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Filtering by user: DuckHunt
Sunday, June 25, 2023
[00:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:08:03] DuckHunt wildting2 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[00:08:10] DuckHunt wildting2 > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[00:08:12] DuckHunt wildting2 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[00:08:15] DuckHunt wildting2 > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[00:08:17] DuckHunt wildting2 > *BANG* You shot down the duck in 17.444s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:16:51] DuckHunt wildting2 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[00:16:59] DuckHunt wildting2 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[00:17:00] DuckHunt wildting2 > Missed. [missed: -1 xp]
[00:17:02] DuckHunt wildting2 > *BANG* You shot down the duck in 1mn1.946s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:17:02] DuckHunt wildting2 > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[01:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:28:08] DuckHunt Esjay > Missed. [missed: -1 xp]
[01:28:09] DuckHunt Esjay > *BANG* You shot down the duck in 8.947s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:28:15] DuckHunt Esjay > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[01:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:35:04] DuckHunt Esjay > Missed. [missed: -1 xp]
[01:35:06] DuckHunt Esjay > Missed. [missed: -1 xp]
[01:35:07] DuckHunt Esjay > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[01:35:10] DuckHunt Esjay > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[01:35:12] DuckHunt Esjay > Missed. [missed: -1 xp]
[01:35:12] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[01:35:22] DuckHunt updog > Your gun doesn't need to be reloaded. | Ammo: 6/6 | Chargers: 2/2
[01:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:59:54] DuckHunt Phoenix > *BANG* You shot down the duck in 53.925s, which makes you a total of 163 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:59:57] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[02:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:13:19] DuckHunt Phoenix > *BANG* You shot down the duck in 1mn19.108s, which makes you a total of 164 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:13:21] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 3/4
[02:15:52] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[02:15:58] DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[02:16:01] DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 3 (trainee).
[02:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:35:42] DuckHunt CoolKevin > *BOOM* You shot down the duck in 41.915s, which makes you a total of 18 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[03:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:21:33] DuckHunt Phoenix > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[03:21:33] DuckHunt Phoenix > *BANG* You shot down the duck in 1mn32.852s, which makes you a total of 165 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:21:36] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[03:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:51:06] DuckHunt Zack > *BOOM* You shot down the duck in 5.778s, which makes you a total of 68 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [14 xp] [four-leaf clover]
[03:51:07] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[03:51:09] DuckHunt Zack > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 3 (trainee).
[04:00:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:01:17] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 2/2
[04:01:19] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 2/2
[04:01:20] DuckHunt Zack > *BOOM* You shot down the duck in 1mn19.445s, which makes you a total of 69 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [14 xp] [four-leaf clover]
[04:01:24] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 2/2
[04:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:48:02] DuckHunt ChRoNiC > *BANG* You shot down the duck in 1mn1.687s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[05:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:04:27] DuckHunt Phoenix > *BANG* You shot down the duck in 27.091s, which makes you a total of 166 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:04:29] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 2/4
[05:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[05:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:47:22] DuckHunt Zack is demoted to level 3 (trainee).
[05:47:22] DuckHunt *BANG* xO' Tudhalyas just get shot by accident by Zack. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[05:47:30] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[05:47:31] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[05:47:35] DuckHunt Zack > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 2 (noob).
[05:47:37] DuckHunt Zack > *BOOM* You shot down the duck in 36.973s, which makes you a total of 70 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [14 xp] [four-leaf clover]
[05:47:41] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[06:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:50:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:58:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:20:27] DuckHunt Phoenix > *BANG* You shot down the duck in 2mn26.825s, which makes you a total of 167 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:20:30] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[07:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:27:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:20:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:22:40] DuckHunt Phoenix > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[08:22:42] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 1/4
[08:22:44] DuckHunt Phoenix > Missed. [missed: -3 xp]
[08:22:46] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[08:22:48] DuckHunt Phoenix > Missed. [missed: -3 xp]
[08:22:51] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[08:22:54] DuckHunt Phoenix > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[08:23:00] DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:23:02] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[08:23:05] DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:23:08] DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/2 | Chargers: 0/4
[08:23:11] DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 1/2 | Chargers: 0/4
[08:23:13] DuckHunt FireWire > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[08:23:13] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[08:23:17] DuckHunt Phoenix > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:23:18] DuckHunt FireWire > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[08:23:20] DuckHunt Phoenix > *BANG* You shot down the golden duck in 3mn19.435s, which makes you a total of 168 ducks (including 21 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[08:23:28] DuckHunt Phoenix > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[08:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:57:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:07:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:36:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:11:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:27:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:54:16] DuckHunt Gentoo > *BANG* You shot down one of the ducks in 3mn15.499s, which makes you a total of 76 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:54:18] DuckHunt Gentoo > *BANG* You shot down the duck in 2mn17.361s, which makes you a total of 77 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:54:19] DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[11:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:09:45] DuckHunt Kowal > *BANG* You shot down the duck in 2mn44.601s, which makes you a total of 139 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:09:49] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[11:35:29] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 3/3
[11:35:36] DuckHunt The last duck has been seen 28 minutes and 36 seconds ago.
