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Filtering by user: DuckHunt
Friday, October 21, 2022
[00:12:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:15:03] + DuckHunt Peorth > By searching the bushes around the duck, you find an extra ammo clip !
[00:15:03] + DuckHunt Peorth > *BANG* You shot down the duck in 3mn3.187s, which makes you a total of 572 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:15:06] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:15:10] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/1 | charg.: 6/5 | jammed: no (41 times) | confisc.: no (58 times) [Profile] [Profile] [Profile] 3623 xp | lvl 26 (duck breaker) / 147 xp pts for lvl sup. | karma: 79.73% good hunter [Stats][Stats][Stats] theor. accuracy: 90% | effectiv. of fire: 70% | gun reliability: 99% | armor: 62% | deflection: 38%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s | average
[00:15:12] + DuckHunt react. time: 2mn46.082s | 572 ducks (incl. 95 golden ducks) | 236 misses | 37 accidents | 67 empty shots | 18 wild shots | 808 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[00:15:20] + DuckHunt The top duck(s) are: peorth with 3623 xp | gentoo with 3004 xp | linuxuser with 1862 xp | piba with 822 xp | phonekait with 790 xp
[00:59:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:59:16] + DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[00:59:20] + DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[00:59:23] + DuckHunt Phoenix > *BANG* You shot down the duck in 22.646s, which makes you a total of 114 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:00:14] + DuckHunt owenambro > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 2/2
[01:15:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:15:16] + DuckHunt CoolKevin > *BANG* You shot down the duck in 15.862s, which makes you a total of 123 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[01:15:22] + DuckHunt owenambro > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:15:39] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:15:48] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[01:15:50] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[01:16:01] + DuckHunt owenambro > You are not rich enough to make this purchase.
[01:56:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:57:02] + DuckHunt Phoenix > *BANG* You shot down the duck in 1mn2.044s, which makes you a total of 115 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:27:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:27:08] + DuckHunt CoolKevin > *BANG* You shot down the duck in 8.245s, which makes you a total of 124 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[02:27:20] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:49:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:49:07] + DuckHunt Peorth > *BANG* You shot down the duck in 6.565s, which makes you a total of 573 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:49:09] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:36:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:36:10] + DuckHunt CoolKevin > *BANG* You shot down the duck in 9.579s, which makes you a total of 125 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[03:36:12] + DuckHunt CoolKevin > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[03:37:05] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:57:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:57:11] + DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 3/3
[03:57:20] + DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 3/3
[03:57:24] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[03:57:27] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 27.475s, which makes you a total of 126 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[03:57:29] + DuckHunt CoolKevin > By searching the bushes around the duck, you find an extra ammo clip !
[03:57:55] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:57:57] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:02:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:02:22] + DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 4/3
[04:02:28] + DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 4/3
[04:02:32] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 32.1s, which makes you a total of 127 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:02:33] + DuckHunt CoolKevin > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[04:02:52] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:45:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:45:15] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[04:45:17] + DuckHunt *BANG* xO' eRepublik just get shot by accident by jeff_stacey. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[04:45:57] + DuckHunt jeff_stacey > You are not armed.
[04:46:00] + DuckHunt Peorth > *BANG* You shot down the duck in 1mn0.6s, which makes you a total of 574 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:46:01] + DuckHunt Peorth > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 100 xp points ! [100 xp]
[04:46:07] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:46:23] + DuckHunt jeff_stacey already has a gun and looks at Peorth without understanding.
