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Filtering by user: DuckHunt
Sunday, December 18, 2022
[00:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:29:06] DuckHunt CoolKevin > *BANG* You shot down the duck in 6.106s, which makes you a total of 48 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:51:06] DuckHunt End3r > *BANG* You shot down the duck in 1mn6.408s, which makes you a total of 65 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:13:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[01:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:53:07] DuckHunt ZOEboy is demoted to level 5 (member of the Comitee Against Ducks).
[01:53:07] DuckHunt ZOEboy > Missed. [missed: -1 xp]
[01:53:14] DuckHunt ZOEboy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[01:53:17] DuckHunt ZOEboy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[01:53:19] DuckHunt ZOEboy > *BANG* You shot down the duck in 19.118s, which makes you a total of 20 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[01:53:19] DuckHunt ZOEboy > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[02:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:16:06] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:16:08] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:16:08] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:16:13] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:16:19] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:16:22] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[02:16:25] DuckHunt *BANG* xO' bittersweetsymph just get shot by accident by Peorth. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[02:16:30] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[02:16:31] DuckHunt Peorth returns Peorth's gun to him.
[02:16:32] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[02:16:33] DuckHunt Peorth > *BOOM* You shot down the golden duck in 32.597s, which makes you a total of 111 ducks (including 45 golden ducks) on #computertech. \_X< *KWAK* [48 xp] [expl. ammo]
[02:16:39] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:16:41] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[02:16:46] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[02:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:49:16] DuckHunt foxy > *BANG* You shot down the duck in 14.944s, which makes you a total of 35 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[02:52:03] DuckHunt c0ded > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:03:50] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:03:53] DuckHunt End3r > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:04:00] DuckHunt End3r > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[03:04:03] DuckHunt End3r > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[03:04:06] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[03:04:09] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[03:04:10] DuckHunt End3r > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[03:04:12] DuckHunt End3r > *BOOM* You shot down the golden duck in 21.946s, which makes you a total of 66 ducks (including 27 golden ducks) on #computertech. \_X< *KWAK* [68 xp] [four-leaf clover] [expl. ammo]
[03:04:24] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:04:25] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:04:27] DuckHunt End3r > *BOOM* You shot down one of the ducks in 3.404s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[03:04:29] DuckHunt End3r > *BOOM* You shot down the duck in 3.655s, which makes you a total of 68 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[03:05:08] DuckHunt Hunting stats for sushi-chan: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 15 xp | lvl 1 (tourist) / 5 xp pts for lvl sup. | karma: 14.29% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 66% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 19.113s | average react.
[03:05:10] DuckHunt time: 1mn30.662s | 2 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 3 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[03:05:15] DuckHunt The top duck(s) are: peorth with 1400 xp | jeff_stacey with 1169 xp | end3r with 1154 xp | coolkevin with 429 xp | herald with 313 xp
[03:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:24:04] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[03:24:09] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[03:24:11] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[03:24:12] DuckHunt herald > *BANG* You shot down the duck in 11.951s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:24:14] DuckHunt herald > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:24:14] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[03:29:22] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:29:26] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[03:29:27] DuckHunt herald > You are not armed.
[03:29:31] DuckHunt Syntax: !rearm <nick> | Returns his gun to a player that has been automatically or manually unarmed.
[03:29:32] DuckHunt Peorth > Missed. [missed: -1 xp]
[03:29:34] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[03:29:37] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[03:29:38] DuckHunt Peorth > *BOOM* You shot down the golden duck in 15.926s, which makes you a total of 112 ducks (including 46 golden ducks) on #computertech. \_X< *KWAK* [66 xp] [four-leaf clover] [expl. ammo]
[03:29:38] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[03:29:42] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:29:45] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[03:29:52] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[03:29:56] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[03:29:57] DuckHunt End3r > Your magazine stock is already full.
