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Topic: Welcome to #computertech || Live music: https://techy.music/ || For help with Duckhunt, type !duckhelp
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Filtering by user: DuckHunt
Saturday, June 17, 2023
[00:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:18:55] DuckHunt harzilein > Missed. [missed: -1 xp]
[00:18:58] DuckHunt harzilein > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[00:18:59] DuckHunt harzilein > Missed. [missed: -1 xp]
[00:19:12] DuckHunt harzilein > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[00:19:15] DuckHunt harzilein > Missed. [missed: -1 xp]
[00:19:15] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[00:19:20] DuckHunt harzilein > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h. Your purchase made you go back to level 1 (tourist).
[00:19:24] DuckHunt harzilein > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[00:19:27] DuckHunt harzilein > You are not rich enough to make this purchase.
[00:19:35] DuckHunt harzilein > You are not rich enough to make this purchase.
[00:19:40] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[00:19:41] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[00:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:20:29] DuckHunt harzilein > Missed. [missed: -1 xp]
[00:20:33] DuckHunt harzilein > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[00:20:35] DuckHunt harzilein > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[00:20:37] DuckHunt harzilein > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[00:20:39] DuckHunt harzilein > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[00:20:41] DuckHunt harzilein > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[00:20:42] DuckHunt harzilein > Missed. [missed: -1 xp]
[00:20:44] DuckHunt harzilein > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 1/2
[00:20:46] DuckHunt harzilein > *BANG* You shot down the duck in 45.381s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:54:08] DuckHunt foxy > *BANG* You shot down the duck in 8.358s, which makes you a total of 251 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:54:12] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:56:48] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 3/4 | charg.: 3/3 | jammed: no (22 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 275 xp | lvl 7 (duck pest) / 75 xp pts for lvl sup. | karma: 41.54% good hunter [Stats][Stats][Stats] theor. accuracy: 65% | effectiv. of fire: 39% | gun reliability: 93% | armor: 15% | deflection: 8%
[01:56:49] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.638s | average react. time: 6mn2.026s | 46 ducks (incl. 1 golden duck) | 71 misses | 11 accidents | 18 empty shots | 5 wild shots | 117 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[01:56:54] DuckHunt Hunting stats for harzilein: [Weapon][Weapon][Weapon] ammo: 4/6 | charg.: 1/2 | jammed: no (6 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 10 xp | lvl 1 (tourist) / 10 xp pts for lvl sup. | karma: 45.45% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 38% | gun reliability: 85% | armor: 0% | deflection: 0%
[01:56:55] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 5.194s | average react. time: 5mn38.396s | 8 ducks (incl. 1 golden duck) | 13 misses | 2 accidents | 2 empty shots | 0 wild shot | 21 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Silencer / Infrared detect.
[01:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:57:04] DuckHunt harzilein > Missed. [missed: -1 xp]
[01:57:06] DuckHunt harzilein > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 1/2
[01:57:08] DuckHunt harzilein > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[01:57:10] DuckHunt harzilein > *BANG* You shot down the duck in 9.758s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:57:10] DuckHunt harzilein > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 30 xp points ! [30 xp]
[02:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:31:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[02:31:19] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:31:25] DuckHunt foxy > *BANG* You shot down the duck in 5.764s, which makes you a total of 252 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:31:30] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:52:09] DuckHunt sushi-chan > *BANG* You shot down the duck in 8.194s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:52:09] DuckHunt sushi-chan > By searching the bushes around the duck, you find a +4 four-leaf clover ! You will earn an extra 4 xp points for each duck you shoot for 24h.
[03:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:51] DuckHunt harzilein > Missed. [missed: -1 xp]
[03:11:53] DuckHunt harzilein > Missed. [missed: -1 xp]
[03:11:55] DuckHunt harzilein > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[03:11:58] DuckHunt harzilein > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[03:11:59] DuckHunt harzilein > *BANG* You shot down the duck in 58.335s, which makes you a total of 10 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[03:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:37:04] DuckHunt Zack > *BANG* You shot down the duck in 4.116s, which makes you a total of 45 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:30:04] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[04:30:05] DuckHunt Zack > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[04:30:07] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[04:30:08] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[04:30:10] DuckHunt Zack > *BANG* You shot down the duck in 1mn9.322s, which makes you a total of 46 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[04:30:13] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 1/2
[04:30:17] DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h. Your purchase made you go back to level 1 (tourist).
