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Channel Log Archive for #computertech

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Filtering by user: DuckHunt
Friday, November 18, 2022
[00:04:43] + DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[00:06:06] + DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 3/3
[00:24:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:24:08] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[00:24:11] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[00:24:12] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 11.867s, which makes you a total of 354 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[00:24:14] + DuckHunt CoolKevin > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[00:24:36] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:24:38] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:24:40] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:51:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:51:11] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 10.737s, which makes you a total of 355 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[00:51:15] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:04:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:05:29] + DuckHunt wildting2 > *BANG* You shot down the duck in 1mn28.58s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:48:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:48:09] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[01:48:11] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 10.74s, which makes you a total of 356 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[01:48:15] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:48:17] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:08:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:09:40] + DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[02:09:44] + DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[02:09:45] + DuckHunt Phoenix > Missed. [missed: -1 xp]
[02:09:51] + DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:09:52] + DuckHunt Phoenix > *BANG* You shot down the duck in 1mn51.911s, which makes you a total of 159 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:29:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:29:54] + DuckHunt Phoenix > *BANG* You shot down the duck in 54.133s, which makes you a total of 160 ducks on #computertech. You are promoted to level 13 (duck chewer). \_X< *KWAK* [10 xp]
[03:13:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:13:12] + DuckHunt herald > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[03:13:16] + DuckHunt rightnow > *BANG* You shot down the duck in 15.247s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[03:13:16] + DuckHunt rightnow > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[03:25:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:26:51] + DuckHunt kilroy9 > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 2/2
[03:26:51] + DuckHunt *BANG* xO' coltseavers just get shot by accident by kilroy9. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[03:26:51] + DuckHunt kilroy9 is demoted to level 0 (public danger).
[03:27:19] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 2mn19.022s, which makes you a total of 357 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[03:27:28] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:39:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:39:05] + DuckHunt *BANG* xO' Techer just get shot by accident by CoolKevin. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[04:39:06] + DuckHunt CoolKevin > You are not armed.
[04:39:10] + DuckHunt CoolKevin > You are not armed.
[04:39:11] + DuckHunt kilroy9 > Missed. [missed: -1 xp]
[04:39:16] + DuckHunt kilroy9 > *BANG* You shot down the duck in 15.949s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[04:40:36] + DuckHunt The last duck has been seen 1 minute and 35 seconds ago.
[04:41:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:41:05] + DuckHunt kilroy9 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[04:41:09] + DuckHunt kilroy9 > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[04:41:10] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 9.821s, which makes you a total of 143 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:41:11] + DuckHunt kilroy9 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:41:30] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:41:42] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 3/3
[04:46:35] + DuckHunt dramo > You are not rich enough to make this purchase.
[05:12:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:12:14] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 13.6s, which makes you a total of 358 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:12:18] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:19:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:19:07] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 7.171s, which makes you a total of 359 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:19:12] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:19:17] + DuckHunt jmjl > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[05:19:24] + DuckHunt jmjl > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[05:21:38] + DuckHunt jeff_stacey > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[06:01:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:01:48] + DuckHunt dramo > *BANG* You shot down the duck in 48.079s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[06:01:49] + DuckHunt dramo > By searching the bushes around the duck, you find... a cigarette butt.
[06:35:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:35:07] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 4/5
[06:35:07] + DuckHunt Gentoo > *BANG* You shot down the duck in 7.75s, which makes you a total of 430 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:35:09] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 3/5
[06:41:47] + DuckHunt ^tcache > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[06:42:04] + DuckHunt ^tcache > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[07:11:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:11:33] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[07:11:35] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 35.204s, which makes you a total of 144 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:11:41] + DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[07:44:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:47:16] + DuckHunt Phoenix > *BANG* You shot down the duck in 3mn16.079s, which makes you a total of 161 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:20:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:25:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:57:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:02:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:14:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:16:13] + DuckHunt ComputerTech > *CLACK* JAMMED GUN
[09:16:17] + DuckHunt ComputerTech > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 2/3
[09:16:18] + DuckHunt ComputerTech > *BANG* You shot down the duck in 2mn18.206s, which makes you a total of 90 ducks on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [10 xp]
[09:48:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:50:22] + DuckHunt Peorth > *BANG* You shot down the duck in 2mn22.142s, which makes you a total of 741 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:50:25] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[10:07:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:09:05] + DuckHunt Gentoo > *BANG* You shot down the duck in 2mn4.274s, which makes you a total of 431 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:09:07] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 2/5
[10:49:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:49:20] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[10:49:21] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 21.359s, which makes you a total of 145 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:49:34] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[11:07:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:08:31] + DuckHunt Gentoo > *BANG* You shot down the duck in 1mn31.059s, which makes you a total of 432 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:08:35] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 1/5
[11:49:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:54:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:40:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:43:16] + DuckHunt Gentoo > *BANG* You shot down the duck in 3mn15.603s, which makes you a total of 433 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:43:18] + DuckHunt Gentoo > By searching the bushes around the duck, you find an extra bullet !
