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Filtering by user: DuckHunt
Friday, September 2, 2022
[00:27:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:28:06] + DuckHunt Peorth > *BOOM* You shot down the duck in 1mn5.747s, which makes you a total of 169 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[00:28:08] + DuckHunt Peorth > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[00:28:09] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:54:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:59:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[01:25:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:28:35] + DuckHunt Peorth > By searching the bushes around the duck, you find an extra bullet !
[01:28:35] + DuckHunt Peorth > *BANG* You shot down the duck in 3mn34.968s, which makes you a total of 170 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[01:56:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:00:28] + DuckHunt Peorth > *BANG* You shot down the duck in 4mn27.689s, which makes you a total of 171 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[02:00:33] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:00:39] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 3/4 | jammed: no (29 times) | confisc.: no (38 times) [Profile] [Profile] [Profile] 1494 xp | lvl 16 (duck disassembler) / 26 xp pts for lvl sup. | karma: 60.19% good hunter [Stats][Stats][Stats] theor. accuracy: 80% | effectiv. of fire: 53% | gun reliability: 97%+1% | armor: 37% | deflection: 26%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s
[02:00:41] + DuckHunt | average react. time: 2mn54.976s | 171 ducks (incl. 38 golden ducks) | 146 misses | 25 accidents | 31 empty shots | 10 wild shots | 317 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Grease
[02:33:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:33:14] + DuckHunt Peorth > *BANG* You shot down the duck in 14.625s, which makes you a total of 172 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[02:33:21] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:55:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:55:20] + DuckHunt shokara > Missed. [missed: -1 xp]
[02:55:25] + DuckHunt shokara > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[02:55:27] + DuckHunt shokara > *BANG* You shot down the duck in 26.487s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:22:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:23:08] + DuckHunt Phoenix > *BANG* You shot down the duck in 1mn8.326s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:23:11] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:51:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:51:04] + DuckHunt Gentoo > *BANG* You shot down the duck in 3.837s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:51:09] + DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 3/3
[04:15:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:17:44] + DuckHunt Peorth > Missed. [missed: -1 xp]
[04:17:47] + DuckHunt Peorth > *BANG* You shot down the duck in 2mn47.471s, which makes you a total of 173 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:17:57] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 0/2 | charg.: 3/4 | jammed: no (29 times) | confisc.: no (38 times) [Profile] [Profile] [Profile] 1514 xp | lvl 16 (duck disassembler) / 6 xp pts for lvl sup. | karma: 60.56% good hunter [Stats][Stats][Stats] theor. accuracy: 80% | effectiv. of fire: 54% | gun reliability: 97%+1% | armor: 37% | deflection: 26%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s
[04:17:59] + DuckHunt | average react. time: 2mn54.957s | 173 ducks (incl. 38 golden ducks) | 147 misses | 25 accidents | 31 empty shots | 10 wild shots | 320 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Grease
[04:18:11] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:52:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:52:12] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[04:52:14] + DuckHunt Phoenix > *BANG* You shot down the duck in 13.725s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:52:14] + DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[04:52:19] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:52:27] + DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[05:25:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:25:37] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[05:25:38] + DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[05:25:42] + DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[05:25:43] + DuckHunt Phoenix > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[05:25:44] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[05:25:46] + DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:25:49] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[05:25:51] + DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:25:53] + DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 1/2
[05:25:54] + DuckHunt Zack > *BANG* You shot down the golden duck in 54.432s, which makes you a total of 28 ducks (including 2 golden ducks) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [48 xp]
[05:25:55] + DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 1/2
[05:26:13] + DuckHunt Zack > Your magazine stock is already full.
[05:26:22] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[05:26:24] + DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 1/2
[05:41:07] + DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[05:41:15] + DuckHunt Zack > Your gun is not confiscated.
[05:41:22] + DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 2 (noob).