[04:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:56:04] DuckHunt Zack > *BANG* You shot down the duck in 4.034s, which makes you a total of 47 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [17 xp] [four-leaf clover]
[04:56:19] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[04:56:21] DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 1 (tourist).
[04:56:23] DuckHunt Zack > You are not rich enough to make this purchase.
[05:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:03:55] DuckHunt Zack > *BOOM* You shot down the duck in 1mn54.698s, which makes you a total of 48 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [17 xp] [four-leaf clover]
[05:03:58] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 1/2
[05:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:30:07] DuckHunt Phoenix > *BANG* You shot down the duck in 1mn6.019s, which makes you a total of 148 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:30:08] DuckHunt Phoenix > By searching the bushes around the duck, you find an extra bullet !
[05:30:08] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 2/2 | Chargers: 4/4
[06:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:18:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:32:53] DuckHunt Gentoo > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[06:32:57] DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[06:32:57] DuckHunt Gentoo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 2/3
[06:32:58] DuckHunt Gentoo > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 2/3
[06:32:59] DuckHunt Gentoo > Missed. [missed: -1 xp]
[06:33:00] DuckHunt Gentoo > *BANG* You shot down the duck in 1mn0.15s, which makes you a total of 70 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:10:51] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[07:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:24:04] DuckHunt login > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[07:24:07] DuckHunt login > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[07:24:11] DuckHunt login > Missed. [missed: -1 xp]
[07:24:14] DuckHunt login > *BANG* You shot down the duck in 2mn13.379s, which makes you a total of 94 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:26:43] DuckHunt wez > *BANG* You shot down the duck in 43.063s, which makes you a total of 34 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:27:08] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[07:45:05] DuckHunt SkaaJongen > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[07:45:12] DuckHunt SkaaJongen > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[08:12:17] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 3/4 | charg.: 3/3 | jammed: no (22 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 275 xp | lvl 7 (duck pest) / 75 xp pts for lvl sup. | karma: 41.54% good hunter [Stats][Stats][Stats] theor. accuracy: 65% | effectiv. of fire: 39% | gun reliability: 93% | armor: 15% | deflection: 8%
[08:12:18] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.638s | average react. time: 6mn2.026s | 46 ducks (incl. 1 golden duck) | 71 misses | 11 accidents | 18 empty shots | 5 wild shots | 117 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[08:13:19] DuckHunt Hunting stats for skaajongen: [Weapon][Weapon][Weapon] ammo: 1/6 | charg.: 2/2 | jammed: no (1 times) | confisc.: yes (2 times) [Profile] [Profile] [Profile] 15 xp | lvl 1 (tourist) / 5 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 40% | gun reliability: 85% | armor: 0% | deflection: 0%
[08:13:20] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1mn12.959s | average react. time: 3mn56.108s | 2 ducks (incl. 0 golden duck) | 3 misses | 0 accident | 0 empty shot | 2 wild shots | 5 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[08:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:32:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:58:46] DuckHunt herald > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[08:58:51] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[08:58:52] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[08:58:54] DuckHunt herald > You already own this type of ammunition. The bonus will expire in 2 hours 5 minutes and 28 seconds.
[08:58:55] DuckHunt herald > *BOOM* You shot down the golden duck in 55.406s, which makes you a total of 47 ducks (including 2 golden ducks) on #computertech. \_X< *KWAK* [48 xp] [expl. ammo]
[09:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:14:11] DuckHunt Phoenix > *BANG* You shot down the duck in 3mn10.835s, which makes you a total of 149 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:14:12] DuckHunt Phoenix > By searching the bushes around the duck, you find an extra ammo clip !
