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Filtering by user: DuckHunt
Monday, December 19, 2022
[00:03:29] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:03:32] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[00:03:33] DuckHunt Peorth > Missed. [missed: -1 xp]
[00:03:36] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[00:03:37] DuckHunt Peorth > *BOOM* You shot down the golden duck in 7.888s, which makes you a total of 123 ducks (including 55 golden ducks) on #computertech. \_X< *KWAK* [56 xp] [four-leaf clover] [expl. ammo]
[00:03:41] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:08:18] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 3/4 | jammed: no (24 times) | confisc.: no (21 times) [Profile] [Profile] [Profile] 1772 xp | lvl 18 (duck killer) / 118 xp pts for lvl sup. | karma: 73.85% good hunter [Stats][Stats][Stats] theor. accuracy: 81% | effectiv. of fire: 63% | gun reliability: 97% | armor: 42% | deflection: 30%[Hunting bag][Hunting bag][Hunting bag] best time: 1.752s | average
[00:08:20] DuckHunt react. time: 2mn38.238s | 123 ducks (incl. 55 golden ducks) | 72 misses | 10 accidents | 24 empty shots | 7 wild shots | 195 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / Infrared detect. / 4-leaf clover
[00:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:15:20] DuckHunt Peorth > *BOOM* You shot down the duck in 20.424s, which makes you a total of 124 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[00:15:23] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:15:42] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[00:16:29] DuckHunt The top duck(s) are: peorth with 1763 xp | end3r with 1429 xp | jeff_stacey with 1182 xp | coolkevin with 518 xp | herald with 309 xp
[00:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:42:28] DuckHunt foxy > *BANG* You shot down the duck in 27.468s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:42:29] DuckHunt foxy > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[01:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:05:39] DuckHunt Zack > *BOOM* You shot down the duck in 1mn38.818s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[01:05:44] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 2/2
[01:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:17:11] DuckHunt CoolKevin > *BANG* You shot down the duck in 1mn10.649s, which makes you a total of 59 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[01:17:12] DuckHunt CoolKevin > By searching the bushes around the duck, you find... a spring thingy.
[01:40:44] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:40:48] DuckHunt End3r > *BOOM* You shot down the duck in 4.563s, which makes you a total of 82 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[01:41:08] DuckHunt End3r > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[01:41:18] DuckHunt End3r returns End3r's gun to him.
[01:46:22] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 2/2 | jammed: no (10 times) | confisc.: no (13 times) [Profile] [Profile] [Profile] 23 xp | lvl 2 (noob) / 27 xp pts for lvl sup. | karma: 1.89% bad hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 30% | gun reliability: 86% | armor: 2% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 5.178s | average react. time:
[01:46:24] DuckHunt 5mn8.434s | 13 ducks (incl. 3 golden ducks) | 30 misses | 6 accidents | 6 empty shots | 9 wild shots | 43 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover
[01:46:46] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[01:46:48] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[02:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:12:09] DuckHunt franstam > Missed. [missed: -1 xp]
[02:12:11] DuckHunt franstam > Missed. [missed: -1 xp]
[02:12:12] DuckHunt jeff_stacey > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:12:13] DuckHunt franstam > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[02:12:14] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[02:12:15] DuckHunt *BANG* xO' sauron just get shot by accident by million. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[02:12:15] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[02:12:17] DuckHunt franstam > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[02:12:17] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[02:12:18] DuckHunt jeff_stacey > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:12:19] DuckHunt franstam > Missed. [missed: -1 xp]
[02:12:20] DuckHunt jeff_stacey > *BANG* You shot down the golden duck in 19.275s, which makes you a total of 113 ducks (including 12 golden ducks) on #computertech. You are promoted to level 15 (duck flattener). \_X< *KWAK* [36 xp]
[02:12:22] DuckHunt million > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:12:25] DuckHunt jeff_stacey > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[02:12:27] DuckHunt franstam > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:12:29] DuckHunt franstam is demoted to level 1 (tourist).
[02:12:36] DuckHunt million > You are not armed.
[02:12:38] DuckHunt million > You are not armed.
[02:14:14] DuckHunt jeff_stacey > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[02:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:48:12] DuckHunt jeff_stacey > You are not armed.
[02:49:47] DuckHunt akoizumi > Missed. [missed: -1 xp]
[02:49:49] DuckHunt akoizumi > *BANG* You shot down the duck in 1mn49.344s, which makes you a total of 22 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [10 xp]
[02:58:19] DuckHunt little_mac > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:58:25] DuckHunt little_mac > You are not armed.
[02:58:26] DuckHunt little_mac > You are not armed.
[02:58:29] DuckHunt little_mac > You are not armed.
[02:58:31] DuckHunt little_mac > You are not armed.
