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Filtering by user: DuckHunt
Friday, March 10, 2023
[00:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:09:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[00:32:31] DuckHunt The last duck has been seen 28 minutes and 30 seconds ago.
[00:32:57] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[00:33:00] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (20 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[00:33:06] DuckHunt ComputerTech > You throw a handful of sand in MAGIC's gun in exchange for 7 xp points, but their weapon was lubricated and the sand had no effect.
[00:33:13] DuckHunt ComputerTech > You throw a handful of sand in Peorth's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of their gun for its next shot. Your purchase made you go back to level 17 (duck demolisher).
[00:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:46:14] DuckHunt franstam > Missed. [missed: -1 xp]
[00:46:17] DuckHunt franstam > Missed. [missed: -1 xp]
[00:46:24] DuckHunt franstam > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:46:24] DuckHunt franstam > *BOOM* You shot down the duck in 24.522s, which makes you a total of 132 ducks on #computertech. You are promoted to level 12 (duck clobber). \_X< *KWAK* [14 xp] [four-leaf clover]
[00:46:28] DuckHunt franstam > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[00:46:36] DuckHunt franstam > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 11 (inside out duck turner).
[01:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:18:04] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[01:18:05] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:18:07] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[01:18:09] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h.
[01:18:12] DuckHunt Peorth > The magazine is already full.
[01:18:12] DuckHunt Peorth > Missed. [missed: -5 xp]
[01:18:13] DuckHunt beer > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:18:14] DuckHunt Peorth > *BOOM* You shot down the golden duck in 14.442s, which makes you a total of 580 ducks (including 197 golden ducks) on #computertech. \_X< *KWAK* [69 xp] [four-leaf clover] [expl. ammo]
[01:18:15] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:18:17] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:46:50] DuckHunt *PEWWW* franstam's bullet ricochetes on Peorth, thanks to their deflection modifier of 47%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[01:46:56] DuckHunt franstam > *BOOM* You shot down the duck in 55.487s, which makes you a total of 133 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[01:46:57] DuckHunt franstam > You just bought back your confiscated gun in exchange for 40 xp points.
[02:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:03:05] DuckHunt dgw > Missed. [missed: -1 xp]
[02:03:07] DuckHunt dgw > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[02:03:09] DuckHunt dgw > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[02:03:10] DuckHunt dgw > Missed. [missed: -1 xp]
[02:03:12] DuckHunt dgw > *BANG* You shot down the duck in 11.853s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:03:19] DuckHunt Hunting stats for dgw: [Weapon][Weapon][Weapon] ammo: 4/6 | charg.: 1/2 | jammed: no (9 times) | confisc.: no (8 times) [Profile] [Profile] [Profile] 154 xp | lvl 5 (member of the Comitee Against Ducks) / 46 xp pts for lvl sup. | karma: 41.54% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 45% | gun reliability: 89% | armor: 10% | deflection: 4%[Hunting bag][Hunting bag][Hunting bag] best time: 2.285s
[02:03:20] DuckHunt | average react. time: 1mn5.577s | 23 ducks (incl. 2 golden ducks) | 28 misses | 5 accidents | 2 empty shots | 4 wild shots | 51 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[02:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:55:07] DuckHunt dgw > *BANG* You shot down the duck in 6.139s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:02:03] DuckHunt dgw > *BANG* You shot down the duck in 3.474s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:10:34] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/1 | charg.: 5/5 | jammed: no (35 times) | confisc.: no (61 times) [Profile] [Profile] [Profile] 6454 xp | lvl 35 (duck disintegrator) / 196 xp pts for lvl sup. | karma: 81.68% good hunter [Stats][Stats][Stats] theor. accuracy: 95% | effectiv. of fire: 76% | gun reliability: 99% | armor: 85% | deflection: 47%[Hunting bag][Hunting bag][Hunting bag] best time: 1.752s |
[03:10:36] DuckHunt average react. time: 2mn20.913s | 580 ducks (incl. 197 golden ducks) | 183 misses | 31 accidents | 66 empty shots | 24 wild shots | 763 ammo used [Accidents][Accidents][Accidents] received 8 stray bullets from which 4 lethals, 3 ricocheted and 1 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[03:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:55:02] DuckHunt foxy > *BOOM* You shot down the duck in 2.4s, which makes you a total of 352 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[03:55:06] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:20:05] DuckHunt dgw > Missed. [missed: -1 xp]
[04:20:06] DuckHunt dgw > *BANG* You shot down the duck in 6.321s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:20:24] DuckHunt Hunting stats for dgw: [Weapon][Weapon][Weapon] ammo: 0/6 | charg.: 1/2 | jammed: no (9 times) | confisc.: no (8 times) [Profile] [Profile] [Profile] 183 xp | lvl 5 (member of the Comitee Against Ducks) / 17 xp pts for lvl sup. | karma: 46.48% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 47% | gun reliability: 89% | armor: 10% | deflection: 4%[Hunting bag][Hunting bag][Hunting bag] best time:
