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Filtering by user: DuckHunt
Saturday, January 14, 2023
[00:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:10:59] DuckHunt johnnysin > Missed. [missed: -1 xp]
[00:11:02] DuckHunt johnnysin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[00:11:55] DuckHunt johnnysin > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[00:12:00] DuckHunt johnnysin > Missed. [missed: -1 xp]
[00:12:02] DuckHunt johnnysin > *BANG* You shot down the duck in 2mn1.616s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[00:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:20:12] DuckHunt ComputerTech > *BANG* You shot down the duck in 11.626s, which makes you a total of 66 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:41:12] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[01:41:16] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[01:41:17] DuckHunt End3r > Missed. [missed: -3 xp]
[01:41:19] DuckHunt End3r > *BOOM* You shot down the golden duck in 18.444s, which makes you a total of 167 ducks (including 74 golden ducks) on #computertech. \_X< *KWAK* [38 xp] [four-leaf clover] [expl. ammo]
[01:41:21] DuckHunt End3r > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[01:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:46:04] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[01:46:06] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[01:46:07] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 2/4
[01:46:16] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 2/4
[01:46:18] DuckHunt End3r > *BOOM* You shot down the duck in 16.897s, which makes you a total of 168 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[02:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:42:05] DuckHunt Phoenix > *BANG* You shot down the duck in 4.872s, which makes you a total of 39 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:59:16] DuckHunt FireWire > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[02:59:20] DuckHunt FireWire > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[02:59:23] DuckHunt FireWire > *BANG* You shot down the duck in 22.418s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:16:04] DuckHunt End3r > Missed. [missed: -3 xp]
[03:16:06] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[03:16:09] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[03:16:10] DuckHunt End3r > Missed. [missed: -3 xp]
[03:16:13] DuckHunt End3r > *BOOM* You shot down the duck in 13.106s, which makes you a total of 169 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[03:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:33] DuckHunt Peorth > *BANG* You shot down the duck in 32.398s, which makes you a total of 268 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:52:34] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:53:17] DuckHunt ComputerTech > You throw a handful of sand in Peorth's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 8 (duck hassler).
[04:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:03] DuckHunt *BANG* xO' Jerry just get shot by accident by Billy. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[04:26:06] DuckHunt Billy > You are not armed.
[04:26:31] DuckHunt mrinfinity > *BANG* You shot down the duck in 29.894s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:26:32] DuckHunt foxy > *CLICK* Trigger locked.
[04:26:53] DuckHunt notbillly > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:58:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:58:21] DuckHunt Billy > Missed. [missed: -1 xp]
[04:58:24] DuckHunt Billy > *BANG* You shot down the duck in 23.653s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:22:04] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[05:22:06] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[05:22:06] DuckHunt ComputerTech > *BANG* You shot down the duck in 6.435s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:43:15] DuckHunt herald > Missed. [missed: -1 xp]
[05:43:18] DuckHunt herald > *BANG* You shot down the duck in 17.386s, which makes you a total of 108 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:04:08] DuckHunt Sane_ > Missed. [missed: -1 xp]
[06:04:15] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[06:04:16] DuckHunt ComputerTech > *BANG* You shot down the duck in 15.697s, which makes you a total of 68 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:04:17] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[06:04:39] DuckHunt ComputerTech > You just added an extra bullet in Sane_'s gun in exchange for 7 xp points.
[06:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:18:05] DuckHunt ComputerTech > *BANG* You shot down the duck in 5.405s, which makes you a total of 69 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:18:07] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[06:18:07] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[06:18:08] DuckHunt Sane_ > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[06:18:15] DuckHunt ComputerTech returns Sane_'s gun to him.
[06:18:17] DuckHunt Compass already has a gun and looks at ComputerTech without understanding.
[06:18:20] DuckHunt ComputerTech returns ComputerTech's gun to him.
