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Channel Log Archive for #computertech

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* All times are UTC
Filtering by user: DuckHunt
Monday, September 26, 2022
[00:36:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:36:29] + DuckHunt wildting2 > *BANG* You shot down the duck in 29.175s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:44:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:46:55] + DuckHunt dragon > Missed. [missed: -1 xp]
[00:46:57] + DuckHunt dragon > *BANG* You shot down the duck in 2mn57.434s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:21:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:21:16] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[01:21:29] + DuckHunt Peorth > *BANG* You shot down the duck in 28.997s, which makes you a total of 409 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:21:32] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:21:36] + DuckHunt Peorth > You just added an extra bullet in jeff_stacey's gun in exchange for 7 xp points.
[01:21:41] + DuckHunt jeff_stacey > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 1 (tourist).
[01:21:44] + DuckHunt jeff_stacey > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:24:46] + DuckHunt jeff_stacey is not armed
[01:25:00] + DuckHunt Peorth returns jeff_stacey's gun to him.
[01:39:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:39:49] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[01:39:58] + DuckHunt jeff_stacey > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:40:00] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[01:40:05] + DuckHunt jeff_stacey > You are not rich enough to make this purchase.
[01:40:06] + DuckHunt jeff_stacey > You are not rich enough to make this purchase.
[01:40:07] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[01:40:07] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[02:32:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:32:15] + DuckHunt second2050 > Missed. [missed: -1 xp]
[02:32:17] + DuckHunt second2050 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 3/3
[02:32:20] + DuckHunt second2050 > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 2/3
[02:32:21] + DuckHunt second2050 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:32:24] + DuckHunt second2050 > Missed. [missed: -1 xp]
[02:32:25] + DuckHunt second2050 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:32:27] + DuckHunt second2050 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:32:28] + DuckHunt second2050 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 2/3
[02:32:31] + DuckHunt second2050 > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 1/3
[02:32:37] + DuckHunt second2050 > Missed. [missed: -1 xp]
[02:32:38] + DuckHunt second2050 > *BANG* You shot down the golden duck in 37.696s, which makes you a total of 27 ducks (including 4 golden ducks) on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [48 xp]
[02:55:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:55:30] + DuckHunt Peorth > *BANG* You shot down the duck in 29.726s, which makes you a total of 410 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:55:32] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:00:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:02:27] + DuckHunt Zack > *BANG* You shot down the duck in 2mn27.049s, which makes you a total of 67 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[03:02:28] + DuckHunt Zack > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[03:02:34] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[03:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:48:03] + DuckHunt sushi-chan > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[03:48:06] + DuckHunt sushi-chan > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[03:48:09] + DuckHunt sushi-chan > *BANG* You shot down the duck in 2mn8.701s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:40:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:45:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[04:51:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:51:56] + DuckHunt dumbgoy > *BANG* You shot down the duck in 56.215s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:24:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:27:27] + DuckHunt Peorth > *BANG* You shot down the duck in 3mn27.367s, which makes you a total of 411 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:27:29] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:46:20] + DuckHunt artmodelmale > Missed. [missed: -1 xp]
[05:46:23] + DuckHunt artmodelmale > *BANG* You shot down the duck in 22.898s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[05:50:57] + DuckHunt Peorth > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[05:51:08] + DuckHunt Peorth > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 24 (duck shatterer).
[05:54:29] + DuckHunt enyc > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 2/2
[06:17:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:19:05] + DuckHunt Peorth > *BANG* You shot down the duck in 2mn4.711s, which makes you a total of 412 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:19:09] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:19:11] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:35:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:19:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:24:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:35:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:35:21] + DuckHunt firewire > Missed. [missed: -1 xp]
[07:35:26] + DuckHunt firewire > Missed. [missed: -1 xp]
[07:35:29] + DuckHunt firewire > *BANG* You shot down the duck in 29.361s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:12:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:12:43] + DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[08:12:46] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[08:12:48] + DuckHunt Gentoo > *BANG* You shot down the duck in 48.313s, which makes you a total of 137 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:20:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:20:03] + DuckHunt Gentoo > *BANG* You shot down the duck in 2.895s, which makes you a total of 138 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:20:06] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[09:16:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:19:43] + DuckHunt siggs > Missed. [missed: -1 xp]
[09:19:50] + DuckHunt siggs > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[09:19:54] + DuckHunt siggs > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[09:19:58] + DuckHunt siggs > Missed. [missed: -1 xp]
[09:20:04] + DuckHunt siggs > Missed. [missed: -1 xp]
[09:20:04] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[09:48:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:49:21] + DuckHunt Gentoo > *BANG* You shot down the duck in 1mn21.05s, which makes you a total of 139 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:49:21] + DuckHunt Gentoo > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 50 xp points ! [50 xp]
[09:49:25] + DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 2/4
[10:23:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:23:11] + DuckHunt firewire > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[10:23:16] + DuckHunt firewire > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[10:23:18] + DuckHunt firewire > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[10:23:21] + DuckHunt firewire > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[10:23:24] + DuckHunt firewire > *BANG* You shot down the duck in 23.946s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:23:26] + DuckHunt firewire > By searching the bushes around the duck, you find an extra bullet !
