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Filtering by user: DuckHunt
Friday, January 6, 2023
[00:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:14:59] DuckHunt DoctorGoatLips > *BANG* You shot down the duck in 58.37s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:35:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:35:03] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 3/3
[00:35:06] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 3/3
[00:35:07] DuckHunt foxy > Missed. [missed: -1 xp]
[00:35:09] DuckHunt foxy > *BOOM* You shot down the duck in 8.241s, which makes you a total of 86 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[00:35:11] DuckHunt c0ded > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:35:18] DuckHunt foxy returns c0ded's gun to him.
[00:35:24] DuckHunt herald > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[00:35:39] DuckHunt foxy returns herald's gun to him.
[00:35:41] DuckHunt herald > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[01:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:47:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[01:51:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[01:56:46] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 2/2 | jammed: no (20 times) | confisc.: no (25 times) [Profile] [Profile] [Profile] 242 xp | lvl 6 (duck hater) / 28 xp pts for lvl sup. | karma: 29.8% good hunter [Stats][Stats][Stats] theor. accuracy: 60%+13% | effectiv. of fire: 39% | gun reliability: 90% | armor: 12% | deflection: 6%[Hunting bag][Hunting bag][Hunting bag] best time: 3.295s |
[01:56:48] DuckHunt average react. time: 5mn4.013s | 49 ducks (incl. 15 golden ducks) | 75 misses | 13 accidents | 15 empty shots | 14 wild shots | 124 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Sight
[02:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:28:16] DuckHunt foxy > Missed. [missed: -1 xp]
[02:28:19] DuckHunt foxy > *BOOM* You shot down the golden duck in 19.441s, which makes you a total of 87 ducks (including 8 golden ducks) on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [45 xp] [four-leaf clover] [expl. ammo]
[02:50:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:50:06] DuckHunt Billy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[02:50:24] DuckHunt Billy > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[02:50:25] DuckHunt Billy > Missed. [missed: -1 xp]
[02:50:28] DuckHunt Billy > *BANG* You shot down the duck in 26.432s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:51:42] DuckHunt KaitoDaumoto > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:58:28] DuckHunt blue_berry_straw > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:00:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:00:07] DuckHunt Billy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[03:00:09] DuckHunt blue_berry_straw > You are not armed.
[03:00:13] DuckHunt Billy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[03:00:14] DuckHunt Billy > Missed. [missed: -1 xp]
[03:00:16] DuckHunt Billy > Missed. [missed: -1 xp]
[03:00:17] DuckHunt Billy > *BANG* You shot down the duck in 16.526s, which makes you a total of 15 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[03:00:19] DuckHunt Billy > By searching the bushes around the duck, you find an extra bullet !
[03:16:31] DuckHunt *BANG* xO' Random024 just get shot by accident by PapaFrog. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[03:19:01] DuckHunt ComputerTech returns PapaFrog's gun to him.
[03:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:53:33] DuckHunt Peorth > *BANG* You shot down the duck in 32.454s, which makes you a total of 244 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:53:36] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:09:05] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[04:09:07] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:33:11] DuckHunt [7666] > *BANG* You shot down the duck in 10.855s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:53:14] DuckHunt PapaFrog > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[04:53:18] DuckHunt PapaFrog > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[04:53:19] DuckHunt PapaFrog > *BANG* You shot down the duck in 18.918s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:38:24] DuckHunt jmjl > Missed. [missed: -1 xp]
[05:38:26] DuckHunt jmjl > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[05:38:28] DuckHunt jmjl > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[05:38:30] DuckHunt jmjl > *BANG* You shot down the duck in 1mn29.212s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:38:36] DuckHunt jmjl > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:40:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:40:30] DuckHunt jmjl > You are not armed.
[05:40:52] DuckHunt jmjl > You are not armed.
[05:41:32] DuckHunt jmjl > You are not armed.