[04:46:33] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[05:03:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:04:14] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[05:04:15] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn15.411s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:06:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:06:30] + DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[05:06:31] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[05:06:32] + DuckHunt Gentoo > *BANG* You shot down the duck in 31.097s, which makes you a total of 310 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:14:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:14:30] + DuckHunt Peorth > *BANG* You shot down the duck in 29.92s, which makes you a total of 575 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:14:34] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:47:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:51:32] + DuckHunt Peorth > Missed. [missed: -3 xp]
[06:51:34] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:51:35] + DuckHunt Peorth > *BANG* You shot down the duck in 4mn34.842s, which makes you a total of 576 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:51:38] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:37:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:42:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:51:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:51:39] + DuckHunt Phoenix > *BANG* You shot down the duck in 39.263s, which makes you a total of 116 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:47:32] + DuckHunt Peorth > *BANG* You shot down the duck in 1mn31.651s, which makes you a total of 577 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:47:34] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:49:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:49:25] + DuckHunt Phoenix > *BANG* You shot down the duck in 24.688s, which makes you a total of 117 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:15:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:17:04] + DuckHunt Peorth > *BANG* You shot down the duck in 2mn3.857s, which makes you a total of 578 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:17:09] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[09:48:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:52:56] + DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[09:52:59] + DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[09:53:01] + DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 1/3
[09:53:02] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:53:05] + DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 1/3
[10:38:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:38:08] + DuckHunt sushi-chan > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[10:38:14] + DuckHunt sushi-chan > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[10:38:16] + DuckHunt sushi-chan > *BOOM* You shot down the duck in 16.234s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:38:17] + DuckHunt sushi-chan > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[10:49:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:50:14] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[10:50:16] + DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[10:50:19] + DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[10:50:21] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn20.474s, which makes you a total of 29 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[11:02:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:07:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:59:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:00:21] + DuckHunt Gentoo > *BANG* You shot down the duck in 1mn20.594s, which makes you a total of 311 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:00:27] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[12:37:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:37:05] + DuckHunt sushi-chan > Missed. [missed: -1 xp]
[12:37:09] + DuckHunt sushi-chan > By searching the bushes around the duck, you find an extra ammo clip !
[12:37:09] + DuckHunt sushi-chan > *BOOM* You shot down the duck in 8.76s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:56:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:57:15] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[12:57:17] + DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[12:57:20] + DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[12:57:21] + DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[12:57:24] + DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[12:57:26] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn25.487s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:02:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:07:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:45:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:45:20] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 20.472s, which makes you a total of 31 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:45:32] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 1/2
[14:07:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:12:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:29:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:34:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:10:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:10:26] + DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 4/3
[15:10:34] + DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 4/3
[15:10:38] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[15:10:40] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 40s, which makes you a total of 128 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[15:10:56] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:11:00] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:22:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:25:04] + DuckHunt h4 > *BANG* You shot down the duck in 3mn3.929s, which makes you a total of 84 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [10 xp]
[15:25:06] + DuckHunt h4 > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[16:35:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:40:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:47:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:52:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:04:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:08:01] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[17:08:05] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 4mn4.438s, which makes you a total of 129 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[17:08:06] + DuckHunt CoolKevin > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[17:08:21] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:08:26] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:16:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:16:14] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 13.988s, which makes you a total of 130 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[17:16:21] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:08:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:10:13] + DuckHunt h4 > *BOOM* You shot down the duck in 2mn12.92s, which makes you a total of 85 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:10:13] + DuckHunt h4 > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[18:16:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:17:38] + DuckHunt *BANG* xO' montar just get shot by accident by h4. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[18:19:24] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 3mn23.951s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:47:09] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 1mn8.966s, which makes you a total of 131 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[19:47:16] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:53:26] + DuckHunt Hunting stats for h4: [Weapon][Weapon][Weapon] ammo: 3/4 | charg.: 2/3 | jammed: no (32 times) | confisc.: no (28 times) [Profile] [Profile] [Profile] 281 xp | lvl 7 (duck pest) / 69 xp pts for lvl sup. | karma: 47.19% good hunter [Stats][Stats][Stats] theor. accuracy: 65% | effectiv. of fire: 46% | gun reliability: 93%+3% | armor: 15% | deflection: 8%[Hunting bag][Hunting bag][Hunting bag] best time: 1.742s | average
[19:53:28] + DuckHunt react. time: 3mn16.509s | 85 ducks (incl. 5 golden ducks) | 99 misses | 16 accidents | 34 empty shots | 13 wild shots | 184 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Grease
[19:53:52] + DuckHunt Hunting stats for jeff_stacey: [Weapon][Weapon][Weapon] ammo: 1/6 | charg.: 1/2 | jammed: no (16 times) | confisc.: no (22 times) [Profile] [Profile] [Profile] 126 xp | lvl 4 (duck misser) / 14 xp pts for lvl sup. | karma: 29.29% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 33% | gun reliability: 88% | armor: 7% | deflection: 2%[Hunting bag][Hunting bag][Hunting bag] best time: 6.531s | average
[19:53:54] + DuckHunt react. time: 5mn35.747s | 32 ducks (incl. 2 golden ducks) | 63 misses | 6 accidents | 13 empty shots | 17 wild shots | 95 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[19:55:10] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 1/2
[19:55:18] + DuckHunt ::: Flood control has been triggered on the command "!duckstats" for h4: no more than 2 requests every 120 seconds.