[04:20:26] DuckHunt 2.285s | average react. time: 58.809s | 26 ducks (incl. 2 golden ducks) | 29 misses | 5 accidents | 2 empty shots | 4 wild shots | 55 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[04:20:43] DuckHunt dgw > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[04:20:46] DuckHunt dgw > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:56:18] DuckHunt Zack > *BOOM* You shot down the duck in 17.973s, which makes you a total of 111 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:56:23] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[05:17:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:17:40] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[05:17:43] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[05:17:44] DuckHunt PapaFrog > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[05:17:53] DuckHunt PapaFrog > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[05:17:55] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[05:17:55] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[05:18:39] DuckHunt johnnysin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[05:19:10] DuckHunt johnnysin > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[05:19:17] DuckHunt johnnysin > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:49:13] DuckHunt herald > *BANG* You shot down the duck in 13.5s, which makes you a total of 181 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:49:15] DuckHunt herald > By searching the bushes around the duck, you find a +4 four-leaf clover ! You will earn an extra 4 xp points for each duck you shoot for 24h.
[06:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:40:52] DuckHunt PapaFrog > *BANG* You shot down the duck in 1mn52.379s, which makes you a total of 85 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:45:54] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[06:46:01] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[06:46:04] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[06:46:05] DuckHunt herald > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 2/3
[06:46:08] DuckHunt herald > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 2/3
[06:46:10] DuckHunt herald > *BANG* You shot down the duck in 1mn9.687s, which makes you a total of 182 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[06:46:12] DuckHunt herald > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[07:25:49] DuckHunt beer > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[07:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:26:40] DuckHunt Peorth > *BOOM* You shot down the duck in 39.593s, which makes you a total of 581 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[07:26:43] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:38:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:38:13] DuckHunt Peorth > *BOOM* You shot down the duck in 12.925s, which makes you a total of 582 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[07:38:14] DuckHunt Peorth > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[07:38:15] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:11:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:55:18] DuckHunt Peorth > *BOOM* You shot down the duck in 2mn17.462s, which makes you a total of 583 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[08:55:20] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[09:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:02:15] DuckHunt Peorth > *BOOM* You shot down the duck in 14.263s, which makes you a total of 584 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[09:02:16] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[09:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:47:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:50:53] DuckHunt franstam > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 3/3
[10:50:58] DuckHunt franstam > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 3/3
[10:50:59] DuckHunt franstam > *BANG* You shot down the duck in 58.726s, which makes you a total of 134 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:51:04] DuckHunt franstam > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[10:51:07] DuckHunt franstam > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[10:51:11] DuckHunt franstam > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[10:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:02:29] DuckHunt FireWire > Missed. [missed: -1 xp]
[11:02:34] DuckHunt FireWire > *BANG* You shot down the duck in 3mn34.455s, which makes you a total of 55 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [10 xp]
[11:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:45:24] DuckHunt Phoenix > *BANG* You shot down the duck in 4mn23.717s, which makes you a total of 168 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:45:27] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[11:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:04:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:12:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:33:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:05:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:58:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:58:05] DuckHunt foxy > *BOOM* You shot down the duck in 5.072s, which makes you a total of 353 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[13:58:07] DuckHunt foxy > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[13:58:09] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:36:05] DuckHunt foxy > *BOOM* You shot down the duck in 5.154s, which makes you a total of 354 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[14:36:09] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:47:26] DuckHunt herald > *BANG* You shot down the duck in 25.848s, which makes you a total of 183 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[15:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:05:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:39:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:39:03] DuckHunt foxy > *BOOM* You shot down the duck in 2.755s, which makes you a total of 355 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[15:39:05] DuckHunt foxy > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[16:03:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:03:03] DuckHunt h4 > Missed. [missed: -1 xp]
[16:03:04] DuckHunt h4 > *BANG* You shot down the duck in 3.933s, which makes you a total of 208 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:03:06] DuckHunt franstam > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[16:03:09] DuckHunt h4 > You just added an extra bullet in h4's gun in exchange for 7 xp points.
