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Filtering by user: DuckHunt
Tuesday, December 13, 2022
[00:19:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:19:08] DuckHunt herald > Missed. [missed: -1 xp]
[00:19:12] DuckHunt GK-KMFDM > Missed. [missed: -1 xp]
[00:19:12] DuckHunt herald > Missed. [missed: -1 xp]
[00:19:14] DuckHunt GK-KMFDM > Missed. [missed: -1 xp]
[00:19:14] DuckHunt herald > Missed. [missed: -1 xp]
[00:19:16] DuckHunt GK-KMFDM > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[00:19:18] DuckHunt herald > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:19:19] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[00:19:22] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[00:19:24] DuckHunt GK-KMFDM > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:19:40] DuckHunt GK-KMFDM > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[00:19:42] DuckHunt herald > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:19:44] DuckHunt GK-KMFDM > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[00:19:46] DuckHunt herald > Missed. [missed: -1 xp]
[00:19:47] DuckHunt GK-KMFDM > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[00:19:50] DuckHunt GK-KMFDM > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[00:19:50] DuckHunt herald > Missed. [missed: -1 xp]
[00:19:50] DuckHunt herald is demoted to level 3 (trainee).
[00:19:52] DuckHunt herald > *BANG* You shot down the golden duck in 51.043s, which makes you a total of 16 ducks (including 1 golden duck) on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [60 xp]
[00:19:52] DuckHunt GK-KMFDM > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[00:19:56] DuckHunt GK-KMFDM > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[00:20:00] DuckHunt GK-KMFDM > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:38:32] DuckHunt dramo > *BANG* You shot down the duck in 4mn32.443s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:38:33] DuckHunt dramo > By searching the bushes around the duck, you find an extra bullet !
[00:38:45] DuckHunt Hunting stats for dramo: [Weapon][Weapon][Weapon] ammo: 4/6 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 30 xp | lvl 2 (noob) / 20 xp pts for lvl sup. | karma: 100% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 100% | gun reliability: 86% | armor: 2% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 6.241s | average react. time:
[00:38:47] DuckHunt 1mn52.888s | 3 ducks (incl. 0 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 3 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[00:38:59] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[00:39:01] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[00:39:46] DuckHunt dramo > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points. Your purchase made you go back to level 1 (tourist).
[01:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:07:16] DuckHunt Blip > *BANG* You shot down the duck in 16.006s, which makes you a total of 11 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[01:34:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:34:21] DuckHunt Zack > *BANG* You shot down the duck in 20.106s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:34:23] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[01:34:29] DuckHunt Zack > You are not rich enough to make this purchase.
[02:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:13:33] DuckHunt Billy > Missed. [missed: -1 xp]
[02:13:35] DuckHunt Billy > *BANG* You shot down the duck in 34.914s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:36:16] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:36:18] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[02:36:20] DuckHunt Peorth > *BOOM* You shot down the golden duck in 4.223s, which makes you a total of 72 ducks (including 25 golden ducks) on #computertech. \_X< *KWAK* [58 xp] [four-leaf clover] [expl. ammo]
[02:36:26] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/4 | charg.: 3/3 | jammed: no (17 times) | confisc.: no (11 times) [Profile] [Profile] [Profile] 871 xp | lvl 12 (duck clobber) / 29 xp pts for lvl sup. | karma: 82.28% good hunter [Stats][Stats][Stats] theor. accuracy: 73% | effectiv. of fire: 64% | gun reliability: 94%+3% | armor: 27% | deflection: 18%[Hunting bag][Hunting bag][Hunting bag] best time: 1.752s |
[02:36:29] DuckHunt average react. time: 2mn32.699s | 72 ducks (incl. 25 golden ducks) | 39 misses | 3 accidents | 9 empty shots | 5 wild shots | 111 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Grease / 4-leaf clover
[02:36:36] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:36:40] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:36:42] DuckHunt Billy > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:37:02] DuckHunt Billy > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[02:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:59:28] DuckHunt Billy > *BANG* You shot down the duck in 28.16s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:39:43] DuckHunt ZOEboy > *BANG* You shot down the duck in 1mn43.45s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:41:51] DuckHunt ZOEboy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[03:41:55] DuckHunt ZOEboy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[03:41:57] DuckHunt ZOEboy > *BANG* You shot down the duck in 56.764s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:43:24] DuckHunt roland > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:12:57] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[04:13:05] DuckHunt PapaFrog > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[04:13:09] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[04:13:12] DuckHunt PapaFrog > *BANG* You shot down the duck in 2mn11.581s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:27:08] DuckHunt ZOEboy > *BANG* You shot down the duck in 8.163s, which makes you a total of 10 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[04:38:19] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:38:21] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[04:38:23] DuckHunt Peorth > *BOOM* You shot down the golden duck in 3.722s, which makes you a total of 73 ducks (including 26 golden ducks) on #computertech. You are promoted to level 13 (duck chewer). \_X< *KWAK* [58 xp] [four-leaf clover] [expl. ammo]
[04:38:27] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/4 | charg.: 3/3 | jammed: no (17 times) | confisc.: no (11 times) [Profile] [Profile] [Profile] 915 xp | lvl 13 (duck chewer) / 125 xp pts for lvl sup. | karma: 82.5% good hunter [Stats][Stats][Stats] theor. accuracy: 74% | effectiv. of fire: 65% | gun reliability: 95%+2% | armor: 30% | deflection: 20%[Hunting bag][Hunting bag][Hunting bag] best time: 1.752s |
[04:38:29] DuckHunt average react. time: 2mn30.687s | 73 ducks (incl. 26 golden ducks) | 39 misses | 3 accidents | 9 empty shots | 5 wild shots | 112 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Grease / 4-leaf clover
[04:38:37] DuckHunt The top duck(s) are: peorth with 915 xp | end3r with 822 xp | jeff_stacey with 787 xp | gentoo with 241 xp | akoizumi with 220 xp
[05:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:20:30] DuckHunt *BANG* xO' Angel just get shot by accident by Peorth. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[05:20:39] DuckHunt Peorth returns Peorth's gun to him.
