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Filtering by user: DuckHunt
Thursday, September 15, 2022
[00:43:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:43:48] + DuckHunt Peorth > *BOOM* You shot down the duck in 47.58s, which makes you a total of 304 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[00:43:51] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:44:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:44:05] + DuckHunt Peorth > *BOOM* You shot down the golden duck in 5.019s, which makes you a total of 305 ducks (including 66 golden ducks) on #computertech. You are promoted to level 23 (duck fragger). \_X< *KWAK* [38 xp] [four-leaf clover] [expl. ammo]
[00:44:07] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:16:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:21:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[01:57:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:57:07] + DuckHunt second2050 > *BANG* You shot down the duck in 6.868s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:57:08] + DuckHunt second2050 > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[02:17:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:17:13] + DuckHunt Piba > *BANG* You shot down the duck in 13.138s, which makes you a total of 64 ducks on #computertech. You are promoted to level 12 (duck clobber). \_X< *KWAK* [10 xp]
[02:50:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:51:04] + DuckHunt Gentoo > Missed. [missed: -1 xp]
[02:51:05] + DuckHunt Gentoo > *BANG* You shot down the duck in 1mn5.091s, which makes you a total of 89 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:51:10] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[03:32:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:32:03] + DuckHunt ked > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[03:32:06] + DuckHunt ked > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[03:32:07] + DuckHunt ked > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[03:32:10] + DuckHunt ked > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[03:32:12] + DuckHunt *BANG* xO' drifter just get shot by accident by ked. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[03:34:03] + DuckHunt ComputerTech returns ked's gun to him.
[03:34:21] + DuckHunt ked > *BANG* You shot down the duck in 2mn21.316s, which makes you a total of 5 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[03:42:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:47:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[04:39:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:39:46] + DuckHunt Piba > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[04:39:51] + DuckHunt Piba > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[04:39:55] + DuckHunt Piba > *BANG* You shot down the duck in 55.626s, which makes you a total of 65 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:56:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:56:33] + DuckHunt Spookan > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[04:56:40] + DuckHunt Spookan > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[04:56:45] + DuckHunt Spookan > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[04:56:52] + DuckHunt Spookan > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[04:56:56] + DuckHunt Spookan > Missed. [missed: -1 xp]
[04:56:58] + DuckHunt Spookan > Missed. [missed: -1 xp]
[04:57:00] + DuckHunt Spookan > *BANG* You shot down the duck in 59.901s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:57:01] + DuckHunt Spookan > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 10 xp points ! [10 xp]
[04:57:27] + DuckHunt Spookan > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 1/2
[05:29:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:29:13] + DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[05:29:16] + DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[05:29:18] + DuckHunt Phoenix > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[05:29:20] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[05:29:27] + DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[05:29:31] + DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[05:29:34] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[05:29:38] + DuckHunt *BANG* xO' Ryu just get shot by accident by Phoenix. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[05:30:22] + DuckHunt Spookan > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 1/2
[05:30:27] + DuckHunt Spookan > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 1/2
[05:30:30] + DuckHunt Spookan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:30:34] + DuckHunt Spookan > *BANG* You shot down the golden duck in 1mn34.076s, which makes you a total of 3 ducks (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [36 xp]
[05:30:34] + DuckHunt Spookan > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[05:40:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:40:08] + DuckHunt Phoenix > *BANG* You shot down the duck in 7.74s, which makes you a total of 44 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:40:09] + DuckHunt Phoenix > By searching the bushes around the duck, you find a +1 four-leaf clover ! You will earn an extra 1 xp point for each duck you shoot for 24h.
[05:40:17] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:37:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:40:16] + DuckHunt Phoenix > *BANG* You shot down the duck in 3mn15.875s, which makes you a total of 45 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[06:40:19] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:55:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:55:04] + DuckHunt Zack > Missed. [missed: -1 xp]
[06:55:06] + DuckHunt Zack > *BOOM* You shot down the duck in 6.063s, which makes you a total of 52 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:55:09] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[06:55:24] + DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[07:17:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:17:17] + DuckHunt Phoenix > *BANG* You shot down the duck in 16.686s, which makes you a total of 46 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [11 xp] [four-leaf clover]
[07:17:31] + DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[07:17:37] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 4 (duck misser).
[07:17:45] + DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[07:27:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:27:09] + DuckHunt Zack > Missed. [missed: -1 xp]
[07:27:16] + DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[07:27:20] + DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[07:27:23] + DuckHunt Zack > Missed. [missed: -1 xp]
[07:27:26] + DuckHunt Zack > *BOOM* You shot down the duck in 25.712s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[07:27:33] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[08:27:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:32:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:33:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:33:26] + DuckHunt Peorth > *BOOM* You shot down the duck in 26.364s, which makes you a total of 306 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[08:33:27] + DuckHunt Peorth > By searching the bushes around the duck, you find... a four-leaf clover with only 3 left.