[03:30:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:30:06] DuckHunt End3r > *BOOM* You shot down the golden duck in 3.603s, which makes you a total of 69 ducks (including 28 golden ducks) on #computertech. \_X< *KWAK* [44 xp] [four-leaf clover] [expl. ammo]
[03:30:28] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:30:29] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:30:30] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:30:33] DuckHunt herald > *BANG* You shot down one of the ducks in 5.068s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:30:35] DuckHunt End3r > *BOOM* You shot down one of the ducks in 6.165s, which makes you a total of 70 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[03:30:36] DuckHunt herald > Missed. [missed: -1 xp]
[03:30:36] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[03:30:36] DuckHunt End3r > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[03:30:38] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[03:30:39] DuckHunt herald > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:30:48] DuckHunt End3r returns End3r's gun to him.
[03:30:59] DuckHunt End3r returns herald's gun to him.
[03:36:30] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:36:34] DuckHunt End3r > *BOOM* You shot down the duck in 4.124s, which makes you a total of 71 ducks on #computertech. You are promoted to level 15 (duck flattener). \_X< *KWAK* [18 xp] [four-leaf clover]
[03:36:36] DuckHunt herald > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:36:44] DuckHunt End3r returns herald's gun to him.
[03:37:30] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:37:31] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:37:33] DuckHunt herald > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 1/3
[03:37:33] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[03:37:36] DuckHunt herald > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 1/3
[03:37:39] DuckHunt herald > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 1/3
[03:37:39] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[03:37:40] DuckHunt herald > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 1/3
[03:37:41] DuckHunt End3r > *BOOM* You shot down one of the ducks in 11.46s, which makes you a total of 72 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[03:37:43] DuckHunt herald > *BANG* You shot down the duck in 10.649s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:37:43] DuckHunt herald > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:37:50] DuckHunt herald > By searching the bushes around the duck, you find... a rusty mechanical duck.
[03:37:51] DuckHunt End3r returns herald's gun to him.
[03:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:39:04] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[03:39:07] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[03:39:08] DuckHunt herald > *BANG* You shot down the duck in 8.302s, which makes you a total of 31 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:39:31] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:39:32] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:39:33] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:39:34] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:39:38] DuckHunt herald > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:39:41] DuckHunt herald > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 0/3
[03:39:42] DuckHunt herald > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:39:43] DuckHunt herald > *BANG* You shot down a golden duck in 11.902s, which makes you a total of 32 ducks (including 5 golden ducks) on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [36 xp]
[03:39:45] DuckHunt End3r > Missed. [missed: -1 xp]
[03:39:45] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[03:39:46] DuckHunt End3r > *BOOM* You shot down a golden duck in 14.052s, which makes you a total of 73 ducks (including 29 golden ducks) on #computertech. \_X< *KWAK* [44 xp] [four-leaf clover] [expl. ammo]
[03:39:48] DuckHunt End3r > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[03:39:50] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[03:39:51] DuckHunt herald > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[03:39:53] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[03:39:53] DuckHunt Peorth > Missed. [missed: -1 xp]
[03:39:53] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[03:39:56] DuckHunt End3r > *BOOM* You shot down a golden duck in 22.739s, which makes you a total of 74 ducks (including 30 golden ducks) on #computertech. \_X< *KWAK* [56 xp] [four-leaf clover] [expl. ammo]
[03:39:57] DuckHunt *BANG* xO' Zero just get shot by accident by Peorth. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[03:39:59] DuckHunt herald > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:40:01] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 4/4
[03:40:02] DuckHunt End3r > *BOOM* You shot down the golden duck in 28.084s, which makes you a total of 75 ducks (including 31 golden ducks) on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [56 xp] [four-leaf clover] [expl. ammo]
[03:40:03] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[03:40:05] DuckHunt herald > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:40:07] DuckHunt End3r > By searching the bushes around the duck, you find... a broken sight.
[03:40:09] DuckHunt Peorth already has a gun and looks at Peorth without understanding.
[03:40:11] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[03:40:11] DuckHunt herald > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[03:40:20] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[03:40:22] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[03:40:25] DuckHunt herald > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points.
[03:40:27] DuckHunt Peorth > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[03:40:28] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[03:40:31] DuckHunt herald > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[03:40:32] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[03:40:33] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[03:40:36] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[03:40:45] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 15 (duck flattener).
