#computertech Bot Logged User list

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Topic: #Welcome to #computertech! | End3r is DJing live at https://is.gd/yDJnuF | HIDE YOUR KIDS HIDE YOUR WIFE |
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Filtering by user: DuckHunt
Thursday, December 22, 2022
[00:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:11:27] DuckHunt franstam > Missed. [missed: -1 xp]
[00:11:30] DuckHunt *BANG* xO' fobby just get shot by accident by franstam. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[00:12:01] DuckHunt ComputerTech returns franstam's gun to him.
[00:12:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[00:12:04] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 2/2 | jammed: no (14 times) | confisc.: no (19 times) [Profile] [Profile] [Profile] 5 xp | lvl 1 (tourist) / 15 xp pts for lvl sup. | karma: 3.8% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 28% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 5.178s | average react. time:
[00:12:06] DuckHunt 7mn15.4s | 19 ducks (incl. 3 golden ducks) | 48 misses | 10 accidents | 8 empty shots | 11 wild shots | 67 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] AP ammo
[00:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:21:30] DuckHunt ZOEboy > *BANG* You shot down the duck in 29.78s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:40:05] DuckHunt Hunting stats for icopus: [Weapon][Weapon][Weapon] ammo: 6/6 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 0 xp | lvl 1 (tourist) / 20 xp pts for lvl sup. | karma: neutral [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: - | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck
[00:40:07] DuckHunt (incl. 0 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 0 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[00:40:18] DuckHunt icopus > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:44:37] DuckHunt franstam returns icopus's gun to him.
[00:46:17] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[00:46:19] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[01:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:18:23] DuckHunt Peorth > *BANG* You shot down the duck in 22.759s, which makes you a total of 140 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:18:23] DuckHunt Peorth > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[01:18:25] DuckHunt Peorth > You don't need to use a gun brush.
[01:18:29] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:21:30] DuckHunt Hunting stats for end3r: [Weapon][Weapon][Weapon] ammo: 1/2 | charg.: 4/4 | jammed: no (13 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 1502 xp | lvl 16 (duck disassembler) / 18 xp pts for lvl sup. | karma: 73.47% good hunter [Stats][Stats][Stats] theor. accuracy: 80% | effectiv. of fire: 59% | gun reliability: 97% | armor: 37% | deflection: 26%[Hunting bag][Hunting bag][Hunting bag] best time: 2.55s |
[01:21:32] DuckHunt average react. time: 2mn8.818s | 85 ducks (incl. 37 golden ducks) | 59 misses | 4 accidents | 40 empty shots | 14 wild shots | 144 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized.
[01:21:37] DuckHunt End3r > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:21:50] DuckHunt End3r > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[01:21:54] DuckHunt End3r > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[01:22:02] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[01:22:04] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[01:22:17] DuckHunt End3r > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[01:22:21] DuckHunt End3r > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[01:22:41] DuckHunt End3r > *CLICK* Trigger locked.
[01:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:24:03] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[01:24:06] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[01:24:07] DuckHunt herald > *BANG* You shot down the duck in 6.674s, which makes you a total of 47 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:20:18] DuckHunt End3r > *BOOM* You shot down the duck in 18.016s, which makes you a total of 86 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[02:31:16] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 2/2 | jammed: no (14 times) | confisc.: no (19 times) [Profile] [Profile] [Profile] 5 xp | lvl 1 (tourist) / 15 xp pts for lvl sup. | karma: 3.8% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 28% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 5.178s | average react. time:
[02:31:18] DuckHunt 7mn15.4s | 19 ducks (incl. 3 golden ducks) | 48 misses | 10 accidents | 8 empty shots | 11 wild shots | 67 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[02:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:32:02] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/4 | Chargers: 3/3
[02:32:14] DuckHunt franstam > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[02:32:16] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 3/4 | Chargers: 3/3
[02:32:17] DuckHunt franstam > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[02:32:18] DuckHunt franstam > Missed. [missed: -1 xp]
[02:32:21] DuckHunt franstam > *BANG* You shot down the duck in 20.829s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:32:21] DuckHunt CoolKevin > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[02:32:32] DuckHunt franstam returns CoolKevin's gun to him.
