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Filtering by user: DuckHunt
Sunday, March 26, 2023
[00:04:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:04:08] DuckHunt nitecore > *BANG* You shot down the duck in 6.032s, which makes you a total of 4 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[00:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:33:36] DuckHunt nitecore > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[00:33:40] DuckHunt nitecore > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[00:33:41] DuckHunt nitecore > *BANG* You shot down the duck in 1mn41.169s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:07:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[01:10:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[02:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:18:07] DuckHunt GK-Deacon > *CLACK* JAMMED GUN
[02:18:11] DuckHunt GK-Deacon > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[02:18:13] DuckHunt GK-Deacon > *BANG* You shot down the duck in 12.781s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:18:17] DuckHunt GK-Deacon > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[02:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:34:14] DuckHunt second2050 > Missed. [missed: -1 xp]
[02:34:15] DuckHunt second2050 > *BANG* You shot down the duck in 15.068s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:04] DuckHunt ked > *CLACK* JAMMED GUN
[03:11:06] DuckHunt foxy > *BOOM* You shot down the duck in 5.688s, which makes you a total of 441 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[03:11:12] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:11:43] DuckHunt Hunting stats for ked: [Weapon][Weapon][Weapon] ammo: 6/6 | charg.: 2/2 | jammed: yes (2 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 13 xp | lvl 1 (tourist) / 7 xp pts for lvl sup. | karma: 14.29% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 40% | gun reliability: 85% | armor: 0% | deflection: 0%[Hunting bag][Hunting bag][Hunting bag] best time: 37.998s | average react.
[03:11:45] DuckHunt time: 1mn21.078s | 2 ducks (incl. 0 golden duck) | 3 misses | 1 accident | 1 empty shot | 0 wild shot | 5 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[03:12:10] DuckHunt ked > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[03:13:45] DuckHunt The top duck(s) are: end3r with 7276 xp | peorth with 6963 xp | foxy with 4019 xp | coolkevin with 3672 xp | jeff_stacey with 2466 xp
[03:28:56] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:28:59] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:29:01] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:29:02] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:29:04] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:29:05] DuckHunt Peorth > *BOOM* You shot down the golden duck in 9.163s, which makes you a total of 656 ducks (including 215 golden ducks) on #computertech. \_X< *KWAK* [48 xp] [expl. ammo]
[03:29:06] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[03:29:08] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:29:12] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[03:40:36] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[03:40:38] DuckHunt (7 xp) | 15- Handful of sand (10 xp) | 16- Water bucket (10 xp) | 17- Sabotage (10 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (20 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[03:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:49:10] DuckHunt second2050 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[03:49:14] DuckHunt second2050 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[03:49:15] DuckHunt second2050 > *BANG* You shot down the duck in 4mn14.914s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:03:09] DuckHunt million > Missed. [missed: -1 xp]
[04:03:11] DuckHunt million > Missed. [missed: -1 xp]
[04:03:12] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[04:03:12] DuckHunt million > Missed. [missed: -1 xp]
[04:03:13] DuckHunt million > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[04:03:17] DuckHunt million > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[04:03:23] DuckHunt million > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:08:30] DuckHunt c0ded > Missed. [missed: -1 xp]
[04:08:35] DuckHunt c0ded > *BANG* You shot down the duck in 35.102s, which makes you a total of 43 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:08:37] DuckHunt c0ded > By searching the bushes around the duck, you find... a leaflet from CACAD (Coalition Against the Comitee Against Ducks).
[04:08:41] DuckHunt c0ded > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 3/3
[05:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:37:25] DuckHunt *BANG* xO' phonekait just get shot by accident by Zack. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[05:38:17] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[05:38:19] DuckHunt (7 xp) | 15- Handful of sand (10 xp) | 16- Water bucket (10 xp) | 17- Sabotage (10 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (20 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[05:38:25] DuckHunt Zack > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 2 (noob).