[09:14:16] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 5/4
[09:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:43:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:35:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:41:13] DuckHunt Echo_C > Missed. [missed: -1 xp]
[10:41:14] DuckHunt Echo_C > *BANG* You shot down the duck in 1mn13.724s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:53:15] DuckHunt login > Missed. [missed: -1 xp]
[10:53:18] DuckHunt login > Missed. [missed: -1 xp]
[10:53:20] DuckHunt login > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[10:53:24] DuckHunt login > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[10:53:27] DuckHunt login > *BANG* You shot down the duck in 2mn26.454s, which makes you a total of 95 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:05:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:06:11] DuckHunt login > *BANG* You shot down the duck in 1mn10.988s, which makes you a total of 96 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:51:59] DuckHunt *BANG* xO' eth0p1 just get shot by accident by harzilein. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[11:51:59] DuckHunt harzilein is demoted to level 2 (noob).
[11:52:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[11:52:07] DuckHunt harzilein > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 1 (tourist).
[11:52:15] DuckHunt harzilein > You are not rich enough to make this purchase.
[12:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:21:11] DuckHunt deadly > Missed. [missed: -1 xp]
[12:21:13] DuckHunt deadly > *BANG* You shot down the duck in 13.273s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:21:13] DuckHunt FireWire > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[12:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:52:04] DuckHunt FireWire > You are not armed.
[12:53:01] DuckHunt login > *BANG* You shot down the duck in 1mn0.785s, which makes you a total of 97 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:18:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:19:13] DuckHunt FireWire > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 3/3
[13:19:16] DuckHunt FireWire > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 2/3
[13:19:19] DuckHunt FireWire > Missed. [missed: -1 xp]
[13:19:56] DuckHunt FireWire > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/4 | Chargers: 2/3
[13:19:59] DuckHunt FireWire > *Crr..CLICK* You unjam your gun. | Ammo: 3/4 | Chargers: 2/3
[13:20:09] DuckHunt FireWire > *BANG* You shot down the duck in 2mn8.295s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:46:27] DuckHunt second2050 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[13:46:30] DuckHunt second2050 > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[13:46:31] DuckHunt second2050 > *BANG* You shot down the duck in 30.955s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:13:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:15:10] DuckHunt *BANG* xO' ADMIRAL_HUBRIS just get shot by accident by wez. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[14:15:23] DuckHunt wez > You are not armed.
[14:15:38] DuckHunt deadly > Your gun is not confiscated.
[14:15:39] DuckHunt Your purchase made you go back to level 3 (trainee).
[14:16:00] DuckHunt deadly > *BANG* You shot down the duck in 2mn58.989s, which makes you a total of 11 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[14:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:55:08] DuckHunt second2050 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[14:55:11] DuckHunt second2050 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[14:55:14] DuckHunt second2050 > *BANG* You shot down the duck in 12.85s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:07:27] DuckHunt *BANG* xO' Saphir just get shot by accident by wez. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[15:08:00] DuckHunt *BANG* xO' Saphir^Lounge just get shot by accident by Kowal. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[15:09:14] DuckHunt deadly > *BANG* You shot down the duck in 2mn14.461s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:25:32] DuckHunt wez > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[15:25:36] DuckHunt wez > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[15:25:37] DuckHunt wez > *BANG* You shot down the duck in 37.156s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:25:39] DuckHunt wez > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[15:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:33:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:30:19] DuckHunt phonekait > *BANG* You shot down the duck in 17.992s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:48:50] DuckHunt Kowal > *BANG* You shot down the duck in 1mn49.742s, which makes you a total of 113 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:08:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:28:03] DuckHunt Kowal > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[17:28:07] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[17:28:08] DuckHunt Kowal > Missed. [missed: -1 xp]
[17:28:11] DuckHunt Kowal > Missed. [missed: -1 xp]
[17:28:13] DuckHunt Kowal > *BANG* You shot down the duck in 12.528s, which makes you a total of 114 ducks on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [10 xp]
[18:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:29:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:32:49] DuckHunt Zack > Missed. [missed: -1 xp]
[18:32:51] DuckHunt Zack > Missed. [missed: -1 xp]
[18:32:53] DuckHunt Zack > *BOOM* You shot down the duck in 1mn52.604s, which makes you a total of 49 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[19:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:22:06] DuckHunt Number1Stunna > Missed. [missed: -1 xp]
[19:22:09] DuckHunt Number1Stunna > *BANG* You shot down the duck in 8.73s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:22:14] DuckHunt Number1Stunna > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[19:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:38:10] DuckHunt Zack > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[19:38:12] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[19:38:13] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 0/2
[19:38:14] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 0/2
[19:38:15] DuckHunt Zack > *BOOM* You shot down the duck in 15.31s, which makes you a total of 50 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [17 xp] [four-leaf clover]
[19:39:13] DuckHunt Zack > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 2 (noob).