[02:32:46] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 0/6 | charg.: 2/2 | jammed: no (15 times) | confisc.: no (19 times) [Profile] [Profile] [Profile] 14 xp | lvl 1 (tourist) / 6 xp pts for lvl sup. | karma: 1.23% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 28% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 5.178s | average react.
[02:32:48] DuckHunt time: 6mn57.186s | 20 ducks (incl. 3 golden ducks) | 49 misses | 10 accidents | 8 empty shots | 11 wild shots | 69 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[03:31:37] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:31:39] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:31:47] DuckHunt End3r > *BOOM* You shot down one of the ducks in 10.572s, which makes you a total of 87 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[03:31:51] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[03:31:55] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[03:31:57] DuckHunt End3r > Missed. [missed: -1 xp]
[03:31:58] DuckHunt End3r > *BOOM* You shot down the golden duck in 19.378s, which makes you a total of 88 ducks (including 38 golden ducks) on #computertech. \_X< *KWAK* [41 xp] [four-leaf clover] [expl. ammo]
[03:32:00] DuckHunt End3r > By searching the bushes around the duck, you find an extra bullet !
[03:32:22] DuckHunt Hunting stats for end3r: [Weapon][Weapon][Weapon] ammo: 1/2 | charg.: 3/4 | jammed: no (13 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 1507 xp | lvl 16 (duck disassembler) / 13 xp pts for lvl sup. | karma: 74.26% good hunter [Stats][Stats][Stats] theor. accuracy: 80% | effectiv. of fire: 59% | gun reliability: 97% | armor: 37% | deflection: 26%[Hunting bag][Hunting bag][Hunting bag] best time: 2.55s |
[03:32:24] DuckHunt average react. time: 2mn5.508s | 88 ducks (incl. 38 golden ducks) | 60 misses | 4 accidents | 41 empty shots | 14 wild shots | 148 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover / Silencer / Infrared detect.
[03:32:35] DuckHunt End3r > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:32:46] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[03:35:29] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:35:32] DuckHunt herald > *BANG* You shot down the duck in 2.767s, which makes you a total of 48 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:35:41] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:35:51] DuckHunt herald > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:35:53] DuckHunt herald > Missed. [missed: -1 xp]
[03:35:56] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[03:35:58] DuckHunt End3r > *BOOM* You shot down the golden duck in 16.979s, which makes you a total of 89 ducks (including 39 golden ducks) on #computertech. You are promoted to level 17 (duck demolisher). \_X< *KWAK* [41 xp] [four-leaf clover] [expl. ammo]
[03:35:59] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[03:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:38:05] DuckHunt *BANG* xO' UNOBot just get shot by accident by foxy. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[03:38:19] DuckHunt foxy returns foxy's gun to him.
[03:38:28] DuckHunt foxy > *BANG* You shot down the duck in 27.547s, which makes you a total of 45 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:38:28] DuckHunt foxy > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[03:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:46:05] DuckHunt End3r > *BOOM* You shot down the duck in 4.808s, which makes you a total of 90 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[03:46:06] DuckHunt End3r > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h..... You already have explosive_ammo nevermind
[03:48:10] DuckHunt The top duck(s) are: peorth with 1977 xp | end3r with 1521 xp | jeff_stacey with 1349 xp | coolkevin with 1058 xp | herald with 408 xp
[03:49:20] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:49:39] DuckHunt End3r > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[03:49:42] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[03:49:43] DuckHunt herald > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:49:45] DuckHunt herald > Missed. [missed: -1 xp]
[03:49:47] DuckHunt herald > Missed. [missed: -1 xp]
[03:49:47] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[03:49:48] DuckHunt herald > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 1/3
[03:49:49] DuckHunt End3r > *BOOM* You shot down the golden duck in 28.488s, which makes you a total of 90 ducks (including 40 golden ducks) on #computertech. \_X< *KWAK* [65 xp] [four-leaf clover] [expl. ammo]
[03:50:10] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:03:06] DuckHunt End3r > Missed. [missed: -1 xp]
[04:03:08] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[04:03:11] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[04:03:12] DuckHunt End3r > *BOOM* You shot down the duck in 2mn11.948s, which makes you a total of 91 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[04:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:19:47] DuckHunt End3r > *BOOM* You shot down the duck in 46.929s, which makes you a total of 92 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[05:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:24:33] DuckHunt Peorth > *BANG* You shot down the duck in 33.316s, which makes you a total of 141 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:24:37] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:24:40] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[05:24:42] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h.
