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Filtering by user: DuckHunt
Saturday, December 10, 2022
[00:19:04] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:21:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:22:17] DuckHunt ChocolateMoose > *BANG* You shot down the duck in 15.206s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:08:05] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[01:08:06] DuckHunt herald > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[01:08:08] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[01:08:10] DuckHunt End3r > *BANG* You shot down the duck in 9.484s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:08:17] DuckHunt End3r > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[01:08:19] DuckHunt End3r > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[01:08:51] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[01:08:53] DuckHunt End3r > Your magazine stock is already full.
[01:50:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:50:04] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[01:50:05] DuckHunt End3r > *BOOM* You shot down the duck in 4.369s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[01:50:06] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[02:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:13:06] DuckHunt End3r > *BOOM* You shot down the duck in 5.524s, which makes you a total of 39 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[02:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:52:11] DuckHunt Billy > *BANG* You shot down the duck in 11.247s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:06:10] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[03:32:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:34:20] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[03:34:25] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[03:34:26] DuckHunt jeff_stacey > *BANG* You shot down one of the ducks in 2mn25.599s, which makes you a total of 73 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:34:32] DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn31.217s, which makes you a total of 74 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:18:36] DuckHunt jeff_stacey > *BANG* You shot down the duck in 35.085s, which makes you a total of 75 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:18:38] DuckHunt jeff_stacey > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[04:26:49] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[04:26:51] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:26:57] DuckHunt dramo > You are not rich enough to make this purchase.
[04:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:30:45] DuckHunt jeff_stacey > *BANG* You shot down the duck in 45.079s, which makes you a total of 76 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:31:03] DuckHunt jeff_stacey > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[05:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:08:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[05:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:13:11] DuckHunt Blip > Missed. [missed: -1 xp]
[05:13:13] DuckHunt Blip > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[05:13:15] DuckHunt Blip > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[05:13:17] DuckHunt Blip > *BANG* You shot down the duck in 1mn17.251s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:07:04] DuckHunt Peorth > *BOOM* You shot down the duck in 3.76s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:07:06] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:07:13] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[06:07:22] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:07:25] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[06:07:27] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[06:07:27] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[06:07:29] DuckHunt Peorth > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/4 | Chargers: 3/3
[06:07:30] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[06:07:31] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[06:07:32] DuckHunt Peorth > *Crr..CLICK* You unjam your gun. | Ammo: 3/4 | Chargers: 3/3
[06:07:33] DuckHunt jeff_stacey > *BANG* You shot down the golden duck in 10.699s, which makes you a total of 77 ducks (including 7 golden ducks) on #computertech. \_X< *KWAK* [49 xp] [four-leaf clover] [AP ammo]
[06:07:33] DuckHunt Peorth > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/4 | Chargers: 3/3
[06:07:40] DuckHunt Peorth > *Crr..CLICK* You unjam your gun. | Ammo: 3/4 | Chargers: 3/3
[06:07:43] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:07:47] DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 1/3
[06:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:29:12] DuckHunt Peorth > *BOOM* You shot down the duck in 3mn11.69s, which makes you a total of 54 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[06:29:16] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:37:06] DuckHunt Gentoo > *BANG* You shot down the duck in 2mn5.829s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:37:09] DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[07:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:59:23] DuckHunt Phoenix > *BANG* You shot down the duck in 23.22s, which makes you a total of 8 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[08:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:13:16] DuckHunt Gentoo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[08:13:18] DuckHunt Gentoo > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[08:13:19] DuckHunt Gentoo > Missed. [missed: -1 xp]
[08:13:20] DuckHunt Gentoo > Missed. [missed: -1 xp]
[08:13:24] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[08:13:24] DuckHunt Gentoo > Missed. [missed: -1 xp]
[08:13:30] DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 1/2
[08:43:03] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:45:47] DuckHunt jmjl > Missed. [missed: -1 xp]
[08:45:47] DuckHunt jmjl > *BANG* You shot down the duck in 2mn45.299s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:21:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:21:18] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[09:21:32] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[09:21:35] DuckHunt CoolKevin > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[09:21:35] DuckHunt CoolKevin > *BANG* You shot down the duck in 34.262s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:43:24] DuckHunt herald > *CLACK* JAMMED GUN