[05:38:27] DuckHunt Zack > Missed. [missed: -1 xp]
[05:38:29] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[05:38:31] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[05:38:33] DuckHunt Zack > Missed. [missed: -1 xp]
[05:38:33] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[05:38:37] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[05:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:52:25] DuckHunt enyc > Missed. [missed: -1 xp]
[05:52:31] DuckHunt enyc > Missed. [missed: -1 xp]
[05:52:34] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[05:52:34] DuckHunt enyc > Missed. [missed: -1 xp]
[06:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:49] DuckHunt enyc > Missed. [missed: -1 xp]
[06:46:51] DuckHunt *BANG* xO' supr just get shot by accident by enyc. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[06:49:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:52:03] DuckHunt Peorth > *BOOM* You shot down the duck in 2mn2.739s, which makes you a total of 657 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[06:52:04] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:47:44] DuckHunt Gentoo > *BANG* You shot down the duck in 2mn44.073s, which makes you a total of 88 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:01:01] DuckHunt irishh > Missed. [missed: -1 xp]
[08:01:07] DuckHunt irishh > *BANG* You shot down the duck in 3mn6.767s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:08:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:08:04] DuckHunt Gentoo > *BANG* You shot down the duck in 3.478s, which makes you a total of 89 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:08:09] DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[08:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:58:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:19:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:53:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:15:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:28:16] DuckHunt FireWire > Missed. [missed: -1 xp]
[10:28:21] DuckHunt FireWire > *BANG* You shot down the duck in 3mn21.074s, which makes you a total of 59 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:17:04] DuckHunt sebastian > *BANG* You shot down the duck in 4.111s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:22:05] DuckHunt Hunting stats for sebastian: [Weapon][Weapon][Weapon] ammo: 0/6 | charg.: 2/2 | jammed: no (2 times) | confisc.: no (5 times) [Profile] [Profile] [Profile] 125 xp | lvl 4 (duck misser) / 15 xp pts for lvl sup. | karma: 69.7% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 58% | gun reliability: 88% | armor: 7% | deflection: 2%[Hunting bag][Hunting bag][Hunting bag] best time: 3.501s | average
[11:22:07] DuckHunt react. time: 2mn25.233s | 14 ducks (incl. 0 golden duck) | 10 misses | 0 accident | 0 empty shot | 5 wild shots | 24 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[11:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:51:05] DuckHunt Gentoo > *BANG* You shot down the duck in 4.795s, which makes you a total of 90 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:51:06] DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[11:51:37] DuckHunt sebastian > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[12:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:26:12] DuckHunt *BANG* xO' Vultyre just get shot by accident by sebastian. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[12:28:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:56:05] DuckHunt sebastian > You are not armed.
[12:56:09] DuckHunt deadly > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[12:56:17] DuckHunt deadly > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[12:56:20] DuckHunt deadly > *BANG* You shot down the duck in 19.703s, which makes you a total of 68 ducks on #computertech. You are promoted to level 12 (duck clobber). \_X< *KWAK* [10 xp]
[13:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:09:10] DuckHunt akoizumi > *BANG* You shot down the duck in 1mn9.912s, which makes you a total of 51 ducks on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [10 xp]
[13:09:11] DuckHunt akoizumi > By searching the bushes around the duck, you find... a cow dung.
[13:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:42:05] DuckHunt Gentoo > Missed. [missed: -1 xp]
[13:42:07] DuckHunt Gentoo > *BANG* You shot down the duck in 7.209s, which makes you a total of 91 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:13:00] DuckHunt g1n > Missed. [missed: -1 xp]
[14:13:04] DuckHunt g1n > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[14:13:08] DuckHunt g1n > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[14:13:11] DuckHunt g1n > *BANG* You shot down the duck in 1mn11.242s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:13:13] DuckHunt g1n > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[14:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:53:55] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[14:53:56] DuckHunt ComputerTech > *BANG* You shot down the duck in 55.288s, which makes you a total of 282 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:20:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:20:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:23:59] DuckHunt franstam > *BANG* You shot down the duck in 3mn58.482s, which makes you a total of 158 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:24:01] DuckHunt franstam > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[15:24:04] DuckHunt franstam > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 3/3
[15:24:09] DuckHunt franstam > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:24:14] DuckHunt franstam > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[15:35:13] DuckHunt Sebastian already has a gun and looks at ComputerTech without understanding.
[16:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:22:02] DuckHunt h4 > *BANG* You shot down the duck in 2.153s, which makes you a total of 236 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:30:24] DuckHunt sebastian > *BANG* You shot down the duck in 24.249s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:37:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:46:58] DuckHunt deadly > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:47:01] DuckHunt deadly > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:47:01] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[17:47:03] DuckHunt deadly > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 2/3
[17:47:10] DuckHunt deadly > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 2/3
[17:47:11] DuckHunt deadly > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[18:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:01:08] DuckHunt Zack > *BANG* You shot down the duck in 1mn7.508s, which makes you a total of 137 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:01:25] DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[18:01:26] DuckHunt Zack > You are not rich enough to make this purchase.