[05:24:53] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 3/4 | jammed: no (24 times) | confisc.: no (23 times) [Profile] [Profile] [Profile] 1942 xp | lvl 19 (duck skinner) / 148 xp pts for lvl sup. | karma: 73.54% good hunter [Stats][Stats][Stats] theor. accuracy: 82% | effectiv. of fire: 64% | gun reliability: 97% | armor: 45% | deflection: 31%[Hunting bag][Hunting bag][Hunting bag] best time: 1.752s | average
[05:24:55] DuckHunt react. time: 2mn33.213s | 141 ducks (incl. 58 golden ducks) | 76 misses | 12 accidents | 27 empty shots | 7 wild shots | 217 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Sunglasses / Expl. ammo / 4-leaf clover
[05:24:58] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[05:25:05] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:25:07] DuckHunt Peorth > Missed. [missed: -1 xp]
[05:25:09] DuckHunt Peorth > *BOOM* You shot down the golden duck in 4.248s, which makes you a total of 142 ducks (including 59 golden ducks) on #computertech. \_X< *KWAK* [43 xp] [four-leaf clover] [expl. ammo]
[05:25:12] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:25:15] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:29:20] DuckHunt Hunting stats for monery: [Weapon][Weapon][Weapon] ammo: 6/6 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 0 xp | lvl 1 (tourist) / 20 xp pts for lvl sup. | karma: neutral [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: - | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck
[05:29:22] DuckHunt (incl. 0 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 0 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[05:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:50:09] DuckHunt Peorth > Missed. [missed: -1 xp]
[05:50:12] DuckHunt Peorth > *BOOM* You shot down the duck in 11.702s, which makes you a total of 143 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[05:50:13] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:50:14] DuckHunt Peorth > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[05:50:16] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:39:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:51:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:08:07] DuckHunt franstam > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[07:08:10] DuckHunt franstam > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[07:08:11] DuckHunt franstam > *BANG* You shot down the duck in 10.528s, which makes you a total of 21 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[07:12:48] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 1/2 | jammed: no (15 times) | confisc.: no (19 times) [Profile] [Profile] [Profile] 24 xp | lvl 2 (noob) / 26 xp pts for lvl sup. | karma: 1.2% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 30% | gun reliability: 86% | armor: 2% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 5.178s | average react. time:
[07:12:50] DuckHunt 6mn38.56s | 21 ducks (incl. 3 golden ducks) | 49 misses | 10 accidents | 9 empty shots | 11 wild shots | 70 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[07:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:16:09] DuckHunt Peorth > *BOOM* You shot down the duck in 9.212s, which makes you a total of 144 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[07:16:13] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:32:08] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:32:11] DuckHunt Peorth > Missed. [missed: -1 xp]
[07:32:13] DuckHunt Peorth > Missed. [missed: -1 xp]
[07:32:14] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:32:15] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[07:32:20] DuckHunt Peorth > *BOOM* You shot down the golden duck in 11.551s, which makes you a total of 145 ducks (including 60 golden ducks) on #computertech. \_X< *KWAK* [67 xp] [four-leaf clover] [expl. ammo]
[07:32:21] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:32:24] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[07:32:28] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[07:32:32] DuckHunt The top duck(s) are: peorth with 1993 xp | end3r with 1595 xp | jeff_stacey with 1349 xp | coolkevin with 1058 xp | herald with 406 xp
[07:40:16] DuckHunt The last duck has been seen 8 minutes and 7 seconds ago.
