#computertech Bot Logged User list

Network: Rizon
Modes: +Nntzl
Last Seen: 3 hours ago
Topic: #Welcome to #computertech! | End3r is DJing live at https://is.gd/yDJnuF | HIDE YOUR KIDS HIDE YOUR WIFE |
#5
Rank
313
Users

Channel Log Archive for #computertech

Prev
Next

* All times are UTC
Filtering by user: DuckHunt
Wednesday, January 4, 2023
[00:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:14:45] DuckHunt franstam > Missed. [missed: -1 xp]
[00:14:45] DuckHunt franstam is demoted to level 6 (duck hater).
[00:14:49] DuckHunt franstam > Missed. [missed: -1 xp]
[00:14:55] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[00:14:56] DuckHunt c0ded > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/1
[00:14:57] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[00:15:02] DuckHunt c0ded > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/1
[00:15:03] DuckHunt franstam > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:15:03] DuckHunt franstam > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 3/2
[00:15:07] DuckHunt c0ded > Missed. [missed: -1 xp]
[00:15:07] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[00:15:08] DuckHunt franstam > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 2/2
[00:15:23] DuckHunt ZOEboy > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 3/3
[00:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:32:19] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[00:32:25] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[00:32:26] DuckHunt foxy > *BANG* You shot down the duck in 1mn25.941s, which makes you a total of 85 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:06:35] DuckHunt franstam > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[01:06:38] DuckHunt ked > *BANG* You shot down the duck in 37.998s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[01:06:38] DuckHunt franstam > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[01:06:39] DuckHunt franstam > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:07:10] DuckHunt Hunting stats for ked: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 10 xp | lvl 1 (tourist) / 10 xp pts for lvl sup. | karma: 100% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 100% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 37.998s | average react. time:
[01:07:12] DuckHunt 37.998s | 1 duck (incl. 0 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 1 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[01:07:34] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 2/2 | jammed: no (20 times) | confisc.: yes (24 times) [Profile] [Profile] [Profile] 260 xp | lvl 6 (duck hater) / 10 xp pts for lvl sup. | karma: 29.58% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 38% | gun reliability: 90% | armor: 12% | deflection: 6%[Hunting bag][Hunting bag][Hunting bag] best time: 3.295s |
[01:07:36] DuckHunt average react. time: 5mn14.661s | 46 ducks (incl. 14 golden ducks) | 72 misses | 12 accidents | 15 empty shots | 14 wild shots | 118 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Expl. ammo / 4-leaf clover
[01:07:42] DuckHunt franstam > You are not armed.
[01:08:14] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[01:08:16] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[01:08:24] DuckHunt franstam > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[01:42:02] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[01:57:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:57:06] DuckHunt CoolKevin > Missed. [missed: -3 xp]
[01:57:09] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[01:57:17] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[01:57:20] DuckHunt CoolKevin > *BANG* You shot down the duck in 19.193s, which makes you a total of 184 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:57:20] DuckHunt CoolKevin > By searching the bushes around the duck, you find a +6 four-leaf clover ! You will earn an extra 6 xp points for each duck you shoot for 24h.
[02:23:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:23:20] DuckHunt foxy > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:23:23] DuckHunt foxy > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:23:28] DuckHunt Peorth > By searching the bushes around the duck, you find an extra bullet !
[02:23:28] DuckHunt Peorth > *BOOM* You shot down the golden duck in 27.273s, which makes you a total of 229 ducks (including 84 golden ducks) on #computertech. \_X< *KWAK* [54 xp] [four-leaf clover] [expl. ammo]
[02:23:31] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h.
[02:23:36] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[02:23:41] DuckHunt Peorth > You just added an extra bullet in foxy's gun in exchange for 7 xp points.
[02:23:43] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[02:23:48] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[02:23:54] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[02:23:58] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:24:02] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:46:13] DuckHunt Peorth > *BOOM* You shot down the duck in 1mn12.491s, which makes you a total of 230 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[02:46:17] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:05:14] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[03:05:15] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[03:05:16] DuckHunt ComputerTech > Missed. [missed: -1 xp] [bedazzled by dramo]
[03:05:18] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[03:05:21] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[03:05:21] DuckHunt ComputerTech is demoted to level 7 (duck pest).