[07:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:08:12] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[07:08:16] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[07:08:18] DuckHunt herald > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[07:08:19] DuckHunt herald > Missed. [missed: -1 xp]
[07:08:21] DuckHunt herald > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[07:08:23] DuckHunt herald > *BANG* You shot down the golden duck in 23.39s, which makes you a total of 109 ducks (including 13 golden ducks) on #computertech. You are promoted to level 13 (duck chewer). \_X< *KWAK* [36 xp]
[07:08:25] DuckHunt herald > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[07:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:28:07] DuckHunt NiniGeo2 > *BANG* You shot down the duck in 6.674s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:29:10] DuckHunt c0ded > Missed. [missed: -1 xp]
[08:32:12] DuckHunt Peorth > *BANG* You shot down the duck in 3mn12.123s, which makes you a total of 269 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:32:15] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:51:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:56:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:06:45] DuckHunt Syndus > *BANG* You shot down the duck in 1mn45.296s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:49:48] DuckHunt mapbot > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[09:49:48] DuckHunt mapbot > *BANG* You shot down the duck in 3mn48.491s, which makes you a total of 43 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [11 xp] [four-leaf clover]
[10:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:12:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:23:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:23:12] DuckHunt getimiskon > *BANG* You shot down the duck in 11.351s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:09:03] DuckHunt c0ded > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[11:09:15] DuckHunt c0ded > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[11:09:20] DuckHunt c0ded > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[11:09:27] DuckHunt c0ded > Missed. [missed: -1 xp]
[11:09:35] DuckHunt c0ded > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:09:46] DuckHunt c0ded > Missed. [missed: -1 xp]
[11:09:51] DuckHunt c0ded > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:10:00] DuckHunt c0ded > Missed. [missed: -1 xp]
[11:10:06] DuckHunt c0ded > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[11:10:11] DuckHunt c0ded > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[11:10:22] DuckHunt c0ded > Missed. [missed: -1 xp]
[11:10:27] DuckHunt c0ded > *BANG* You shot down the golden duck in 2mn27.009s, which makes you a total of 8 ducks (including 1 golden duck) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [48 xp]
[11:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:57:10] DuckHunt GK-Deacon > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[11:57:13] DuckHunt GK-Deacon > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[11:57:15] DuckHunt GK-Deacon > Missed. [missed: -1 xp]
[11:57:15] DuckHunt GK-Deacon is demoted to level 4 (duck misser).
[11:57:16] DuckHunt GK-Deacon > Missed. [missed: -1 xp]
[11:57:17] DuckHunt *BANG* xO' sunitknandi just get shot by accident by GK-Deacon. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[11:57:17] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[12:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:02:40] DuckHunt *BANG* xO' ji just get shot by accident by Gentoo. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[12:05:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:44:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:25:36] DuckHunt Gentoo > You are not armed.
[13:29:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:50:05] DuckHunt mapbot > Missed. [missed: -1 xp]
[13:50:09] DuckHunt mapbot > Missed. [missed: -1 xp]
[13:50:11] DuckHunt mapbot > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[13:50:13] DuckHunt mapbot > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[13:50:15] DuckHunt mapbot > *BANG* You shot down the duck in 14.914s, which makes you a total of 44 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[14:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:05:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:11:56] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[14:12:01] DuckHunt jeff_stacey > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:12:01] DuckHunt jeff_stacey > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[14:13:44] DuckHunt mrinfinity > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:34:12] DuckHunt jeff_stacey > You are not armed.
[14:34:15] DuckHunt jeff_stacey > You just bought back your confiscated gun in exchange for 40 xp points.
[14:34:16] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[14:34:19] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[14:34:20] DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn19.949s, which makes you a total of 193 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:34:21] DuckHunt jeff_stacey > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[15:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:32:37] DuckHunt *BANG* xO' [7666] just get shot by accident by jeff_stacey. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[15:32:41] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[15:32:45] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[15:32:47] DuckHunt herald > *BANG* You shot down the duck in 2mn47.037s, which makes you a total of 110 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:32:53] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[15:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:56:16] DuckHunt jeff_stacey > *BANG* You shot down the duck in 15.916s, which makes you a total of 194 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:56:24] DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 2/4
[15:56:50] DuckHunt The top duck(s) are: peorth with 3036 xp | end3r with 2391 xp | coolkevin with 2165 xp | jeff_stacey with 1807 xp | herald with 938 xp
[16:10:05] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:10:07] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:10:09] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:10:11] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[16:10:14] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[16:10:15] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h.