[07:43:03] DuckHunt The last duck has been seen 10 minutes and 53 seconds ago.
[07:50:52] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 1/2 | jammed: no (15 times) | confisc.: no (19 times) [Profile] [Profile] [Profile] 24 xp | lvl 2 (noob) / 26 xp pts for lvl sup. | karma: 1.2% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 30% | gun reliability: 86% | armor: 2% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 5.178s | average react. time:
[07:50:54] DuckHunt 6mn38.56s | 21 ducks (incl. 3 golden ducks) | 49 misses | 10 accidents | 9 empty shots | 11 wild shots | 70 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[08:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:00:07] DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[08:00:10] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[08:00:12] DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[08:00:14] DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[08:00:17] DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[08:00:19] DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[08:00:23] DuckHunt Phoenix > *BANG* You shot down the duck in 23.3s, which makes you a total of 16 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[08:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:19:46] DuckHunt Peorth > *BOOM* You shot down the duck in 45.77s, which makes you a total of 146 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[08:19:48] DuckHunt Peorth > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[08:19:51] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[09:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:24:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:27:26] DuckHunt franstam > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h. Your purchase made you go back to level 1 (tourist).
[09:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:37:01] DuckHunt Peorth > *BOOM* You shot down the duck in 2mn0.897s, which makes you a total of 147 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[09:37:03] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[10:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:51:57] DuckHunt herald > *CLACK* JAMMED GUN
[10:51:59] DuckHunt herald > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 1/3
[10:52:01] DuckHunt herald > Missed. [missed: -1 xp]
[10:52:03] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[10:52:05] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[10:52:06] DuckHunt herald > *BANG* You shot down the duck in 3mn6.127s, which makes you a total of 49 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:55:31] DuckHunt herald > *BANG* You shot down the duck in 30.749s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:10:14] DuckHunt akoizumi > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 3/3
[11:10:18] DuckHunt akoizumi > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 3/3
[11:10:20] DuckHunt akoizumi > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 3/3
[11:10:23] DuckHunt akoizumi > *CLACK* JAMMED GUN
[11:10:26] DuckHunt akoizumi > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 3/3
[11:10:27] DuckHunt akoizumi > *BANG* You shot down the duck in 1mn27.432s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:42:10] DuckHunt CoolKevin > *BANG* You shot down the duck in 10.023s, which makes you a total of 97 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:39:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:40:37] DuckHunt herald > *BANG* You shot down the duck in 1mn36.52s, which makes you a total of 51 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:44:31] DuckHunt *BANG* xO' Cyb3r just get shot by accident by herald. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[12:49:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:49:25] DuckHunt Archduke > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 2/2
[13:38:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:38:03] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[13:38:05] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[13:38:07] DuckHunt wildting2 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[13:38:08] DuckHunt ComputerTech > *BANG* You shot down the duck in 7.031s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:38:19] DuckHunt ComputerTech > You just added an extra bullet in wildting2's gun in exchange for 7 xp points.