[05:42:00] DuckHunt crovax > *BANG* You shot down the duck in 1mn58.894s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[05:44:54] DuckHunt Hunting stats for jmjl: [Weapon][Weapon][Weapon] ammo: 4/6 | charg.: 1/2 | jammed: no (3 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 123 xp | lvl 4 (duck misser) / 17 xp pts for lvl sup. | karma: 75% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 53% | gun reliability: 88%+6% | armor: 7% | deflection: 2%[Hunting bag][Hunting bag][Hunting bag] best time: 3.194s | average
[05:44:56] DuckHunt react. time: 2mn34.165s | 14 ducks (incl. 0 golden duck) | 12 misses | 1 accident | 3 empty shots | 1 wild shot | 26 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Grease
[06:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:26:22] DuckHunt [7666] > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[06:26:24] DuckHunt [7666] > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[06:26:27] DuckHunt [7666] > *BANG* You shot down one of the ducks in 1mn25.667s, which makes you a total of 7 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[06:26:40] DuckHunt [7666] > Missed. [missed: -1 xp]
[06:26:42] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[06:26:42] DuckHunt [7666] > Missed. [missed: -1 xp]
[06:49:14] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 2/2 | jammed: no (20 times) | confisc.: no (25 times) [Profile] [Profile] [Profile] 242 xp | lvl 6 (duck hater) / 28 xp pts for lvl sup. | karma: 29.8% good hunter [Stats][Stats][Stats] theor. accuracy: 60%+13% | effectiv. of fire: 39% | gun reliability: 90% | armor: 12% | deflection: 6%[Hunting bag][Hunting bag][Hunting bag] best time: 3.295s |
[06:49:16] DuckHunt average react. time: 5mn4.013s | 49 ducks (incl. 15 golden ducks) | 75 misses | 13 accidents | 15 empty shots | 14 wild shots | 124 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Sight
[06:49:21] DuckHunt franstam > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[06:49:27] DuckHunt franstam > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[07:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:44:58] DuckHunt dramo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[07:45:03] DuckHunt dramo > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[07:45:04] DuckHunt dramo > *BANG* You shot down the duck in 2mn3.678s, which makes you a total of 12 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[07:45:16] DuckHunt dramo > You can't dazzle kuro-chan since he is not here.
[07:45:39] DuckHunt dramo > You buy a mirror in exchange for 7 xp points then you use it to dazzle CrystalMath with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[07:46:20] DuckHunt dramo > I do not know any hunter with that name.
[07:46:48] DuckHunt dramo > You buy a mirror in exchange for 7 xp points then you use it to dazzle jmjl with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 1 (tourist).
[07:58:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:59:44] DuckHunt Gentoo > *BANG* You shot down the duck in 1mn42.865s, which makes you a total of 47 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:59:45] DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 3/3
[08:44:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:46:14] DuckHunt franstam > *BOOM* You shot down the duck in 2mn11.424s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[08:46:15] DuckHunt franstam > By searching the bushes around the duck, you find... bushes.
[08:57:04] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:57:23] DuckHunt Gentoo > Missed. [missed: -1 xp]
[08:57:27] DuckHunt Gentoo > *BANG* You shot down the duck in 24.445s, which makes you a total of 48 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:57:28] DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[08:59:12] DuckHunt Hunting stats for franstam: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 2/2 | jammed: no (20 times) | confisc.: no (25 times) [Profile] [Profile] [Profile] 218 xp | lvl 6 (duck hater) / 52 xp pts for lvl sup. | karma: 30.72% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 40% | gun reliability: 90% | armor: 12% | deflection: 6%[Hunting bag][Hunting bag][Hunting bag] best time: 3.295s | average
[08:59:13] DuckHunt react. time: 5mn0.561s | 50 ducks (incl. 15 golden ducks) | 75 misses | 13 accidents | 15 empty shots | 14 wild shots | 125 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[09:22:04] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:27:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:59:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:59:07] DuckHunt mapbot > *BANG* You shot down the duck in 5.946s, which makes you a total of 14 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[10:00:47] DuckHunt The last duck has been seen 1 minute and 44 seconds ago.