[11:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:50:03] DuckHunt Gentoo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 2/3
[11:50:08] DuckHunt Gentoo > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 2/3
[11:50:11] DuckHunt Gentoo > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 2/3
[11:50:16] DuckHunt Gentoo > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 2/3
[11:50:18] DuckHunt Gentoo > *BANG* You shot down the duck in 17.966s, which makes you a total of 78 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:24:22] DuckHunt logout > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 3/3
[12:24:25] DuckHunt logout > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 3/3
[12:24:26] DuckHunt *BANG* xO' D3M0N just get shot by accident by logout. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[12:25:32] DuckHunt Hunting stats for logout: [Weapon][Weapon][Weapon] ammo: 1/4 | charg.: 3/3 | jammed: no (35 times) | confisc.: yes (28 times) [Profile] [Profile] [Profile] 285 xp | lvl 7 (duck pest) / 65 xp pts for lvl sup. | karma: 61.11% good hunter [Stats][Stats][Stats] theor. accuracy: 65% | effectiv. of fire: 51% | gun reliability: 93% | armor: 15% | deflection: 8%
[12:25:33] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.131s | average react. time: 1mn53.507s | 116 ducks (incl. 9 golden ducks) | 110 misses | 14 accidents | 24 empty shots | 14 wild shots | 226 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[12:29:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:58:06] DuckHunt logout > You are not armed.
[12:58:10] DuckHunt ComputerTech returns logout's gun to him.
[12:58:12] DuckHunt logout > Missed. [missed: -1 xp]
[12:58:14] DuckHunt logout > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[12:58:15] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[12:58:16] DuckHunt logout > Missed. [missed: -1 xp]
[12:58:17] DuckHunt logout > *BANG* You shot down the duck in 2mn16.36s, which makes you a total of 117 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:58:18] DuckHunt logout > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[12:58:50] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[12:58:58] DuckHunt logout > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[12:59:17] DuckHunt logout > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[12:59:22] DuckHunt logout > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses. Your purchase made you go back to level 6 (duck hater).
[13:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:28:14] DuckHunt wildting2 > *BANG* You shot down the duck in 1mn14.147s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:29:12] DuckHunt wildting2 > Missed. [missed: -1 xp]
[13:29:13] DuckHunt wildting2 > Missed. [missed: -1 xp]
[13:29:15] DuckHunt wildting2 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 1/2
[13:29:19] DuckHunt wildting2 > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 1/2
[13:29:21] DuckHunt wildting2 > *BANG* You shot down the duck in 21.011s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:29:21] DuckHunt wildting2 > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[14:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:17:04] DuckHunt Gentoo > *BANG* You shot down the duck in 4.491s, which makes you a total of 79 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:17:09] DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[14:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:40:04] DuckHunt foxy > *BANG* You shot down the duck in 3.425s, which makes you a total of 304 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:40:06] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[14:40:19] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[15:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:03:04] DuckHunt *BANG* xO' The_Blode just get shot by accident by foxy. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[15:03:08] DuckHunt foxy returns foxy's gun to him.
[15:03:10] DuckHunt foxy > Missed. [missed: -1 xp]
[15:03:12] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[15:03:13] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:03:15] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points. Your purchase made you go back to level 17 (duck demolisher).