[05:46:19] + DuckHunt Hunting stats for zack: [Weapon][Weapon][Weapon] ammo: 1/6 | charg.: 2/2 | jammed: no (12 times) | confisc.: no (6 times) [Profile] [Profile] [Profile] 32 xp | lvl 2 (noob) / 18 xp pts for lvl sup. | karma: 60% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 45% | gun reliability: 86% | armor: 2% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 2.571s | average react. time:
[05:46:21] + DuckHunt 3mn37.253s | 28 ducks (incl. 2 golden ducks) | 34 misses | 4 accidents | 6 empty shots | 2 wild shots | 62 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Expl. ammo
[05:53:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:53:08] + DuckHunt jmjl > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2 [sabotage by shokara] [sand by shokara]
[05:53:11] + DuckHunt jmjl > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[05:53:13] + DuckHunt jmjl > *BANG* You shot down the duck in 12.383s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:04:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:04:13] + DuckHunt nitecore > Missed. [missed: -1 xp]
[06:04:15] + DuckHunt nitecore > *BANG* You shot down the duck in 15.27s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[06:07:55] + DuckHunt Hunting stats for gentoo: [Weapon][Weapon][Weapon] ammo: 3/4 | charg.: 3/3 | jammed: no (10 times) | confisc.: no (10 times) [Profile] [Profile] [Profile] 313 xp | lvl 7 (duck pest) / 37 xp pts for lvl sup. | karma: 40% good hunter [Stats][Stats][Stats] theor. accuracy: 65% | effectiv. of fire: 45% | gun reliability: 93% | armor: 15% | deflection: 8%[Hunting bag][Hunting bag][Hunting bag] best time: 2.625s | average react.
[06:07:57] + DuckHunt time: 4mn55.867s | 28 ducks (incl. 3 golden ducks) | 33 misses | 7 accidents | 6 empty shots | 3 wild shots | 61 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[06:53:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:53:38] + DuckHunt Phoenix > *BANG* You shot down the duck in 38.495s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:53:46] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:00:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:02:15] + DuckHunt Peorth > *BANG* You shot down the duck in 2mn14.601s, which makes you a total of 174 ducks on #computertech. You are promoted to level 17 (duck demolisher). \_X< *KWAK* [14 xp] [four-leaf clover]
[07:52:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:52:05] + DuckHunt Gentoo > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[07:52:07] + DuckHunt Gentoo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[07:52:09] + DuckHunt Gentoo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[07:52:13] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[07:52:14] + DuckHunt Gentoo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[07:52:15] + DuckHunt Gentoo > *BANG* You shot down the golden duck in 15.134s, which makes you a total of 29 ducks (including 4 golden ducks) on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [60 xp]
[08:02:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:02:06] + DuckHunt Gentoo > *BANG* You shot down the duck in 5.898s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:20:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:23:03] + DuckHunt superfly > *BANG* You shot down the duck in 3mn3.041s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[09:15:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:15:15] + DuckHunt jmjl > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[09:15:17] + DuckHunt jmjl > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[09:15:18] + DuckHunt jmjl > Missed. [missed: -1 xp]
[09:15:21] + DuckHunt jmjl > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[09:15:24] + DuckHunt jmjl > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[09:15:24] + DuckHunt jmjl > *BANG* You shot down the duck in 24.624s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:54:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:56:52] + DuckHunt *BANG* xO' foxy just get shot by accident by jmjl. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[09:58:32] + DuckHunt Gentoo > *BANG* You shot down the duck in 4mn31.988s, which makes you a total of 31 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:58:35] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[10:01:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:01:08] + DuckHunt Gentoo > *BANG* You shot down the duck in 8.378s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:08:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:08:05] + DuckHunt Gentoo > *BANG* You shot down the duck in 4.86s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:41:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:41:04] + DuckHunt Gentoo > *BANG* You shot down the duck in 4.205s, which makes you a total of 34 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:41:10] + DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 1/3
[11:44:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:44:05] + DuckHunt jmjl > Missed. [missed: -1 xp]
[11:44:08] + DuckHunt *BANG* xO' toni just get shot by accident by jmjl. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[11:44:17] + DuckHunt Gentoo > *BANG* You shot down the duck in 16.994s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:44:18] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[11:44:34] + DuckHunt jmjl > You can't throw sand in Aimee's weapon since he is not here.
