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Channel Log Archive for #computertech

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Filtering by user: DuckHunt
Monday, November 14, 2022
[00:13:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:15:08] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 4/5
[00:15:10] + DuckHunt Gentoo > *BANG* You shot down the duck in 2mn10.366s, which makes you a total of 412 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:15:13] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 3/5
[00:41:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:41:05] + DuckHunt Gentoo > *BANG* You shot down the duck in 5.26s, which makes you a total of 413 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:41:06] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 2/5
[01:26:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:26:16] + DuckHunt Panda > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[01:26:21] + DuckHunt Panda > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[01:26:24] + DuckHunt Panda > *BANG* You shot down the duck in 23.986s, which makes you a total of 8 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[01:26:52] + DuckHunt ComputerTech > You just added an extra bullet in Panda's gun in exchange for 7 xp points.
[01:34:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:36:12] + DuckHunt siggs > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[01:36:16] + DuckHunt siggs > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[01:36:20] + DuckHunt siggs > *BANG* You shot down the duck in 2mn20.295s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:23:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:24:15] + DuckHunt akoizumi > *BANG* You shot down the duck in 1mn14.777s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:26:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:27:11] + DuckHunt Peorth > *BANG* You shot down the duck in 1mn9.993s, which makes you a total of 722 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:27:21] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:27:23] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/1 | charg.: 5/5 | jammed: no (44 times) | confisc.: no (62 times) [Profile] [Profile] [Profile] 4407 xp | lvl 29 (duck eviscerator) / 233 xp pts for lvl sup. | karma: 83.02% good hunter [Stats][Stats][Stats] theor. accuracy: 92% | effectiv. of fire: 74% | gun reliability: 99% | armor: 70% | deflection: 41%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s |
[02:27:25] + DuckHunt average react. time: 2mn37.746s | 722 ducks (incl. 110 golden ducks) | 253 misses | 38 accidents | 72 empty shots | 20 wild shots | 975 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 0 ricocheted and 1 neutralized.
[03:13:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:13:05] + DuckHunt CoolKevin > *BANG* You shot down the duck in 5.514s, which makes you a total of 328 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:13:06] + DuckHunt CoolKevin > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[03:13:16] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:31:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:31:52] + DuckHunt akoizumi > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[03:31:55] + DuckHunt akoizumi > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[03:31:57] + DuckHunt akoizumi > Missed. [missed: -1 xp]
[03:32:01] + DuckHunt akoizumi > Missed. [missed: -1 xp]
[03:32:21] + DuckHunt akoizumi > Missed. [missed: -1 xp]
[03:32:21] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[04:01:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:01:15] + DuckHunt Peorth > *BANG* You shot down the duck in 14.417s, which makes you a total of 723 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:01:18] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:56:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:56:11] + DuckHunt *BANG* xO' Bercik just get shot by accident by CoolKevin. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[05:01:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[05:41:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:41:13] + DuckHunt CoolKevin > You are not armed.
[05:46:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[05:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:46:15] + DuckHunt CoolKevin > You are not armed.
[05:51:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:13:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:13:22] + DuckHunt Zack > Missed. [missed: -1 xp]
[06:13:25] + DuckHunt Zack > *BANG* You shot down the duck in 24.255s, which makes you a total of 120 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:13:27] + DuckHunt Zack > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[06:13:36] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[06:18:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:18:22] + DuckHunt Peorth > *BANG* You shot down the duck in 22.459s, which makes you a total of 724 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:18:25] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:20:00] + DuckHunt The top duck(s) are: peorth with 4413 xp | gentoo with 3837 xp | linuxuser with 1862 xp | piba with 891 xp | phonekait with 857 xp
[07:01:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:01:32] + DuckHunt Zack > Missed. [missed: -1 xp]
[07:01:37] + DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[07:01:38] + DuckHunt Zack > *BANG* You shot down the duck in 38.621s, which makes you a total of 121 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[07:01:46] + DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 1/2
[07:01:58] + DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h. Your purchase made you go back to level 2 (noob).
[07:02:04] + DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 1 (tourist).
[07:02:09] + DuckHunt Zack > You are not rich enough to make this purchase.
[07:35:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:40:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:28:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:29:34] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[08:29:36] + DuckHunt Peorth > Missed. [missed: -3 xp]
[08:29:38] + DuckHunt Peorth > *BANG* You shot down the duck in 1mn38.167s, which makes you a total of 725 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:29:40] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:29:42] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:29:44] + DuckHunt Peorth > You just added an extra bullet in Phoenix's gun in exchange for 7 xp points.
[08:44:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:44:34] + DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 3/3
[08:44:38] + DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 3/3
[08:44:39] + DuckHunt Phoenix > *BANG* You shot down the duck in 37.97s, which makes you a total of 153 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:41:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:42:01] + DuckHunt akoizumi > Missed. [missed: -1 xp]
[09:42:04] + DuckHunt akoizumi > Missed. [missed: -1 xp]
[09:42:20] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[09:42:20] + DuckHunt Peorth > Missed. [missed: -3 xp]
[09:42:25] + DuckHunt Peorth > You just added an extra bullet in Phoenix's gun in exchange for 7 xp points.
