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Channel Log Archive for #computertech

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Filtering by user: DuckHunt
Tuesday, November 22, 2022
[00:37:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:38:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:40:01] + DuckHunt giannadio > *BANG* You shot down one of the ducks in 3mn0.194s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[00:43:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[00:48:59] + DuckHunt *BANG* xO' million just get shot by accident by jeff_stacey. [missed: -1 xp] [wild fire: -2 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[01:19:15] + DuckHunt The last duck has been seen 41 minutes and 14 seconds ago.
[01:20:00] + DuckHunt Ashy_Bear > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:52:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:52:04] + DuckHunt *BANG* xO' Raya just get shot by accident by million. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[01:52:04] + DuckHunt million is demoted to level 1 (tourist).
[01:52:09] + DuckHunt million > You are not armed.
[01:52:27] + DuckHunt jeff_stacey > You are not armed.
[01:52:34] + DuckHunt jeff_stacey > You are not armed.
[01:52:46] + DuckHunt CoolKevin > *BANG* You shot down the duck in 46.108s, which makes you a total of 389 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:52:47] + DuckHunt CoolKevin > By searching the bushes around the duck, you find... a leaflet from CACAD (Coalition Against the Comitee Against Ducks).
[01:53:06] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[01:53:12] + DuckHunt million > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[01:54:21] + DuckHunt million > You are not rich enough to make this purchase.
[01:57:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:57:07] + DuckHunt CoolKevin > *BANG* You shot down the duck in 6.569s, which makes you a total of 390 ducks on #computertech. You are promoted to level 13 (duck chewer). \_X< *KWAK* [10 xp]
[01:57:22] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 12 (duck clobber).
[01:57:23] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:17:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:17:08] + DuckHunt CoolKevin > *BANG* You shot down the duck in 7.834s, which makes you a total of 391 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:17:08] + DuckHunt jeff_stacey > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[02:17:15] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:33:21] + DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h.
[02:37:45] + DuckHunt End3r > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[02:37:59] + DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[02:48:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:48:12] + DuckHunt CoolKevin > *BANG* You shot down the duck in 11.53s, which makes you a total of 392 ducks on #computertech. You are promoted to level 13 (duck chewer). \_X< *KWAK* [10 xp]
[02:48:17] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 12 (duck clobber).
[02:53:47] + DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[03:06:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:06:02] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[03:06:04] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[03:06:05] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 5.451s, which makes you a total of 169 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[03:46:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:46:11] + DuckHunt CoolKevin > *BANG* You shot down the duck in 10.08s, which makes you a total of 393 ducks on #computertech. You are promoted to level 13 (duck chewer). \_X< *KWAK* [10 xp]
[03:46:14] + DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 12 (duck clobber).
[04:48:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:48:05] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 4.764s, which makes you a total of 170 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:50:07] + DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[04:54:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:54:04] + DuckHunt Gentoo > *BANG* You shot down the duck in 3.541s, which makes you a total of 444 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:54:05] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 4/5
[04:54:09] + DuckHunt Gentoo > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[04:55:19] + DuckHunt The top duck(s) are: peorth with 4349 xp | gentoo with 4098 xp | linuxuser with 1862 xp | jeff_stacey with 1111 xp | phoenix with 941 xp
[05:00:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:00:04] + DuckHunt Tcache > *BANG* You shot down the duck in 3.815s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:00:04] + DuckHunt jeff_stacey > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[05:00:05] + DuckHunt Gentoo > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[05:00:09] + DuckHunt Tcache > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[05:00:16] + DuckHunt Tcache > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[05:46:25] + DuckHunt Gentoo > You are not armed.