[03:05:21] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[03:05:27] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 2/3
[03:05:28] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 2/3
[03:05:30] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[03:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:20:06] DuckHunt ComputerTech > *BANG* You shot down the duck in 6.379s, which makes you a total of 55 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [10 xp]
[04:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:04:13] DuckHunt Phoenix > *BANG* You shot down the duck in 12.995s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:04:25] DuckHunt GK-Deacon > You throw a bucket of water on ComputerTech in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[04:06:32] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[04:06:34] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:06:45] DuckHunt GK-Deacon > You throw a handful of sand in ComputerTech's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 4 (duck misser).
[04:51:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:51:16] DuckHunt Ryu > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[04:51:19] DuckHunt Ryu > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[04:51:23] DuckHunt Ryu > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[04:51:25] DuckHunt Ryu > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[04:51:27] DuckHunt Ryu > *BANG* You shot down the duck in 25.876s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:40:03] DuckHunt Zack > Missed. [missed: -1 xp]
[05:40:04] DuckHunt Zack > *BOOM* You shot down the duck in 4.216s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[05:40:11] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[05:40:14] DuckHunt Zack > You just added an extra magazine to your stock in exchange for 20 xp points.
[05:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:42:04] DuckHunt Zack > Your magazine stock is already full.
[05:42:07] DuckHunt GK-Deacon > Missed. [missed: -1 xp]
[05:42:07] DuckHunt Zack > Missed. [missed: -1 xp]
[05:42:08] DuckHunt Zack > Missed. [missed: -1 xp]
[05:42:08] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[05:42:09] DuckHunt GK-Deacon > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:42:13] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 2/2
[05:42:43] DuckHunt Hunting stats for jmjl: [Weapon][Weapon][Weapon] ammo: 1/6 | charg.: 2/2 | jammed: no (2 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 78 xp | lvl 3 (trainee) / 12 xp pts for lvl sup. | karma: 71.43% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 52% | gun reliability: 87% | armor: 5% | deflection: 1%[Hunting bag][Hunting bag][Hunting bag] best time: 3.194s | average react. time:
[05:42:45] DuckHunt 2mn54.085s | 9 ducks (incl. 0 golden duck) | 8 misses | 1 accident | 2 empty shots | 0 wild shot | 17 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[06:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:14:51] DuckHunt Peorth > *BANG* You shot down the duck in 50.21s, which makes you a total of 231 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:14:53] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:46:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:31] DuckHunt GK-Deacon > *BANG* You shot down the duck in 30.874s, which makes you a total of 16 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[07:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:03:18] DuckHunt GK-Deacon > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[07:03:24] DuckHunt GK-Deacon > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[07:03:25] DuckHunt GK-Deacon > *BANG* You shot down the duck in 25.274s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:14:25] DuckHunt GK-Deacon > Missed. [missed: -1 xp]
[07:14:27] DuckHunt GK-Deacon > Missed. [missed: -1 xp]
[07:14:28] DuckHunt *BANG* xO' Quotes just get shot by accident by GK-Deacon. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[07:14:28] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[07:15:17] DuckHunt Peorth returns GK-Deacon's gun to him.
[08:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:41:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:55:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:59:09] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[08:59:12] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[08:59:15] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[08:59:17] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[08:59:19] DuckHunt Peorth > Missed. [missed: -3 xp]
[08:59:21] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[08:59:23] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[08:59:26] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[08:59:27] DuckHunt Peorth > *BOOM* You shot down the golden duck in 4mn25.749s, which makes you a total of 232 ducks (including 85 golden ducks) on #computertech. \_X< *KWAK* [64 xp] [four-leaf clover] [expl. ammo]
[08:59:29] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:59:49] DuckHunt The top duck(s) are: peorth with 2847 xp | coolkevin with 2153 xp | end3r with 2071 xp | jeff_stacey with 1790 xp | herald with 800 xp
[08:59:53] DuckHunt Peorth > The magazine is already full.