[03:40:48] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[03:40:52] DuckHunt End3r > Your magazine stock is already full.
[03:41:00] DuckHunt End3r > You already own this type of ammunition. The bonus will expire in 23 hours 23 minutes and 0 second.
[03:41:02] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[03:41:04] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[03:41:05] DuckHunt End3r > You already own this item. It will expire in 23 hours 22 minutes and 57 seconds.
[03:42:18] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 0/4 | charg.: 0/3 | jammed: no (14 times) | confisc.: no (15 times) [Profile] [Profile] [Profile] 358 xp | lvl 8 (duck hassler) / 82 xp pts for lvl sup. | karma: 45.45% good hunter [Stats][Stats][Stats] theor. accuracy: 67% | effectiv. of fire: 41% | gun reliability: 93% | armor: 17% | deflection: 10%[Hunting bag][Hunting bag][Hunting bag] best time: 3.039s |
[03:42:20] DuckHunt average react. time: 3mn10.388s | 32 ducks (incl. 5 golden ducks) | 46 misses | 4 accidents | 19 empty shots | 12 wild shots | 78 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] AP ammo
[03:42:24] DuckHunt herald > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[03:42:27] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:42:29] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:42:31] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:42:33] DuckHunt Peorth > Missed. [missed: -1 xp]
[03:42:34] DuckHunt Peorth > *BOOM* You shot down a golden duck in 7.156s, which makes you a total of 113 ducks (including 47 golden ducks) on #computertech. \_X< *KWAK* [42 xp] [four-leaf clover] [expl. ammo]
[03:42:34] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:42:34] DuckHunt foxy > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:42:36] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:42:36] DuckHunt herald > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 7 (duck pest).
[03:42:36] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[03:42:37] DuckHunt Peorth > *BOOM* You shot down a golden duck in 8.127s, which makes you a total of 114 ducks (including 48 golden ducks) on #computertech. \_X< *KWAK* [54 xp] [four-leaf clover] [expl. ammo]
[03:42:38] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:42:38] DuckHunt *BANG* xO' NiKaN just get shot by accident by Peorth. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[03:42:38] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[03:42:39] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:42:40] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[03:42:41] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:42:42] DuckHunt foxy > *CLACK* JAMMED GUN
[03:42:44] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[03:42:44] DuckHunt foxy > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[03:42:47] DuckHunt foxy > Missed. [missed: -1 xp]
[03:42:48] DuckHunt foxy > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:42:49] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[03:42:50] DuckHunt herald > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 0/3
[03:42:52] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[03:42:54] DuckHunt herald > *CLACK* JAMMED GUN
[03:42:56] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[03:42:58] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[03:43:00] DuckHunt Peorth > Missed. [missed: -1 xp]
[03:43:02] DuckHunt Peorth > *BOOM* You shot down a golden duck in 24.358s, which makes you a total of 115 ducks (including 49 golden ducks) on #computertech. You are promoted to level 17 (duck demolisher). \_X< *KWAK* [54 xp] [four-leaf clover] [expl. ammo]
[03:43:04] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 1/4
[03:43:06] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 1/4
[03:43:08] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[03:43:10] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[03:43:10] DuckHunt Peorth > *BOOM* You shot down a golden duck in 31.252s, which makes you a total of 116 ducks (including 50 golden ducks) on #computertech. \_X< *KWAK* [44 xp] [four-leaf clover] [expl. ammo]
[03:43:13] DuckHunt Peorth > Missed. [missed: -1 xp]
[03:43:16] DuckHunt Peorth > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/2 | Chargers: 0/4
[03:43:20] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 0/4
[03:43:24] DuckHunt Peorth > You are not armed.
[03:43:25] DuckHunt Peorth > Missed. [missed: -1 xp]
[03:43:26] DuckHunt herald > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[03:43:29] DuckHunt Peorth returns peorth's gun to him.