[05:55:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:55:11] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[05:55:12] + DuckHunt CoolKevin > Missed. [missed: -1 xp]
[05:55:13] + DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[05:55:19] + DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[05:55:22] + DuckHunt CoolKevin > *BANG* You shot down the duck in 22.49s, which makes you a total of 394 ducks on #computertech. You are promoted to level 13 (duck chewer). \_X< *KWAK* [10 xp]
[06:21:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:22:16] + DuckHunt Zack > *BANG* You shot down the duck in 1mn16.736s, which makes you a total of 125 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[06:50:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:55:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:28:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:31:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:33:02] + DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[07:36:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:07:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:07:36] + DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/1 | Chargers: 4/5
[08:07:37] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 3/5
[08:07:38] + DuckHunt Gentoo > *BANG* You shot down the duck in 38.001s, which makes you a total of 445 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[08:07:39] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 2/5
[08:21:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:26:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:54:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:54:05] + DuckHunt Gentoo > *BANG* You shot down the duck in 4.804s, which makes you a total of 446 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[09:54:06] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 1/5
[09:58:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:58:14] + DuckHunt herald > *CLACK* JAMMED GUN
[09:58:14] + DuckHunt Gentoo > Missed. [missed: -3 xp]
[09:58:16] + DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 0/5
[09:58:16] + DuckHunt Gentoo > *BANG* You shot down the duck in 16.271s, which makes you a total of 447 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[09:58:21] + DuckHunt Gentoo > You have no ammo. | Ammo: 0/1 | Chargers: 0/5
[10:04:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:04:14] + DuckHunt Gentoo > You just added an extra bullet in your gun in exchange for 7 xp points.
[10:04:14] + DuckHunt Gentoo > *BANG* You shot down the duck in 14.658s, which makes you a total of 448 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[10:28:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:29:56] + DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/1 | Chargers: 5/5
[10:29:59] + DuckHunt Peorth > *BANG* You shot down the duck in 1mn59.673s, which makes you a total of 749 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:30:00] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[10:30:02] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[11:31:28] + DuckHunt The last duck has been seen 1 hour 3 minutes and 27 seconds ago.
[11:41:26] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:41:31] + DuckHunt jeff_stacey > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[11:41:33] + DuckHunt jeff_stacey > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:41:34] + DuckHunt siggs > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:41:35] + DuckHunt jeff_stacey > *BANG* You shot down the golden duck in 8.349s, which makes you a total of 171 ducks (including 14 golden ducks) on #computertech. \_X< *KWAK* [52 xp] [four-leaf clover]
[11:41:35] + DuckHunt jeff_stacey > By searching the bushes around the duck, you find an extra ammo clip !
[11:41:40] + DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[11:41:43] + DuckHunt siggs > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[11:41:47] + DuckHunt siggs > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[11:41:54] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[11:41:56] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[11:50:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:52:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:52:02] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[11:52:03] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[11:52:05] + DuckHunt jeff_stacey > *BANG* You shot down one of the ducks in 2mn4.662s, which makes you a total of 172 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[11:52:05] + DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[11:52:16] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 1/3
[12:04:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:04:15] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 15.018s, which makes you a total of 173 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[12:04:18] + DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[12:15:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:15:03] + DuckHunt Panda > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 3/3
[12:15:03] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 3.514s, which makes you a total of 174 ducks on #computertech. You are promoted to level 15 (duck flattener). \_X< *KWAK* [14 xp] [four-leaf clover]
[13:14:13] + DuckHunt The last duck has been seen 59 minutes and 11 seconds ago.
[13:40:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:40:16] + DuckHunt ^tcache > *BANG* You shot down the duck in 15.859s, which makes you a total of 7 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[13:40:36] + DuckHunt ^tcache > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:40:38] + DuckHunt ^tcache > You are not armed.
[13:40:40] + DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/4 | Chargers: 0/3
[13:40:43] + DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 3/4 | Chargers: 0/3
[13:40:45] + DuckHunt *BANG* xO' malign just get shot by accident by jeff_stacey. [missed: -1 xp] [wild fire: -2 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[13:40:45] + DuckHunt AshBear > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[13:40:49] + DuckHunt AshBear > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[13:40:56] + DuckHunt AshBear > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[13:41:05] + DuckHunt AshBear > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:41:34] + DuckHunt jeff_stacey > You are not armed.
