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Topic: #Welcome to #computertech! | End3r is DJing live at https://is.gd/yDJnuF | HIDE YOUR KIDS HIDE YOUR WIFE |
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Channel Log Archive for #computertech

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* All times are UTC
Filtering by user: DuckHunt
Sunday, January 1, 2023
[00:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:04:37] DuckHunt wildting2 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[00:04:41] DuckHunt wildting2 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[00:04:44] DuckHunt wildting2 > Missed. [missed: -1 xp]
[00:04:45] DuckHunt wildting2 > *BANG* You shot down the duck in 3mn44.672s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:35:10] DuckHunt ZOEboy > *BANG* You shot down the duck in 2mn9.883s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:14:05] DuckHunt *BANG* xO' artmodelmale just get shot by accident by Phoenix. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[01:14:08] DuckHunt ZOEboy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 3/3
[01:14:14] DuckHunt ZOEboy > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 3/3
[01:14:17] DuckHunt ZOEboy > *BANG* You shot down the duck in 16.233s, which makes you a total of 31 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:15:16] DuckHunt ZOEboy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[01:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:38:46] DuckHunt *BANG* xO' Chewbakka85 just get shot by accident by ZOEboy. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[01:39:49] DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[01:39:55] DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[01:39:59] DuckHunt Phoenix > *BANG* You shot down the duck in 2mn58.447s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:02:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:02:53] DuckHunt Phoenix > Missed. [missed: -1 xp]
[02:02:56] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[02:02:58] DuckHunt Phoenix > *BANG* You shot down the duck in 57.02s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:13:30] DuckHunt ZOEboy > *BANG* You shot down the duck in 29.744s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:24:19] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[02:24:21] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[02:51:28] DuckHunt End3r > *CLICK* Trigger locked.
[02:56:17] DuckHunt OverLimit > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:58:00] DuckHunt OverLimit > You are not armed.
[02:58:03] DuckHunt OverLimit > You are not armed.
[02:58:05] DuckHunt OverLimit > You are not armed.
[02:58:07] DuckHunt OverLimit > You are not armed.
[02:58:08] DuckHunt OverLimit > You are not armed.
[03:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:34:08] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[03:34:16] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[03:34:20] DuckHunt CoolKevin > *BANG* You shot down the duck in 19.872s, which makes you a total of 164 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:37:06] DuckHunt CoolKevin > *BANG* You shot down the duck in 6.211s, which makes you a total of 165 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:37:18] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:37:22] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:33:04] DuckHunt Billy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[04:33:07] DuckHunt Billy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[04:33:09] DuckHunt Billy > Missed. [missed: -1 xp]
[04:33:10] DuckHunt Billy > *BANG* You shot down the duck in 10.398s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:42:12] DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[04:42:15] DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[04:42:17] DuckHunt Phoenix > *BANG* You shot down the duck in 16.2s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:16:04] DuckHunt Phoenix > *BANG* You shot down the duck in 3.874s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:40:04] DuckHunt End3r > *BOOM* You shot down the duck in 3.385s, which makes you a total of 130 ducks on #computertech. You are promoted to level 19 (duck skinner). \_X< *KWAK* [15 xp] [four-leaf clover]
[06:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:20:25] DuckHunt foxy > *BANG* You shot down the duck in 25.23s, which makes you a total of 79 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:48:41] DuckHunt FireWire > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[06:48:44] DuckHunt FireWire > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[06:48:45] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[06:48:46] DuckHunt *PEWWW* FireWire's bullet ricochetes on ZOEboy, thanks to his deflection modifier of 8%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[06:48:46] DuckHunt *BANG* xO' Vultyre just get shot by accident by FireWire. [accident: -4 xp]
[06:48:55] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[06:48:56] DuckHunt End3r > *BANG* You shot down the duck in 55.819s, which makes you a total of 131 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:49:09] DuckHunt FireWire already has a gun and looks at End3r without understanding.