[19:56:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:56:03] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 3.086s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:56:06] + DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:56:25] + DuckHunt h4 > You throw a bucket of water on jeff_stacey in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[19:56:48] + DuckHunt h4 > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[19:56:58] + DuckHunt h4 > You poke stuff and thingies in the barrel of jeff_stacey's gun in exchange for 14 xp points.
[19:57:04] + DuckHunt h4 > You throw a handful of sand in jeff_stacey's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[19:57:12] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[19:57:14] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[19:57:20] + DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle jeff_stacey with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[19:57:54] + DuckHunt h4 > You are not armed.
[20:11:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:11:10] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 10.278s, which makes you a total of 132 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[20:11:12] + DuckHunt CoolKevin > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[20:11:37] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:32:07] + DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[20:32:11] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:32:12] + DuckHunt Peorth > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[20:32:12] + DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[20:32:14] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:32:15] + DuckHunt Peorth > *BOOM* You shot down the golden duck in 2mn14.548s, which makes you a total of 579 ducks (including 96 golden ducks) on #computertech. \_X< *KWAK* [60 xp] [expl. ammo]
[20:32:18] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:18:17] + DuckHunt socraticDev > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[21:18:19] + DuckHunt socraticDev > *CLACK* JAMMED GUN
[21:18:21] + DuckHunt socraticDev > *CLACK* JAMMED GUN
[21:18:23] + DuckHunt socraticDev > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[21:18:25] + DuckHunt socraticDev > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[21:18:28] + DuckHunt socraticDev > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[21:18:30] + DuckHunt socraticDev > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[21:18:33] + DuckHunt socraticDev > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[21:18:36] + DuckHunt socraticDev > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[21:18:38] + DuckHunt socraticDev > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[21:48:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:49:39] + DuckHunt Peorth > *BOOM* You shot down the duck in 1mn39.228s, which makes you a total of 580 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:49:43] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:52:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:52:37] + DuckHunt Peorth > *BOOM* You shot down the duck in 36.723s, which makes you a total of 581 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:52:41] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:52:43] + DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[22:27:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:27:09] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 8.735s, which makes you a total of 133 ducks on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [14 xp] [four-leaf clover]
[22:27:17] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 8 (duck hassler).
[22:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:30:09] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 9.549s, which makes you a total of 134 ducks on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [14 xp] [four-leaf clover]
[22:30:17] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:11:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:11:11] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[23:11:14] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[23:11:16] + DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 3/3
[23:11:24] + DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 3/3
[23:11:28] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[23:11:32] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 31.95s, which makes you a total of 135 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[23:11:47] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:11:51] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:11:55] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 8 (duck hassler).
[23:11:59] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:49:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:49:21] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 20.955s, which makes you a total of 136 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:49:21] + DuckHunt CoolKevin > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[23:49:47] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
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