[16:10:16] DuckHunt Peorth > Missed. [missed: -3 xp]
[16:10:18] DuckHunt Peorth > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/2 | Chargers: 3/4
[16:10:21] DuckHunt Peorth > *Crr..CLICK* You unjam your gun. | Ammo: 1/2 | Chargers: 3/4
[16:10:22] DuckHunt Peorth > Missed. [missed: -3 xp]
[16:10:25] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[16:10:26] DuckHunt Peorth > *BOOM* You shot down the golden duck in 20.984s, which makes you a total of 270 ducks (including 94 golden ducks) on #computertech. \_X< *KWAK* [43 xp] [four-leaf clover] [expl. ammo]
[16:10:32] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[16:10:34] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:42:05] DuckHunt Billy > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:42:07] DuckHunt Billy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[16:42:10] DuckHunt Billy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[16:42:11] DuckHunt Billy > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:42:13] DuckHunt Billy > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:42:15] DuckHunt Billy > Missed. [missed: -1 xp]
[16:42:19] DuckHunt Billy > Missed. [missed: -1 xp]
[16:42:25] DuckHunt Billy > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 1/2
[16:42:27] DuckHunt Billy > Missed. [missed: -1 xp]
[16:42:28] DuckHunt Billy > *BANG* You shot down the golden duck in 28.169s, which makes you a total of 23 ducks (including 1 golden duck) on #computertech. \_X< *KWAK* [48 xp]
[16:42:43] DuckHunt Billy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[16:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:48:38] DuckHunt Gentoo > *BANG* You shot down the duck in 37.9s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:48:42] DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[17:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:14:25] DuckHunt Gentoo > *BANG* You shot down the duck in 2mn24.541s, which makes you a total of 51 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:35:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:35:07] DuckHunt Gentoo > Missed. [missed: -1 xp]
[17:35:09] DuckHunt Gentoo > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:35:10] DuckHunt Gentoo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:35:13] DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[17:35:14] DuckHunt Gentoo > *BANG* You shot down the golden duck in 13.474s, which makes you a total of 52 ducks (including 4 golden ducks) on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [36 xp]
[18:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:48:50] DuckHunt dumbgoy > *BANG* You shot down the duck in 1mn49.738s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[18:48:54] DuckHunt dumbgoy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[18:48:58] DuckHunt dumbgoy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[18:49:00] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:49:02] DuckHunt dumbgoy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[18:49:10] DuckHunt dumbgoy > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[18:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:50:57] DuckHunt second2050 > Missed. [missed: -1 xp]
[18:50:59] DuckHunt second2050 > *BANG* You shot down the duck in 59.085s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[19:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:01:10] DuckHunt CoolKevin > *BANG* You shot down the duck in 10.262s, which makes you a total of 193 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:01:11] DuckHunt CoolKevin > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[19:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:24:09] DuckHunt ComputerTech > *BANG* You shot down the duck in 8.924s, which makes you a total of 70 ducks on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [10 xp]
[19:24:13] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 1/3
[19:24:16] DuckHunt mrinfinity > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[19:24:21] DuckHunt mrinfinity > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[19:24:22] DuckHunt mrinfinity > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:24:30] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[19:24:37] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[19:24:41] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 3/4
[19:25:39] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 3/4
[20:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:36:06] DuckHunt c0ded > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 0/2
[20:36:07] DuckHunt h4 > *BANG* You shot down the duck in 6.712s, which makes you a total of 51 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:38:08] DuckHunt CoolKevin > *BANG* You shot down the duck in 7.491s, which makes you a total of 194 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:38:25] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[20:38:27] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[20:38:35] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:38:43] DuckHunt CoolKevin > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[20:40:01] DuckHunt c0ded > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h. Your purchase made you go back to level 3 (trainee).
[20:41:07] DuckHunt h4 > You throw a bucket of water on c0ded in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[21:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:03:09] DuckHunt CoolKevin > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[21:03:12] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:03:21] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:03:23] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:03:24] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:03:26] DuckHunt CoolKevin > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:03:31] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:03:33] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:03:36] DuckHunt CoolKevin > *BANG* You shot down the golden duck in 35.662s, which makes you a total of 195 ducks (including 18 golden ducks) on #computertech. \_X< *KWAK* [64 xp] [four-leaf clover]
[21:03:41] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:29:01] DuckHunt mrinfinity > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:30:01] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:49:14] DuckHunt CoolKevin > *BANG* You shot down the duck in 13.995s, which makes you a total of 196 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[21:49:29] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:13:50] DuckHunt Darthkilroy > Missed. [missed: -1 xp]
[22:13:53] DuckHunt Darthkilroy > Missed. [missed: -1 xp]
[22:13:55] DuckHunt Darthkilroy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[22:13:57] DuckHunt Darthkilroy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[22:13:58] DuckHunt Darthkilroy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[22:13:58] DuckHunt kilroy > *BANG* You shot down the duck in 1mn58.383s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:45:04] DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/2 | Chargers: 2/4
[22:45:05] DuckHunt FutureRewardsK > Missed. [missed: -1 xp]
[22:45:08] DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 1/2 | Chargers: 2/4
[22:45:08] DuckHunt jeff_stacey > *BANG* You shot down the duck in 2mn8.223s, which makes you a total of 195 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:45:11] DuckHunt jeff_stacey > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[23:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:19:03] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[23:19:06] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[23:19:06] DuckHunt tyil > Missed. [missed: -1 xp]
[23:19:07] DuckHunt jeff_stacey > *BANG* You shot down the duck in 6.434s, which makes you a total of 196 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:19:52] DuckHunt ComputerTech > You just added an extra bullet in tyil's gun in exchange for 7 xp points.
[23:20:10] DuckHunt jeff_stacey > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 3/4
[23:20:17] DuckHunt jeff_stacey > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:46:29] DuckHunt ComputerTech > *BANG* You shot down the duck in 29.221s, which makes you a total of 71 ducks on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [10 xp]
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