[03:43:30] DuckHunt herald > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[03:43:32] DuckHunt herald > *Crr..CLICK* You unjam your gun but have no ammo. | Ammo: 0/4 | Chargers: 0/3
[03:43:33] DuckHunt Peorth > *BOOM* You shot down a golden duck in 56.821s, which makes you a total of 117 ducks (including 51 golden ducks) on #computertech. \_X< *KWAK* [56 xp] [four-leaf clover] [expl. ammo]
[03:43:35] DuckHunt ::: Flood control has been triggered for all commands of Duck Hunt: no more than 60 requests every 600 seconds.
[03:43:36] DuckHunt Peorth > By searching the bushes around the duck, you find a +8 four-leaf clover ! You will earn an extra 8 xp points for each duck you shoot for 24h.
[03:43:39] DuckHunt Peorth > By searching the bushes around the duck, you find an extra bullet !
[03:43:39] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[03:43:40] DuckHunt Peorth > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[03:43:42] DuckHunt Peorth > *Crr..CLICK* You unjam your gun but have no ammo. | Ammo: 0/2 | Chargers: 0/4
[03:43:44] DuckHunt Peorth > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/2 | Chargers: 0/4
[03:43:44] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:43:46] DuckHunt Peorth already has a gun and looks at Peorth without understanding.
[03:43:48] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:43:49] DuckHunt Peorth > *CLACK* JAMMED GUN
[03:43:50] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:43:52] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:43:53] DuckHunt Peorth > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 0/4
[03:43:55] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:43:55] DuckHunt Peorth > Missed. [missed: -1 xp]
[03:43:58] DuckHunt Peorth > Missed. [missed: -1 xp]
[03:44:00] DuckHunt Peorth > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[03:44:03] DuckHunt Peorth > *BOOM* You shot down a golden duck in 1mn25.649s, which makes you a total of 118 ducks (including 52 golden ducks) on #computertech. \_X< *KWAK* [56 xp] [four-leaf clover] [expl. ammo]
[03:44:04] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:44:08] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[03:44:09] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 1/4
[03:44:11] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[03:44:12] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[03:44:14] DuckHunt Peorth > *BOOM* You shot down a golden duck in 1mn35.398s, which makes you a total of 119 ducks (including 53 golden ducks) on #computertech. You are promoted to level 18 (duck killer). \_X< *KWAK* [68 xp] [four-leaf clover] [expl. ammo]
[03:44:18] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:44:19] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[03:44:22] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:44:22] DuckHunt Peorth > *BOOM* You shot down the golden duck in 1mn41.709s, which makes you a total of 120 ducks (including 54 golden ducks) on #computertech. \_X< *KWAK* [56 xp] [four-leaf clover] [expl. ammo]
[03:44:33] DuckHunt Peorth > *CLICK* Trigger locked.
[03:44:34] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:44:59] DuckHunt The top duck(s) are: peorth with 1749 xp | end3r with 1324 xp | jeff_stacey with 1169 xp | coolkevin with 429 xp | herald with 333 xp
[03:45:00] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/2 | charg.: 0/4 | jammed: no (24 times) | confisc.: no (21 times) [Profile] [Profile] [Profile] 1749 xp | lvl 18 (duck killer) / 141 xp pts for lvl sup. | karma: 73.29% good hunter [Stats][Stats][Stats] theor. accuracy: 81% | effectiv. of fire: 62% | gun reliability: 97% | armor: 42% | deflection: 30%[Hunting bag][Hunting bag][Hunting bag] best time: 1.752s |
[03:45:02] DuckHunt average react. time: 2mn40.096s | 120 ducks (incl. 54 golden ducks) | 71 misses | 10 accidents | 24 empty shots | 7 wild shots | 191 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Infrared detect. / 4-leaf clover
[03:45:06] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:45:08] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[03:45:14] DuckHunt ::: Flood control is still active, please try again later.