[05:20:40] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[05:20:44] DuckHunt Peorth > *BANG* You shot down the duck in 44.407s, which makes you a total of 74 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[05:20:45] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:20:49] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[05:20:51] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[05:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:34:25] DuckHunt DoctorGoatLips > Missed. [missed: -1 xp]
[05:34:28] DuckHunt DoctorGoatLips > Missed. [missed: -1 xp]
[05:34:29] DuckHunt DoctorGoatLips > *BANG* You shot down the duck in 1mn29.376s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:32:10] DuckHunt CoolKevin > *BANG* You shot down the duck in 9.892s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:52:05] DuckHunt *BANG* xO' Kowal just get shot by accident by Sonny. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[06:52:05] DuckHunt Sonny is demoted to level 0 (public danger).
[06:52:58] DuckHunt CoolKevin > *BANG* You shot down the duck in 57.785s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:34:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:44:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:32:05] DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[08:32:09] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[08:32:11] DuckHunt Phoenix > *BANG* You shot down the duck in 2mn11.007s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:46:01] DuckHunt Phoenix > Missed. [missed: -1 xp]
[08:46:08] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[08:46:10] DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[08:46:13] DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[08:46:17] DuckHunt Phoenix > Missed. [missed: -1 xp]
[08:46:23] DuckHunt Phoenix > You are not rich enough to make this purchase.
[08:46:25] DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 1/2
[08:46:30] DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 1/2
[08:46:34] DuckHunt Phoenix > Missed. [missed: -1 xp]
[08:46:34] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[09:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:26:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:46:08] DuckHunt Blip > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[09:51:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:42:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:44:17] DuckHunt getimiskon > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[10:44:22] DuckHunt getimiskon > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[10:44:41] DuckHunt getimiskon > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 1/2
[10:44:41] DuckHunt getimiskon > *BANG* You shot down the duck in 1mn41.174s, which makes you a total of 9 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[11:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:14:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:52:41] DuckHunt p1x4l > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[11:57:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:12:10] DuckHunt p1x4l > *CLACK* JAMMED GUN
[12:12:12] DuckHunt p1x4l > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[12:12:13] DuckHunt p1x4l > *BANG* You shot down the duck in 13.205s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:41:32] DuckHunt herald > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:41:35] DuckHunt herald > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:41:36] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[12:41:41] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[12:41:42] DuckHunt herald > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 0/2
[12:41:45] DuckHunt herald > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 0/2
[12:41:47] DuckHunt herald > *BANG* You shot down the golden duck in 46.746s, which makes you a total of 17 ducks (including 2 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[12:41:49] DuckHunt herald > By searching the bushes around the duck, you find an extra ammo clip !
[13:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:41:06] DuckHunt *PEWWW* jeff_stacey's bullet ricochetes on PapaFrog, thanks to his deflection modifier of 2%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[13:41:06] DuckHunt jeff_stacey > *BANG* You shot down the duck by ricochet in 6.158s, which makes a total of 87 ducks on #computertech. \_X< *KWAK* [37 xp] [lucky shot] [four-leaf clover]
[13:41:09] DuckHunt jeff_stacey > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[13:42:01] DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 3/3
[13:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:58:07] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[13:58:09] DuckHunt jeff_stacey > *BANG* You shot down the duck in 9.181s, which makes you a total of 88 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[14:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:47:00] DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn59.635s, which makes you a total of 89 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[14:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:53:07] DuckHunt ComputerTech > *CLACK* JAMMED GUN
[14:53:10] DuckHunt ComputerTech > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[14:53:11] DuckHunt ComputerTech > *BANG* You shot down the duck in 11.42s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:55:20] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:13:20] DuckHunt getimiskon > Missed. [missed: -1 xp]
[15:13:25] DuckHunt getimiskon > *BANG* You shot down the duck in 24.263s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:49:29] DuckHunt He-Man > *BANG* You shot down the duck in 28.842s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[16:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:19:04] DuckHunt He-Man > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:19:04] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:19:06] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 1/2
[16:19:10] DuckHunt ComputerTech > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 1/2
[16:19:12] DuckHunt *BANG* xO' Saphir just get shot by accident by ComputerTech. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:19:20] DuckHunt ComputerTech returns ComputerTech's gun to him.
