#computertech Bot Logged User list

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Filtering by user: DuckHunt
Sunday, February 19, 2023
[00:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:05:03] DuckHunt CoolKevin > *BANG* You shot down the duck in 2.953s, which makes you a total of 373 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[00:05:15] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:11:07] DuckHunt CoolKevin > Missed. [missed: -3 xp]
[00:11:14] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:11:14] DuckHunt CoolKevin > Missed. [missed: -3 xp]
[00:11:17] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:11:18] DuckHunt CoolKevin > *BANG* You shot down the duck in 17.856s, which makes you a total of 374 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[00:11:26] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:32:19] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:32:22] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/1 | Chargers: 5/5
[00:32:27] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 4/5
[00:32:28] DuckHunt End3r > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[00:32:30] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 3/5
[00:32:32] DuckHunt End3r > *BOOM* You shot down the golden duck in 12.591s, which makes you a total of 297 ducks (including 143 golden ducks) on #computertech. \_X< *KWAK* [64 xp] [four-leaf clover] [expl. ammo]
[01:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:28:13] DuckHunt Peorth > Missed. [missed: -5 xp]
[01:28:16] DuckHunt Peorth > *BANG* You shot down the duck in 15.67s, which makes you a total of 469 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:28:16] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:28:19] DuckHunt Peorth > By searching the bushes around the duck, you find... a gun with banana peeled barrel.
[01:28:21] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:36:12] DuckHunt CoolKevin > *BANG* You shot down the duck in 11.483s, which makes you a total of 375 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[01:36:26] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:00:16] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[02:00:18] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[02:00:24] DuckHunt herald > You poke stuff and thingies in the barrel of deadly's gun in exchange for 14 xp points.
[02:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:34:03] DuckHunt Peorth > Missed. [missed: -5 xp]
[02:34:05] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[02:34:06] DuckHunt *BANG* xO' bandit just get shot by accident by million. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[02:34:06] DuckHunt Peorth > *BANG* You shot down the duck in 5.688s, which makes you a total of 470 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:34:08] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[02:34:12] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:34:14] DuckHunt million already has a gun and looks at Peorth without understanding.
[02:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:55:11] DuckHunt million > Missed. [missed: -1 xp]
[02:55:12] DuckHunt million > *BANG* You shot down the duck in 12.607s, which makes you a total of 13 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[02:55:15] DuckHunt million > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[03:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:31:08] DuckHunt Phoenix > *BANG* You shot down the duck in 7.383s, which makes you a total of 133 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:31:11] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[03:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:54:19] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[03:54:21] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[03:54:22] DuckHunt PapaFrog > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 3/3
[03:54:24] DuckHunt PapaFrog > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 3/3
[03:54:25] DuckHunt PapaFrog > *BANG* You shot down the duck in 25.27s, which makes you a total of 68 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:01:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:01:08] DuckHunt CoolKevin > *BANG* You shot down the duck in 7.108s, which makes you a total of 376 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[04:01:08] DuckHunt CoolKevin > By searching the bushes around the duck, you find... a bent silencer.
[04:01:14] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:01:16] DuckHunt ComputerTech > You throw a handful of sand in Peorth's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of their gun for its next shot. Your purchase made you go back to level 15 (duck flattener).
[04:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:17:10] DuckHunt CoolKevin > *BANG* You shot down the duck in 10.237s, which makes you a total of 377 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[04:17:14] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:43:22] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:43:25] DuckHunt Zack > Missed. [missed: -1 xp]
[04:43:27] DuckHunt Zack > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:43:29] DuckHunt Zack > Missed. [missed: -1 xp]
[04:43:31] DuckHunt Zack > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[04:43:33] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[04:43:34] DuckHunt Zack > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:43:38] DuckHunt Zack > *BANG* You shot down the golden duck in 15.819s, which makes you a total of 79 ducks (including 12 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[04:43:45] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[04:43:49] DuckHunt Zack > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:43:52] DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[04:43:59] DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[05:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:24:33] DuckHunt Gentoo > *BOOM* You shot down the duck in 2mn33.139s, which makes you a total of 77 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:24:33] DuckHunt Gentoo > By searching the bushes around the duck, you find an extra bullet !
[05:24:37] DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 3/3
[05:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:42:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:07:47] DuckHunt FireWire > *BANG* You shot down the duck in 46.376s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:07:48] DuckHunt FireWire > By searching the bushes around the duck, you find... an expired hunting license.