[08:59:57] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[09:00:01] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 3/4 | jammed: no (28 times) | confisc.: no (33 times) [Profile] [Profile] [Profile] 2827 xp | lvl 23 (duck fragger) / 163 xp pts for lvl sup. | karma: 77.78% good hunter [Stats][Stats][Stats] theor. accuracy: 84% | effectiv. of fire: 68% | gun reliability: 98% | armor: 55% | deflection: 35%[Hunting bag][Hunting bag][Hunting bag] best time: 1.752s | average
[09:00:03] DuckHunt react. time: 2mn32.63s | 232 ducks (incl. 85 golden ducks) | 105 misses | 16 accidents | 36 empty shots | 10 wild shots | 337 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[09:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:24:27] DuckHunt GK-Deacon > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 1/2
[09:26:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:44:35] DuckHunt Peorth > *BOOM* You shot down the duck in 1mn34.725s, which makes you a total of 233 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[09:44:36] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[10:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:21:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[10:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:56:29] DuckHunt herald > *BANG* You shot down the duck in 28.317s, which makes you a total of 88 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:23:36] DuckHunt CoolKevin > *BANG* You shot down the duck in 36.404s, which makes you a total of 185 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[11:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:45:41] DuckHunt Phoenix > *BANG* You shot down the duck in 2mn40.785s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:18:06] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[12:18:13] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[12:18:16] DuckHunt CoolKevin > *BANG* You shot down the duck in 16.276s, which makes you a total of 186 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[12:18:26] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[12:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:52:08] DuckHunt CoolKevin > *BANG* You shot down the duck in 7.837s, which makes you a total of 187 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[12:52:11] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[13:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:37:42] DuckHunt Tcache > *BANG* You shot down the duck in 41.102s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[13:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:44:54] DuckHunt CoolKevin > Missed. [missed: -3 xp]
[13:44:58] DuckHunt CoolKevin > *BANG* You shot down the duck in 57.7s, which makes you a total of 188 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[13:45:05] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[13:45:09] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:14:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:16:27] DuckHunt Hunting stats for p1x4l: [Weapon][Weapon][Weapon] ammo: 2/4 | charg.: 3/3 | jammed: no (10 times) | confisc.: no (8 times) [Profile] [Profile] [Profile] 365 xp | lvl 8 (duck hassler) / 75 xp pts for lvl sup. | karma: 60.87% good hunter [Stats][Stats][Stats] theor. accuracy: 67% | effectiv. of fire: 53% | gun reliability: 93% | armor: 17% | deflection: 10%[Hunting bag][Hunting bag][Hunting bag] best time: 4.773s | average
[14:16:29] DuckHunt react. time: 2mn10.863s | 37 ducks (incl. 1 golden duck) | 32 misses | 5 accidents | 13 empty shots | 3 wild shots | 69 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[14:17:02] DuckHunt The top duck(s) are: peorth with 2834 xp | coolkevin with 2186 xp | end3r with 2071 xp | jeff_stacey with 1790 xp | herald with 810 xp
[14:17:25] DuckHunt p1x4l > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 3/3
[14:17:36] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[14:17:37] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[14:18:31] DuckHunt p1x4l > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:18:38] DuckHunt p1x4l > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:55:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:55:07] DuckHunt CoolKevin > *BANG* You shot down the duck in 5.822s, which makes you a total of 189 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[14:55:14] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:15:56] DuckHunt CoolKevin > *BANG* You shot down the duck in 55.943s, which makes you a total of 190 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[15:16:02] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:27:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:27:03] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[15:27:05] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[15:27:06] DuckHunt h4 > Missed. [missed: -1 xp]
[15:27:07] DuckHunt h4 > *BANG* You shot down the duck in 6.21s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:27:08] DuckHunt CoolKevin > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[16:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:25:10] DuckHunt yournamehere > Missed. [missed: -1 xp]
[16:25:25] DuckHunt CoolKevin > You are not armed.
[16:25:56] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[16:25:58] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[16:25:59] DuckHunt jeff_stacey > *BANG* You shot down the duck in 59.115s, which makes you a total of 166 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:26:40] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:26:52] DuckHunt h4 > You throw a bucket of water on CoolKevin in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 6 (duck hater).
[16:26:59] DuckHunt h4 > You throw a bucket of water on jeff_stacey in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[16:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:27:02] DuckHunt h4 > *BANG* You shot down the duck in 2.059s, which makes you a total of 33 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[16:27:20] DuckHunt jeff_stacey > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[16:27:31] DuckHunt h4 > You throw a bucket of water on Kowal in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[16:27:51] DuckHunt h4 > You just bought dry clothes in exchange for 7 xp points.
[16:27:58] DuckHunt jeff_stacey > You just bought dry clothes in exchange for 7 xp points.