[13:41:36] + DuckHunt Hunting stats for ashbear: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 2/2 | jammed: no (8 times) | confisc.: yes (9 times) [Profile] [Profile] [Profile] 15 xp | lvl 1 (tourist) / 5 xp pts for lvl sup. | karma: 3.7% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 25% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 3.583s | average react.
[13:41:38] + DuckHunt time: 1mn37.099s | 7 ducks (incl. 0 golden duck) | 20 misses | 2 accidents | 3 empty shots | 7 wild shots | 27 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[13:42:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:42:02] + DuckHunt AshBear > You are not armed.
[13:42:04] + DuckHunt jeff_stacey > You are not armed.
[13:42:22] + DuckHunt AshBear > You are not armed.
[13:42:29] + DuckHunt jeff_stacey > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 14 (duck eater).
[13:42:30] + DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[13:42:31] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 31.651s, which makes you a total of 175 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[13:42:36] + DuckHunt jeff_stacey > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[13:42:42] + DuckHunt Tcache > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[13:42:48] + DuckHunt jeff_stacey > You just added an extra magazine to your stock in exchange for 20 xp points.
[13:42:54] + DuckHunt The top duck(s) are: peorth with 4345 xp | gentoo with 4124 xp | linuxuser with 1862 xp | jeff_stacey with 1144 xp | phoenix with 941 xp
[13:43:32] + DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/1 | charg.: 5/5 | jammed: no (44 times) | confisc.: no (63 times) [Profile] [Profile] [Profile] 4345 xp | lvl 29 (duck eviscerator) / 295 xp pts for lvl sup. | karma: 83.47% good hunter [Stats][Stats][Stats] theor. accuracy: 92% | effectiv. of fire: 74% | gun reliability: 99% | armor: 70% | deflection: 41%[Hunting bag][Hunting bag][Hunting bag] best time: 1.549s |
[13:43:35] + DuckHunt average react. time: 2mn35.859s | 749 ducks (incl. 111 golden ducks) | 261 misses | 38 accidents | 74 empty shots | 21 wild shots | 1010 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 1 ricocheted and 1 neutralized.
[14:48:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:48:05] + DuckHunt Ashy_Bear > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[14:48:08] + DuckHunt Ashy_Bear > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[14:48:18] + DuckHunt Ashy_Bear > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 2/2
[14:48:21] + DuckHunt Ashy_Bear > Missed. [missed: -1 xp]
[14:48:22] + DuckHunt ComputerTech > *BANG* You shot down the duck in 21.609s, which makes you a total of 96 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:49:37] + DuckHunt Hunting stats for computertech: [Weapon][Weapon][Weapon] ammo: 2/4 | charg.: 3/3 | jammed: no (27 times) | confisc.: no (25 times) [Profile] [Profile] [Profile] 647 xp | lvl 10 (hunter) / 3 xp pts for lvl sup. | karma: 62.03% good hunter [Stats][Stats][Stats] theor. accuracy: 71% | effectiv. of fire: 55% | gun reliability: 94% | armor: 22% | deflection: 14%[Hunting bag][Hunting bag][Hunting bag] best time: 2.079s | average
[14:49:39] + DuckHunt react. time: 1mn36.243s | 96 ducks (incl. 8 golden ducks) | 78 misses | 11 accidents | 31 empty shots | 12 wild shots | 174 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 3 lethals, 0 ricocheted and 0 neutralized.