[16:03:11] DuckHunt h4 > You just added an extra bullet in h4's gun in exchange for 7 xp points.
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:59:07] DuckHunt foxy > *BOOM* You shot down the duck in 7.139s, which makes you a total of 356 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[16:59:13] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:28:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:32:48] DuckHunt The Top Hunters(s) are: peorth - 6502 xp | end3r - 6203 xp | coolkevin - 3672 xp | foxy - 2963 xp | jeff_stacey - 2419 xp
[17:32:58] DuckHunt The Top Hunters(s) are: peorth - 6502 xp | end3r - 6203 xp | coolkevin - 3672 xp | foxy - 2963 xp | jeff_stacey - 2419 xp
[17:32:59] DuckHunt h4 > You throw a bucket of water on ComputerTech in exchange for 10 xp points, thereby forcing them to wait for 1h for their clothes to dry out before they can hunt again. Your purchase made you go back to level 16 (duck disassembler).
[17:33:15] DuckHunt The Top Hunters(s) are: peorth - 6502 xp | end3r - 6203 xp | coolkevin - 3672 xp | foxy - 2963 xp | jeff_stacey - 2419 xp
[17:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:56:07] DuckHunt montar > Missed. [missed: -1 xp]
[17:56:09] DuckHunt montar > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[17:56:15] DuckHunt montar > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[17:56:17] DuckHunt montar > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[17:56:19] DuckHunt montar > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[17:56:21] DuckHunt montar > *BANG* You shot down the duck in 21.564s, which makes you a total of 9 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[17:56:50] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[17:56:52] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (20 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[17:57:03] DuckHunt PapaFrog > You poke stuff and thingies in the barrel of montar's gun in exchange for 14 xp points.
[17:58:17] DuckHunt montar > You throw a handful of sand in PapaFrog's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of their gun for its next shot. Your purchase made you go back to level 4 (duck misser).
[17:58:54] DuckHunt PapaFrog > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h. Your purchase made you go back to level 13 (duck chewer).
[17:59:18] DuckHunt montar > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2 [sabotage by PapaFrog]
[17:59:23] DuckHunt montar > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[17:59:25] DuckHunt ComputerTech > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 33 minutes and 33 seconds.
[17:59:39] DuckHunt montar > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:27:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:27:03] DuckHunt h4 > *BANG* You shot down the duck in 2.297s, which makes you a total of 209 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:27:04] DuckHunt sur > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[18:27:06] DuckHunt h4 > You just added an extra bullet in h4's gun in exchange for 7 xp points.
[18:27:07] DuckHunt sur > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[18:27:08] DuckHunt sur > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[18:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:37:05] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[18:37:06] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[18:37:07] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[18:37:08] DuckHunt *BANG* xO' komputer just get shot by accident by ComputerTech. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[18:37:20] DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:37:21] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:37:23] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[18:37:24] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[18:37:25] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:37:25] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:37:26] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[18:37:26] DuckHunt h4 > *BANG* You shot down the golden duck in 25.987s, which makes you a total of 210 ducks (including 20 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[18:37:30] DuckHunt h4 > You just added an extra bullet in h4's gun in exchange for 7 xp points.