[03:56:40] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 0/4 | charg.: 0/3 | jammed: no (15 times) | confisc.: no (15 times) [Profile] [Profile] [Profile] 333 xp | lvl 7 (duck pest) / 17 xp pts for lvl sup. | karma: 45.45% good hunter [Stats][Stats][Stats] theor. accuracy: 65% | effectiv. of fire: 41% | gun reliability: 93% | armor: 15% | deflection: 8%[Hunting bag][Hunting bag][Hunting bag] best time: 3.039s |
[03:56:42] DuckHunt average react. time: 3mn13.302s | 32 ducks (incl. 5 golden ducks) | 46 misses | 4 accidents | 21 empty shots | 12 wild shots | 78 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[03:56:48] DuckHunt herald > You already own this type of ammunition. The bonus will expire in 23 hours 45 minutes and 48 seconds.
[03:56:59] DuckHunt herald > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[03:57:15] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[03:57:17] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[03:57:21] DuckHunt herald > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points.
[03:57:28] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 0/4 | charg.: 0/3 | jammed: no (15 times) | confisc.: no (15 times) [Profile] [Profile] [Profile] 318 xp | lvl 7 (duck pest) / 32 xp pts for lvl sup. | karma: 45.45% good hunter [Stats][Stats][Stats] theor. accuracy: 65% | effectiv. of fire: 41% | gun reliability: 93% | armor: 15% | deflection: 8%[Hunting bag][Hunting bag][Hunting bag] best time: 3.039s |
[03:57:30] DuckHunt average react. time: 3mn13.302s | 32 ducks (incl. 5 golden ducks) | 46 misses | 4 accidents | 21 empty shots | 12 wild shots | 78 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] AP ammo
[03:57:42] DuckHunt herald > You just added an extra magazine to your stock in exchange for 20 xp points.
[03:57:57] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[03:58:20] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[03:58:22] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[03:58:53] DuckHunt herald > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:07:45] DuckHunt FireWire > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[04:07:50] DuckHunt FireWire > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[04:07:52] DuckHunt FireWire > Missed. [missed: -1 xp]
[04:07:55] DuckHunt FireWire > Missed. [missed: -1 xp]
[04:07:58] DuckHunt FireWire > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:08:06] DuckHunt FireWire > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 2 (noob).
[04:08:09] DuckHunt FireWire > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[04:08:13] DuckHunt FireWire > *BOOM* You shot down the golden duck in 1mn12.509s, which makes you a total of 8 ducks (including 1 golden duck) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [60 xp] [expl. ammo]
[04:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:18:54] DuckHunt herald > *BANG* You shot down the duck in 1mn53.574s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:24:46] DuckHunt Peorth > *BOOM* You shot down the duck in 46.424s, which makes you a total of 121 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[05:24:48] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:24:58] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 1/4 | jammed: no (24 times) | confisc.: no (21 times) [Profile] [Profile] [Profile] 1733 xp | lvl 18 (duck killer) / 157 xp pts for lvl sup. | karma: 73.48% good hunter [Stats][Stats][Stats] theor. accuracy: 81% | effectiv. of fire: 63% | gun reliability: 97% | armor: 42% | deflection: 30%[Hunting bag][Hunting bag][Hunting bag] best time: 1.752s | average
[05:25:00] DuckHunt react. time: 2mn39.157s | 121 ducks (incl. 54 golden ducks) | 71 misses | 10 accidents | 24 empty shots | 7 wild shots | 192 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Infrared detect. / 4-leaf clover
[05:25:07] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[05:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:54:20] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[05:54:22] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[05:54:29] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[05:54:32] DuckHunt CoolKevin > Your gun doesn't need to be reloaded. | Ammo: 4/4 | Chargers: 2/3
[05:54:37] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[05:54:39] DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[05:54:45] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:54:49] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 2/3
[05:54:56] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 2/3
[05:54:59] DuckHunt CoolKevin > *BANG* You shot down the golden duck in 58.941s, which makes you a total of 49 ducks (including 1 golden duck) on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [36 xp]
[05:55:13] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[06:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:20:08] DuckHunt CoolKevin > *BANG* You shot down the duck in 8.639s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:44:07] DuckHunt c0ded > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[06:45:00] DuckHunt CoolKevin > *BANG* You shot down the duck in 59.427s, which makes you a total of 51 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:03:17] DuckHunt CoolKevin > *BANG* You shot down the duck in 1mn16.613s, which makes you a total of 52 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:22:13] DuckHunt foxy > *CLACK* JAMMED GUN
[07:22:16] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[07:22:20] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[07:22:26] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[07:22:27] DuckHunt foxy > *BANG* You shot down the duck in 27.005s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:09:04] DuckHunt Peorth > *BOOM* You shot down the duck in 3mn3.438s, which makes you a total of 122 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[08:09:06] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:15:27] DuckHunt mapbot > *BANG* You shot down the duck in 27.175s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[08:15:28] DuckHunt mapbot > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[08:51:43] DuckHunt The last duck has been seen 36 minutes and 41 seconds ago.