[10:00:52] DuckHunt Null_Anonymous > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[10:07:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:07:51] DuckHunt herald > *BOOM* You shot down the duck in 50.008s, which makes you a total of 92 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:14:23] DuckHunt franstam > *BOOM* You shot down the duck in 1mn22.456s, which makes you a total of 51 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[10:14:33] DuckHunt franstam > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[11:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:20:17] DuckHunt g1n > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[11:20:20] DuckHunt g1n > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[11:20:23] DuckHunt g1n > *BANG* You shot down the duck in 2mn22.897s, which makes you a total of 16 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[11:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:51:05] DuckHunt herald > Missed. [missed: -1 xp]
[11:51:06] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[11:51:12] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[11:51:15] DuckHunt herald > *BOOM* You shot down the golden duck in 1mn14.622s, which makes you a total of 93 ducks (including 10 golden ducks) on #computertech. \_X< *KWAK* [36 xp] [expl. ammo]
[12:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:29:23] DuckHunt Peorth > *BANG* You shot down the duck in 1mn23.302s, which makes you a total of 245 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:29:26] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[12:43:40] DuckHunt herald > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 2/3
[12:43:44] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 3/4 | charg.: 2/3 | jammed: no (21 times) | confisc.: no (36 times) [Profile] [Profile] [Profile] 825 xp | lvl 12 (duck clobber) / 75 xp pts for lvl sup. | karma: 45.88% good hunter [Stats][Stats][Stats] theor. accuracy: 73% | effectiv. of fire: 49% | gun reliability: 94% | armor: 27% | deflection: 18%[Hunting bag][Hunting bag][Hunting bag] best time: 2.767s | average
[12:43:46] DuckHunt react. time: 3mn19.532s | 93 ducks (incl. 10 golden ducks) | 96 misses | 16 accidents | 55 empty shots | 21 wild shots | 189 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[12:43:50] DuckHunt herald > You just added an extra bullet in your gun in exchange for 7 xp points.
[12:43:58] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[12:44:00] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[12:44:04] DuckHunt herald > You just added an extra magazine to your stock in exchange for 20 xp points.
[12:44:20] DuckHunt herald > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[12:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:47:00] DuckHunt Peorth > *BANG* You shot down the duck in 59.231s, which makes you a total of 246 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:47:03] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[13:02:37] DuckHunt The top duck(s) are: peorth with 3064 xp | coolkevin with 2165 xp | end3r with 2071 xp | jeff_stacey with 1799 xp | herald with 792 xp
[13:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:27:04] DuckHunt herald > *BOOM* You shot down the duck in 3.702s, which makes you a total of 94 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:46:28] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[13:46:40] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[13:46:42] DuckHunt foxy > *BOOM* You shot down the duck in 42.427s, which makes you a total of 88 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[13:58:11] DuckHunt The top duck(s) are: peorth with 3064 xp | coolkevin with 2165 xp | end3r with 2071 xp | jeff_stacey with 1799 xp | herald with 802 xp
[14:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:41:47] DuckHunt bigheadrc > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[14:42:24] DuckHunt bigheadrc > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[14:42:33] DuckHunt bigheadrc > *BANG* You shot down the duck in 1mn33.546s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:56:14] DuckHunt mapbot > Missed. [missed: -1 xp]
[14:56:17] DuckHunt mapbot > *BANG* You shot down the duck in 16.455s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:56:18] DuckHunt mapbot > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[14:56:21] DuckHunt mapbot > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[14:56:22] DuckHunt mapbot > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[14:56:25] DuckHunt mapbot > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[14:56:26] DuckHunt King345 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:56:27] DuckHunt mapbot > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[14:56:39] DuckHunt mapbot > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[14:56:49] DuckHunt King345 > You are not armed.