[19:39:15] DuckHunt Zack > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 1 (tourist).
[19:39:41] DuckHunt Zack > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:39:45] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 2/2
[20:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:31:03] DuckHunt h4 > *CLACK* JAMMED GUN
[20:31:04] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/2
[20:31:06] DuckHunt h4 > Missed. [missed: -1 xp]
[20:31:08] DuckHunt Dr_DICK > *BANG* You shot down the duck in 2mn8.079s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[20:31:09] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:31:09] DuckHunt h4 is demoted to level 0 (public danger).
[20:31:09] DuckHunt h4 > You are not armed.
[20:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:00:06] DuckHunt Esjay > Missed. [missed: -1 xp]
[21:03:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:11:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:15:21] DuckHunt SkaaJongen > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:17:10] DuckHunt foxy returns SkaaJongen's gun to him.
[21:32:16] DuckHunt Esjay already has a gun and looks at ComputerTech without understanding.
[21:32:43] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[21:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:38:07] DuckHunt Esjay > *BANG* You shot down the duck in 6.791s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[21:38:08] DuckHunt Esjay > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[21:38:08] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[21:38:16] DuckHunt Compy already has a gun and looks at ComputerTech without understanding.
[21:38:18] DuckHunt ComputerTech returns ComputerTech's gun to him.
[21:38:43] DuckHunt logout > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:38:47] DuckHunt logout > You are not armed.
[21:39:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:39:03] DuckHunt ComputerTech returns logout's gun to him.
[21:39:07] DuckHunt logout > Missed. [missed: -1 xp]
[21:39:09] DuckHunt logout > *BANG* You shot down the duck in 7.842s, which makes you a total of 41 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:50:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:50:15] DuckHunt logout > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[21:50:18] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[21:50:19] DuckHunt logout > *BANG* You shot down the duck in 18.532s, which makes you a total of 42 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[21:50:19] DuckHunt logout > By searching the bushes around the duck, you find an extra bullet !
[21:50:42] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[21:50:43] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[21:50:53] DuckHunt logout > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[21:51:30] DuckHunt logout > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[21:51:33] DuckHunt logout > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[21:51:41] DuckHunt logout > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[21:51:52] DuckHunt logout > You already own this item. It will expire in 23 hours 59 minutes and 51 seconds.
[22:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:12:03] DuckHunt foxy > *BANG* You shot down the duck in 2.484s, which makes you a total of 253 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:12:06] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:51:02] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[22:51:02] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[22:51:03] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/2 | Chargers: 3/4
[22:51:03] DuckHunt logout > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:51:03] DuckHunt ComputerTech > *CLACK* JAMMED GUN
[22:51:04] DuckHunt ComputerTech > *Crr..CLICK* You unjam your gun. | Ammo: 2/2 | Chargers: 3/4
[22:51:04] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:51:06] DuckHunt logout > *BANG* You shot down the golden duck in 5.685s, which makes you a total of 43 ducks (including 4 golden ducks) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [50 xp] [four-leaf clover]
[22:51:06] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[22:51:12] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[23:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:04:04] DuckHunt ComputerTech > You are not armed.
[23:04:07] DuckHunt ComputerTech returns ComputerTech's gun to him.
[23:04:08] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[23:04:08] DuckHunt ComputerTech > *BANG* You shot down the duck in 7.981s, which makes you a total of 187 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:04:20] DuckHunt logout > *CLICK* Trigger locked.
[23:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:48:48] DuckHunt logout > Missed. [missed: -1 xp]
[23:48:50] DuckHunt logout > *BANG* You shot down the duck in 49.344s, which makes you a total of 44 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
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