[12:43:20] + DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 1/1 | Chargers: 1/5
[12:56:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:00:31] + DuckHunt Gentoo > *BANG* You shot down the duck in 4mn31.189s, which makes you a total of 434 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:00:33] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 0/5
[13:24:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:29:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:33:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:35:29] + DuckHunt Panda > Missed. [missed: -1 xp]
[13:35:31] + DuckHunt Panda > *BANG* You shot down the duck in 2mn31.117s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:20:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:20:36] + DuckHunt Panda > Missed. [missed: -1 xp]
[14:20:41] + DuckHunt Panda > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 2/3
[14:20:47] + DuckHunt Panda > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 1/3
[14:20:48] + DuckHunt Panda > *BANG* You shot down the duck in 47.908s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:31:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:36:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:03:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:08:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:18:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:23:00] + DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[16:19:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:20:15] + DuckHunt PapaFrog > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[16:20:21] + DuckHunt PapaFrog > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[16:20:23] + DuckHunt PapaFrog > *BANG* You shot down the duck in 1mn23.192s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[16:27:49] + DuckHunt Hunting stats for coolkevin: [Weapon][Weapon][Weapon] ammo: 4/4 | charg.: 3/3 | jammed: no (43 times) | confisc.: no (48 times) [Profile] [Profile] [Profile] 715 xp | lvl 11 (inside out duck turner) / 55 xp pts for lvl sup. | karma: 70.55% good hunter [Stats][Stats][Stats] theor. accuracy: 73% | effectiv. of fire: 61% | gun reliability: 94% | armor: 25% | deflection: 16%[Hunting bag][Hunting bag][Hunting bag] best time: 3.355s
[16:27:51] + DuckHunt | average react. time: 1mn42.368s | 359 ducks (incl. 22 golden ducks) | 227 misses | 38 accidents | 25 empty shots | 10 wild shots | 586 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover / Sunglasses
[16:41:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:41:06] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 5.406s, which makes you a total of 360 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[16:41:27] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:41:34] + DuckHunt Ashy_Bear > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:42:01] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[16:42:03] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[16:44:17] + DuckHunt Hunting stats for coolkevin: [Weapon][Weapon][Weapon] ammo: 4/4 | charg.: 3/3 | jammed: no (43 times) | confisc.: no (48 times) [Profile] [Profile] [Profile] 720 xp | lvl 11 (inside out duck turner) / 50 xp pts for lvl sup. | karma: 70.62% good hunter [Stats][Stats][Stats] theor. accuracy: 73% | effectiv. of fire: 61% | gun reliability: 94% | armor: 25% | deflection: 16%[Hunting bag][Hunting bag][Hunting bag] best time: 3.355s
[16:44:20] + DuckHunt | average react. time: 1mn42.099s | 360 ducks (incl. 22 golden ducks) | 227 misses | 38 accidents | 25 empty shots | 10 wild shots | 587 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover / Sunglasses
[16:44:32] + DuckHunt Hunting stats for ashy_bear: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 2/2 | jammed: no (0 times) | confisc.: yes (1 times) [Profile] [Profile] [Profile] -2 xp | lvl 1 (tourist) / 22 xp pts for lvl sup. | karma: 100% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: - | average react.
[16:44:34] + DuckHunt time: - | 0 duck (incl. 0 golden duck) | 1 miss | 0 accident | 0 empty shot | 1 wild shot | 1 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[16:46:17] + DuckHunt Hunting stats for ashy_bear: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 2/2 | jammed: no (0 times) | confisc.: yes (1 times) [Profile] [Profile] [Profile] -2 xp | lvl 1 (tourist) / 22 xp pts for lvl sup. | karma: 100% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: - | average react.
[16:46:19] + DuckHunt time: - | 0 duck (incl. 0 golden duck) | 1 miss | 0 accident | 0 empty shot | 1 wild shot | 1 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[17:27:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:27:05] + DuckHunt Ashy_Bear > You are not armed.
[17:27:22] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 22.339s, which makes you a total of 361 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[17:27:56] + DuckHunt Hunting stats for ashy_bear: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] -2 xp | lvl 1 (tourist) / 22 xp pts for lvl sup. | karma: 100% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: -
[17:27:57] + DuckHunt | 0 duck (incl. 0 golden duck) | 1 miss | 0 accident | 0 empty shot | 1 wild shot | 1 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[17:28:41] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:28:51] + DuckHunt Ashy_Bear > You are not rich enough to make this purchase.
[17:33:03] + DuckHunt Ashy_Bear > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 2/2
[17:36:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:36:22] + DuckHunt Ashy_Bear > Missed. [missed: -1 xp]
[17:36:26] + DuckHunt Ashy_Bear is demoted to level 0 (public danger).
[17:36:26] + DuckHunt *BANG* xO' Katie just get shot by accident by Ashy_Bear. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:36:39] + DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 3/3
[17:36:45] + DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 3/3
[17:36:45] + DuckHunt Ashy_Bear > You are not armed.