[12:17:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:22:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:54:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:54:15] + DuckHunt aimee > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[12:54:20] + DuckHunt aimee > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[12:54:23] + DuckHunt aimee > *BANG* You shot down the duck in 22.948s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:02:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:04:02] + DuckHunt Gentoo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 0/3
[13:04:05] + DuckHunt Gentoo > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 0/3
[13:04:06] + DuckHunt Gentoo > *BANG* You shot down the duck in 2mn6.353s, which makes you a total of 36 ducks on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [10 xp]
[13:52:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:52:45] + DuckHunt g1n > *BANG* You shot down the duck in 44.973s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:05:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:05:06] + DuckHunt dragon > *BANG* You shot down the duck in 5.778s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:16:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:16:05] + DuckHunt Gentoo > *BANG* You shot down the duck in 5.102s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:16:10] + DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 0/3
[15:11:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:11:14] + DuckHunt dragon > *BANG* You shot down the duck in 14.033s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:11:20] + DuckHunt dragon > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[15:37:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:37:19] + DuckHunt Gentoo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 0/3
[15:37:22] + DuckHunt Gentoo > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 0/3
[15:37:23] + DuckHunt *BANG* xO' Suntop just get shot by accident by Gentoo. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[15:38:43] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[15:39:53] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[15:39:55] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[15:42:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:16:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:17:23] + DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[16:17:25] + DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[16:17:26] + DuckHunt Peorth > *BANG* You shot down the duck in 1mn25.055s, which makes you a total of 175 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[16:17:42] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/2 | charg.: 2/4 | jammed: no (29 times) | confisc.: no (38 times) [Profile] [Profile] [Profile] 1535 xp | lvl 17 (duck demolisher) / 165 xp pts for lvl sup. | karma: 60.92% good hunter [Stats][Stats][Stats] theor. accuracy: 81% | effectiv. of fire: 54% | gun reliability: 97%+1% | armor: 40% | deflection: 28%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s
[16:17:44] + DuckHunt | average react. time: 2mn55.162s | 175 ducks (incl. 38 golden ducks) | 147 misses | 25 accidents | 32 empty shots | 10 wild shots | 322 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Grease
[16:17:46] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:26:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:26:05] + DuckHunt jmjl > *BANG* You shot down the duck in 4.578s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:11:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:12:47] + DuckHunt aimee > *BANG* You shot down the duck in 1mn46.637s, which makes you a total of 6 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[17:45:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:45:57] + DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:46:00] + DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:46:02] + DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[17:46:05] + DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[17:46:06] + DuckHunt Peorth > *BANG* You shot down the golden duck in 1mn6.011s, which makes you a total of 176 ducks (including 39 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[17:46:14] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/2 | charg.: 1/4 | jammed: no (29 times) | confisc.: no (38 times) [Profile] [Profile] [Profile] 1564 xp | lvl 17 (duck demolisher) / 136 xp pts for lvl sup. | karma: 61.1% good hunter [Stats][Stats][Stats] theor. accuracy: 81% | effectiv. of fire: 54% | gun reliability: 97%+1% | armor: 40% | deflection: 28%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s
[17:46:16] + DuckHunt | average react. time: 2mn55.932s | 176 ducks (incl. 39 golden ducks) | 147 misses | 25 accidents | 33 empty shots | 10 wild shots | 323 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Grease
[17:47:32] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:47:40] + DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[17:47:44] + DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 16 (duck disassembler).