[09:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:13:10] DuckHunt franstam > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[09:13:13] DuckHunt g1n > *CLACK* JAMMED GUN
[09:13:17] DuckHunt g1n > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[09:13:17] DuckHunt franstam > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[09:13:19] DuckHunt franstam > *BANG* You shot down the duck in 18.685s, which makes you a total of 12 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[09:13:20] DuckHunt g1n > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[09:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:48:43] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[09:48:45] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[09:48:46] DuckHunt jeff_stacey > *BANG* You shot down the duck in 45.776s, which makes you a total of 111 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:18:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:22:31] DuckHunt getimiskon > *BANG* You shot down the duck in 3mn30.599s, which makes you a total of 14 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[11:05:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:09:41] DuckHunt franstam > Missed. [missed: -1 xp]
[11:09:46] DuckHunt franstam > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h. Your purchase made you go back to level 1 (tourist).
[11:09:49] DuckHunt franstam > By searching the bushes around the duck, you find an extra bullet !
[11:09:49] DuckHunt franstam > *BANG* You shot down the duck in 4mn47.616s, which makes you a total of 13 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [12 xp] [four-leaf clover]
[11:55:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:55:03] DuckHunt *BANG* xO' socraticDev just get shot by accident by herald. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[11:55:08] DuckHunt jeff_stacey > *BANG* You shot down the duck in 7.228s, which makes you a total of 112 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:55:09] DuckHunt jeff_stacey > By searching the bushes around the duck, you find... a pair of sunglasses without glasses.
[11:56:18] DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[12:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:05:12] DuckHunt CoolKevin > *BANG* You shot down the duck in 12.029s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:05:13] DuckHunt CoolKevin > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[12:05:31] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[12:05:33] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[12:05:45] DuckHunt CoolKevin > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[12:06:04] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[12:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:24:47] DuckHunt herald > Missed. [missed: -1 xp]
[12:24:48] DuckHunt *BANG* xO' ryzen_ just get shot by accident by jeff_stacey. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[12:24:50] DuckHunt herald > *BANG* You shot down the duck in 49.615s, which makes you a total of 34 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:24:53] DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 2/3
[13:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:21:59] DuckHunt Gentoo > *BANG* You shot down the duck in 2mn58.518s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:22:00] DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[13:24:09] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:24:12] DuckHunt End3r > *BOOM* You shot down the golden duck in 3.271s, which makes you a total of 76 ducks (including 32 golden ducks) on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [44 xp] [four-leaf clover] [expl. ammo]
[13:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:42:10] DuckHunt CoolKevin > *BANG* You shot down the duck in 9.436s, which makes you a total of 54 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[14:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:31:12] DuckHunt p1x4l > Missed. [missed: -1 xp]
[14:31:14] DuckHunt p1x4l > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[14:31:17] DuckHunt p1x4l > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[14:31:20] DuckHunt p1x4l > *BANG* You shot down the duck in 19.904s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:54:14] DuckHunt saphir^lounge > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[14:54:14] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[14:54:17] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[14:54:18] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[14:54:19] DuckHunt saphir^lounge > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[14:54:20] DuckHunt ComputerTech > *BANG* You shot down the duck in 20.258s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:54:22] DuckHunt saphir^lounge > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:54:27] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[14:56:51] DuckHunt ComputerTech returns Saphir^Lounge's gun to him.