[19:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:16:06] DuckHunt montar > Missed. [missed: -1 xp]
[19:16:08] DuckHunt montar > *BANG* You shot down the duck in 7.909s, which makes you a total of 10 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[19:16:09] DuckHunt montar > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[19:16:25] DuckHunt h4 > You throw a bucket of water on montar in exchange for 10 xp points, thereby forcing them to wait for 1h for their clothes to dry out before they can hunt again.
[19:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:19:05] DuckHunt montar > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 57 minutes and 21 seconds.
[19:19:07] DuckHunt montar > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 57 minutes and 18 seconds.
[19:19:13] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[19:19:15] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (20 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[19:19:25] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[19:19:26] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[19:19:27] DuckHunt montar > You just bought dry clothes in exchange for 7 xp points. Your purchase made you go back to level 4 (duck misser).
[19:19:27] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[19:19:29] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[19:19:30] DuckHunt montar > *BANG* You shot down the duck in 29.578s, which makes you a total of 11 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[19:19:31] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[20:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:39:09] DuckHunt dgw > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[20:39:14] DuckHunt dgw > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[20:39:15] DuckHunt dgw > *BANG* You shot down the duck in 14.691s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:58:05] DuckHunt dgw > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[20:58:07] DuckHunt dgw > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[20:58:09] DuckHunt dgw > *BANG* You shot down the duck in 9.054s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:58:38] DuckHunt h4 > You throw a bucket of water on dgw in exchange for 10 xp points, thereby forcing them to wait for 1h for their clothes to dry out before they can hunt again.
[20:59:00] DuckHunt h4 > You throw a handful of sand in dgw's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of their gun for its next shot.
[21:02:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:02:04] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[21:02:06] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 1/4
[21:02:08] DuckHunt ComputerTech > *BANG* You shot down the duck in 7.301s, which makes you a total of 254 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:02:10] DuckHunt ComputerTech > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[21:30:11] DuckHunt DoctorGoatLips > You buy and use a decoy in exchange for 80 xp points, which should attract a duck in the next 10 minutes. Your purchase made you go back to level 6 (duck hater).
[21:30:21] DuckHunt DoctorGoatLips > You buy a piece of bread in exchange for 20 xp points, thereby increasing the chance to attract ducks for 1h and delaying their departure. Currently 1 piece of bread on #computertech.
[21:30:23] DuckHunt DoctorGoatLips > You buy a piece of bread in exchange for 20 xp points, thereby increasing the chance to attract ducks for 1h and delaying their departure. Currently 2 pieces of bread on #computertech.
[21:30:25] DuckHunt DoctorGoatLips > You buy a piece of bread in exchange for 20 xp points, thereby increasing the chance to attract ducks for 1h and delaying their departure. Currently 3 pieces of bread on #computertech. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[21:30:27] DuckHunt DoctorGoatLips > You buy a piece of bread in exchange for 20 xp points, thereby increasing the chance to attract ducks for 1h and delaying their departure. Currently 4 pieces of bread on #computertech.
[21:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:32:03] DuckHunt foxy > *BANG* You shot down the duck in 2.488s, which makes you a total of 357 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:32:03] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 1/4
[21:32:05] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[21:32:07] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[21:32:08] DuckHunt montar > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:32:12] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:32:17] DuckHunt ComputerTech returns montar's gun to them.
[21:32:52] DuckHunt DoctorGoatLips > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 3/2
[21:39:43] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:41:01] DuckHunt dgw > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 17 minutes and 36 seconds.
[21:41:41] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[21:41:44] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (20 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[21:41:48] DuckHunt dgw > You just bought dry clothes in exchange for 7 xp points.
[21:41:49] DuckHunt dgw > *BANG* You shot down the duck in 2mn6.267s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:44:11] DuckHunt dgw > Missed. [missed: -1 xp]
[21:44:13] DuckHunt dgw > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 1/2
[21:44:15] DuckHunt dgw > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 1/2
[21:44:16] DuckHunt dgw > *BANG* You shot down the duck in 15.928s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:03:15] DuckHunt The last duck has been seen 19 minutes and 12 seconds ago.