[10:57:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:57:52] + DuckHunt getimiskon > Missed. [missed: -1 xp]
[10:57:54] + DuckHunt getimiskon > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 3/3
[10:57:58] + DuckHunt getimiskon > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 3/3
[10:58:14] + DuckHunt *BANG* xO' ChanStat just get shot by accident by getimiskon. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[10:58:48] + DuckHunt siggs > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[10:58:55] + DuckHunt siggs > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[10:59:00] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[10:59:00] + DuckHunt *BANG* xO' n0s3y|afk just get shot by accident by siggs. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[10:59:11] + DuckHunt siggs > You are not armed.
[11:11:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:13:23] + DuckHunt Gentoo > *BANG* You shot down the duck in 2mn22.331s, which makes you a total of 140 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:13:25] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[11:22:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:27:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:04:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:09:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:18:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:18:14] + DuckHunt getimiskon > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[12:18:21] + DuckHunt getimiskon > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[12:18:24] + DuckHunt getimiskon > *BANG* You shot down the duck in 23.49s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:18:24] + DuckHunt getimiskon > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[12:23:50] + DuckHunt siggs > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 1/2
[13:09:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:10:18] + DuckHunt getimiskon > *BANG* You shot down the duck in 1mn18.179s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:44:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:45:18] + DuckHunt getimiskon > *BANG* You shot down the duck in 1mn18.235s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:07:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:07:11] + DuckHunt Gentoo > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[14:07:13] + DuckHunt Gentoo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:07:13] + DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 1/4
[14:07:16] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[14:07:16] + DuckHunt Gentoo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:07:17] + DuckHunt Gentoo > Missed. [missed: -1 xp]
[14:07:19] + DuckHunt Gentoo > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[14:07:20] + DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 0/4
[14:07:23] + DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:07:23] + DuckHunt Gentoo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:07:26] + DuckHunt Gentoo > *BANG* You shot down the golden duck in 26.24s, which makes you a total of 141 ducks (including 16 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[14:07:27] + DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:09:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:09:03] + DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:09:03] + DuckHunt Gentoo > *BANG* You shot down the duck in 3.058s, which makes you a total of 142 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:08:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:08:33] + DuckHunt ZOEboy > Missed. [missed: -1 xp]
[15:08:35] + DuckHunt ZOEboy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[15:08:38] + DuckHunt ZOEboy > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[15:08:39] + DuckHunt ZOEboy > Missed. [missed: -1 xp]
[15:08:41] + DuckHunt ZOEboy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[15:08:45] + DuckHunt ZOEboy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[15:08:47] + DuckHunt *BANG* xO' second2050 just get shot by accident by ZOEboy. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[15:08:47] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[15:17:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:17:10] + DuckHunt zof > Missed. [missed: -1 xp]
[15:17:12] + DuckHunt zof > Missed. [missed: -1 xp]
[15:17:13] + DuckHunt zof > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[15:17:16] + DuckHunt zof > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[15:17:18] + DuckHunt zof > *BANG* You shot down the duck in 16.983s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:05:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:05:51] + DuckHunt Peorth > *BANG* You shot down the duck in 51.275s, which makes you a total of 413 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:05:53] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:33:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:38:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:22:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:22:16] + DuckHunt dragon > Missed. [missed: -1 xp]
[17:22:18] + DuckHunt dragon > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[17:22:20] + DuckHunt dragon > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[17:22:21] + DuckHunt dragon > *BANG* You shot down the duck in 21.349s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:31:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:36:02] + DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[18:51:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:51:22] + DuckHunt dragon > *BANG* You shot down the duck in 22.681s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:54:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:54:54] + DuckHunt dragon > *BANG* You shot down the duck in 53.583s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:54:59] + DuckHunt dragon > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 2/3
[19:23:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:28:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:53:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:55:24] + DuckHunt Peorth > *BANG* You shot down the duck in 2mn24.173s, which makes you a total of 414 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:55:27] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:39:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:41:35] + DuckHunt Ryu > Missed. [missed: -1 xp]
[20:41:37] + DuckHunt Ryu > *BANG* You shot down the duck in 2mn37.266s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:41:42] + DuckHunt Ryu > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[20:41:54] + DuckHunt Ryu > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:51:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:56:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:28:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:28:19] + DuckHunt Zack > *BANG* You shot down the duck in 19.253s, which makes you a total of 68 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:28:24] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[21:42:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:43:56] + DuckHunt enyc > *BANG* You shot down the duck in 1mn56.142s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[21:43:56] + DuckHunt enyc > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[22:04:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:04:18] + DuckHunt dragon > *BANG* You shot down the duck in 17.784s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:43:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:43:54] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[22:43:59] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[22:44:01] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[22:44:03] + DuckHunt jeff_stacey > You are not rich enough to make this purchase.
[22:44:04] + DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[22:44:10] + DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[22:44:12] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn11.906s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:44:13] + DuckHunt jeff_stacey > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[22:44:29] + DuckHunt jeff_stacey > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:22:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:22:20] + DuckHunt second2050 > *BANG* You shot down the duck in 20.612s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:22:21] + DuckHunt second2050 > By searching the bushes around the duck, you find... an empty box of AP ammo.
[23:45:21] + DuckHunt The last duck has been seen 23 minutes and 19 seconds ago.
[23:54:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:54:07] + DuckHunt zof > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[23:54:11] + DuckHunt zof > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[23:54:13] + DuckHunt zof > *BANG* You shot down the duck in 13.212s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:54:28] + DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[23:54:36] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[23:54:38] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
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