[18:00:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:03:22] + DuckHunt h4 > Missed. [missed: -1 xp]
[18:03:24] + DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[18:03:27] + DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[18:03:27] + DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[18:03:29] + DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[18:03:29] + DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[18:03:31] + DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[18:03:31] + DuckHunt h4 > Missed. [missed: -1 xp]
[18:03:32] + DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[18:03:34] + DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[18:03:37] + DuckHunt h4 > *BANG* You shot down the duck in 3mn34.476s, which makes you a total of 45 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:07:09] + DuckHunt Hunting stats for h4: [Weapon][Weapon][Weapon] ammo: 1/6 | charg.: 2/2 | jammed: no (20 times) | confisc.: no (11 times) [Profile] [Profile] [Profile] 37 xp | lvl 2 (noob) / 13 xp pts for lvl sup. | karma: 57.89% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 50% | gun reliability: 86% | armor: 2% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 1.742s | average react. time:
[18:07:11] + DuckHunt 2mn53.283s | 45 ducks (incl. 2 golden ducks) | 45 misses | 6 accidents | 15 empty shots | 6 wild shots | 90 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Sunglasses
[18:07:36] + DuckHunt jan6 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/1
[18:07:39] + DuckHunt jan6 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/1
[18:07:40] + DuckHunt jan6 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 0/1
[18:07:44] + DuckHunt jan6 > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 0/1
[18:07:51] + DuckHunt *BANG* xO' blitzed just get shot by accident by jan6. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[18:20:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:21:16] + DuckHunt aimee > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[18:21:21] + DuckHunt aimee > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[18:21:24] + DuckHunt aimee > Missed. [missed: -1 xp]
[18:21:28] + DuckHunt aimee > *BANG* You shot down the duck in 1mn27.885s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:11:39] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:11:40] + DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[19:11:42] + DuckHunt Peorth > *BOOM* You shot down the golden duck in 3.131s, which makes you a total of 177 ducks (including 40 golden ducks) on #computertech. You are promoted to level 17 (duck demolisher). \_X< *KWAK* [63 xp] [four-leaf clover] [expl. ammo]
[19:11:45] + DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[19:11:53] + DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[19:12:00] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 1/4 | jammed: no (29 times) | confisc.: no (38 times) [Profile] [Profile] [Profile] 1562 xp | lvl 17 (duck demolisher) / 138 xp pts for lvl sup. | karma: 61.28% good hunter [Stats][Stats][Stats] theor. accuracy: 81% | effectiv. of fire: 54% | gun reliability: 97%+1% | armor: 40% | deflection: 28%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s
[19:12:02] + DuckHunt | average react. time: 2mn54.965s | 177 ducks (incl. 40 golden ducks) | 147 misses | 25 accidents | 33 empty shots | 10 wild shots | 324 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Grease / 4-leaf clover / Expl. ammo
[19:12:11] + DuckHunt jan6 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:18:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:18:06] + DuckHunt h4 > *BANG* You shot down the duck in 6.496s, which makes you a total of 46 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:18:15] + DuckHunt aimee > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:19:07] + DuckHunt jan6 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 0/1
[19:19:14] + DuckHunt jan6 > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 0/1
[19:19:15] + DuckHunt jan6 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 0/1
[19:19:22] + DuckHunt jan6 > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 0/1
[19:19:28] + DuckHunt jan6 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:19:47] + DuckHunt jan6 > You are not armed.
[19:31:29] + DuckHunt jan6 > You are not armed.
[19:33:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:33:02] + DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[19:33:03] + DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[19:33:04] + DuckHunt h4 > Missed. [missed: -1 xp]
[19:33:05] + DuckHunt h4 > *BANG* You shot down the duck in 5.076s, which makes you a total of 47 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[19:33:09] + DuckHunt h4 > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[19:33:15] + DuckHunt os\\2 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:49:16] + DuckHunt h4 > You throw a bucket of water on Piba in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 2 (noob).
[20:09:25] + DuckHunt jan6 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:12:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:12:04] + DuckHunt h4 > *BANG* You shot down the duck in 3.254s, which makes you a total of 48 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[20:12:05] + DuckHunt h4 > By searching the bushes around the duck, you find an extra bullet !
