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Filtering by user: DuckHunt
Monday, December 12, 2022
[00:00:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:00:09] DuckHunt c0ded > *BANG* You shot down the duck in 8.57s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[00:29:34] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:29:35] DuckHunt Peorth > Missed. [missed: -1 xp]
[00:29:37] DuckHunt Peorth > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/4 | Chargers: 3/3
[00:29:37] DuckHunt million > Missed. [missed: -1 xp]
[00:29:37] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[00:29:40] DuckHunt million > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[00:29:41] DuckHunt Peorth > *Crr..CLICK* You unjam your gun. | Ammo: 3/4 | Chargers: 3/3
[00:29:42] DuckHunt Peorth > Missed. [missed: -1 xp]
[00:29:42] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[00:29:43] DuckHunt million > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[00:29:45] DuckHunt Peorth > Missed. [missed: -1 xp]
[00:29:46] DuckHunt Peorth > *BOOM* You shot down the golden duck in 12.508s, which makes you a total of 63 ducks (including 23 golden ducks) on #computertech. You are promoted to level 12 (duck clobber). \_X< *KWAK* [54 xp] [four-leaf clover] [expl. ammo]
[00:29:48] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[00:29:51] DuckHunt million > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[00:29:58] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[00:55:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:55:05] DuckHunt million > *BANG* You shot down the duck in 3.965s, which makes you a total of 8 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [11 xp] [four-leaf clover]
[00:55:05] DuckHunt Kowal is demoted to level 0 (public danger).
[00:55:05] DuckHunt *BANG* xO' deadly just get shot by accident by Kowal. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[00:55:10] DuckHunt million > By searching the bushes around the duck, you find an extra bullet !
[00:55:57] DuckHunt CoolKevin > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:56:03] DuckHunt End3r returns Kowal's gun to him.
[00:56:05] DuckHunt ComputerTech returns CoolKevin's gun to him.
[00:56:28] DuckHunt ComputerTech frisks End3r and unarms him.
[00:56:50] DuckHunt ComputerTech returns End3r's gun to him.
[01:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:00:03] DuckHunt million > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[01:00:06] DuckHunt million > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[01:00:07] DuckHunt million > *BANG* You shot down the duck in 6.592s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[01:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:05:04] DuckHunt End3r > Missed. [missed: -1 xp]
[01:05:06] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/4 | Chargers: 3/3
[01:05:07] DuckHunt ComputerTech > *BANG* You shot down the duck in 6.816s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:05:09] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 3/4 | Chargers: 3/3
[01:05:11] DuckHunt End3r > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[01:05:17] DuckHunt End3r returns End3r's gun to him.
[02:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:00:02] DuckHunt million > *BANG* You shot down the duck in 1.702s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[02:00:24] DuckHunt million > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[02:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:10:03] DuckHunt million > *BANG* You shot down the duck in 2.823s, which makes you a total of 11 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [11 xp] [four-leaf clover]
[02:10:04] DuckHunt million > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[02:39:39] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:39:41] DuckHunt million > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[02:39:44] DuckHunt million > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[02:39:45] DuckHunt End3r > *BOOM* You shot down the duck in 5.674s, which makes you a total of 40 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[02:39:46] DuckHunt million is demoted to level 3 (trainee).
[02:39:46] DuckHunt million > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:40:00] DuckHunt End3r returns million's gun to him.
[02:40:43] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:40:46] DuckHunt million > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[02:40:48] DuckHunt million > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[02:40:50] DuckHunt End3r > *BOOM* You shot down the duck in 7.02s, which makes you a total of 41 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[02:40:50] DuckHunt million > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:41:00] DuckHunt End3r returns million's gun to him.
[02:41:13] DuckHunt million > You just added an extra magazine to your stock in exchange for 20 xp points.