[02:58:33] DuckHunt little_mac > You are not armed.
[02:58:34] DuckHunt End3r returns little_mac's gun to him.
[02:58:41] DuckHunt little_mac > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[02:58:45] DuckHunt little_mac > *CLACK* JAMMED GUN
[02:58:48] DuckHunt Archduke > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:59:20] DuckHunt little_mac already has a gun and looks at End3r without understanding.
[03:00:10] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:01:30] DuckHunt akoizumi > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:01:36] DuckHunt akoizumi > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:01:37] DuckHunt akoizumi > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[03:01:43] DuckHunt akoizumi > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[03:01:44] DuckHunt akoizumi > Missed. [missed: -1 xp]
[03:01:48] DuckHunt akoizumi > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/4 | Chargers: 1/3
[03:01:54] DuckHunt akoizumi > *Crr..CLICK* You unjam your gun. | Ammo: 3/4 | Chargers: 1/3
[03:01:54] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[03:01:59] DuckHunt akoizumi > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/4 | Chargers: 1/3
[03:02:02] DuckHunt akoizumi > *Crr..CLICK* You unjam your gun. | Ammo: 3/4 | Chargers: 1/3
[03:02:06] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[03:02:09] DuckHunt akoizumi > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:02:11] DuckHunt akoizumi > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:02:11] DuckHunt End3r > *BOOM* You shot down the golden duck in 2mn1.532s, which makes you a total of 83 ducks (including 36 golden ducks) on #computertech. \_X< *KWAK* [68 xp] [four-leaf clover] [expl. ammo]
[03:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:09] DuckHunt CoolKevin > *BANG* You shot down the duck in 9.267s, which makes you a total of 60 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [11 xp] [four-leaf clover]
[03:11:10] DuckHunt CoolKevin > By searching the bushes around the duck, you find... a chewed chewing gum.
[03:24:36] DuckHunt little_mac > *CLACK* JAMMED GUN
[03:24:38] DuckHunt little_mac > *CLACK* JAMMED GUN
[03:24:39] DuckHunt little_mac > *CLACK* JAMMED GUN
[03:24:50] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[03:25:03] DuckHunt little_mac > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[03:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:56:03] DuckHunt PapaFrog > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:56:05] DuckHunt PapaFrog > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:56:07] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[03:56:08] DuckHunt PapaFrog > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:56:11] DuckHunt PapaFrog > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:56:12] DuckHunt PapaFrog > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[03:56:14] DuckHunt PapaFrog > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[03:56:17] DuckHunt PapaFrog > *BANG* You shot down the golden duck in 16.768s, which makes you a total of 18 ducks (including 1 golden duck) on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [60 xp]
[04:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:11:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[04:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:45:07] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[04:45:14] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[04:45:18] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[04:45:18] DuckHunt CoolKevin is demoted to level 9 (duck plucker).
[04:45:24] DuckHunt CoolKevin > *BANG* You shot down the duck in 24.623s, which makes you a total of 61 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [11 xp] [four-leaf clover]
[05:13:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:17:12] DuckHunt *BANG* xO' BigHeadRC just get shot by accident by Zack. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[05:17:27] DuckHunt franstam > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[05:17:32] DuckHunt franstam > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[05:17:33] DuckHunt franstam > *BANG* You shot down the duck in 4mn32.4s, which makes you a total of 14 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [12 xp] [four-leaf clover]
[05:17:36] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[05:17:38] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[05:17:53] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[05:17:55] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 1/2 | jammed: no (11 times) | confisc.: no (14 times) [Profile] [Profile] [Profile] 30 xp | lvl 2 (noob) / 20 xp pts for lvl sup. | karma: 0% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 29% | gun reliability: 86% | armor: 2% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 5.178s | average react. time:
[05:17:57] DuckHunt 5mn49.147s | 14 ducks (incl. 3 golden ducks) | 34 misses | 6 accidents | 7 empty shots | 10 wild shots | 48 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover
[05:18:06] DuckHunt franstam > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points. Your purchase made you go back to level 1 (tourist).
[05:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:52:53] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[05:52:56] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[05:52:57] DuckHunt Zack > *BOOM* You shot down the duck in 1mn57.032s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[06:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:42:25] DuckHunt franstam > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 1/2
[06:42:29] DuckHunt franstam > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 1/2
[06:42:30] DuckHunt franstam > Missed. [missed: -1 xp]
[06:42:34] DuckHunt franstam > Missed. [missed: -1 xp]
[06:42:39] DuckHunt franstam > *BANG* You shot down the duck in 4mn39.158s, which makes you a total of 15 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [12 xp] [four-leaf clover]
[06:51:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:51:04] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[06:51:07] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[06:51:10] DuckHunt Zack > *BOOM* You shot down the duck in 9.327s, which makes you a total of 17 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [11 xp] [four-leaf clover]
[06:52:59] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 0/6 | charg.: 1/2 | jammed: no (12 times) | confisc.: no (14 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 3.45% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 29% | gun reliability: 86% | armor: 2% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 5.178s | average react.