[09:43:27] DuckHunt herald > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[09:43:29] DuckHunt herald > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[09:43:33] DuckHunt herald > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[09:43:35] DuckHunt herald > *BANG* You shot down the duck in 35.248s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:14:12] DuckHunt jmjl > *BANG* You shot down the duck in 11.862s, which makes you a total of 6 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[10:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:26:14] DuckHunt jmjl > Missed. [missed: -1 xp]
[10:26:19] DuckHunt jmjl > Missed. [missed: -1 xp]
[10:26:20] DuckHunt jmjl > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[10:26:23] DuckHunt jmjl > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[10:26:25] DuckHunt jmjl > *BANG* You shot down the duck in 24.666s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:37:02] DuckHunt Hunting stats for jmjl: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 1/2 | jammed: no (1 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 64 xp | lvl 3 (trainee) / 26 xp pts for lvl sup. | karma: 100% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 53% | gun reliability: 87% | armor: 5% | deflection: 1%[Hunting bag][Hunting bag][Hunting bag] best time: 3.194s | average react. time:
[10:37:04] DuckHunt 2mn24.074s | 7 ducks (incl. 0 golden duck) | 6 misses | 0 accident | 2 empty shots | 0 wild shot | 13 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[10:39:10] DuckHunt Hunting stats for jmjl: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 1/2 | jammed: no (1 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 64 xp | lvl 3 (trainee) / 26 xp pts for lvl sup. | karma: 100% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 53% | gun reliability: 87% | armor: 5% | deflection: 1%[Hunting bag][Hunting bag][Hunting bag] best time: 3.194s | average react. time:
[10:39:12] DuckHunt 2mn24.074s | 7 ducks (incl. 0 golden duck) | 6 misses | 0 accident | 2 empty shots | 0 wild shot | 13 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[10:51:06] DuckHunt Hunting stats for jmjl: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 1/2 | jammed: no (1 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 64 xp | lvl 3 (trainee) / 26 xp pts for lvl sup. | karma: 100% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 53% | gun reliability: 87% | armor: 5% | deflection: 1%[Hunting bag][Hunting bag][Hunting bag] best time: 3.194s | average react. time:
[10:51:08] DuckHunt 2mn24.074s | 7 ducks (incl. 0 golden duck) | 6 misses | 0 accident | 2 empty shots | 0 wild shot | 13 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[11:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:08:10] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[11:08:13] DuckHunt CoolKevin > *BANG* You shot down the duck in 11.937s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:38:10] DuckHunt CoolKevin > *BANG* You shot down the duck in 10.088s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:38:12] DuckHunt CoolKevin > By searching the bushes around the duck, you find... a broken infrared detector.
[12:19:49] DuckHunt dont_thread_on_me > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[12:22:24] DuckHunt dont_thread_on_me > You are not armed.
[12:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:43:27] DuckHunt jeff_stacey > *BANG* You shot down the duck in 27.273s, which makes you a total of 78 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[12:43:37] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[12:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:57:22] DuckHunt deadly > *BANG* You shot down the duck in 22.119s, which makes you a total of 6 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[13:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:02:58] DuckHunt jeff_stacey > *BANG* You shot down the duck in 2mn58.309s, which makes you a total of 79 ducks on #computertech. You are promoted to level 12 (duck clobber). \_X< *KWAK* [11 xp] [four-leaf clover]
[13:03:00] DuckHunt jeff_stacey > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[13:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:38:37] DuckHunt akoizumi > Missed. [missed: -1 xp]
[13:38:39] DuckHunt akoizumi > *BANG* You shot down the duck in 1mn38.138s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:38:52] DuckHunt The top duck(s) are: end3r with 851 xp | jeff_stacey with 774 xp | peorth with 702 xp | coolkevin with 184 xp | gentoo with 164 xp
[14:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:20:14] DuckHunt Gentoo > *BANG* You shot down the duck in 14.151s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:20:19] DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 1/2
[14:37:35] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:37:37] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[14:37:40] DuckHunt Peorth > Missed. [missed: -1 xp]
[14:37:44] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:37:44] DuckHunt Peorth > *BOOM* You shot down the golden duck in 8.928s, which makes you a total of 55 ducks (including 20 golden ducks) on #computertech. \_X< *KWAK* [61 xp] [four-leaf clover] [expl. ammo]
[14:37:48] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:54:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:08:11] DuckHunt ChocolateMoose > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[15:08:48] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 1/2
[15:08:58] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 1/2
[15:09:03] DuckHunt CoolKevin > *BANG* You shot down the duck in 1mn2.834s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:35:27] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[15:35:30] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[15:35:41] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[15:35:43] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[15:35:53] DuckHunt CoolKevin > You just added an extra magazine to your stock in exchange for 20 xp points.