[17:36:48] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 47.672s, which makes you a total of 362 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[17:36:49] + DuckHunt CoolKevin > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[17:38:19] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:38:21] + DuckHunt CoolKevin > The magazine is already full.
[18:07:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:07:09] + DuckHunt Ashy_Bear > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/1
[18:07:14] + DuckHunt Ashy_Bear > *CLACK* JAMMED GUN
[18:07:40] + DuckHunt Ashy_Bear > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/1
[18:07:45] + DuckHunt Ashy_Bear > *BANG* You shot down the duck in 45.016s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[18:09:05] + DuckHunt Ashy_Bear > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[18:24:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:24:11] + DuckHunt CoolKevin > *BOOM* You shot down the duck in 10.892s, which makes you a total of 363 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[18:24:45] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:46:27] + DuckHunt Ashy_Bear > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:08:48] + DuckHunt ^tcache > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:09:11] + DuckHunt ^tcache > You are not armed.
[19:39:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:39:24] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[19:39:29] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 2/3
[19:39:29] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 29.495s, which makes you a total of 146 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:39:38] + DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[19:46:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:46:52] + DuckHunt Ashy_Bear > *BANG* You shot down the duck in 51.797s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:16:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:16:05] + DuckHunt Ashy_Bear > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[20:16:08] + DuckHunt Ashy_Bear > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[20:16:16] + DuckHunt Ashy_Bear > *BANG* You shot down the duck in 16.62s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[20:19:14] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[20:19:16] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[20:20:08] + DuckHunt Hunting stats for ashy_bear: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 1/2 | jammed: no (2 times) | confisc.: no (3 times) [Profile] [Profile] [Profile] 20 xp | lvl 2 (noob) / 30 xp pts for lvl sup. | karma: 9.09% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 42% | gun reliability: 86% | armor: 2% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 16.62s | average react. time:
[20:20:11] + DuckHunt 1mn14.111s | 3 ducks (incl. 0 golden duck) | 4 misses | 1 accident | 0 empty shot | 2 wild shots | 7 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[20:48:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:48:10] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 10.408s, which makes you a total of 147 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:34:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:39:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:52:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:52:03] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 3.078s, which makes you a total of 148 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:52:04] + DuckHunt Ashy_Bear > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:52:04] + DuckHunt Ashy_Bear is demoted to level 1 (tourist).
[21:52:18] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 1/3
[22:12:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:12:10] + DuckHunt Ashy_Bear > You are not armed.
[22:12:15] + DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[22:12:21] + DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:12:31] + DuckHunt CoolKevin > *BANG* You shot down the golden duck in 31.044s, which makes you a total of 364 ducks (including 23 golden ducks) on #computertech. You are promoted to level 12 (duck clobber). \_X< *KWAK* [36 xp]
[22:12:44] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[22:12:46] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[22:12:53] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 11 (inside out duck turner).
[22:12:55] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:12:58] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:13:12] + DuckHunt CoolKevin > The magazine is already full.
[22:14:30] + DuckHunt CoolKevin > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h.
[22:57:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:57:03] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[22:57:04] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[22:57:06] + DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[22:57:10] + DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[22:57:11] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 10.702s, which makes you a total of 149 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:57:13] + DuckHunt ZOEboy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[22:57:20] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 0/3
[23:31:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:31:05] + DuckHunt Ashy_Bear > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[23:31:08] + DuckHunt Ashy_Bear > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[23:31:15] + DuckHunt Ashy_Bear > Missed. [missed: -1 xp]
[23:31:18] + DuckHunt *BANG* xO' Katie just get shot by accident by Ashy_Bear. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[23:31:38] + DuckHunt Peorth > *BANG* You shot down the duck in 38.673s, which makes you a total of 742 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:32:21] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 0/1 | charg.: 5/5 | jammed: no (44 times) | confisc.: no (62 times) [Profile] [Profile] [Profile] 4410 xp | lvl 29 (duck eviscerator) / 230 xp pts for lvl sup. | karma: 83.44% good hunter [Stats][Stats][Stats] theor. accuracy: 92% | effectiv. of fire: 74% | gun reliability: 99% | armor: 70% | deflection: 41%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s |
[23:32:23] + DuckHunt average react. time: 2mn36.002s | 742 ducks (incl. 111 golden ducks) | 259 misses | 38 accidents | 73 empty shots | 20 wild shots | 1001 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 1 ricocheted and 1 neutralized.
[23:32:25] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:44:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:44:08] + DuckHunt Ashy_Bear > Missed. [missed: -1 xp]
[23:44:11] + DuckHunt Ashy_Bear > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[23:44:14] + DuckHunt Ashy_Bear > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[23:44:19] + DuckHunt Ashy_Bear > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[23:44:23] + DuckHunt Ashy_Bear > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[23:44:27] + DuckHunt Ashy_Bear > *BANG* You shot down the duck in 27.576s, which makes you a total of 4 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[23:45:24] + DuckHunt Ashy_Bear > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
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