:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.637s, which makes you a total of 460 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:48:03] DuckHunt DasBrain > *BANG* You shot down the duck in 3.513s, which makes you a total of 2154 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[08:48:04] DuckHunt DasBrain > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[09:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:02:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.798s, which makes you a total of 461 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:57:17] DuckHunt Beaver > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[09:57:20] DuckHunt Beaver > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[09:57:21] DuckHunt Beaver > Missed. [missed: -1 xp]
[09:57:22] DuckHunt *BANG* xO' marblesurf just get shot by accident by Beaver. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[09:57:25] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 4/5
[09:57:27] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 3/5
[09:57:28] DuckHunt DasBrain > *BANG* You shot down the duck in 2mn27.785s, which makes you a total of 2155 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[10:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:15:54] DuckHunt DasBrain > Missed. [missed: -6 xp]
[10:15:56] DuckHunt DasBrain > *BANG* You shot down the duck in 56.384s, which makes you a total of 2156 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[10:15:57] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/5
[10:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:19:05] DuckHunt DasBrain > Missed. [missed: -6 xp]
[10:19:07] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/5
[10:19:09] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/5
[10:19:11] DuckHunt DasBrain > *BANG* You shot down the duck in 10.506s, which makes you a total of 2157 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[11:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:30:04] DuckHunt DasBrain > *BANG* You shot down the duck in 4.113s, which makes you a total of 2158 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[11:30:05] DuckHunt DasBrain > By searching the bushes around the duck, you find an extra bullet !
[11:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:57:16] DuckHunt DasBrain > *BANG* You shot down the duck in 15.772s, which makes you a total of 2159 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[12:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:00:06] DuckHunt Basti > Missed. [missed: -3 xp]
[12:00:07] DuckHunt Basti > Missed. [missed: -3 xp]
[12:00:08] DuckHunt Basti > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[12:00:11] DuckHunt Basti > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[12:00:11] DuckHunt Basti > *BANG* You shot down the duck in 11.443s, which makes you a total of 254 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:00:16] DuckHunt Basti > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[12:00:19] DuckHunt Basti > You already own this item. It will expire in 4 days 1 hour 2 minutes and 57 seconds, 1 use left.
[12:00:21] DuckHunt Basti > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[12:00:23] DuckHunt Basti > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points.
[12:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:56:27] DuckHunt DasBrain > *BANG* You shot down the duck in 4mn26.331s, which makes you a total of 2160 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[13:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:53:05] DuckHunt DasBrain > *BANG* You shot down the duck in 4.876s, which makes you a total of 2161 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[13:53:06] DuckHunt DasBrain > By searching the bushes around the duck, you find... a rusty mechanical duck.
[13:53:10] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/5
[13:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:59:04] DuckHunt DasBrain > *BANG* You shot down the duck in 3.894s, which makes you a total of 2162 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[14:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:27:06] DuckHunt *BANG* xO' prussian just get shot by accident by DasBrain. [missed: -6 xp] [accident: -14 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[14:27:37] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/4
[14:27:40] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/4
[14:27:41] DuckHunt HelderHeid > *BANG* You shot down the duck in 41.321s, which makes you a total of 346 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:45:04] DuckHunt DasBrain > *BANG* You shot down the duck in 4.357s, which makes you a total of 2163 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[14:45:04] DuckHunt HelderHeid > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[15:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:12:02] DuckHunt Basti > Missed. [missed: -3 xp]
[15:12:03] DuckHunt Basti > *BANG* You shot down the duck in 2.721s, which makes you a total of 255 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[15:12:07] DuckHunt Basti > Your gun doesn't need to be reloaded. | Ammo: 5/8 | Chargers: 3/4
[15:12:17] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 1/5
[15:12:48] DuckHunt Hunting stats for dasbrain: [Weapon][Weapon][Weapon] ammo: 1/4 | charg.: 1/5 | jammed: no (58 times) | confisc.: no (192 times) [Profile] [Profile] [Profile] 28530 xp | lvl 55 (RubberDucky killer) / 269 xp pts for lvl sup. | karma: 80.59% good hunter [Stats][Stats][Stats] theor. accuracy: 83% | effectiv. of fire: 70% | gun reliability: 99% | armor: 125% | deflection: 105%
[15:12:49] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.505s | average react. time: 48.798s | 2163 ducks (incl. 220 golden ducks) | 884 misses | 133 accidents | 533 empty shots | 66 wild shots | 3047 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 0 lethal, 2 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Liability insur. / 4-leaf clover
[15:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:41:33] DuckHunt reverb > *BANG* You shot down the duck in 32.845s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:51:03] DuckHunt Basti > Missed. [missed: -3 xp]
[16:51:03] DuckHunt DasBrain > *BANG* You shot down the duck in 3.567s, which makes you a total of 2164 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[16:51:22] DuckHunt DasBrain > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[16:51:25] DuckHunt DasBrain > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[16:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:53:04] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/5
[16:53:05] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[16:53:06] DuckHunt Basti > Missed. [missed: -3 xp]
[16:53:06] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/5
[16:53:08] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[16:53:08] DuckHunt Basti > *BANG* You shot down the duck in 8.233s, which makes you a total of 256 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[16:53:09] DuckHunt Peorth > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[16:53:09] DuckHunt Basti > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[16:53:13] DuckHunt Peorth returns Peorth's gun to him.