[02:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:43:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:43:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:43:08] DuckHunt franstam > *BANG* You shot down one of the ducks in 7.597s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:43:09] DuckHunt franstam > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[02:43:11] DuckHunt franstam > *BANG* You shot down one of the ducks in 10.273s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[02:43:13] DuckHunt franstam > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[02:43:18] DuckHunt franstam > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[02:43:22] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[02:43:22] DuckHunt franstam > Missed. [missed: -1 xp]
[02:43:26] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:43:46] DuckHunt franstam > Missed. [missed: -1 xp]
[02:43:49] DuckHunt franstam > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:43:53] DuckHunt franstam > Missed. [missed: -1 xp]
[02:43:57] DuckHunt franstam > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:44:00] DuckHunt franstam > Missed. [missed: -1 xp]
[02:44:02] DuckHunt franstam > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[02:44:07] DuckHunt franstam > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[02:44:10] DuckHunt franstam > Missed. [missed: -1 xp]
[02:44:13] DuckHunt franstam > *BANG* You shot down the golden duck in 46.855s, which makes you a total of 4 ducks (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [36 xp]
[02:44:15] DuckHunt franstam > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[02:44:24] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[02:44:26] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[02:44:37] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 2/2 | jammed: no (11 times) | confisc.: no (13 times) [Profile] [Profile] [Profile] 102 xp | lvl 4 (duck misser) / 38 xp pts for lvl sup. | karma: 49.25% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 54% | gun reliability: 88% | armor: 7% | deflection: 2%[Hunting bag][Hunting bag][Hunting bag] best time: 2.444s | average react.
[02:44:39] DuckHunt time: 1mn24.062s | 25 ducks (incl. 2 golden ducks) | 21 misses | 3 accidents | 5 empty shots | 8 wild shots | 46 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[02:44:41] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 4/6 | charg.: 0/2 | jammed: no (2 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 56 xp | lvl 3 (trainee) / 34 xp pts for lvl sup. | karma: 60% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 33% | gun reliability: 87% | armor: 5% | deflection: 1%[Hunting bag][Hunting bag][Hunting bag] best time: 7.597s | average react.
[02:44:43] DuckHunt time: 2mn15.799s | 4 ducks (incl. 1 golden duck) | 8 misses | 0 accident | 1 empty shot | 2 wild shots | 12 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Sunglasses / Ducks detect.
[02:45:53] DuckHunt Hunting stats for end3r: [Weapon][Weapon][Weapon] ammo: 0/4 | charg.: 3/3 | jammed: no (7 times) | confisc.: no (13 times) [Profile] [Profile] [Profile] 822 xp | lvl 12 (duck clobber) / 78 xp pts for lvl sup. | karma: 65.66% good hunter [Stats][Stats][Stats] theor. accuracy: 73% | effectiv. of fire: 49% | gun reliability: 94% | armor: 27% | deflection: 18%[Hunting bag][Hunting bag][Hunting bag] best time: 2.55s | average
[02:45:55] DuckHunt react. time: 3mn19.322s | 41 ducks (incl. 19 golden ducks) | 42 misses | 3 accidents | 19 empty shots | 8 wild shots | 83 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[02:45:59] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[03:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:07] DuckHunt dramo > *BANG* You shot down the duck in 6.241s, which makes you a total of 2 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[03:48:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:48:03] DuckHunt *BANG* xO' supr just get shot by accident by million. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[03:48:05] DuckHunt foxy > Missed. [missed: -1 xp]
[03:48:07] DuckHunt million > You are not armed.
[03:48:08] DuckHunt foxy > Missed. [missed: -1 xp]
[03:48:08] DuckHunt Billy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[03:48:11] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[03:48:11] DuckHunt foxy > Missed. [missed: -1 xp]
[03:48:14] DuckHunt Billy > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[03:48:17] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h. Your purchase made you go back to level 3 (trainee).
[03:48:18] DuckHunt Billy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[03:48:22] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[03:48:26] DuckHunt foxy returns million's gun to him.