[06:53:01] DuckHunt time: 6mn56.415s | 15 ducks (incl. 3 golden ducks) | 36 misses | 6 accidents | 7 empty shots | 10 wild shots | 51 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / AP ammo
[06:53:06] DuckHunt franstam > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[06:53:18] DuckHunt franstam > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 1 (tourist).
[07:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:47:10] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[07:47:11] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[07:47:13] DuckHunt herald > *BANG* You shot down the duck in 13.44s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:57:29] DuckHunt herald > *BANG* You shot down the duck in 29.481s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:57:30] DuckHunt herald > By searching the bushes around the duck, you find... a bent silencer.
[08:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:24:46] DuckHunt Peorth > *BANG* You shot down the duck in 45.343s, which makes you a total of 125 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:24:46] DuckHunt Peorth > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 100 xp points ! [100 xp]
[08:24:52] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:33:19] DuckHunt herald > *BANG* You shot down the duck in 18.418s, which makes you a total of 39 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:45:36] DuckHunt Null_Anonymous > *BANG* You shot down the duck in 1mn35.912s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:54:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:55:03] DuckHunt *BANG* xO' UNOBot just get shot by accident by Null_Anonymous. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[09:59:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:01:06] DuckHunt Null_Anonymous > You are not armed.
[10:01:34] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[10:01:36] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[10:01:44] DuckHunt Null_Anonymous > You are not rich enough to make this purchase.
[10:06:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:00:32] DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn32.132s, which makes you a total of 114 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[11:00:49] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[11:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:20:35] DuckHunt Phoenix > Missed. [missed: -1 xp]
[11:20:40] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[11:20:42] DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[11:20:44] DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[11:20:47] DuckHunt Phoenix > *BANG* You shot down the duck in 46.755s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:28:02] DuckHunt mapbot > Missed. [missed: -1 xp]
[11:28:05] DuckHunt mapbot > Missed. [missed: -1 xp]
[11:28:06] DuckHunt mapbot > *BANG* You shot down the duck in 3mn6.349s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:28:09] DuckHunt mapbot > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[12:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:30:12] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[12:30:15] DuckHunt CoolKevin > *BANG* You shot down the duck in 15.259s, which makes you a total of 62 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:54:12] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[12:54:17] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[12:54:20] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[12:54:23] DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -2] * GOLDEN DUCK DETECTED *
[12:54:25] DuckHunt CoolKevin > *BANG* You shot down the golden duck in 25.058s, which makes you a total of 63 ducks (including 2 golden ducks) on #computertech. \_X< *KWAK* [48 xp] [AP ammo]
[12:54:44] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[12:54:46] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[12:54:59] DuckHunt CoolKevin > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[13:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:23:14] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[13:23:16] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[13:23:25] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[13:23:28] DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 1/3
[13:23:30] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[13:23:32] DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 1/3
[13:23:32] DuckHunt CoolKevin > *BANG* You shot down the duck in 31.647s, which makes you a total of 64 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[13:23:33] DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 1/3
[13:23:38] DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 1/3
[13:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:53:11] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[13:53:12] DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -2] * GOLDEN DUCK DETECTED *
[13:53:15] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[13:53:21] DuckHunt CoolKevin > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[13:53:40] DuckHunt CoolKevin > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[13:53:47] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[13:53:53] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[13:53:55] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[13:54:08] DuckHunt CoolKevin > You just added an extra magazine to your stock in exchange for 20 xp points.
[13:54:12] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[13:54:18] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[13:54:21] DuckHunt CoolKevin > *BOOM* You shot down the golden duck in 1mn21.279s, which makes you a total of 65 ducks (including 3 golden ducks) on #computertech. \_X< *KWAK* [62 xp] [four-leaf clover] [expl. ammo]
[14:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:44:23] DuckHunt phonekait > *BANG* You shot down the duck in 22.914s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[14:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:47:10] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[14:47:12] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[14:47:14] DuckHunt CoolKevin > *BOOM* You shot down the duck in 13.302s, which makes you a total of 66 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[14:47:40] DuckHunt CoolKevin > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[14:48:06] DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 4/4 | Chargers: 1/3
[14:48:08] DuckHunt CoolKevin > You just added an extra magazine to your stock in exchange for 20 xp points.