[06:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:12:49] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/1 | Chargers: 3/5
[06:12:53] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 1/1 | Chargers: 2/5
[06:12:54] DuckHunt End3r > *BANG* You shot down the duck in 53.31s, which makes you a total of 298 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:17:25] DuckHunt Gentoo > *BOOM* You shot down the duck in 2mn25.624s, which makes you a total of 78 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:21:51] DuckHunt Gentoo > *BOOM* You shot down the duck in 51.092s, which makes you a total of 79 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:21:53] DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[08:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:25:21] DuckHunt Phoenix > *BANG* You shot down the duck in 21.158s, which makes you a total of 134 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:25:26] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 3/4
[08:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:37:04] DuckHunt Gentoo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 2/3
[08:37:07] DuckHunt Gentoo > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 2/3
[08:37:08] DuckHunt Gentoo > Missed. [missed: -1 xp]
[08:37:09] DuckHunt Gentoo > Missed. [missed: -1 xp]
[08:37:10] DuckHunt Gentoo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 2/3
[08:37:13] DuckHunt Gentoo > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 2/3
[08:37:13] DuckHunt Gentoo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 2/3
[08:37:15] DuckHunt Gentoo > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 2/3
[08:37:16] DuckHunt Gentoo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 2/3
[08:37:17] DuckHunt Gentoo > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 2/3
[08:37:18] DuckHunt Gentoo > *BANG* You shot down the duck in 1mn18.344s, which makes you a total of 80 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:40:55] DuckHunt Hunting stats for gentoo: [Weapon][Weapon][Weapon] ammo: 1/4 | charg.: 2/3 | jammed: no (16 times) | confisc.: no (13 times) [Profile] [Profile] [Profile] 815 xp | lvl 12 (duck clobber) / 85 xp pts for lvl sup. | karma: 70.21% good hunter [Stats][Stats][Stats] theor. accuracy: 73% | effectiv. of fire: 54% | gun reliability: 94% | armor: 27% | deflection: 18%[Hunting bag][Hunting bag][Hunting bag] best time: 2.854s | average
[08:40:57] DuckHunt react. time: 3mn2.467s | 80 ducks (incl. 4 golden ducks) | 67 misses | 7 accidents | 7 empty shots | 7 wild shots | 147 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[09:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:41:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:00:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:40:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:45:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:01:10] DuckHunt Phoenix > Missed. [missed: -1 xp]
[11:01:13] DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[11:01:15] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[11:01:17] DuckHunt Phoenix > *BANG* You shot down the duck in 16.754s, which makes you a total of 135 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:21:01] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[12:18:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:18:18] DuckHunt jmjl > *BANG* You shot down the duck in 17.29s, which makes you a total of 23 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[12:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:43:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:28:05] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[13:28:09] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[13:28:09] DuckHunt ComputerTech > *BANG* You shot down the duck in 7.988s, which makes you a total of 174 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:49:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:24:03] DuckHunt Serion > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[14:24:06] DuckHunt Ryu > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[14:24:10] DuckHunt Ryu > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[14:24:13] DuckHunt Ryu > Missed. [missed: -1 xp]
[14:24:13] DuckHunt ComputerTech > *BANG* You shot down the duck in 12.279s, which makes you a total of 175 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:24:14] DuckHunt Serion > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[14:24:29] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 0/1 | charg.: 5/5 | jammed: no (33 times) | confisc.: no (54 times) [Profile] [Profile] [Profile] 4783 xp | lvl 30 (ducks terror) / 167 xp pts for lvl sup. | karma: 80.08% good hunter [Stats][Stats][Stats] theor. accuracy: 92% | effectiv. of fire: 73% | gun reliability: 99%-49% | armor: 72% | deflection: 42%[Hunting bag][Hunting bag][Hunting bag] best time: 1.752s
[14:24:31] DuckHunt | average react. time: 2mn29.718s | 470 ducks (incl. 145 golden ducks) | 169 misses | 28 accidents | 56 empty shots | 20 wild shots | 639 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized. [Effects] [Effects] [Effects] Sand
[14:24:37] DuckHunt Hunting stats for serion: [Weapon][Weapon][Weapon] ammo: 6/6 | charg.: 1/2 | jammed: no (8 times) | confisc.: no (17 times) [Profile] [Profile] [Profile] 4 xp | lvl 1 (tourist) / 16 xp pts for lvl sup. | karma: 43.59% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 52% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 0.919s | average react. time:
[14:24:40] DuckHunt 1mn52.68s | 42 ducks (incl. 1 golden duck) | 38 misses | 8 accidents | 12 empty shots | 9 wild shots | 80 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[14:24:47] DuckHunt Hunting stats for computertech: [Weapon][Weapon][Weapon] ammo: 2/4 | charg.: 2/3 | jammed: no (35 times) | confisc.: no (55 times) [Profile] [Profile] [Profile] 1259 xp | lvl 15 (duck flattener) / 91 xp pts for lvl sup. | karma: 54.53% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 54% | gun reliability: 95% | armor: 35% | deflection: 24%[Hunting bag][Hunting bag][Hunting bag] best time: 1.66s |
[14:24:49] DuckHunt average react. time: 1mn54.993s | 175 ducks (incl. 20 golden ducks) | 146 misses | 24 accidents | 79 empty shots | 31 wild shots | 321 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized.
[14:25:23] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:25:24] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[14:25:28] DuckHunt ComputerTech > *BANG* You shot down the duck in 4.367s, which makes you a total of 176 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:25:28] DuckHunt Serion > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:25:32] DuckHunt ComputerTech > By searching the bushes around the duck, you find... a four-leaf clover with only 3 left.