[03:48:41] DuckHunt million > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[04:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:14:02] DuckHunt Peorth > *BANG* You shot down the duck in 1mn1.134s, which makes you a total of 64 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:14:04] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:19:05] DuckHunt Blip > *BANG* You shot down the duck in 4.525s, which makes you a total of 6 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[04:52:03] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:52:05] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:52:07] DuckHunt Peorth > Missed. [missed: -1 xp]
[04:52:08] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:52:13] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[04:52:13] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:52:16] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[04:52:17] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[04:52:19] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:52:20] DuckHunt DoctorGoatLips > *BANG* You shot down the golden duck in 17.162s, which makes you a total of 1 duck (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [60 xp]
[04:52:22] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[04:52:27] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:52:34] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 4/4 | charg.: 2/3 | jammed: no (15 times) | confisc.: no (11 times) [Profile] [Profile] [Profile] 770 xp | lvl 12 (duck clobber) / 130 xp pts for lvl sup. | karma: 80.28% good hunter [Stats][Stats][Stats] theor. accuracy: 73% | effectiv. of fire: 62% | gun reliability: 94% | armor: 27% | deflection: 18%[Hunting bag][Hunting bag][Hunting bag] best time: 1.752s | average
[04:52:36] DuckHunt react. time: 2mn37.793s | 64 ducks (incl. 23 golden ducks) | 38 misses | 3 accidents | 9 empty shots | 5 wild shots | 102 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Expl. ammo
[05:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:20:04] DuckHunt Peorth > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 2/3
[05:20:08] DuckHunt Peorth > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 2/3
[05:20:09] DuckHunt Peorth > *BOOM* You shot down the duck in 1mn9.067s, which makes you a total of 65 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[05:20:15] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:56:31] DuckHunt Peorth > *BOOM* You shot down the duck in 30.482s, which makes you a total of 66 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[05:56:34] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:56:45] DuckHunt The top duck(s) are: end3r with 822 xp | peorth with 788 xp | jeff_stacey with 749 xp | gentoo with 241 xp | akoizumi with 226 xp
[06:24:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:24:04] DuckHunt Peorth > *BOOM* You shot down the golden duck in 1.876s, which makes you a total of 67 ducks (including 24 golden ducks) on #computertech. \_X< *KWAK* [42 xp] [four-leaf clover] [expl. ammo]
[06:33:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:33:09] DuckHunt Null_Anonymous > *BANG* You shot down the duck in 8.362s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:33:09] DuckHunt Null_Anonymous > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[06:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:50:41] DuckHunt Blip > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[06:50:44] DuckHunt Blip > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[06:50:46] DuckHunt Blip > Missed. [missed: -1 xp]
[06:50:47] DuckHunt Blip > Missed. [missed: -1 xp]
[06:50:50] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[06:50:50] DuckHunt *BANG* xO' pancakes just get shot by accident by Blip. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[07:40:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:40:10] DuckHunt Blip > You are not armed.
[07:45:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:56:01] DuckHunt Blip > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[07:56:04] DuckHunt Blip > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[07:56:05] DuckHunt Blip > Missed. [missed: -1 xp]
[07:56:08] DuckHunt Blip > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[07:56:10] DuckHunt Blip > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[07:56:13] DuckHunt Blip > *BANG* You shot down the duck in 1mn12.865s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:56:14] DuckHunt Blip > By searching the bushes around the duck, you find... a golden duck photo: http://tinyurl.com/hle8fjf
[08:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:11:33] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[08:11:40] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[08:11:47] DuckHunt CoolKevin > *BANG* You shot down the duck in 46.436s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:12:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:12:05] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[08:12:12] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[08:12:15] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[08:12:17] DuckHunt CoolKevin > *BANG* You shot down the duck in 15.177s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:16:21] DuckHunt Blip > *BANG* You shot down the duck in 21.259s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:50:44] DuckHunt FireWire > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[09:50:44] DuckHunt FireWire > *BANG* You shot down the duck in 4mn43.878s, which makes you a total of 7 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[10:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:36:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:04:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:07:13] DuckHunt Blip > *BANG* You shot down the duck in 12.727s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:37:36] DuckHunt *BANG* xO' DJ_Rich just get shot by accident by Blip. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[11:41:21] DuckHunt Phoenix > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[11:41:26] DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 1 (tourist).