[15:03:16] DuckHunt foxy > *BANG* You shot down the duck in 15.474s, which makes you a total of 305 ducks on #computertech. You are promoted to level 18 (duck killer). \_X< *KWAK* [10 xp]
[15:03:21] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 17 (duck demolisher).
[15:03:22] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[15:03:24] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[15:03:26] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[15:03:28] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:23:23] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:23:26] DuckHunt logout > Missed. [missed: -1 xp]
[15:23:27] DuckHunt logout > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[15:23:27] DuckHunt foxy > Missed. [missed: -1 xp]
[15:23:28] DuckHunt logout > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[15:23:29] DuckHunt logout > *BANG* You shot down the duck in 5.956s, which makes you a total of 118 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [11 xp] [four-leaf clover]
[15:23:29] DuckHunt foxy > *CLICK* Trigger locked.
[15:23:33] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:23:34] DuckHunt wez > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:23:42] DuckHunt wez > You are not armed.
[15:24:02] DuckHunt foxy returns wez's gun to him.
[15:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:28:10] DuckHunt updog > Missed. [missed: -1 xp]
[15:28:15] DuckHunt updog > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 2/2
[15:28:16] DuckHunt updog > *BANG* You shot down the duck in 15.736s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[15:28:21] DuckHunt updog > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[15:28:25] DuckHunt updog > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:28:28] DuckHunt updog > You are not armed.
[15:28:31] DuckHunt updog > You are not armed.
[15:44:03] DuckHunt The last duck has been seen 16 minutes and 3 seconds ago.
[15:44:08] DuckHunt Hunting stats for zack: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 2/2 | jammed: no (34 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 63 xp | lvl 3 (trainee) / 27 xp pts for lvl sup. | karma: 60.92% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 48% | gun reliability: 87% | armor: 5% | deflection: 1%
[15:44:09] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.044s | average react. time: 3mn2.966s | 70 ducks (incl. 6 golden ducks) | 73 misses | 9 accidents | 5 empty shots | 7 wild shots | 143 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Expl. ammo
[15:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:54:02] DuckHunt logout > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[15:54:03] DuckHunt logout > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[15:54:03] DuckHunt wez > *BANG* You shot down the duck in 2.863s, which makes you a total of 42 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:54:05] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[15:54:06] DuckHunt updog > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:54:27] DuckHunt foxy returns updog's gun to him.
[15:54:36] DuckHunt logout already has a gun and looks at foxy without understanding.
[15:54:57] DuckHunt ComputerTech frisks foxy and confiscates his gun. It will be returned to him at the time of the next automatic gun restitution.
[15:55:09] DuckHunt ComputerTech returns foxy's gun to him.
[15:55:25] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 3/3
[16:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:12:03] DuckHunt logout > *BANG* You shot down the duck in 2.054s, which makes you a total of 119 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[16:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:14:03] DuckHunt logout > *BANG* You shot down the duck in 2.579s, which makes you a total of 120 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[16:14:48] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 1/3
[17:01:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:01:03] DuckHunt logout > *BANG* You shot down the duck in 2.835s, which makes you a total of 121 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[17:01:04] DuckHunt logout > *CLICK* Trigger locked.
[17:01:07] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 1/3
[17:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:58:04] DuckHunt Number1Stunna > *BANG* You shot down the duck in 4.346s, which makes you a total of 8 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[17:58:06] DuckHunt logout > *CLICK* Trigger locked.
[18:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:11:08] DuckHunt *BANG* xO' blank_dvth just get shot by accident by BobbyDrake. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[18:11:08] DuckHunt BobbyDrake is demoted to level 0 (public danger).
[18:11:17] DuckHunt wildting2 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 1/2
[18:11:24] DuckHunt BobbyDrake > You are not armed.
[18:11:25] DuckHunt wildting2 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[18:11:27] DuckHunt wildting2 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:11:28] DuckHunt wildting2 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:11:30] DuckHunt *BANG* xO' davjutz just get shot by accident by wildting2. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[18:11:37] DuckHunt BobbyDrake > You are not armed.
[18:11:38] DuckHunt *BANG* xO' burrows just get shot by accident by ChRoNiC. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[18:11:41] DuckHunt ChRoNiC > You are not armed.
[18:12:08] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[18:12:20] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[18:12:21] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[18:12:29] DuckHunt wildting2 > You just bought back your confiscated gun in exchange for 40 xp points.