[15:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:31:06] DuckHunt CoolKevin > *BANG* You shot down the duck in 5.818s, which makes you a total of 55 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[15:31:06] DuckHunt CoolKevin > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[15:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:45:58] DuckHunt CoolKevin > *BANG* You shot down the duck in 1mn57.569s, which makes you a total of 56 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[16:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:30:04] DuckHunt p1x4l > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[16:30:06] DuckHunt p1x4l > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[16:30:08] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[16:30:10] DuckHunt ComputerTech > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[16:30:10] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[16:30:11] DuckHunt p1x4l > *BANG* You shot down the duck in 11.051s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:30:12] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:43:10] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[16:43:13] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[16:43:20] DuckHunt CoolKevin > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[16:43:30] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[16:43:33] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[16:43:38] DuckHunt ComputerTech > You just added an extra bullet in CoolKevin's gun in exchange for 7 xp points. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[16:43:40] DuckHunt CoolKevin > You just added an extra magazine to your stock in exchange for 20 xp points.
[16:43:49] DuckHunt ComputerTech > You are not armed.
[16:43:50] DuckHunt ComputerTech > You are not armed.
[16:43:52] DuckHunt ComputerTech > You are not armed.
[16:43:54] DuckHunt CoolKevin > *BANG* You shot down the duck in 54.19s, which makes you a total of 57 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[17:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:16:06] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[17:16:12] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[17:16:16] DuckHunt CoolKevin > *BANG* You shot down the duck in 15.699s, which makes you a total of 58 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[17:16:17] DuckHunt franstam > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:16:20] DuckHunt CoolKevin > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[17:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:53:46] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[17:53:49] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[17:53:51] DuckHunt herald > Missed. [missed: -1 xp]
[17:53:53] DuckHunt herald > *BANG* You shot down the duck in 52.32s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:28:06] DuckHunt ComputerTech > *BANG* You shot down the duck in 6.157s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:28:07] DuckHunt ComputerTech > By searching the bushes around the duck, you find an extra bullet !
[18:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:34:29] DuckHunt *BANG* xO' Deactiv8 just get shot by accident by p1x4l. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[18:35:23] DuckHunt ComputerTech returns p1x4l's gun to him.
[18:39:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:40:08] DuckHunt herald > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 0/3
[19:40:10] DuckHunt herald > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 0/3
[19:40:11] DuckHunt herald > *BANG* You shot down the duck in 11.125s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:41:02] DuckHunt ComputerTech > *BANG* You shot down the duck in 1.71s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:41:02] DuckHunt ComputerTech > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[19:41:03] DuckHunt herald > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:41:08] DuckHunt *BANG* xO' nonp just get shot by accident by CoolKevin. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[20:06:18] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:06:36] DuckHunt End3r > *BOOM* You shot down the duck in 18.698s, which makes you a total of 77 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[20:06:36] DuckHunt End3r > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[20:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:12:58] DuckHunt million > Missed. [missed: -1 xp]
[20:12:59] DuckHunt million > *BANG* You shot down the duck in 58.633s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[20:13:21] DuckHunt million > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[20:14:06] DuckHunt Hunting stats for end3r: [Weapon][Weapon][Weapon] ammo: 0/2 | charg.: 3/4 | jammed: no (10 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 1386 xp | lvl 16 (duck disassembler) / 134 xp pts for lvl sup. | karma: 77.01% good hunter [Stats][Stats][Stats] theor. accuracy: 80% | effectiv. of fire: 60% | gun reliability: 97% | armor: 37% | deflection: 26%[Hunting bag][Hunting bag][Hunting bag] best time: 2.55s |
[20:14:08] DuckHunt average react. time: 2mn1.967s | 77 ducks (incl. 32 golden ducks) | 51 misses | 3 accidents | 30 empty shots | 11 wild shots | 128 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover / Sunglasses
[20:15:17] DuckHunt End3r > You already own this type of ammunition. The bonus will expire in 6 hours 48 minutes and 44 seconds.
[20:15:22] DuckHunt End3r > You already own this item. It will expire in 6 hours 48 minutes and 39 seconds.