[14:56:52] DuckHunt mapbot > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:15:23] DuckHunt mapbot > You are not armed.
[15:16:07] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[15:16:10] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[15:16:11] DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn10.335s, which makes you a total of 169 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:16:14] DuckHunt jeff_stacey > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[15:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:27:41] DuckHunt bigheadrc > *BANG* You shot down the duck in 4mn40.778s, which makes you a total of 6 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[16:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:03:02] DuckHunt mapbot > *BANG* You shot down the duck in 1mn2.336s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:51:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:07:17] DuckHunt term99 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:07:25] DuckHunt ComputerTech returns term99's gun to him.
[17:07:35] DuckHunt term99 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:07:51] DuckHunt ComputerTech returns term99's gun to him.
[17:08:10] DuckHunt term99 is demoted to level 0 (public danger).
[17:08:10] DuckHunt term99 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:11:04] DuckHunt h4 > *BANG* You shot down the duck in 3.833s, which makes you a total of 42 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:11:05] DuckHunt term99 > You are not armed.
[17:13:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:13:03] DuckHunt h4 > *BANG* You shot down the duck in 2.116s, which makes you a total of 43 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [10 xp]
[17:13:13] DuckHunt Hunting stats for h4: [Weapon][Weapon][Weapon] ammo: 2/4 | charg.: 2/3 | jammed: no (15 times) | confisc.: no (21 times) [Profile] [Profile] [Profile] 276 xp | lvl 7 (duck pest) / 74 xp pts for lvl sup. | karma: 42.15% good hunter [Stats][Stats][Stats] theor. accuracy: 65% | effectiv. of fire: 52% | gun reliability: 93% | armor: 15% | deflection: 8%[Hunting bag][Hunting bag][Hunting bag] best time: 1.461s | average react.
[17:13:15] DuckHunt time: 1mn12.079s | 43 ducks (incl. 4 golden ducks) | 39 misses | 7 accidents | 12 empty shots | 14 wild shots | 82 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[17:13:15] DuckHunt TaZeR > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[17:13:21] DuckHunt TaZeR > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[17:13:26] DuckHunt TaZeR > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:13:26] DuckHunt TaZeR is demoted to level 1 (tourist).
[17:42:24] DuckHunt The last duck has been seen 29 minutes and 23 seconds ago.
[17:42:53] DuckHunt King345 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:51:04] DuckHunt Peorth returns King345's gun to him.
[17:51:48] DuckHunt deadly > You buy a mirror in exchange for 7 xp points then you use it to dazzle King345 with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[17:52:00] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[17:52:02] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[17:52:42] DuckHunt Hunting stats for king345: [Weapon][Weapon][Weapon] ammo: 4/6 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] -4 xp | lvl 1 (tourist) / 24 xp pts for lvl sup. | karma: 100% bad hunter [Stats][Stats][Stats] theor. accuracy: 55%-27% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: - | average react.
[17:52:44] DuckHunt time: - | 0 duck (incl. 0 golden duck) | 2 misses | 0 accident | 0 empty shot | 2 wild shots | 2 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Effects] [Effects] [Effects] Bedazzled
[17:54:44] DuckHunt deadly > You can't throw a bucket of water on King345 since he is not here.
[18:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:35:22] DuckHunt h4 > *BANG* You shot down the duck in 22.224s, which makes you a total of 44 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:49:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:36:47] DuckHunt foxy > Missed. [missed: -1 xp]
[19:36:49] DuckHunt foxy > Missed. [missed: -1 xp]
[19:36:52] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[19:36:53] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[19:36:53] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 2/3
[19:36:54] DuckHunt ComputerTech > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 2/3
[19:36:55] DuckHunt ComputerTech > *BANG* You shot down the duck in 54.48s, which makes you a total of 58 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:37:00] DuckHunt ComputerTech > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[19:37:02] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h.
