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Channel Log Archive for #computertech

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Filtering by user: DuckHunt
Sunday, November 13, 2022
[00:11:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:11:18] + DuckHunt CoolKevin > *BANG* You shot down the duck in 18.261s, which makes you a total of 321 ducks on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [16 xp] [four-leaf clover]
[00:11:25] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:37:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:37:06] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[00:37:08] + DuckHunt CoolKevin > *BANG* You shot down the duck in 8.008s, which makes you a total of 322 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[00:37:09] + DuckHunt CoolKevin > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[00:37:19] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:37:21] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:40:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:44:07] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[01:44:09] + DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/4 | Chargers: 3/3
[01:44:14] + DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 3/4 | Chargers: 3/3
[01:44:18] + DuckHunt CoolKevin > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 3/3
[01:44:23] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[01:44:24] + DuckHunt CoolKevin > *BANG* You shot down the duck in 4mn24.201s, which makes you a total of 323 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[01:44:36] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:44:38] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:44:40] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 10 (hunter).
[01:44:42] + DuckHunt CoolKevin > The magazine is already full.
[01:55:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:00:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[02:40:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:41:35] + DuckHunt Phoenix > *BANG* You shot down the duck in 1mn35.093s, which makes you a total of 152 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:51:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:51:09] + DuckHunt Saphir > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[02:51:13] + DuckHunt Saphir > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[02:51:14] + DuckHunt Saphir > *BANG* You shot down the duck in 13.32s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[03:19:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:19:30] + DuckHunt Peorth > *BANG* You shot down the duck in 30.317s, which makes you a total of 718 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:19:33] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:33:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:33:19] + DuckHunt dramo > *BANG* You shot down the duck in 19.359s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:33:19] + DuckHunt dramo > By searching the bushes around the duck, you find an extra bullet !
[03:33:20] + DuckHunt CoolKevin > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[03:33:33] + DuckHunt giannadio > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:34:32] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[03:34:34] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:22:32] + DuckHunt The last duck has been seen 49 minutes and 30 seconds ago.
[04:44:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:44:17] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[04:44:19] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[04:44:21] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[04:44:21] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[04:44:26] + DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[04:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:46:11] + DuckHunt CoolKevin > You are not armed.
[04:46:24] + DuckHunt Peorth returns CoolKevin's gun to him.
[04:46:41] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[04:46:44] + DuckHunt CoolKevin > *BANG* You shot down the duck in 43.388s, which makes you a total of 324 ducks on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [16 xp] [four-leaf clover]
[04:47:16] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:47:18] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 10 (hunter).
[05:09:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:09:08] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[05:09:10] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[05:09:11] + DuckHunt CoolKevin > *BANG* You shot down the duck in 11.254s, which makes you a total of 325 ducks on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [16 xp] [four-leaf clover]
[05:09:22] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:09:26] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 10 (hunter).
[05:09:30] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:34:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:34:25] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 24.8s, which makes you a total of 120 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:17:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:17:21] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 21.18s, which makes you a total of 121 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:17:27] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 1/3
[06:26:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:26:49] + DuckHunt firewire > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 3/3
[06:26:52] + DuckHunt firewire > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 3/3
[06:26:54] + DuckHunt firewire > Missed. [missed: -1 xp]
[06:26:57] + DuckHunt firewire > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 3/3
[06:27:01] + DuckHunt firewire > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 2/3
[06:27:03] + DuckHunt firewire > *BANG* You shot down the duck in 1mn2.849s, which makes you a total of 54 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:51:25] + DuckHunt Hunting stats for zoeboy: [Weapon][Weapon][Weapon] ammo: 0/4 | charg.: 3/3 | jammed: no (7 times) | confisc.: no (6 times) [Profile] [Profile] [Profile] 378 xp | lvl 8 (duck hassler) / 62 xp pts for lvl sup. | karma: 66.23% good hunter [Stats][Stats][Stats] theor. accuracy: 67% | effectiv. of fire: 51% | gun reliability: 93% | armor: 17% | deflection: 10%[Hunting bag][Hunting bag][Hunting bag] best time: 5.252s | average
[06:51:27] + DuckHunt react. time: 4mn39.661s | 32 ducks (incl. 3 golden ducks) | 30 misses | 3 accidents | 10 empty shots | 4 wild shots | 62 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 0 ricocheted and 1 neutralized.
[07:42:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:42:15] + DuckHunt Null_Anonymous > Missed. [missed: -1 xp]
[07:42:17] + DuckHunt Null_Anonymous > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 3/3
[07:42:26] + DuckHunt Null_Anonymous > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 3/3
[07:42:28] + DuckHunt Null_Anonymous > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 3/3
[07:42:31] + DuckHunt Null_Anonymous > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 3/3
[07:42:32] + DuckHunt Null_Anonymous > Missed. [missed: -1 xp]
[07:42:34] + DuckHunt Null_Anonymous > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 3/3
[07:42:36] + DuckHunt Null_Anonymous > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 2/3
[07:42:38] + DuckHunt Null_Anonymous > *BANG* You shot down the duck in 37.586s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:52:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:52:10] + DuckHunt Null_Anonymous > *BANG* You shot down the duck in 9.968s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:24:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:25:07] + DuckHunt *BANG* xO' powermail just get shot by accident by tcache. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[08:25:07] + DuckHunt tcache is demoted to level 1 (tourist).
[08:25:11] + DuckHunt tcache > You are not armed.
[08:25:57] + DuckHunt tcache > You are not armed.
[08:29:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:55:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:57:27] + DuckHunt tcache > You are not armed.