[20:15:30] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:16:28] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:16:31] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[20:16:33] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[20:16:37] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[20:16:38] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 3/4
[20:16:40] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 3/4
[20:16:42] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 3/4
[20:16:44] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 3/4
[20:16:46] DuckHunt End3r > *BOOM* You shot down one of the ducks in 45.683s, which makes you a total of 78 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[20:16:48] DuckHunt End3r > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[20:16:50] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[20:16:53] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[20:16:54] DuckHunt End3r > *BOOM* You shot down the golden duck in 26.704s, which makes you a total of 79 ducks (including 33 golden ducks) on #computertech. \_X< *KWAK* [68 xp] [four-leaf clover] [expl. ammo]
[20:18:35] DuckHunt !hate End3r
[20:18:35] DuckHunt End3r > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[20:18:35] DuckHunt !love computertech
[20:18:56] DuckHunt End3r returns End3r's gun to him.
[20:20:51] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:20:54] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[20:20:54] DuckHunt !love computertech
[20:20:54] DuckHunt !hate End3r
[20:20:55] DuckHunt Zack > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[20:20:57] DuckHunt Zack > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[20:20:59] DuckHunt Zack > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[20:21:00] DuckHunt Zack > *BANG* You shot down the golden duck in 8.965s, which makes you a total of 14 ducks (including 3 golden ducks) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [48 xp]
[20:21:01] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[20:21:07] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[20:21:09] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:21:12] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 1/4
[20:21:12] DuckHunt !hate End3r
[20:21:12] DuckHunt !love computertech
[20:21:16] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 1/4
[20:21:17] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[20:21:19] DuckHunt !hate End3r
[20:21:19] DuckHunt End3r > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[20:21:19] DuckHunt !love computertech
[20:21:20] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[20:21:21] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[20:21:23] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[20:21:24] DuckHunt !love computertech
[20:21:25] DuckHunt End3r > *BOOM* You shot down the golden duck in 14.94s, which makes you a total of 80 ducks (including 34 golden ducks) on #computertech. \_X< *KWAK* [68 xp] [four-leaf clover] [expl. ammo]
[20:21:25] DuckHunt !hate End3r
[20:21:25] DuckHunt Zack > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:21:39] DuckHunt End3r returns Zack's gun to him.
[20:21:40] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[20:21:45] DuckHunt Zack > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 2 (noob).
[20:21:58] DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[20:22:05] DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 1 (tourist).
[21:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:17:23] DuckHunt *BANG* xO' End3r just get shot by accident by saphir^lounge. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[21:17:24] DuckHunt saphir^lounge is demoted to level 0 (public danger).
[21:17:47] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 1/4
[21:17:51] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[21:17:52] DuckHunt End3r > Missed. [missed: -1 xp]
[21:17:54] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[21:17:54] DuckHunt End3r > Missed. [missed: -1 xp]
[21:18:40] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:18:44] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 0/4
[21:18:50] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:18:52] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:18:55] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[21:18:58] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:19:00] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:19:03] DuckHunt End3r > Missed. [missed: -1 xp]
[21:19:05] DuckHunt End3r > Missed. [missed: -1 xp]
[21:19:06] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[21:19:10] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[21:19:11] DuckHunt End3r > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[21:19:13] DuckHunt End3r > *BOOM* You shot down the golden duck in 33.211s, which makes you a total of 81 ducks (including 35 golden ducks) on #computertech. \_X< *KWAK* [56 xp] [four-leaf clover] [expl. ammo]
[21:19:30] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:19:33] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:19:35] DuckHunt End3r > Your magazine stock is already full.
[21:19:38] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[21:19:42] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:37:05] DuckHunt foxy > Missed. [missed: -1 xp]
[21:37:09] DuckHunt foxy > *BANG* You shot down the duck in 8.263s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:16:09] DuckHunt ZOEboy > *BANG* You shot down the duck in 8.796s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:16:11] DuckHunt Krampus > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:17:04] DuckHunt cam > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:17:21] DuckHunt cam > You are not armed.
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