[14:58:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:58:17] + DuckHunt Ashy_Bear > Missed. [missed: -1 xp]
[14:58:19] + DuckHunt Ashy_Bear > *BANG* You shot down the duck in 19.66s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[14:58:39] + DuckHunt Hunting stats for ashy_bear: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 2/2 | jammed: no (1 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 8 xp | lvl 1 (tourist) / 12 xp pts for lvl sup. | karma: 100% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 33% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 19.66s | average react. time:
[14:58:41] + DuckHunt 1mn27.63s | 1 duck (incl. 0 golden duck) | 2 misses | 0 accident | 0 empty shot | 0 wild shot | 3 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[15:02:16] + DuckHunt Hunting stats for ashbear: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 1/2 | jammed: no (9 times) | confisc.: no (9 times) [Profile] [Profile] [Profile] 23 xp | lvl 2 (noob) / 27 xp pts for lvl sup. | karma: 10.34% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 26% | gun reliability: 86% | armor: 2% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 3.583s | average react. time:
[15:02:17] + DuckHunt 1mn35.915s | 8 ducks (incl. 0 golden duck) | 22 misses | 2 accidents | 3 empty shots | 7 wild shots | 30 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[15:23:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:23:05] + DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[15:23:09] + DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[15:23:10] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 10.098s, which makes you a total of 176 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:23:16] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[15:23:18] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[15:23:22] + DuckHunt jeff_stacey > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h.
[15:23:26] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 0/3
[15:56:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:56:19] + DuckHunt End3r > Missed. [missed: -1 xp]
[15:56:23] + DuckHunt End3r > *BANG* You shot down the duck in 22.811s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[15:59:28] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[15:59:30] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[15:59:38] + DuckHunt End3r > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:59:42] + DuckHunt End3r > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:59:44] + DuckHunt End3r's magazine of their weapon is already full.
[16:09:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:09:49] + DuckHunt mapbot > *BANG* You shot down the duck in 48.866s, which makes you a total of 40 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:10:11] + DuckHunt Hunting stats for mapbot: [Weapon][Weapon][Weapon] ammo: 0/4 | charg.: 3/3 | jammed: no (7 times) | confisc.: no (12 times) [Profile] [Profile] [Profile] 400 xp | lvl 8 (duck hassler) / 40 xp pts for lvl sup. | karma: 56.86% good hunter [Stats][Stats][Stats] theor. accuracy: 67% | effectiv. of fire: 51% | gun reliability: 93% | armor: 17% | deflection: 10%[Hunting bag][Hunting bag][Hunting bag] best time: 3.9s | average
[16:10:13] + DuckHunt react. time: 3mn29.046s | 40 ducks (incl. 2 golden ducks) | 37 misses | 5 accidents | 13 empty shots | 7 wild shots | 77 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[16:10:32] + DuckHunt mapbot > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[16:11:05] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 0/3
[16:11:15] + DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 3/3
[16:11:17] + DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[16:11:19] + DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[16:20:47] + DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[16:43:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:43:07] + DuckHunt mapbot > Missed. [missed: -1 xp]
[16:43:10] + DuckHunt mapbot > *BANG* You shot down the duck in 9.747s, which makes you a total of 41 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:20:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:21:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:21:42] + DuckHunt Peorth > Missed. [missed: -3 xp]
[17:21:45] + DuckHunt Peorth > *BANG* You shot down one of the ducks in 1mn45.027s, which makes you a total of 750 ducks on #computertech. You are promoted to level 29 (duck eviscerator). \_X< *KWAK* [10 xp]
[17:21:46] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 28 (duck impaler).
[17:21:48] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 28 (duck impaler).
[17:21:51] + DuckHunt Peorth > *BANG* You shot down the duck in 51.301s, which makes you a total of 751 ducks on #computertech. You are promoted to level 29 (duck eviscerator). \_X< *KWAK* [10 xp]
[17:21:54] + DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:32:25] + DuckHunt Archer > *CLACK* JAMMED GUN
[17:32:33] + DuckHunt Archer > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[17:32:39] + DuckHunt Archer > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[17:32:43] + DuckHunt Archer > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[18:12:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:12:14] + DuckHunt ComputerTech > Missed. [missed: -1 xp]
[18:12:16] + DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[18:12:18] + DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[18:12:19] + DuckHunt *BANG* xO' LimitServ just get shot by accident by ComputerTech. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[18:17:01] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:25:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:25:37] + DuckHunt phonekait > *BANG* You shot down the duck in 36.759s, which makes you a total of 82 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:25:38] + DuckHunt phonekait > By searching the bushes around the duck, you find... a vibrating duck.