[11:41:29] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:41:32] DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[11:41:34] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:41:38] DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[11:41:40] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:41:46] DuckHunt Phoenix > You are not rich enough to make this purchase.
[11:41:48] DuckHunt *BANG* xO' HellSpawn just get shot by accident by Phoenix. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[11:42:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[12:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:09:06] DuckHunt Blip > *BANG* You shot down the duck in 5.475s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:22:11] DuckHunt jeff_stacey > *BANG* You shot down the duck in 9.907s, which makes you a total of 82 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:22:22] DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 3/3
[13:40:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:42:08] DuckHunt Crissy > Missed. [missed: -1 xp]
[13:42:17] DuckHunt foxy > *BOOM* You shot down the duck in 2mn16.917s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[13:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:56:09] DuckHunt wildting2 > *BANG* You shot down the duck in 9.206s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:56:10] DuckHunt AshBear > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[13:56:26] DuckHunt AshBear > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[13:57:51] DuckHunt franstam > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 0/2
[13:57:58] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[13:58:00] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[13:58:14] DuckHunt franstam > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 2 (noob).
[13:58:20] DuckHunt franstam > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 1 (tourist).
[14:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:21:39] DuckHunt p1x4l > *BANG* You shot down the duck in 38.755s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:32:15] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[14:32:17] DuckHunt jeff_stacey > *BANG* You shot down the duck in 16.608s, which makes you a total of 83 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:02:11] DuckHunt p1x4l > *BANG* You shot down the duck in 10.855s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:02:11] DuckHunt p1x4l > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[15:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:05:07] DuckHunt p1x4l > *BANG* You shot down the duck in 6.475s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:03:57] DuckHunt p1x4l > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:04:03] DuckHunt ChocolateMoose > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[16:04:06] DuckHunt ChocolateMoose > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[16:04:08] DuckHunt ChocolateMoose > Missed. [missed: -1 xp]
[16:04:11] DuckHunt ChocolateMoose > Missed. [missed: -1 xp]
[16:04:14] DuckHunt ChocolateMoose > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:04:18] DuckHunt ChocolateMoose > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 1/2
[16:04:21] DuckHunt ChocolateMoose > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 1/2
[16:04:24] DuckHunt ChocolateMoose > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:04:29] DuckHunt p1x4l > Missed. [missed: -1 xp]
[16:04:32] DuckHunt p1x4l > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[16:04:36] DuckHunt p1x4l > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[16:04:39] DuckHunt p1x4l > Missed. [missed: -1 xp]
[16:04:42] DuckHunt *BANG* xO' duckscarf just get shot by accident by p1x4l. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:04:47] DuckHunt ChocolateMoose > *BANG* You shot down the golden duck in 1mn46.863s, which makes you a total of 13 ducks (including 2 golden ducks) on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [48 xp]
[16:04:47] DuckHunt ChocolateMoose > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[16:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:49:06] DuckHunt PapaFrog > *CLACK* JAMMED GUN
[16:49:08] DuckHunt PapaFrog > *CLACK* JAMMED GUN
[16:49:11] DuckHunt PapaFrog > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[16:49:12] DuckHunt PapaFrog > *BANG* You shot down the duck in 12.125s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:29:08] DuckHunt PapaFrog > *BANG* You shot down the duck in 7.495s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:29:15] DuckHunt PapaFrog > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[17:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:53:17] DuckHunt Peorth > *BOOM* You shot down the duck in 16.622s, which makes you a total of 68 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:53:18] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:08:13] DuckHunt getimiskon > *BANG* You shot down the duck in 13.464s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:25:24] DuckHunt getimiskon > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[18:25:28] DuckHunt getimiskon > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[18:25:31] DuckHunt getimiskon > *BANG* You shot down the duck in 2mn31.189s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:30:46] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[19:30:47] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[19:30:49] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[19:30:50] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[19:30:51] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[19:30:53] DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn52.028s, which makes you a total of 84 ducks on #computertech. You are promoted to level 12 (duck clobber). \_X< *KWAK* [10 xp]
[19:30:58] DuckHunt jeff_stacey > By searching the bushes around the duck, you find an extra ammo clip !