[17:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:14:13] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[17:14:16] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[17:14:17] DuckHunt *BANG* xO' blake just get shot by accident by h4. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:14:29] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[17:14:31] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[17:14:36] DuckHunt h4 > You just bought back your confiscated gun in exchange for 40 xp points.
[17:14:37] DuckHunt h4 > Missed. [missed: -1 xp]
[17:14:38] DuckHunt h4 > *BANG* You shot down the duck in 2mn37.549s, which makes you a total of 34 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:14:49] DuckHunt GK-KMFDM > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 4 (duck misser).
[17:21:59] DuckHunt GK-KMFDM > ComputerTech already has sand in his gun.
[17:22:01] DuckHunt Your purchase made you go back to level 4 (duck misser).
[17:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:50:02] DuckHunt h4 > Thanks to GK-KMFDM, your clothes are soggy and you can't hunt in this condition. You still have to wait for 24 minutes and 47 seconds.
[17:50:08] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[17:50:09] DuckHunt h4 > You just bought dry clothes in exchange for 7 xp points.
[17:50:11] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[17:50:12] DuckHunt *BANG* xO' Pikachu just get shot by accident by h4. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:50:26] DuckHunt ComputerTech returns h4's gun to him.
[17:50:28] DuckHunt h4 > *BANG* You shot down the duck in 27.735s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:16:01] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[18:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:32:02] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[18:32:04] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[18:32:05] DuckHunt jeff_stacey > *BANG* You shot down the duck in 4.411s, which makes you a total of 167 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:32:05] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:32:22] DuckHunt ComputerTech returns h4's gun to him.
[18:32:25] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[19:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:24:02] DuckHunt h4 > *BANG* You shot down the duck in 1.906s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:29:43] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:38:02] DuckHunt h4 > You are not armed.
[19:38:11] DuckHunt jmjl > *BANG* You shot down the duck in 10.282s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:38:12] DuckHunt jmjl > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[19:38:17] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 1/2
[19:38:21] DuckHunt jmjl > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[19:38:27] DuckHunt Kowal > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:38:42] DuckHunt p1x4l is demoted to level 7 (duck pest).
[19:38:42] DuckHunt p1x4l > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:38:44] DuckHunt Kowal > You are not armed.
[20:06:56] DuckHunt The last duck has been seen 28 minutes and 54 seconds ago.
[20:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:12:16] DuckHunt p1x4l > You are not armed.
[20:12:31] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[20:12:34] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[20:12:35] DuckHunt herald > *BANG* You shot down the duck in 35.295s, which makes you a total of 89 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:12:36] DuckHunt p1x4l already has a gun and looks at ComputerTech without understanding.
[20:12:44] DuckHunt p1x4l > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:12:53] DuckHunt ComputerTech returns p1x4l's gun to him.
[20:39:20] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:39:25] DuckHunt p1x4l > *BANG* You shot down the duck in 5.174s, which makes you a total of 38 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [10 xp]
[20:43:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:47:11] DuckHunt Peorth > *BOOM* You shot down the duck in 4mn10.118s, which makes you a total of 234 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[20:47:14] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:18:08] DuckHunt dumbgoy > *BANG* You shot down the duck in 3mn7.614s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:46:41] DuckHunt Peorth > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[21:46:41] DuckHunt Peorth > *BOOM* You shot down the duck in 41.451s, which makes you a total of 235 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[21:46:44] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:33:18] DuckHunt GK-KMFDM > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[22:33:22] DuckHunt GK-KMFDM > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[22:33:24] DuckHunt GK-KMFDM > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[22:33:27] DuckHunt GK-KMFDM > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:33:28] DuckHunt GK-KMFDM > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[22:33:32] DuckHunt GK-KMFDM > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[22:33:35] DuckHunt GK-KMFDM > *BANG* You shot down the golden duck in 34.816s, which makes you a total of 18 ducks (including 1 golden duck) on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [36 xp]
[22:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:54:58] DuckHunt Peorth > *BOOM* You shot down the duck in 57.802s, which makes you a total of 236 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[22:55:00] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:55:42] DuckHunt Peorth's magazine of their weapon is already full.
[22:55:44] DuckHunt Your purchase made you go back to level 8 (duck hassler).
[23:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:10:11] DuckHunt DoctorGoatLips > *BANG* You shot down the duck in 10.615s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:10:13] DuckHunt DoctorGoatLips > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[23:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
Prev
Next