[07:02:48] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:02:50] DuckHunt *BANG* xO' idriven34 just get shot by accident by End3r. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[07:02:56] DuckHunt End3r returns End3r's gun to him.
[07:03:00] DuckHunt End3r > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 18 (duck killer).
[07:03:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:03:03] DuckHunt End3r > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[07:03:08] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[07:03:14] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[07:03:16] DuckHunt End3r > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[07:03:17] DuckHunt End3r > Missed. [missed: -1 xp]
[07:03:19] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[07:03:20] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[07:03:22] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[07:03:23] DuckHunt End3r > *BOOM* You shot down a golden duck in 36.176s, which makes you a total of 132 ducks (including 56 golden ducks) on #computertech. You are promoted to level 19 (duck skinner). \_X< *KWAK* [66 xp] [four-leaf clover] [expl. ammo]
[07:03:25] DuckHunt End3r > Missed. [missed: -1 xp]
[07:03:26] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 1/4
[07:03:28] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[07:03:29] DuckHunt End3r > *BOOM* You shot down the golden duck in 27.969s, which makes you a total of 133 ducks (including 57 golden ducks) on #computertech. \_X< *KWAK* [42 xp] [four-leaf clover] [expl. ammo]
[07:03:34] DuckHunt End3r > By searching the bushes around the duck, you find an extra ammo clip !
[07:03:44] DuckHunt End3r > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 1/4
[07:03:50] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[07:03:52] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[07:03:54] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[07:03:58] DuckHunt End3r > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:11:26] DuckHunt herald > *BANG* You shot down the duck in 25.586s, which makes you a total of 81 ducks on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [10 xp]
[07:16:34] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:16:35] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:16:40] DuckHunt End3r > *BOOM* You shot down one of the ducks in 6.595s, which makes you a total of 134 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[07:16:42] DuckHunt End3r > *BOOM* You shot down the duck in 7.368s, which makes you a total of 135 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[07:16:42] DuckHunt End3r > By searching the bushes around the duck, you find... an empty box of explosive ammo.
[07:16:54] DuckHunt Hunting stats for end3r: [Weapon][Weapon][Weapon] ammo: 0/2 | charg.: 4/4 | jammed: no (15 times) | confisc.: no (31 times) [Profile] [Profile] [Profile] 1929 xp | lvl 19 (duck skinner) / 161 xp pts for lvl sup. | karma: 74.19% good hunter [Stats][Stats][Stats] theor. accuracy: 82% | effectiv. of fire: 63% | gun reliability: 97% | armor: 45% | deflection: 31%[Hunting bag][Hunting bag][Hunting bag] best time: 2.55s |
[07:16:56] DuckHunt average react. time: 2mn10.934s | 135 ducks (incl. 57 golden ducks) | 78 misses | 6 accidents | 87 empty shots | 22 wild shots | 213 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect. / Expl. ammo / 4-leaf clover
[07:17:07] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[07:17:13] DuckHunt End3r > You just added an extra magazine to your stock in exchange for 20 xp points.
[08:07:03] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:12:03] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:43:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:21:23] DuckHunt herald > Missed. [missed: -1 xp]
[09:21:28] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[09:21:31] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[09:21:33] DuckHunt herald > Missed. [missed: -1 xp]
[09:21:34] DuckHunt herald > Missed. [missed: -1 xp]
[09:21:34] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[09:21:34] DuckHunt herald is demoted to level 10 (hunter).
[09:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:32:11] DuckHunt Gentoo > *BANG* You shot down the duck in 2mn10.633s, which makes you a total of 44 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:32:13] DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[10:19:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:24:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:28:55] DuckHunt Phoenix > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[10:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:36:15] DuckHunt Phoenix > You are not armed.