[18:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:04:14] DuckHunt h4 > *BANG* You shot down the duck in 13.879s, which makes you a total of 237 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:04:16] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[18:06:55] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[18:33:46] DuckHunt mogad0n > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:32:03] DuckHunt MAGIC > *BANG* You shot down the duck in 3.322s, which makes you a total of 184 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:32:10] DuckHunt MAGIC > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 4/4
[19:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:51:04] DuckHunt MAGIC > *BANG* You shot down the duck in 3.851s, which makes you a total of 185 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:51:07] DuckHunt MAGIC > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[20:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:26:07] DuckHunt MAGIC > Missed. [missed: -3 xp]
[20:26:09] DuckHunt MAGIC > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/2 | Chargers: 3/4
[20:26:11] DuckHunt MAGIC > *Crr..CLICK* You unjam your gun. | Ammo: 1/2 | Chargers: 3/4
[20:26:13] DuckHunt MAGIC > *BANG* You shot down the duck in 13.544s, which makes you a total of 186 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:26:16] DuckHunt MAGIC > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[20:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:34:05] DuckHunt MAGIC > *BANG* You shot down the duck in 4.991s, which makes you a total of 187 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:34:06] DuckHunt MAGIC > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[21:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:06:03] DuckHunt MAGIC > *BANG* You shot down the duck in 2.728s, which makes you a total of 188 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:06:13] DuckHunt MAGIC > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[21:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:11:02] DuckHunt MAGIC > Missed. [missed: -3 xp]
[21:11:04] DuckHunt MAGIC > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[21:11:08] DuckHunt MAGIC > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[21:11:09] DuckHunt MAGIC > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:11:10] DuckHunt MAGIC > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:11:12] DuckHunt MAGIC > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 0/4
[21:11:13] DuckHunt MAGIC > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[21:11:15] DuckHunt MAGIC > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:11:17] DuckHunt MAGIC > Missed. [missed: -3 xp]
[21:11:19] DuckHunt MAGIC > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:11:20] DuckHunt MAGIC > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:11:21] DuckHunt MAGIC > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:11:21] DuckHunt MAGIC > *BANG* You shot down the golden duck in 21.673s, which makes you a total of 189 ducks (including 17 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[21:15:43] DuckHunt h4 > You throw a bucket of water on MAGIC in exchange for 10 xp points, thereby forcing them to wait for 1h for their clothes to dry out before they can hunt again. Your purchase made you go back to level 15 (duck flattener).
[22:06:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:06:04] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[22:06:04] DuckHunt Grid > Missed. [missed: -1 xp]
[22:06:07] DuckHunt Grid > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/2
[22:06:11] DuckHunt PapaFrog > *BANG* You shot down the duck in 10.639s, which makes you a total of 92 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:06:14] DuckHunt PapaFrog > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[22:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:12:03] DuckHunt Grid > *CLACK* JAMMED GUN
[22:12:04] DuckHunt ComputerTech > *BANG* You shot down the duck in 3.424s, which makes you a total of 283 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:12:11] DuckHunt Grid > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[22:19:58] DuckHunt ComputerTech > You throw a bucket of water on dgw in exchange for 10 xp points, thereby forcing them to wait for 1h for their clothes to dry out before they can hunt again. Your purchase made you go back to level 12 (duck clobber).
[23:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:37:20] DuckHunt Zack > Missed. [missed: -1 xp]
[23:37:22] DuckHunt Zack > *BANG* You shot down the duck in 22.191s, which makes you a total of 138 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[23:37:25] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[23:37:30] DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 1 (tourist).
[23:37:36] DuckHunt Zack > You are not rich enough to make this purchase.
[23:39:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:39:05] DuckHunt Zack > *BOOM* You shot down the duck in 4.497s, which makes you a total of 139 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [14 xp] [four-leaf clover]
[23:39:10] DuckHunt Zack > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 1 (tourist).
[23:39:15] DuckHunt Zack > You are not rich enough to make this purchase.
[23:39:20] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 2/2
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