[17:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:20:39] DuckHunt Peorth > *BANG* You shot down the duck in 38.729s, which makes you a total of 525 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:20:40] DuckHunt Peorth > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[17:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:55:05] DuckHunt reverb > *BANG* You shot down the duck in 1mn5.195s, which makes you a total of 14 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [10 xp]
[18:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:03:09] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[18:03:11] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[18:03:15] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[18:03:17] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 16.635s, which makes you a total of 462 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:35:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.538s, which makes you a total of 463 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:35:27] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[18:35:28] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[18:35:47] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 5/7 | charg.: 4/5 | jammed: no (52 times) | confisc.: no (68 times) [Profile] [Profile] [Profile] 3676 xp | lvl 26 (duck smasher) / 94 xp pts for lvl sup. | karma: 71.48% good hunter [Stats][Stats][Stats] theor. accuracy: 68% | effectiv. of fire: 57% | gun reliability: 99% | armor: 62% | deflection: 76%
[18:35:48] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.796s | average react. time: 1mn18.147s | 463 ducks (incl. 20 golden ducks) | 344 misses | 41 accidents | 79 empty shots | 31 wild shots | 807 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur.
[18:35:58] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[18:36:01] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[18:36:05] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[18:36:08] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[18:36:15] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[18:36:20] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 2 days 9 hours 13 minutes and 44 seconds, 1 use left.
[18:36:29] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[18:37:39] DuckHunt Basti > You buy a mechanical duck in exchange for 50 xp points, then you program it to take off in exactly 10mn.
[18:47:38] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:47:46] DuckHunt Basti > *BANG* You shot down the mechanical duck in 8.518s. This fake duck has been offered by Basti. \_X< *BZZzZzt*
[18:47:57] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/7 | Chargers: 4/5
[18:48:13] DuckHunt Basti > Your gun doesn't need to be reloaded. | Ammo: 1/8 | Chargers: 3/4
[19:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:01:05] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[19:01:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.416s, which makes you a total of 464 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[19:01:07] DuckHunt PapaFrog > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:05:05] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[19:05:07] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:05:09] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:05:10] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:05:11] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[19:05:13] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[19:05:13] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[19:05:13] DuckHunt Basti > *BANG* You shot down the golden duck in 12.175s, which makes you a total of 258 ducks (including 20 golden ducks) on #computertech. \_X< *KWAK* [65 xp] [four-leaf clover] [AP ammo]
[19:05:14] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[19:05:16] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:05:21] DuckHunt h4 > You are not rich enough to make this purchase.
[19:05:22] DuckHunt h4 > You are not armed.
[19:05:36] DuckHunt Basti > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[20:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:31:47] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[20:31:49] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[20:31:51] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[20:31:53] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[20:31:54] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[20:31:56] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[20:31:56] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[20:31:57] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 3/5
[20:32:00] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 2/5
[20:32:01] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[20:32:02] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[20:32:03] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 1mn3.572s, which makes you a total of 465 ducks (including 21 golden ducks) on #computertech. \_X< *KWAK* [61 xp] [four-leaf clover]
[20:32:04] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find... a chewed chewing gum.
[20:32:09] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 2/5
[20:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:34:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.771s, which makes you a total of 466 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[20:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:51:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:24:05] DuckHunt Peorth > Missed. [missed: -5 xp]
[21:24:07] DuckHunt Peorth > *BANG* You shot down the duck in 2mn6.975s, which makes you a total of 526 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:24:12] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 3/5
[21:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:32:04] DuckHunt *BANG* xO' spamtla just get shot by accident by Beaver. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[21:37:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:15:22] DuckHunt Peorth > *BANG* You shot down the duck in 1mn22.512s, which makes you a total of 527 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:24:26] DuckHunt Peorth > *BANG* You shot down the duck in 3mn25.832s, which makes you a total of 528 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:24:28] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 2/5
[23:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:14:06] DuckHunt Basti > *BANG* You shot down the duck in 5.939s, which makes you a total of 259 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[23:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:24:05] DuckHunt Basti > Missed. [missed: -3 xp]
[23:24:06] DuckHunt Basti > *BANG* You shot down the duck in 6.253s, which makes you a total of 260 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
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