[16:20:13] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[16:20:15] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[16:20:29] DuckHunt He-Man > You are not rich enough to make this purchase.
[16:24:01] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[16:24:28] DuckHunt He-Man > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:24:36] DuckHunt ComputerTech returns He-Man's gun to him.
[16:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:31:04] DuckHunt herald > *BANG* You shot down the duck in 3.244s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:32:36] DuckHunt Hunting stats for mapbot: [Weapon][Weapon][Weapon] ammo: 6/6 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 0 xp | lvl 1 (tourist) / 20 xp pts for lvl sup. | karma: neutral [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: - | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck
[16:32:38] DuckHunt (incl. 0 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 0 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[16:33:50] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 4/4 | charg.: 3/3 | jammed: no (17 times) | confisc.: no (12 times) [Profile] [Profile] [Profile] 901 xp | lvl 13 (duck chewer) / 139 xp pts for lvl sup. | karma: 79.39% good hunter [Stats][Stats][Stats] theor. accuracy: 74% | effectiv. of fire: 64% | gun reliability: 95%+2% | armor: 30% | deflection: 20%[Hunting bag][Hunting bag][Hunting bag] best time: 1.752s |
[16:33:52] DuckHunt average react. time: 2mn30.791s | 74 ducks (incl. 26 golden ducks) | 40 misses | 4 accidents | 10 empty shots | 5 wild shots | 114 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Grease / 4-leaf clover
[17:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:11:03] DuckHunt Billy > Missed. [missed: -1 xp]
[17:11:03] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:11:05] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:11:05] DuckHunt Billy > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:11:06] DuckHunt Peorth > Missed. [missed: -1 xp]
[17:11:07] DuckHunt Billy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[17:11:08] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[17:11:09] DuckHunt Billy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[17:11:10] DuckHunt Peorth > *BANG* You shot down the golden duck in 9.141s, which makes you a total of 75 ducks (including 27 golden ducks) on #computertech. \_X< *KWAK* [58 xp] [four-leaf clover]
[17:11:10] DuckHunt Billy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[17:11:11] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[17:11:13] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:11:15] DuckHunt Billy > *CLACK* JAMMED GUN
[17:11:19] DuckHunt herald > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:11:25] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[17:11:27] DuckHunt h4 > You are not armed.
[17:11:29] DuckHunt h4 > You are not armed.
[17:11:31] DuckHunt Peorth returns h4's gun to him.
[17:13:15] DuckHunt mozambique > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/1
[17:14:20] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/1
[17:14:22] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/1
[17:14:25] DuckHunt Kowal > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:16:32] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[17:16:32] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[17:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:30:33] DuckHunt Echo_C > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[17:30:38] DuckHunt Echo_C > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[17:30:40] DuckHunt Echo_C > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:30:43] DuckHunt Echo_C > Missed. [missed: -1 xp]
[17:30:45] DuckHunt *BANG* xO' mick just get shot by accident by Echo_C. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:30:56] DuckHunt Echo_C > You are not armed.
[17:31:04] DuckHunt ComputerTech returns Echo_C's gun to him.
[17:31:07] DuckHunt Echo_C > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:31:11] DuckHunt Echo_C > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:31:12] DuckHunt Echo_C > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 1/2
[17:31:16] DuckHunt Echo_C > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 1/2
[17:31:20] DuckHunt Echo_C > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:31:23] DuckHunt Echo_C > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[17:31:26] DuckHunt Echo_C > Missed. [missed: -1 xp]
[17:31:27] DuckHunt Echo_C > *BANG* You shot down the golden duck in 3mn27.458s, which makes you a total of 6 ducks (including 1 golden duck) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [60 xp]
[17:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:38:23] DuckHunt Echo_C > *BANG* You shot down the duck in 22.61s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:38:29] DuckHunt Echo_C > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 0/2
[18:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:45:10] DuckHunt phonekait > Missed. [missed: -1 xp]
[18:45:13] DuckHunt phonekait > Missed. [missed: -1 xp]
[18:45:15] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[18:45:15] DuckHunt phonekait > Missed. [missed: -1 xp]
[18:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:57:22] DuckHunt sur > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[18:57:25] DuckHunt ComputerTech > *BANG* You shot down the duck in 1mn24.88s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:57:28] DuckHunt sur > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[19:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:05:08] DuckHunt ZOEboy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[19:05:10] DuckHunt ZOEboy > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[19:05:12] DuckHunt ZOEboy > Missed. [missed: -1 xp]
[19:05:14] DuckHunt ZOEboy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 1/2
[19:05:16] DuckHunt ZOEboy > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 1/2
[19:05:17] DuckHunt *BANG* xO' Raya just get shot by accident by ZOEboy. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[19:05:17] DuckHunt ZOEboy is demoted to level 4 (duck misser).