[10:39:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[11:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:05:42] DuckHunt GK-Deacon > *BANG* You shot down one of the ducks in 4mn41.925s, which makes you a total of 7 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[11:10:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:22:04] DuckHunt CoolKevin > *BANG* You shot down the duck in 2mn3.759s, which makes you a total of 166 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:38:09] DuckHunt CoolKevin > *BANG* You shot down the duck in 8.538s, which makes you a total of 167 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:38:21] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[12:48:38] DuckHunt The top duck(s) are: peorth with 2672 xp | coolkevin with 1926 xp | end3r with 1909 xp | jeff_stacey with 1544 xp | herald with 649 xp
[12:48:48] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 4/4 | charg.: 3/3 | jammed: no (17 times) | confisc.: no (22 times) [Profile] [Profile] [Profile] 317 xp | lvl 7 (duck pest) / 33 xp pts for lvl sup. | karma: 26.98% good hunter [Stats][Stats][Stats] theor. accuracy: 65% | effectiv. of fire: 40% | gun reliability: 93% | armor: 15% | deflection: 8%[Hunting bag][Hunting bag][Hunting bag] best time: 3.295s | average
[12:48:50] DuckHunt react. time: 4mn24.03s | 40 ducks (incl. 12 golden ducks) | 60 misses | 11 accidents | 12 empty shots | 13 wild shots | 100 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Expl. ammo / 4-leaf clover
[13:03:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:03:22] DuckHunt CoolKevin > *BANG* You shot down the duck in 20.82s, which makes you a total of 168 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:03:23] DuckHunt CoolKevin > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[13:04:16] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[13:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:10:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:18:13] DuckHunt CoolKevin > *BANG* You shot down the duck in 12.903s, which makes you a total of 169 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:18:30] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:55:14] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 2/4
[14:55:20] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 2/4
[14:55:24] DuckHunt CoolKevin > *BANG* You shot down the duck in 1mn23.756s, which makes you a total of 170 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:55:31] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:21:05] DuckHunt CoolKevin > *BANG* You shot down the duck in 4.92s, which makes you a total of 171 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:21:11] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:53:07] DuckHunt GK-Deacon > Missed. [missed: -1 xp]
[15:53:10] DuckHunt GK-Deacon > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[15:53:13] DuckHunt GK-Deacon > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[15:53:16] DuckHunt GK-Deacon > *BANG* You shot down the duck in 16.346s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:40:11] DuckHunt latvia > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:40:17] DuckHunt latvia > Missed. [missed: -1 xp]
[16:40:22] DuckHunt latvia > Missed. [missed: -1 xp]
[16:40:26] DuckHunt latvia > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[16:40:32] DuckHunt latvia > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[16:40:37] DuckHunt latvia > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:40:41] DuckHunt latvia > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[16:40:46] DuckHunt latvia > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[16:40:51] DuckHunt latvia > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:41:03] DuckHunt latvia > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[16:41:06] DuckHunt latvia > Missed. [missed: -1 xp]
[16:41:10] DuckHunt latvia > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[16:41:14] DuckHunt latvia > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[16:41:19] DuckHunt latvia > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:41:32] DuckHunt latvia > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[16:41:42] DuckHunt latvia > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[16:41:43] DuckHunt Dr_DICK > *BANG* You shot down the golden duck in 1mn43.235s, which makes you a total of 1 duck (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [60 xp]
[16:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:46:12] DuckHunt foxy > *BANG* You shot down the duck in 1mn11.618s, which makes you a total of 80 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:43:25] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[17:43:28] DuckHunt h4 > *BANG* You shot down the duck in 28.524s, which makes you a total of 28 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[17:43:29] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[17:43:39] DuckHunt The top duck(s) are: peorth with 2672 xp | coolkevin with 1938 xp | end3r with 1909 xp | jeff_stacey with 1544 xp | herald with 649 xp