[14:25:34] DuckHunt Serion > You are not armed.
[14:25:36] DuckHunt ComputerTech returns Serion's gun to them.
[14:25:39] DuckHunt Serion > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:25:54] DuckHunt ComputerTech returns Serion's gun to them.
[14:25:54] DuckHunt Serion > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:26:04] DuckHunt Serion > You are not armed.
[14:26:13] DuckHunt Serion > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:26:13] DuckHunt ComputerTech returns Serion's gun to them.
[14:26:21] DuckHunt ComputerTech frisks Serion and could not find a weapon on them; however, they take the necessary measures so their gun is not automatically returned to them.
[14:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:47:31] DuckHunt Serion > You are not armed.
[14:52:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:12:05] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[15:12:07] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[15:12:07] DuckHunt ComputerTech > *BANG* You shot down the duck in 7.166s, which makes you a total of 177 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:43:06] DuckHunt foxy > Missed. [missed: -1 xp]
[15:48:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:33:20] DuckHunt CoolKevin > *BANG* You shot down the duck in 19.659s, which makes you a total of 378 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[16:33:22] DuckHunt CoolKevin > By searching the bushes around the duck, you find an extra ammo clip !
[16:33:31] DuckHunt CoolKevin > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:48:15] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/1 | Chargers: 5/5
[16:48:17] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:48:18] DuckHunt Peorth > Missed. [missed: -5 xp]
[16:48:20] DuckHunt Peorth > *BANG* You shot down the duck in 2mn20.211s, which makes you a total of 471 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:48:21] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:48:23] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:15:44] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[17:15:46] DuckHunt ComputerTech > *BANG* You shot down the duck in 45.685s, which makes you a total of 178 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:15:47] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 1/3
[17:16:16] DuckHunt h4 > You throw a bucket of water on ComputerTech in exchange for 10 xp points, thereby forcing them to wait for 1h for their clothes to dry out before they can hunt again.
[17:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:48:09] DuckHunt ComputerTech > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 28 minutes and 4 seconds.
[17:48:12] DuckHunt foxy > Missed. [missed: -1 xp]
[17:48:14] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[17:48:18] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[17:48:19] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[17:48:24] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[17:48:28] DuckHunt foxy > *BANG* You shot down the duck in 27.906s, which makes you a total of 161 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:20:02] DuckHunt h4 > *BANG* You shot down the duck in 1.882s, which makes you a total of 158 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:20:02] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[18:20:03] DuckHunt foxy > *CLICK* Trigger locked.
[18:20:04] DuckHunt Billy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:20:41] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 2/3
[18:20:44] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 2/3
[18:20:50] DuckHunt h4 already has a gun and looks at foxy without understanding.
[18:43:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:43:06] DuckHunt ComputerTech > You are not armed.
[18:43:13] DuckHunt ComputerTech > You just bought back your confiscated gun in exchange for 40 xp points.
[18:43:14] DuckHunt foxy > *BANG* You shot down the duck in 13.853s, which makes you a total of 162 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:43:15] DuckHunt phonekait > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:43:15] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[18:43:19] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[19:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:43:39] DuckHunt jmjl > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[19:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:44:01] DuckHunt jmjl > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[19:44:02] DuckHunt jmjl > Missed. [missed: -1 xp]
[19:44:04] DuckHunt jmjl > *BANG* You shot down one of the ducks in 2mn3.972s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:44:06] DuckHunt jmjl > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[19:44:08] DuckHunt jmjl > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[19:44:09] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[19:44:09] DuckHunt jmjl > Missed. [missed: -1 xp]
[19:44:13] DuckHunt jmjl > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 10 xp points ! [10 xp]
[20:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:11:08] DuckHunt ComputerTech > *BANG* You shot down the duck in 8.405s, which makes you a total of 179 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:13:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:13:20] DuckHunt ComputerTech > *BANG* You shot down the duck in 19.747s, which makes you a total of 180 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:13:23] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 0/3
[21:03:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:04:01] DuckHunt foxy > *BANG* You shot down the duck in 59.992s, which makes you a total of 163 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:04:10] DuckHunt ComputerTech > You just added an extra bullet in foxy's gun in exchange for 7 xp points.
[21:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:55:49] DuckHunt Phoenix > *BANG* You shot down the duck in 48.825s, which makes you a total of 136 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:55:50] DuckHunt Phoenix > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[21:55:53] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[22:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:39:07] DuckHunt Billy > *BANG* You shot down the duck in 7.05s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:58:26] DuckHunt foxy > *BANG* You shot down the duck in 25.79s, which makes you a total of 164 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:43:03] DuckHunt Billy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[23:43:06] DuckHunt Billy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[23:43:07] DuckHunt Billy > Missed. [missed: -1 xp]
[23:43:08] DuckHunt Billy > *BANG* You shot down the duck in 7.853s, which makes you a total of 36 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [10 xp]
[23:43:11] DuckHunt Billy > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[23:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:44:02] DuckHunt Billy > *BANG* You shot down the duck in 2.15s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [10 xp]
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