[19:31:03] DuckHunt jeff_stacey > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h. Your purchase made you go back to level 11 (inside out duck turner).
[19:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:52:30] DuckHunt Peorth > *BOOM* You shot down the duck in 2mn29.944s, which makes you a total of 69 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:52:40] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:11:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[20:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:45:08] DuckHunt akoizumi > Missed. [missed: -1 xp]
[20:45:10] DuckHunt akoizumi > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[20:45:11] DuckHunt *BANG* xO' ZOEboy just get shot by accident by ComputerTech. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[20:45:14] DuckHunt akoizumi > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[20:45:16] DuckHunt ComputerTech returns ComputerTech's gun to him.
[20:45:16] DuckHunt *BANG* xO' boggin just get shot by accident by akoizumi. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[20:45:16] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[20:45:18] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[20:45:23] DuckHunt ComputerTech > *CLACK* JAMMED GUN
[21:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:05:24] DuckHunt Peorth > Missed. [missed: -1 xp]
[21:05:26] DuckHunt Peorth > *BOOM* You shot down the duck in 2mn26.002s, which makes you a total of 70 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:05:26] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:05:30] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:18:06] DuckHunt siggs > Missed. [missed: -1 xp]
[21:18:08] DuckHunt jeff_stacey > *BANG* You shot down the duck in 8.286s, which makes you a total of 85 ducks on #computertech. You are promoted to level 12 (duck clobber). \_X< *KWAK* [12 xp] [four-leaf clover]
[21:18:27] DuckHunt siggs > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[21:18:32] DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[22:02:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:02:17] DuckHunt Peorth > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/4 | Chargers: 2/3
[22:02:20] DuckHunt Peorth > *Crr..CLICK* You unjam your gun. | Ammo: 3/4 | Chargers: 2/3
[22:02:21] DuckHunt Peorth > *BOOM* You shot down the duck in 20.035s, which makes you a total of 71 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:02:22] DuckHunt Peorth > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[22:02:24] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:02:34] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[22:02:39] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 3/4 | charg.: 2/3 | jammed: no (17 times) | confisc.: no (11 times) [Profile] [Profile] [Profile] 813 xp | lvl 12 (duck clobber) / 87 xp pts for lvl sup. | karma: 82.05% good hunter [Stats][Stats][Stats] theor. accuracy: 73% | effectiv. of fire: 64% | gun reliability: 94%+3% | armor: 27% | deflection: 18%[Hunting bag][Hunting bag][Hunting bag] best time: 1.752s |
[22:02:41] DuckHunt average react. time: 2mn34.763s | 71 ducks (incl. 24 golden ducks) | 39 misses | 3 accidents | 9 empty shots | 5 wild shots | 110 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Grease / 4-leaf clover
[22:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:14:16] DuckHunt second2050 > Missed. [missed: -1 xp]
[22:14:18] DuckHunt second2050 > *BANG* You shot down the duck in 3mn18.202s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:14:54] DuckHunt Billy > *CLACK* JAMMED GUN
[22:14:58] DuckHunt Billy > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[23:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:50:13] DuckHunt jeff_stacey > *BANG* You shot down the duck in 13.402s, which makes you a total of 86 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[23:50:14] DuckHunt jeff_stacey > By searching the bushes around the duck, you find an extra ammo clip !
[23:50:20] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 3/3
[23:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:51:05] DuckHunt p1x4l > Missed. [missed: -1 xp]
[23:51:07] DuckHunt p1x4l > Missed. [missed: -1 xp]
[23:51:09] DuckHunt p1x4l > *BANG* You shot down the duck in 9.558s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
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