[19:05:40] DuckHunt *BANG* xO' Mahjong just get shot by accident by He-Man. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[19:05:40] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[19:05:49] DuckHunt sur > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:55:24] DuckHunt Sonny > You are not armed.
[19:55:30] DuckHunt Sonny > You are not armed.
[20:00:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[20:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:21:21] DuckHunt He-Man > Missed. [missed: -1 xp]
[20:21:23] DuckHunt He-Man > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[20:21:28] DuckHunt He-Man > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[20:21:30] DuckHunt He-Man > *BANG* You shot down the duck in 30.209s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:22:10] DuckHunt He-Man > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 1/2
[20:22:38] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[20:22:40] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[20:22:42] DuckHunt ComputerTech > You just added an extra bullet in He-Man's gun in exchange for 7 xp points.
[20:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:35:08] DuckHunt He-Man > Missed. [missed: -1 xp]
[20:35:11] DuckHunt He-Man > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[20:35:16] DuckHunt He-Man > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[20:35:17] DuckHunt He-Man > Missed. [missed: -1 xp]
[20:35:20] DuckHunt He-Man > Missed. [missed: -1 xp]
[20:35:20] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[20:35:22] DuckHunt He-Man > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:28:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:29:20] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[21:29:24] DuckHunt Peorth > Missed. [missed: -1 xp]
[21:29:24] DuckHunt ComputerTech > *BANG* You shot down the duck in 1mn23.607s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:29:26] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:29:28] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:29:40] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:29:42] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:29:55] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 3/4 | charg.: 3/3 | jammed: no (17 times) | confisc.: no (12 times) [Profile] [Profile] [Profile] 929 xp | lvl 13 (duck chewer) / 111 xp pts for lvl sup. | karma: 79.64% good hunter [Stats][Stats][Stats] theor. accuracy: 74% | effectiv. of fire: 64% | gun reliability: 95%+2% | armor: 30% | deflection: 20%[Hunting bag][Hunting bag][Hunting bag] best time: 1.752s |
[21:29:56] DuckHunt average react. time: 2mn32.435s | 75 ducks (incl. 27 golden ducks) | 42 misses | 4 accidents | 11 empty shots | 5 wild shots | 117 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Grease / 4-leaf clover
[21:30:02] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[21:30:07] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:30:09] DuckHunt Peorth > Missed. [missed: -1 xp]
[21:30:11] DuckHunt Peorth > *BOOM* You shot down the golden duck in 3.224s, which makes you a total of 76 ducks (including 28 golden ducks) on #computertech. \_X< *KWAK* [46 xp] [four-leaf clover] [expl. ammo]
[21:30:16] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:30:18] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:50:11] DuckHunt *BANG* xO' Icedream just get shot by accident by foxy. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[21:50:17] DuckHunt foxy returns foxy's gun to him.
[21:50:19] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[21:50:22] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[21:50:23] DuckHunt foxy > *BANG* You shot down the duck in 23.112s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:32:02] DuckHunt DoctorGoatLips > *BANG* You shot down the duck in 2mn2.133s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:48:31] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[22:48:33] DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 3/3
[22:48:35] DuckHunt jeff_stacey > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 2/3
[22:48:37] DuckHunt jeff_stacey > *BANG* You shot down the duck in 2mn36.248s, which makes you a total of 90 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:06:50] DuckHunt Peorth > *BOOM* You shot down the duck in 1mn50.316s, which makes you a total of 77 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:06:54] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:36:40] DuckHunt ChocolateMoose > Missed. [missed: -1 xp]
[23:38:12] DuckHunt wildting2 > Missed. [missed: -1 xp]
[23:38:14] DuckHunt wildting2 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[23:38:17] DuckHunt wildting2 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[23:38:18] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[23:38:18] DuckHunt foxy > Missed. [missed: -1 xp]
[23:38:34] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[23:38:39] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[23:38:42] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 2 (noob).
[23:52:44] DuckHunt herald > You just added an extra bullet in your gun in exchange for 7 xp points.
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