[20:25:22] + DuckHunt jan6 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 0/1
[20:25:27] + DuckHunt jan6 > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 0/1
[20:25:45] + DuckHunt jan6 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 0/1
[20:25:48] + DuckHunt zof > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:51:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:55:26] + DuckHunt sur > *BANG* You shot down the duck in 4mn26.439s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:26:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:26:23] + DuckHunt second2050 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[21:26:26] + DuckHunt second2050 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[21:26:27] + DuckHunt second2050 > Missed. [missed: -1 xp]
[21:26:28] + DuckHunt second2050 > Missed. [missed: -1 xp]
[21:26:29] + DuckHunt second2050 > *BANG* You shot down the duck in 29.213s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:32:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:32:32] + DuckHunt second2050 > *BANG* You shot down the duck in 31.127s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:00:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:00:50] + DuckHunt *BANG* xO' Casper just get shot by accident by Piba. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[22:00:58] + DuckHunt second2050 > Missed. [missed: -1 xp]
[22:00:59] + DuckHunt second2050 > Missed. [missed: -1 xp]
[22:01:00] + DuckHunt second2050 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 1/2
[22:01:04] + DuckHunt second2050 > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 0/2
[22:01:05] + DuckHunt second2050 > Missed. [missed: -1 xp]
[22:01:06] + DuckHunt second2050 > Missed. [missed: -1 xp]
[22:01:07] + DuckHunt second2050 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 0/2
[22:01:11] + DuckHunt second2050 > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 0/2
[22:01:13] + DuckHunt second2050 > Missed. [missed: -1 xp]
[22:01:14] + DuckHunt second2050 > Missed. [missed: -1 xp]
[22:01:20] + DuckHunt Piba > You are not armed.
[22:01:23] + DuckHunt second2050 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[22:01:24] + DuckHunt Piba > You are not armed.
[22:01:26] + DuckHunt second2050 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:01:28] + DuckHunt second2050 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 0/2
[22:01:30] + DuckHunt second2050 > You have no ammo. | Ammo: 0/6 | Chargers: 0/2
[22:01:35] + DuckHunt second2050 > You have no ammo. | Ammo: 0/6 | Chargers: 0/2
[22:01:44] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[22:01:46] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[22:01:50] + DuckHunt second2050 > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:01:55] + DuckHunt second2050 > Missed. [missed: -1 xp]
[22:01:57] + DuckHunt second2050 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 0/2
[22:02:04] + DuckHunt second2050 > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 4 (duck misser).
[22:02:09] + DuckHunt second2050 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[22:02:12] + DuckHunt second2050 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[22:02:14] + DuckHunt second2050 > Missed. [missed: -1 xp]
[22:02:16] + DuckHunt second2050 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 0/2
[22:02:17] + DuckHunt second2050 > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 0/2
[22:02:19] + DuckHunt second2050 > Missed. [missed: -1 xp]
[22:02:23] + DuckHunt ::: Flood control has been triggered for all commands of Duck Hunt: no more than 30 requests every 600 seconds.
[22:05:00] + DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[22:35:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:36:30] + DuckHunt siggs > *BANG* You shot down the duck in 1mn29.885s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:59:10] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:59:12] + DuckHunt Peorth > Missed. [missed: -1 xp]
[22:59:13] + DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[22:59:16] + DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 1/4
[22:59:20] + DuckHunt Peorth > *BOOM* You shot down the golden duck in 10.832s, which makes you a total of 178 ducks (including 41 golden ducks) on #computertech. \_X< *KWAK* [63 xp] [four-leaf clover] [expl. ammo]
[22:59:21] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:59:27] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:59:28] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/2 | charg.: 1/4 | jammed: no (29 times) | confisc.: no (38 times) [Profile] [Profile] [Profile] 1610 xp | lvl 17 (duck demolisher) / 90 xp pts for lvl sup. | karma: 61.45% good hunter [Stats][Stats][Stats] theor. accuracy: 81% | effectiv. of fire: 54% | gun reliability: 97%+1% | armor: 40% | deflection: 28%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s
[22:59:30] + DuckHunt | average react. time: 2mn54.164s | 178 ducks (incl. 41 golden ducks) | 148 misses | 25 accidents | 34 empty shots | 10 wild shots | 326 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Grease / 4-leaf clover / Expl. ammo
[23:27:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:28:21] + DuckHunt nitecore > *BANG* You shot down the duck in 1mn21.436s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:44:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:44:14] + DuckHunt Peorth > *BOOM* You shot down the duck in 13.8s, which makes you a total of 179 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[23:44:18] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
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