[09:00:02] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:03:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:03:09] + DuckHunt g1n > *BANG* You shot down the duck in 9.107s, which makes you a total of 68 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:14:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:19:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:28:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:30:25] + DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/1 | Chargers: 5/5
[10:30:26] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 4/5
[10:30:27] + DuckHunt Gentoo > *BANG* You shot down the duck in 2mn27.273s, which makes you a total of 406 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:30:29] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 3/5
[10:43:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:43:05] + DuckHunt Gentoo > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[10:43:07] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 2/5
[10:43:08] + DuckHunt Gentoo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[10:43:09] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 1/5
[10:43:09] + DuckHunt Gentoo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[10:43:11] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 0/5
[10:43:11] + DuckHunt Gentoo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[10:43:14] + DuckHunt Gentoo > You have no ammo. | Ammo: 0/1 | Chargers: 0/5
[10:43:14] + DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/1 | Chargers: 0/5
[10:43:17] + DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[10:43:20] + DuckHunt Gentoo > *BANG* You shot down the golden duck in 20.165s, which makes you a total of 407 ducks (including 41 golden ducks) on #computertech. You are promoted to level 27 (duck wrecker). \_X< *KWAK* [60 xp]
[11:20:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:20:14] + DuckHunt firewire > *BANG* You shot down the duck in 13.616s, which makes you a total of 55 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:55:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:00:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:12:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:13:07] + DuckHunt firewire > Missed. [missed: -1 xp]
[12:13:10] + DuckHunt firewire > *BANG* You shot down the duck in 1mn10.275s, which makes you a total of 56 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:27:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:30:57] + DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[12:30:58] + DuckHunt Gentoo > Missed. [missed: -3 xp]
[12:31:00] + DuckHunt Gentoo > *BANG* You shot down the duck in 3mn59.929s, which makes you a total of 408 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:31:01] + DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[13:47:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:47:39] + DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[13:47:39] + DuckHunt Gentoo > *BANG* You shot down the duck in 39.475s, which makes you a total of 409 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:55:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:57:07] + DuckHunt Gentoo > *BANG* You shot down the duck in 2mn6.711s, which makes you a total of 410 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:57:09] + DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:05:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:05:32] + DuckHunt Gentoo > *BANG* You shot down the duck in 31.765s, which makes you a total of 411 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:05:34] + DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:54:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:54:05] + DuckHunt Tcache > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[14:54:06] + DuckHunt Tcache > *CLACK* JAMMED GUN
[14:54:12] + DuckHunt Tcache > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[14:54:13] + DuckHunt Tcache > *BANG* You shot down the duck in 12.888s, which makes you a total of 4 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[14:54:20] + DuckHunt Tcache > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[15:18:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:20:35] + DuckHunt CoolKevin > *BANG* You shot down the duck in 2mn34.91s, which makes you a total of 326 ducks on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [16 xp] [four-leaf clover]
[15:20:51] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 10 (hunter).
[15:38:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:43:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:31:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:34:08] + DuckHunt g1n > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[16:34:13] + DuckHunt g1n > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[16:34:17] + DuckHunt g1n > Missed. [missed: -1 xp]
[16:34:21] + DuckHunt g1n > *BANG* You shot down the duck in 3mn21.204s, which makes you a total of 69 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:39:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:39:32] + DuckHunt *BANG* xO' artmodelmale just get shot by accident by CoolKevin. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[16:44:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:10:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:14:11] + DuckHunt giannadio > Missed. [missed: -1 xp]
[17:15:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:50:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:50:33] + DuckHunt sushi-chan > *BANG* You shot down the duck in 33.018s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:00:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:05:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:11:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:11:30] + DuckHunt wildting2 > *BANG* You shot down the duck in 30.029s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:20:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:20:46] + DuckHunt Peorth > *BANG* You shot down the duck in 46.43s, which makes you a total of 719 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:20:50] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[19:20:52] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[19:20:54] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:35:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:37:29] + DuckHunt Peorth > *BANG* You shot down the duck in 2mn28.786s, which makes you a total of 720 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:37:30] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:02:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:07:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[20:28:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:29:39] + DuckHunt Zack > *BANG* You shot down the duck in 1mn39.54s, which makes you a total of 119 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:29:42] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[20:33:09] + DuckHunt Ryu > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/4 | Chargers: 3/3
[20:33:13] + DuckHunt Ryu > *Crr..CLICK* You unjam your gun. | Ammo: 3/4 | Chargers: 3/3
[20:33:14] + DuckHunt Ryu > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:21:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:21:35] + DuckHunt million > Missed. [missed: -1 xp]
[21:21:45] + DuckHunt million > *BANG* You shot down the duck in 45.533s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[21:22:47] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[21:22:49] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[21:23:05] + DuckHunt million > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[21:45:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:45:06] + DuckHunt Panda > Missed. [missed: -1 xp]
[21:45:09] + DuckHunt Panda > Missed. [missed: -1 xp]
[21:45:14] + DuckHunt Panda > *BANG* You shot down the duck in 13.669s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:16:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:16:53] + DuckHunt Panda > *BANG* You shot down the duck in 53.081s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:16:54] + DuckHunt Panda > By searching the bushes around the duck, you find... a bent silencer.
[22:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:30:08] + DuckHunt Panda > Missed. [missed: -1 xp]
[22:30:11] + DuckHunt Panda > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[22:30:17] + DuckHunt Panda > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[22:30:20] + DuckHunt Panda > *BANG* You shot down the duck in 19.064s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:31:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:31:07] + DuckHunt Peorth > *BANG* You shot down the duck in 7.041s, which makes you a total of 721 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:31:10] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:50:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:50:20] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[23:50:23] + DuckHunt CoolKevin > *BANG* You shot down the duck in 23.458s, which makes you a total of 327 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:50:32] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:50:36] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:50:38] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
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