[15:36:00] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[15:36:03] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[15:36:06] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[15:36:24] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[15:36:30] DuckHunt CoolKevin > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 1/2
[15:36:35] DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[15:36:38] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[15:36:52] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[15:36:57] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:36:59] DuckHunt *BANG* xO' Vultyre just get shot by accident by CoolKevin. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[15:39:52] DuckHunt *BANG* xO' Techer just get shot by accident by jmjl. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[15:40:01] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[15:58:43] DuckHunt dont_thread_on_me > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:04:02] DuckHunt Peorth > *BOOM* You shot down the duck in 1mn1.251s, which makes you a total of 56 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[16:04:08] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:07:57] DuckHunt dont_thread_on_me > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:07:57] DuckHunt dont_thread_on_me is demoted to level 0 (public danger).
[16:28:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:28:20] DuckHunt *BANG* xO' Ryu just get shot by accident by CoolKevin. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:29:19] DuckHunt Hunting stats for coolkevin: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 1/2 | jammed: no (9 times) | confisc.: yes (11 times) [Profile] [Profile] [Profile] 163 xp | lvl 5 (member of the Comitee Against Ducks) / 37 xp pts for lvl sup. | karma: 28% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 48% | gun reliability: 89% | armor: 10% | deflection: 4%[Hunting bag][Hunting bag][Hunting bag] best
[16:29:21] DuckHunt time: 6.095s | average react. time: 2mn11.812s | 24 ducks (incl. 0 golden duck) | 25 misses | 8 accidents | 11 empty shots | 3 wild shots | 49 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Sunglasses
[16:31:43] DuckHunt *BANG* xO' DarkAngel just get shot by accident by jeff_stacey. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[16:31:43] DuckHunt jeff_stacey is demoted to level 11 (inside out duck turner).
[16:31:54] DuckHunt jeff_stacey > You just bought back your confiscated gun in exchange for 40 xp points.
[16:31:56] DuckHunt jeff_stacey > *BANG* You shot down the duck in 3mn54.918s, which makes you a total of 80 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[16:32:03] DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 0/3
[17:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:15:20] DuckHunt jeff_stacey > *BANG* You shot down the duck in 18.798s, which makes you a total of 81 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[17:19:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:19:11] DuckHunt ChocolateMoose > *CLACK* JAMMED GUN
[17:21:00] DuckHunt *BANG* xO' Maylay just get shot by accident by PapaFrog. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:24:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:02:23] DuckHunt ChocolateMoose > *CLACK* JAMMED GUN
[18:07:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:42:25] DuckHunt SecretSanta > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[18:43:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:10:38] DuckHunt h4 > Missed. [missed: -1 xp]
[19:10:40] DuckHunt h4 > *BANG* You shot down the duck in 39.404s, which makes you a total of 21 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[19:10:44] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[19:10:51] DuckHunt The top duck(s) are: end3r with 851 xp | peorth with 752 xp | jeff_stacey with 749 xp | gentoo with 174 xp | coolkevin with 163 xp
[19:58:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:58:04] DuckHunt Billy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[19:58:09] DuckHunt Billy > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[19:58:11] DuckHunt Billy > *BANG* You shot down the duck in 10.146s, which makes you a total of 5 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[19:58:12] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:19:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:19:05] DuckHunt Billy > *BANG* You shot down the duck in 2.275s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:19:06] DuckHunt h4 > You are not armed.
[20:19:07] DuckHunt herald > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:38:03] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:38:06] DuckHunt h4 > *BANG* You shot down the duck in 3.139s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:38:07] DuckHunt h4 > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[21:35:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:35:04] DuckHunt *BANG* xO' l0de just get shot by accident by h4. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[21:35:04] DuckHunt Billy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[21:35:07] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[21:35:10] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[21:35:11] DuckHunt h4 > You are not armed.
[21:35:15] DuckHunt herald > *BANG* You shot down the duck in 13.841s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:35:17] DuckHunt Billy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[21:35:20] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 1/2
[21:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:46:06] DuckHunt Billy > *BANG* You shot down the duck in 3.016s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:46:06] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:46:06] DuckHunt foxy is demoted to level 2 (noob).
[21:46:06] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:55:34] DuckHunt foxy returns foxy's gun to him.
[22:38:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:38:07] DuckHunt Billy > *BANG* You shot down the duck in 5.657s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:54:00] DuckHunt dramo > *BANG* You shot down the duck in 59.982s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[22:54:00] DuckHunt dramo > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[23:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:33:29] DuckHunt foxy > Missed. [missed: -1 xp]
[23:33:34] DuckHunt foxy > *BANG* You shot down the duck in 33.954s, which makes you a total of 20 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[23:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:40:35] DuckHunt ChocolateMoose > *CLACK* JAMMED GUN
[23:40:39] DuckHunt ChocolateMoose > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[23:40:40] DuckHunt ChocolateMoose > *BANG* You shot down the duck in 39.787s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
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