[22:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:40:05] DuckHunt DoctorGoatLips > *BANG* You shot down the duck in 4.943s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:40:12] DuckHunt DoctorGoatLips > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 3/2
[22:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:46:19] DuckHunt dgw > *BANG* You shot down the duck in 19.157s, which makes you a total of 31 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[22:46:24] DuckHunt Hunting stats for dgw: [Weapon][Weapon][Weapon] ammo: 0/6 | charg.: 1/2 | jammed: no (12 times) | confisc.: no (8 times) [Profile] [Profile] [Profile] 205 xp | lvl 6 (duck hater) / 65 xp pts for lvl sup. | karma: 53.09% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 50% | gun reliability: 90% | armor: 12% | deflection: 6%[Hunting bag][Hunting bag][Hunting bag] best time: 2.285s | average
[22:46:26] DuckHunt react. time: 1mn1.711s | 31 ducks (incl. 2 golden ducks) | 30 misses | 5 accidents | 2 empty shots | 4 wild shots | 61 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[22:46:28] DuckHunt dgw > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[22:46:34] DuckHunt dgw's magazine of their weapon is already full.
[22:54:12] DuckHunt Hunting stats for [worm]: [Weapon][Weapon][Weapon] ammo: 1/6 | charg.: 2/2 | jammed: no (1 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 13 xp | lvl 1 (tourist) / 7 xp pts for lvl sup. | karma: 0% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 50% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 4.236s | average react. time:
[22:54:14] DuckHunt 1mn21.693s | 2 ducks (incl. 0 golden duck) | 2 misses | 1 accident | 0 empty shot | 1 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 3 lethals, 0 ricocheted and 0 neutralized.
[22:54:20] DuckHunt [worm]'s magazine supply is already full.
[22:54:28] DuckHunt MAGIC's magazine supply is already full.
[22:54:36] DuckHunt foxy's magazine supply is already full.
[22:54:38] DuckHunt Your purchase made you go back to level 17 (duck demolisher).
[22:54:54] DuckHunt Hunting stats for magic: [Weapon][Weapon][Weapon] ammo: 2/4 | charg.: 3/3 | jammed: no (13 times) | confisc.: no (15 times) [Profile] [Profile] [Profile] 802 xp | lvl 12 (duck clobber) / 98 xp pts for lvl sup. | karma: 66.15% good hunter [Stats][Stats][Stats] theor. accuracy: 73% | effectiv. of fire: 56% | gun reliability: 94% | armor: 27% | deflection: 18%[Hunting bag][Hunting bag][Hunting bag] best time: 1.934s | average
[22:54:56] DuckHunt react. time: 1mn22.792s | 81 ducks (incl. 6 golden ducks) | 62 misses | 9 accidents | 19 empty shots | 6 wild shots | 143 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[22:55:20] DuckHunt [worm] > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:55:24] DuckHunt [worm] > You are not armed.
[22:55:38] DuckHunt ComputerTech returns [worm]'s gun to them.
[22:55:43] DuckHunt Hunting stats for [worm]: [Weapon][Weapon][Weapon] ammo: 0/6 | charg.: 2/2 | jammed: no (1 times) | confisc.: no (3 times) [Profile] [Profile] [Profile] 11 xp | lvl 1 (tourist) / 9 xp pts for lvl sup. | karma: 11.11% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 40% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 4.236s | average react.
[22:55:43] DuckHunt [worm] > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[22:55:44] DuckHunt time: 1mn21.693s | 2 ducks (incl. 0 golden duck) | 3 misses | 1 accident | 0 empty shot | 2 wild shots | 5 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 3 lethals, 0 ricocheted and 0 neutralized.
[22:56:04] DuckHunt [worm] > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 1/2
[22:56:18] DuckHunt [worm] > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 1/2
[23:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:06:03] DuckHunt Hunting stats for computertech: [Weapon][Weapon][Weapon] ammo: 1/2 | charg.: 4/4 | jammed: no (41 times) | confisc.: no (78 times) [Profile] [Profile] [Profile] 1569 xp | lvl 17 (duck demolisher) / 131 xp pts for lvl sup. | karma: 58.75% good hunter [Stats][Stats][Stats] theor. accuracy: 81% | effectiv. of fire: 56% | gun reliability: 97% | armor: 40% | deflection: 28%[Hunting bag][Hunting bag][Hunting bag] best time: 0.971s
[23:06:05] DuckHunt | average react. time: 1mn45.975s | 254 ducks (incl. 32 golden ducks) | 193 misses | 28 accidents | 148 empty shots | 48 wild shots | 447 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized.