[18:12:34] DuckHunt wildting2 > *BANG* You shot down the golden duck in 1mn33.538s, which makes you a total of 31 ducks (including 1 golden duck) on #computertech. \_X< *KWAK* [36 xp]
[18:12:34] DuckHunt wildting2 > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[18:13:16] DuckHunt BobbyDrake > You are not rich enough to make this purchase.
[18:13:39] DuckHunt BobbyDrake's magazine supply is already full.
[18:14:12] DuckHunt BobbyDrake already has a gun and looks at ComputerTech without understanding.
[18:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:26:15] DuckHunt Number1Stunna > *BANG* You shot down the duck in 15.316s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:29:17] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[18:29:21] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[18:36:52] DuckHunt BobbyDrake > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 2/1
[18:37:02] DuckHunt BobbyDrake > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 2/1
[19:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:32:18] DuckHunt montar > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[19:32:22] DuckHunt montar > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[19:32:24] DuckHunt phonekait > Missed. [missed: -1 xp]
[19:32:25] DuckHunt montar > *BANG* You shot down the duck in 24.416s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[19:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:41:16] DuckHunt montar > Missed. [missed: -1 xp]
[19:41:18] DuckHunt montar > *BANG* You shot down the duck in 18.48s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:41:19] DuckHunt montar > By searching the bushes around the duck, you find an extra ammo clip !
[20:21:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:21:16] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[20:21:17] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[20:21:17] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[20:21:18] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 3/4
[20:21:18] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[20:21:20] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[20:21:20] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[20:21:21] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[20:21:23] DuckHunt ComputerTech > *BANG* You shot down the golden duck in 22.446s, which makes you a total of 217 ducks (including 21 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[20:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:13] DuckHunt montar > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[20:46:13] DuckHunt montar > *BANG* You shot down the duck in 12.918s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:46:33] DuckHunt montar > *CLICK* Trigger locked.
[20:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:48:18] DuckHunt montar > *BANG* You shot down the duck in 17.787s, which makes you a total of 6 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[21:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:33:08] DuckHunt foxy > Missed. [missed: -1 xp]
[21:33:10] DuckHunt aaron > *BANG* You shot down the duck in 10.497s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[21:33:15] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:38:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:39:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:39:31] DuckHunt aaron > Missed. [missed: -1 xp]
[21:39:34] DuckHunt aaron > *BANG* You shot down one of the ducks in 1mn33.564s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:39:43] DuckHunt aaron > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:43:31] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 3/3
[21:43:34] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 3/3
[21:43:36] DuckHunt End3r > *BANG* You shot down the duck in 4mn35.15s, which makes you a total of 71 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:56:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:04:08] DuckHunt foxy > *BOOM* You shot down the duck in 7.332s, which makes you a total of 306 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[22:04:12] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:56:04] DuckHunt Esjay > *BANG* You shot down the duck in 3.599s, which makes you a total of 7 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[22:56:04] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[22:56:04] DuckHunt Esjay > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[23:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:12:04] DuckHunt sur > *CLACK* JAMMED GUN
[23:12:06] DuckHunt *BANG* xO' puffy just get shot by accident by foxy. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[23:12:11] DuckHunt ComputerTech returns foxy's gun to him.
[23:12:13] DuckHunt foxy already has a gun and looks at foxy without understanding.
[23:12:15] DuckHunt foxy > *BOOM* You shot down the duck in 15.036s, which makes you a total of 307 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[23:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:20:24] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[23:20:26] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[23:20:30] DuckHunt ComputerTech > *BANG* You shot down the duck in 30.246s, which makes you a total of 218 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:42:04] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[23:42:07] DuckHunt Zack > You already own this item. It will expire in 2 hours 33 minutes and 49 seconds.
[23:42:13] DuckHunt Zack > You already own this type of ammunition. The bonus will expire in 2 hours 33 minutes and 50 seconds.
[23:47:22] DuckHunt The last duck has been seen 27 minutes and 22 seconds ago.
[23:47:31] DuckHunt ferridae > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[23:47:37] DuckHunt ferridae > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[23:47:40] DuckHunt ferridae > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:47:55] DuckHunt foxy returns ferridae's gun to him.
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