[13:38:28] DuckHunt wildting2 > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[13:38:37] DuckHunt CoolKevin > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[13:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:53:26] DuckHunt CoolKevin > *BANG* You shot down the duck in 26.418s, which makes you a total of 98 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:53:39] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[14:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:08:07] DuckHunt CoolKevin > *BANG* You shot down the duck in 7.074s, which makes you a total of 99 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:08:17] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[14:08:19] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[14:08:30] DuckHunt CoolKevin > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[14:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:23:07] DuckHunt CoolKevin > *BANG* You shot down the duck in 7.468s, which makes you a total of 100 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[14:23:09] DuckHunt CoolKevin > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 10 xp points ! [10 xp]
[15:35:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:35:19] DuckHunt ComputerTech > *BANG* You shot down the duck in 17.801s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:44:20] DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 3/3
[15:44:23] DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 3/3
[15:44:24] DuckHunt jeff_stacey > *BANG* You shot down the duck in 23.261s, which makes you a total of 125 ducks on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [12 xp] [four-leaf clover]
[16:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:34:18] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[16:34:21] DuckHunt CoolKevin > *BANG* You shot down the duck in 20.807s, which makes you a total of 101 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[16:34:31] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[16:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:43:26] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[16:43:28] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[16:43:29] DuckHunt jeff_stacey > *BANG* You shot down the duck in 29.241s, which makes you a total of 126 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[17:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:23:17] DuckHunt Kowal > *BANG* You shot down the duck in 3mn16.887s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:39:05] DuckHunt CoolKevin > *BANG* You shot down the duck in 4.453s, which makes you a total of 102 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[17:39:07] DuckHunt CoolKevin > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[18:22:26] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:22:28] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[18:22:29] DuckHunt Peorth > *BOOM* You shot down the golden duck in 3.737s, which makes you a total of 148 ducks (including 61 golden ducks) on #computertech. \_X< *KWAK* [55 xp] [four-leaf clover] [expl. ammo]
[18:22:32] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[18:22:34] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[18:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:23:08] DuckHunt harzilein > *BANG* You shot down the duck in 7.985s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[18:41:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:41:06] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[18:41:08] DuckHunt CoolKevin > *BANG* You shot down the duck in 7.587s, which makes you a total of 103 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[19:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:29:08] DuckHunt Zack > *BANG* You shot down the duck in 7.652s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:29:12] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[19:29:20] DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[19:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:31:08] DuckHunt Peorth > *BOOM* You shot down the duck in 7.755s, which makes you a total of 149 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[19:31:18] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:34:06] DuckHunt Harzilein > You are not rich enough to make this purchase.
[19:35:08] DuckHunt Peorth > You just added an extra bullet in Harzilein's gun in exchange for 7 xp points.
[19:40:38] DuckHunt Peorth's magazine of their weapon is already full.
[19:40:40] DuckHunt Your purchase made you go back to level 7 (duck pest).
[19:40:46] DuckHunt ComputerTech > You just added an extra bullet in Harzilein's gun in exchange for 7 xp points.
[20:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:11:14] DuckHunt foxy > *BANG* You shot down the duck in 14.468s, which makes you a total of 46 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:48:20] DuckHunt GK-KMFDM > *BANG* You shot down the duck in 19.511s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[21:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:03:34] DuckHunt GK-KMFDM > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[21:03:38] DuckHunt GK-KMFDM > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[21:03:42] DuckHunt GK-KMFDM > *BANG* You shot down the duck in 2mn42.483s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:08:08] DuckHunt deadly > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[21:08:11] DuckHunt deadly > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:08:12] DuckHunt deadly > Missed. [missed: -1 xp]
[21:08:14] DuckHunt deadly > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[21:08:19] DuckHunt deadly > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[21:08:20] DuckHunt deadly > Missed. [missed: -1 xp]
[21:08:21] DuckHunt deadly > Missed. [missed: -1 xp]
[21:08:22] DuckHunt deadly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[21:08:24] DuckHunt deadly > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[21:08:25] DuckHunt deadly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[21:08:27] DuckHunt deadly > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[21:08:29] DuckHunt deadly > *BANG* You shot down the golden duck in 28.804s, which makes you a total of 9 ducks (including 1 golden duck) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [36 xp]
[21:09:13] DuckHunt deadly > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 1/2
[22:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:28:09] DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[22:28:13] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[22:28:19] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[22:28:22] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:28:25] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:28:26] DuckHunt CoolKevin > *BANG* You shot down the golden duck in 26.472s, which makes you a total of 104 ducks (including 8 golden ducks) on #computertech. You are promoted to level 15 (duck flattener). \_X< *KWAK* [56 xp] [four-leaf clover]
[22:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:49:08] DuckHunt ZOEboy > *BANG* You shot down the duck in 8.252s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:58:07] DuckHunt CoolKevin > *BANG* You shot down the duck in 6.902s, which makes you a total of 105 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[23:58:24] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[23:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:59:07] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[23:59:10] DuckHunt CoolKevin > *BANG* You shot down the duck in 9.599s, which makes you a total of 106 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
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