[23:06:07] DuckHunt [worm] > *BANG* You shot down the duck in 6.616s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[23:06:07] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[23:06:18] DuckHunt Compass already has a gun and looks at ComputerTech without understanding.
[23:06:21] DuckHunt ComputerTech returns ComputerTech's gun to them.
[23:06:21] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[23:06:26] DuckHunt Hunting stats for computertech: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 3/4 | jammed: no (41 times) | confisc.: no (79 times) [Profile] [Profile] [Profile] 1566 xp | lvl 17 (duck demolisher) / 134 xp pts for lvl sup. | karma: 58.5% good hunter [Stats][Stats][Stats] theor. accuracy: 81% | effectiv. of fire: 56% | gun reliability: 97% | armor: 40% | deflection: 28%[Hunting bag][Hunting bag][Hunting bag] best time: 0.971s |
[23:06:28] DuckHunt average react. time: 1mn45.975s | 254 ducks (incl. 32 golden ducks) | 194 misses | 28 accidents | 148 empty shots | 49 wild shots | 448 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized.
[23:06:43] DuckHunt Hunting stats for [worm]: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 2/2 | jammed: no (1 times) | confisc.: no (3 times) [Profile] [Profile] [Profile] 21 xp | lvl 2 (noob) / 29 xp pts for lvl sup. | karma: 9.09% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 50% | gun reliability: 86% | armor: 2% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 4.236s | average react. time:
[23:06:45] DuckHunt 56.667s | 3 ducks (incl. 0 golden duck) | 3 misses | 1 accident | 0 empty shot | 2 wild shots | 6 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 3 lethals, 0 ricocheted and 0 neutralized.
[23:07:05] DuckHunt [worm] > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 2/2
[23:07:40] DuckHunt Hunting stats for [worm]: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 2/2 | jammed: no (1 times) | confisc.: no (3 times) [Profile] [Profile] [Profile] 21 xp | lvl 2 (noob) / 29 xp pts for lvl sup. | karma: 9.09% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 50% | gun reliability: 86% | armor: 2% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 4.236s | average react. time:
[23:07:42] DuckHunt 56.667s | 3 ducks (incl. 0 golden duck) | 3 misses | 1 accident | 0 empty shot | 2 wild shots | 6 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 3 lethals, 0 ricocheted and 0 neutralized.
[23:07:50] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:08:00] DuckHunt End3r > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[23:08:05] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:08:07] DuckHunt End3r > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:08:09] DuckHunt End3r > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:08:09] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:08:13] DuckHunt End3r > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:08:14] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:08:16] DuckHunt End3r > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:08:17] DuckHunt End3r > *BANG* You shot down the golden duck in 26.864s, which makes you a total of 411 ducks (including 231 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[23:08:18] DuckHunt Hunting stats for computertech: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 3/4 | jammed: no (41 times) | confisc.: no (79 times) [Profile] [Profile] [Profile] 1566 xp | lvl 17 (duck demolisher) / 134 xp pts for lvl sup. | karma: 58.5% good hunter [Stats][Stats][Stats] theor. accuracy: 81% | effectiv. of fire: 56% | gun reliability: 97% | armor: 40% | deflection: 28%[Hunting bag][Hunting bag][Hunting bag] best time: 0.971s |
[23:08:20] DuckHunt average react. time: 1mn45.975s | 254 ducks (incl. 32 golden ducks) | 194 misses | 28 accidents | 148 empty shots | 49 wild shots | 448 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized.
[23:08:22] DuckHunt End3r > By searching the bushes around the duck, you find... Donald's beret.
[23:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:29:14] DuckHunt dgw > *BANG* You shot down the duck in 13.712s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
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