[09:42:27] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[09:54:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:59:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:25:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:25:33] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[10:25:39] + DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[10:25:42] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[10:25:45] + DuckHunt Phoenix > *BANG* You shot down the duck in 44.732s, which makes you a total of 154 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:49:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:50:28] + DuckHunt Peorth > *BANG* You shot down the duck in 1mn28.484s, which makes you a total of 726 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:50:33] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[11:37:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:42:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:52:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:57:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:16:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:21:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:26:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:31:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:00:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:02:17] + DuckHunt Gentoo > *BANG* You shot down the duck in 2mn17.486s, which makes you a total of 414 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:02:19] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 1/5
[13:57:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:59:34] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 2mn34.378s, which makes you a total of 122 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:59:48] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[14:01:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:01:13] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 12.796s, which makes you a total of 123 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:01:21] + DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[14:04:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:05:07] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[14:05:09] + DuckHunt *BANG* xO' Xerus just get shot by accident by jeff_stacey. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[14:05:40] + DuckHunt ComputerTech returns jeff_stacey's gun to him.
[14:07:54] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 3mn54.595s, which makes you a total of 124 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:36:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:36:08] + DuckHunt Panda > Missed. [missed: -1 xp]
[15:36:10] + DuckHunt Panda > *BANG* You shot down the duck in 10.492s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:36:11] + DuckHunt Panda > By searching the bushes around the duck, you find an extra bullet !
[15:57:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:58:22] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[15:58:24] + DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[15:58:26] + DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[15:58:27] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn27.61s, which makes you a total of 125 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:06:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:06:15] + DuckHunt phonekait > *BANG* You shot down the duck in 14.869s, which makes you a total of 76 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:37:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:37:58] + DuckHunt ked > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[16:38:01] + DuckHunt ked > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[16:38:04] + DuckHunt ked > *BANG* You shot down the duck in 1mn3.223s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:08:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:08:50] + DuckHunt CoolKevin > *BANG* You shot down the duck in 49.539s, which makes you a total of 329 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:09:04] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:09:07] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:09:11] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:09:15] + DuckHunt CoolKevin > The magazine is already full.
[17:09:21] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[17:09:23] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[17:09:37] + DuckHunt CoolKevin > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[17:10:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:10:48] + DuckHunt ked > *BANG* You shot down the duck in 47.835s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:15:55] + DuckHunt Tcache > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:16:18] + DuckHunt Tcache > You are not armed.
[17:16:22] + DuckHunt ComputerTech returns Tcache's gun to him.
[17:16:54] + DuckHunt Tcache > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[17:17:03] + DuckHunt Tcache > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[17:17:07] + DuckHunt Tcache > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:19:00] + DuckHunt Tcache > You are not armed.
[17:20:03] + DuckHunt tcache > You are not armed.
[17:20:23] + DuckHunt tcache > You are not armed.
[17:21:05] + DuckHunt tcache > You are not armed.
[18:00:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:05:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:30:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:30:08] + DuckHunt CoolKevin > *BANG* You shot down the duck in 8.276s, which makes you a total of 330 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[18:30:18] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:18:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:18:24] + DuckHunt sur > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[19:18:27] + DuckHunt sur > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[19:18:29] + DuckHunt sur > Missed. [missed: -1 xp]
[19:18:31] + DuckHunt sur > Missed. [missed: -1 xp]
[19:18:32] + DuckHunt sur > *BANG* You shot down the duck in 31.836s, which makes you a total of 66 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:18:35] + DuckHunt sur > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 10 xp points ! [10 xp]
[19:24:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:24:05] + DuckHunt Panda > *BANG* You shot down the duck in 4.675s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:01:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:01:30] + DuckHunt jeff_stacey > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[20:01:32] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[20:01:34] + DuckHunt jeff_stacey > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[20:01:38] + DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[20:01:39] + DuckHunt jeff_stacey > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[20:01:42] + DuckHunt jeff_stacey > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[20:01:44] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[20:01:45] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[20:01:47] + DuckHunt jeff_stacey > *BANG* You shot down the golden duck in 46.805s, which makes you a total of 126 ducks (including 10 golden ducks) on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [60 xp]
[20:01:50] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 0/3
[20:14:42] + DuckHunt jeff_stacey > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 10 (hunter).
[20:52:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:52:04] + DuckHunt Panda > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[20:52:04] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 3.926s, which makes you a total of 127 ducks on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [10 xp]
[20:53:02] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[20:53:04] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[20:54:44] + DuckHunt jeff_stacey > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 10 (hunter).
[21:06:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:06:04] + DuckHunt Panda > *CLACK* JAMMED GUN
[21:06:10] + DuckHunt Panda > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[21:06:11] + DuckHunt Panda > Missed. [missed: -1 xp]
[21:06:14] + DuckHunt Panda > *BANG* You shot down the duck in 14.137s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:49:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:49:08] + DuckHunt CoolKevin > *BANG* You shot down the duck in 8.174s, which makes you a total of 331 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[21:49:16] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:49:20] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:49:30] + DuckHunt CoolKevin > The magazine is already full.
[22:08:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:08:05] + DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[22:08:06] + DuckHunt tcache > *BANG* You shot down the duck in 5.404s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:08:07] + DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[22:39:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:40:06] + DuckHunt Peorth > *BANG* You shot down the duck in 1mn6.263s, which makes you a total of 727 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:40:09] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:46:37] + DuckHunt akoizumi > *BANG* You shot down the duck in 37.619s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:46:38] + DuckHunt akoizumi > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[23:48:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:49:39] + DuckHunt akoizumi > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[23:49:42] + DuckHunt akoizumi > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[23:49:44] + DuckHunt akoizumi > *BANG* You shot down the duck in 1mn44.299s, which makes you a total of 7 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
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