[15:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:39:07] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[15:39:10] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[15:39:13] DuckHunt foxy > *BANG* You shot down the duck in 12.569s, which makes you a total of 39 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:01:34] DuckHunt foxy > *BANG* You shot down the duck in 3mn34.02s, which makes you a total of 40 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[16:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:35:15] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[16:35:20] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[16:35:21] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[16:35:23] DuckHunt ComputerTech > *BOOM* You shot down the duck in 23.133s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:40:13] DuckHunt p1x4l > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[16:40:16] DuckHunt p1x4l > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[16:40:22] DuckHunt p1x4l > *BANG* You shot down the duck in 21.876s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:16:12] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[17:16:17] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[17:16:20] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[17:16:22] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/4 | Chargers: 0/3
[17:16:26] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 3/4 | Chargers: 0/3
[17:16:29] DuckHunt CoolKevin > *BOOM* You shot down the duck in 28.991s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[17:16:31] DuckHunt CoolKevin > By searching the bushes around the duck, you find... Donald's beret.
[17:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:34:10] DuckHunt *BANG* xO' Ikoru6 just get shot by accident by CoolKevin. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[17:39:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:41:08] DuckHunt foxy > Missed. [missed: -1 xp]
[18:41:08] DuckHunt foxy is demoted to level 4 (duck misser).
[18:41:11] DuckHunt CoolKevin > You are not armed.
[18:41:15] DuckHunt foxy > Missed. [missed: -1 xp]
[18:41:17] DuckHunt foxy > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:41:23] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h.
[18:41:26] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[18:41:30] DuckHunt foxy > *BOOM* You shot down the golden duck in 29.889s, which makes you a total of 41 ducks (including 3 golden ducks) on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [45 xp] [four-leaf clover] [expl. ammo]
[18:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:42:05] DuckHunt herald > Missed. [missed: -1 xp]
[18:42:05] DuckHunt CoolKevin > *BOOM* You shot down the duck in 5.229s, which makes you a total of 68 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[18:42:26] DuckHunt CoolKevin > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[18:42:46] DuckHunt CoolKevin > You just added an extra magazine to your stock in exchange for 20 xp points.
[19:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:07:23] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[19:07:24] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[19:07:28] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[19:07:29] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[19:07:29] DuckHunt herald > Missed. [missed: -1 xp]
[19:07:32] DuckHunt herald > Missed. [missed: -1 xp]
[19:07:33] DuckHunt herald > *BANG* You shot down the duck in 33.284s, which makes you a total of 40 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:07:35] DuckHunt CoolKevin > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[19:07:38] DuckHunt CoolKevin > Your gun doesn't need to be reloaded. | Ammo: 4/4 | Chargers: 0/3
[19:07:41] DuckHunt herald > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[19:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:59:05] DuckHunt jeff_stacey > *BANG* You shot down the duck in 4.651s, which makes you a total of 115 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[19:59:14] DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 1/3
[20:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:23:17] DuckHunt deadly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[20:23:21] DuckHunt herald > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 1/3
[20:23:23] DuckHunt deadly > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[20:23:24] DuckHunt herald > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 1/3
[20:23:25] DuckHunt deadly > Missed. [missed: -1 xp]
[20:23:26] DuckHunt deadly > *BANG* You shot down the duck in 26.479s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:23:27] DuckHunt herald > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:33:21] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[20:33:24] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[20:33:26] DuckHunt CoolKevin > *BOOM* You shot down the duck in 25.626s, which makes you a total of 69 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[21:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:37:03] DuckHunt jeff_stacey > *BANG* You shot down the duck in 2.9s, which makes you a total of 116 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[21:37:03] DuckHunt jeff_stacey > By searching the bushes around the duck, you find an extra bullet !
[21:48:21] DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 1/3
[21:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:58:11] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/3
[21:58:20] DuckHunt ComputerTech > You just added an extra bullet in CoolKevin's gun in exchange for 7 xp points. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[21:58:32] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[21:58:34] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[21:58:40] DuckHunt CoolKevin > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:58:44] DuckHunt ComputerTech > *BANG* You shot down the duck in 44.111s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:58:46] DuckHunt CoolKevin > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[21:58:52] DuckHunt ComputerTech returns CoolKevin's gun to him.
[22:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:38:31] DuckHunt getimiskon > Missed. [missed: -1 xp]
[22:40:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:49:04] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[22:49:13] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[22:49:17] DuckHunt CoolKevin > *BOOM* You shot down the duck in 2mn17.325s, which makes you a total of 70 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[23:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:27:09] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[23:27:12] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[23:27:15] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[23:27:15] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[23:49:44] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[23:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:50:06] DuckHunt CoolKevin > *BOOM* You shot down the duck in 6.048s, which makes you a total of 71 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[23:50:07] DuckHunt CoolKevin > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
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