[08:33:31] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[09:00:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:00:51] + DuckHunt Peorth > *BOOM* You shot down the duck in 51.289s, which makes you a total of 307 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:00:53] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[09:19:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:20:14] + DuckHunt Peorth > *BOOM* You shot down the duck in 1mn13.828s, which makes you a total of 308 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:20:17] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[09:20:46] + DuckHunt The top duck(s) are: peorth with 2781 xp linuxuser with 1798 xp gentoo with 1072 xp piba with 785 xp phonekait with 441 xp
[09:20:49] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 4/4 | jammed: no (31 times) | confisc.: no (45 times) [Profile] [Profile] [Profile] 2781 xp | lvl 23 (duck fragger) / 209 xp pts for lvl sup. | karma: 71.11% good hunter [Stats][Stats][Stats] theor. accuracy: 84% | effectiv. of fire: 64% | gun reliability: 98% | armor: 55% | deflection: 35%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s | average
[09:20:51] + DuckHunt react. time: 2mn38.424s | 308 ducks (incl. 66 golden ducks) | 171 misses | 31 accidents | 48 empty shots | 11 wild shots | 479 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[10:16:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:18:16] + DuckHunt Peorth > *BOOM* You shot down the duck in 2mn15.805s, which makes you a total of 309 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:18:19] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[10:47:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:52:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:32:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:37:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:38:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:39:21] + DuckHunt firewire > *BANG* You shot down the duck in 1mn21.01s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:06:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:09:19] + DuckHunt ZOEboy > *BANG* You shot down the duck in 3mn19.005s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:30:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:32:21] + DuckHunt phonekait > *BANG* You shot down the duck in 2mn20.068s, which makes you a total of 41 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:42:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:42:42] + DuckHunt zof > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[13:42:47] + DuckHunt zof > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[13:42:48] + DuckHunt zof > Missed. [missed: -1 xp]
[13:42:50] + DuckHunt zof > *BANG* You shot down the duck in 49.686s, which makes you a total of 7 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[13:46:15] + DuckHunt furt_box is demoted to level 0 (public danger).
[13:46:15] + DuckHunt furt_box > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:58:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:58:39] + DuckHunt ZOEboy > Missed. [missed: -1 xp]
[13:58:41] + DuckHunt ZOEboy > *BANG* You shot down the duck in 40.382s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:58:42] + DuckHunt ZOEboy > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[14:00:26] + DuckHunt furt_box > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:08:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:08:30] + DuckHunt phonekait > *BANG* You shot down the duck in 29.977s, which makes you a total of 42 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:08:35] + DuckHunt furt_box > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:10:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:10:18] + DuckHunt furt_box > You are not armed.
[14:10:25] + DuckHunt linuxuser > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[14:10:27] + DuckHunt linuxuser > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[14:10:27] + DuckHunt linuxuser > *BANG* You shot down the duck in 26.916s, which makes you a total of 162 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:10:30] + DuckHunt furt_box > You are not armed.
[14:10:52] + DuckHunt furt_box > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/1
[14:13:14] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[14:13:16] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[14:14:02] + DuckHunt furt_box > You are not rich enough to make this purchase.