[17:45:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:45:07] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[17:45:09] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[17:45:09] DuckHunt h4 > Missed. [missed: -1 xp]
[17:45:10] DuckHunt h4 > *BANG* You shot down the duck in 9.729s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:34:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:34:22] DuckHunt Ryu > *BANG* You shot down the duck in 21.646s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:35:19] DuckHunt The top duck(s) are: peorth with 2672 xp | coolkevin with 1938 xp | end3r with 1909 xp | jeff_stacey with 1544 xp | herald with 649 xp
[18:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:02:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:21:18] DuckHunt franstam > *BANG* You shot down the duck in 18.003s, which makes you a total of 41 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:39:31] DuckHunt GK-KMFDM > *BANG* You shot down the duck in 30.734s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:25:04] DuckHunt foxy > *BANG* You shot down the duck in 3.158s, which makes you a total of 81 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:27:03] DuckHunt herald > *BANG* You shot down the duck in 3.498s, which makes you a total of 82 ducks on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [10 xp]
[20:27:06] DuckHunt FireWire > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:03:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:03:25] DuckHunt GK-KMFDM > Missed. [missed: -1 xp]
[21:03:28] DuckHunt GK-KMFDM > Missed. [missed: -1 xp]
[21:03:30] DuckHunt GK-KMFDM > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[21:03:34] DuckHunt GK-KMFDM > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[21:03:38] DuckHunt GK-KMFDM > Missed. [missed: -1 xp]
[21:03:38] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[21:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:31:11] DuckHunt *BANG* xO' zeus just get shot by accident by GK-KMFDM. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[21:36:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:21:06] DuckHunt herald > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[22:21:08] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[22:21:13] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[22:21:15] DuckHunt herald > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:21:17] DuckHunt herald > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:21:18] DuckHunt herald > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:21:21] DuckHunt herald > *BANG* You shot down the golden duck in 1mn20.07s, which makes you a total of 83 ducks (including 8 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[22:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:26:00] DuckHunt dramo > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/1
[22:26:05] DuckHunt dramo > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/1
[22:26:06] DuckHunt dramo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 0/1
[22:26:10] DuckHunt dramo > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 0/1
[22:26:11] DuckHunt dramo > Missed. [missed: -1 xp]
[22:26:14] DuckHunt dramo > *BANG* You shot down the duck in 1mn13.737s, which makes you a total of 8 ducks on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[22:26:26] DuckHunt dramo > You are not rich enough to make this purchase.
[22:26:47] DuckHunt Hunting stats for dramo: [Weapon][Weapon][Weapon] ammo: 4/6 | charg.: 0/2 | jammed: no (2 times) | confisc.: no (3 times) [Profile] [Profile] [Profile] -3 xp | lvl 1 (tourist) / 23 xp pts for lvl sup. | karma: 45.45% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 47% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 6.241s | average
[22:26:49] DuckHunt react. time: 2mn37.018s | 8 ducks (incl. 0 golden duck) | 9 misses | 1 accident | 9 empty shots | 3 wild shots | 17 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur.
[23:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:16:45] DuckHunt DoctorGoatLips > Missed. [missed: -1 xp]
[23:16:46] DuckHunt DoctorGoatLips > Missed. [missed: -1 xp]
[23:16:48] DuckHunt DoctorGoatLips > *BANG* You shot down the duck in 1mn47.556s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:32:43] DuckHunt Hunting stats for end3r: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 4/4 | jammed: no (15 times) | confisc.: no (31 times) [Profile] [Profile] [Profile] 1909 xp | lvl 19 (duck skinner) / 181 xp pts for lvl sup. | karma: 74.19% good hunter [Stats][Stats][Stats] theor. accuracy: 82% | effectiv. of fire: 63% | gun reliability: 97% | armor: 45% | deflection: 31%[Hunting bag][Hunting bag][Hunting bag] best time: 2.55s | average
[23:32:45] DuckHunt react. time: 2mn10.934s | 135 ducks (incl. 57 golden ducks) | 78 misses | 6 accidents | 87 empty shots | 22 wild shots | 213 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[23:33:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:33:06] DuckHunt End3r > Missed. [missed: -1 xp]
[23:33:08] DuckHunt End3r > *BOOM* You shot down the duck in 7.665s, which makes you a total of 136 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
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