[19:37:04] DuckHunt ComputerTech > You just added an extra bullet in foxy's gun in exchange for 7 xp points.
[19:37:07] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[19:37:09] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses. Your purchase made you go back to level 7 (duck pest).
[19:37:11] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[19:41:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:41:03] DuckHunt foxy > *BOOM* You shot down the duck in 2.147s, which makes you a total of 89 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[20:25:36] DuckHunt sebastian > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:25:43] DuckHunt sur > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:26:07] DuckHunt ComputerTech returns sebastian's gun to him.
[20:26:11] DuckHunt ComputerTech returns sur's gun to him.
[20:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:39:18] DuckHunt King345 > Missed. [missed: -1 xp] [bedazzled by deadly]
[20:39:18] DuckHunt King345 is demoted to level 0 (public danger).
[20:39:23] DuckHunt sebastian > *BANG* You shot down the duck in 22.626s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[20:39:24] DuckHunt sebastian > By searching the bushes around the duck, you find... a broken decoy.
[20:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:58:18] DuckHunt h4 > *BANG* You shot down the duck in 17.594s, which makes you a total of 45 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:58:18] DuckHunt Peorth > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[20:58:28] DuckHunt Peorth returns Peorth's gun to him.
[20:58:31] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:13:42] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[21:13:44] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[21:13:44] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 4/4 | Chargers: 1/3
[21:13:45] DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[21:13:46] DuckHunt *BANG* xO' Poutine just get shot by accident by h4. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[21:14:19] DuckHunt h4 > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 6 (duck hater).
[21:14:22] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:14:23] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:14:24] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[21:14:25] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[21:14:26] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:14:27] DuckHunt *BANG* xO' Nando just get shot by accident by h4. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[21:14:44] DuckHunt h4 > You are not armed.
[21:17:03] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[21:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:53:12] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[21:53:13] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[21:53:16] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[21:53:17] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[21:53:18] DuckHunt jeff_stacey > *BANG* You shot down the duck in 18.099s, which makes you a total of 170 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:53:24] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[21:53:51] DuckHunt mapbot > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:53:58] DuckHunt sur > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:15:20] DuckHunt sebastian > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[22:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:38:01] DuckHunt sebastian > *BANG* You shot down the duck in 4mn0.566s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:38:02] DuckHunt sebastian > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[22:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:46:11] DuckHunt PapaFrog > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 0/2
[22:46:14] DuckHunt PapaFrog > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 0/2
[22:46:15] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[22:46:17] DuckHunt PapaFrog > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[22:46:18] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[22:46:20] DuckHunt PapaFrog > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:46:22] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[22:46:23] DuckHunt PapaFrog > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 0/2
[22:46:30] DuckHunt PapaFrog > You have no ammo. | Ammo: 0/6 | Chargers: 0/2
[22:46:30] DuckHunt PapaFrog > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 0/2
[22:46:37] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[22:46:39] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[22:46:42] DuckHunt PapaFrog > You just added an extra magazine to your stock in exchange for 20 xp points.
[22:46:45] DuckHunt PapaFrog > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[22:46:49] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[22:46:51] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[22:46:52] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[22:46:53] DuckHunt PapaFrog > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:46:55] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[22:46:57] DuckHunt PapaFrog > *BANG* You shot down the golden duck in 1mn56.787s, which makes you a total of 22 ducks (including 3 golden ducks) on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [48 xp]
[22:47:01] DuckHunt PapaFrog > You have no ammo. | Ammo: 0/4 | Chargers: 0/3
[22:47:10] DuckHunt PapaFrog > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 6 (duck hater).
[22:47:11] DuckHunt PapaFrog > You just added an extra magazine to your stock in exchange for 20 xp points.
[22:47:15] DuckHunt PapaFrog > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[23:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:06:47] DuckHunt PapaFrog > *BANG* You shot down the duck in 2mn46.822s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:39:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
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