[15:35:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:35:35] + DuckHunt linuxuser > *BANG* You shot down the duck in 34.92s, which makes you a total of 163 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:41:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:46:00] + DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[16:01:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:04:58] + DuckHunt ZOEboy > Missed. [missed: -1 xp]
[16:05:00] + DuckHunt ZOEboy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[16:05:06] + DuckHunt ZOEboy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[16:05:08] + DuckHunt ZOEboy > Missed. [missed: -1 xp]
[16:05:10] + DuckHunt ZOEboy > *BANG* You shot down the duck in 4mn9.994s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:15:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:19:55] + DuckHunt furt_box > *BANG* You shot down the duck in 4mn55.187s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[17:00:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:00:23] + DuckHunt h4 > *BANG* You shot down the duck in 23.551s, which makes you a total of 60 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:00:24] + DuckHunt h4 > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[17:36:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:36:05] + DuckHunt ZOEboy > *BANG* You shot down the duck in 5.252s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:18:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:18:03] + DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[18:18:04] + DuckHunt phonekait > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 3/3
[18:18:06] + DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[18:18:07] + DuckHunt phonekait > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 3/3
[18:18:10] + DuckHunt phonekait > *BANG* You shot down the duck in 9.214s, which makes you a total of 43 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:43:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:44:04] + DuckHunt sur > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[18:44:08] + DuckHunt sur > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[18:44:09] + DuckHunt sur > *BANG* You shot down the duck in 1mn9.589s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:07:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:07:29] + DuckHunt phonekait > *BANG* You shot down the duck in 28.805s, which makes you a total of 44 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:32:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:32:05] + DuckHunt monery > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[19:32:05] + DuckHunt phonekait > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[19:32:05] + DuckHunt Zack > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[19:32:07] + DuckHunt Zack > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[19:32:08] + DuckHunt phonekait > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[19:32:09] + DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[19:32:11] + DuckHunt Zack > Missed. [missed: -1 xp]
[19:32:11] + DuckHunt phonekait > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[19:32:13] + DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[19:32:13] + DuckHunt phonekait > Missed. [missed: -1 xp]
[19:32:15] + DuckHunt phonekait > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/4 | Chargers: 2/3
[19:32:16] + DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[19:32:18] + DuckHunt monery > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[19:32:20] + DuckHunt Zack > *BOOM* You shot down the golden duck in 16.791s, which makes you a total of 54 ducks (including 5 golden ducks) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [65 xp] [four-leaf clover] [expl. ammo]
[19:32:22] + DuckHunt phonekait > *Crr..CLICK* You unjam your gun. | Ammo: 3/4 | Chargers: 2/3
[19:32:24] + DuckHunt monery > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[19:32:32] + DuckHunt monery > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[19:32:34] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[19:32:43] + DuckHunt Zack > You just added an extra magazine to your stock in exchange for 20 xp points.
[19:32:46] + DuckHunt Zack > You already own this type of ammunition. The bonus will expire in 23 minutes and 23 seconds.
[20:02:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:02:25] + DuckHunt phonekait > Missed. [missed: -1 xp]
[20:02:27] + DuckHunt phonekait > *BANG* You shot down the duck in 27.226s, which makes you a total of 45 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:43:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:48:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:04:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:04:33] + DuckHunt Peorth > *BOOM* You shot down the duck in 33.228s, which makes you a total of 310 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:04:34] + DuckHunt Peorth > By searching the bushes around the duck, you find an extra ammo clip !
[21:04:36] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:25:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:26:13] + DuckHunt dragon > *BANG* You shot down the duck in 1mn13.289s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:26:17] + DuckHunt dragon > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[22:34:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:35:10] + DuckHunt Peorth > *BANG* You shot down the duck in 1mn9.93s, which makes you a total of 311 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:35:14] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:59:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:59:49] + DuckHunt Ryu > Missed. [missed: -1 xp]
[22:59:51] + DuckHunt Ryu > *BANG* You shot down the duck in 50.803s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:01:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:04:38] + DuckHunt linuxuser > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[23:04:41] + DuckHunt linuxuser > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[23:04:41] + DuckHunt linuxuser > Missed. [missed: -1 xp]
[23:04:43] + DuckHunt linuxuser > *BANG* You shot down the duck in 3mn43.604s, which makes you a total of 164 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:04:46] + DuckHunt linuxuser > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[23:06:57] + DuckHunt Hunting stats for alive: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 2/2 | jammed: no (5 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 90 xp | lvl 4 (duck misser) / 50 xp pts for lvl sup. | karma: 84.62% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 50% | gun reliability: 88% | armor: 7% | deflection: 2%[Hunting bag][Hunting bag][Hunting bag] best time: 2.848s | average react.
[23:06:59] + DuckHunt time: 2mn13.324s | 12 ducks (incl. 1 golden duck) | 12 misses | 0 accident | 3 empty shots | 2 wild shots | 24 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[23:28:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:29:21] + DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[23:29:23] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:29:24] + DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:29:28] + DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[23:29:28] + DuckHunt Peorth > *BOOM* You shot down the golden duck in 1mn28.482s, which makes you a total of 312 ducks (including 67 golden ducks) on #computertech. \_X< *KWAK* [48 xp] [expl. ammo]
[23:29:32] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:29:35] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/2 | charg.: 4/4 | jammed: no (31 times) | confisc.: no (45 times) [Profile] [Profile] [Profile] 2799 xp | lvl 23 (duck fragger) / 191 xp pts for lvl sup. | karma: 71.43% good hunter [Stats][Stats][Stats] theor. accuracy: 84% | effectiv. of fire: 64% | gun reliability: 98% | armor: 55% | deflection: 35%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s | average
[23:29:37] + DuckHunt react. time: 2mn38.511s | 312 ducks (incl. 67 golden ducks) | 171 misses | 31 accidents | 48 empty shots | 11 wild shots | 483 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[23:29:42] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:29:44] + DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
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