[19:21:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:21:25] + DuckHunt siggs > *BANG* You shot down the duck in 25.482s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:21:27] + DuckHunt Ashy_Bear > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:21:36] + DuckHunt Ashy_Bear > You are not rich enough to make this purchase.
[19:45:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:45:13] + DuckHunt Ashy_Bear > You are not armed.
[19:45:20] + DuckHunt ComputerTech returns Ashy_Bear's gun to him.
[19:45:28] + DuckHunt *BANG* xO' drifter just get shot by accident by Ashy_Bear. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[19:45:28] + DuckHunt Ashy_Bear is demoted to level 0 (public danger).
[19:50:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:51:12] + DuckHunt jeff_stacey > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[19:51:14] + DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:52:28] + DuckHunt jeff_stacey > You are not armed.
[20:17:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:17:05] + DuckHunt jeff_stacey > You are not armed.
[20:19:06] + DuckHunt jeff_stacey > You just bought back your confiscated gun in exchange for 40 xp points.
[20:19:07] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 2mn6.661s, which makes you a total of 177 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[20:19:20] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 0/3
[20:20:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:20:03] + DuckHunt jeff_stacey > *BANG* You shot down the duck in 3.277s, which makes you a total of 178 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[20:20:04] + DuckHunt jeff_stacey > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[20:20:14] + DuckHunt jeff_stacey > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[20:20:18] + DuckHunt jeff_stacey > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:20:22] + DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[20:29:32] + DuckHunt The last duck has been seen 9 minutes and 31 seconds ago.
[21:01:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:01:10] + DuckHunt ComputerTech > *BANG* You shot down the duck in 10.176s, which makes you a total of 97 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:02:33] + DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:03:14] + DuckHunt ComputerTech returns h4's gun to him.
[21:03:25] + DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:03:48] + DuckHunt ComputerTech returns h4's gun to him.
[21:03:56] + DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[21:03:59] + DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[21:03:59] + DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:33:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:38:00] + DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:10:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:10:28] + DuckHunt ZOEboy > *BANG* You shot down the duck in 28.259s, which makes you a total of 34 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:25:01] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:25:04] + DuckHunt AshBear > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[22:25:07] + DuckHunt AshBear > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[22:25:10] + DuckHunt AshBear > Missed. [missed: -1 xp]
[22:25:12] + DuckHunt AshBear > *BANG* You shot down the duck in 11.462s, which makes you a total of 9 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[23:01:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:02:24] + DuckHunt jeff_stacey > *BOOM* You shot down the duck in 1mn23.864s, which makes you a total of 179 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[23:02:29] + DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 3/3
[23:50:00] + DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:50:30] + DuckHunt AshBear > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[23:50:33] + DuckHunt AshBear > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[23:50:36] + DuckHunt AshBear > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[23:50:38] + DuckHunt AshBear > Missed. [missed: -1 xp]
[23:50:40] + DuckHunt AshBear > Missed. [missed: -1 xp]
[23:50:42] + DuckHunt AshBear > Missed. [missed: -1 xp]
[23:50:44] + DuckHunt AshBear > Missed. [missed: -1 xp]
[23:50:46] + DuckHunt AshBear > Missed. [missed: -1 xp]
[23:50:48] + DuckHunt AshBear > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:50:55] + DuckHunt AshBear > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[23:50:58] + DuckHunt AshBear > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[23:51:00] + DuckHunt AshBear > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 0/2
[23:51:03] + DuckHunt AshBear > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 0/2
[23:51:06] + DuckHunt AshBear > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:51:11] + DuckHunt AshBear > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:51:13] + DuckHunt AshBear > *BANG* You shot down the golden duck in 1mn13.261s, which makes you a total of 10 ducks (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [60 xp]
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