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Filtering by user: DuckHunt
Monday, June 26, 2023
[00:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:11:04] DuckHunt ferridae > *BANG* You shot down the duck in 3.754s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[00:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:51:05] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[00:51:08] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[00:51:11] DuckHunt foxy > Missed. [missed: -1 xp]
[00:51:13] DuckHunt foxy > *BOOM* You shot down the duck in 13.338s, which makes you a total of 308 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[00:51:15] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[01:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:49:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[01:53:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[01:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:03:36] DuckHunt foxy > *BOOM* You shot down the duck in 4mn35.833s, which makes you a total of 309 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[02:03:39] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:17:08] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 3/3
[02:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:34:57] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 2/2 | jammed: no (23 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 206 xp | lvl 6 (duck hater) / 64 xp pts for lvl sup. | karma: 43.28% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 39% | gun reliability: 90% | armor: 12% | deflection: 6%
[02:34:58] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.638s | average react. time: 6mn14.794s | 48 ducks (incl. 2 golden ducks) | 73 misses | 11 accidents | 19 empty shots | 5 wild shots | 121 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized.
[02:34:59] DuckHunt herald > Missed. [missed: -1 xp]
[02:35:02] DuckHunt herald > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[02:35:13] DuckHunt herald > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[02:35:15] DuckHunt herald > Missed. [missed: -1 xp]
[02:35:23] DuckHunt herald > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[02:35:29] DuckHunt herald > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[02:35:31] DuckHunt herald > Missed. [missed: -1 xp]
[02:35:31] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[02:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:36:03] DuckHunt wez > *BANG* You shot down the duck in 3.064s, which makes you a total of 43 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:36:39] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[02:36:51] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[02:36:52] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[02:36:55] DuckHunt herald > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 5 (member of the Comitee Against Ducks).
[03:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:25:03] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 1/2 | jammed: no (24 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 178 xp | lvl 5 (member of the Comitee Against Ducks) / 22 xp pts for lvl sup. | karma: 43.28% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 38% | gun reliability: 89% | armor: 10% | deflection: 4%
[03:25:03] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.638s | average react. time: 6mn34.629s | 48 ducks (incl. 2 golden ducks) | 76 misses | 11 accidents | 20 empty shots | 5 wild shots | 124 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo
[03:25:03] DuckHunt herald > Missed. [missed: -1 xp]
[03:29:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[03:31:52] DuckHunt aaron > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:40:12] DuckHunt Syndus_ > *BANG* You shot down the duck in 11.086s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:40:13] DuckHunt Syndus_ > By searching the bushes around the duck, you find an extra bullet !
[04:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:07:57] DuckHunt Zack > Missed. [missed: -1 xp]
[04:07:59] DuckHunt Zack > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:08:01] DuckHunt Zack > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:08:03] DuckHunt Zack > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[04:08:05] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[04:08:09] DuckHunt Zack > Missed. [missed: -1 xp]
[04:08:11] DuckHunt Zack > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[04:08:14] DuckHunt Zack > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[04:08:16] DuckHunt Zack > Missed. [missed: -1 xp]
[04:08:18] DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 2 (noob).
[04:08:20] DuckHunt Zack > Missed. [missed: -1 xp]
[04:08:22] DuckHunt Zack > Missed. [missed: -1 xp]
[04:08:25] DuckHunt Zack > Missed. [missed: -1 xp]
[04:08:26] DuckHunt Zack > *BOOM* You shot down the golden duck in 1mn26.058s, which makes you a total of 71 ducks (including 7 golden ducks) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [36 xp] [expl. ammo]
[04:08:32] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[04:08:36] DuckHunt Zack > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 2 (noob).
[04:08:38] DuckHunt Zack > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:08:41] DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h. Your purchase made you go back to level 1 (tourist).
[04:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[05:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:11:17] DuckHunt ZOEboy > Missed. [missed: -1 xp]
[05:11:19] DuckHunt ZOEboy > *BANG* You shot down the duck in 18.729s, which makes you a total of 15 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[05:11:27] DuckHunt ZOEboy > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[05:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:51:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:52:01] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[05:52:07] DuckHunt *BANG* xO' Batmanhush just get shot by accident by Zack. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[05:52:19] DuckHunt Zack > You are not rich enough to make this purchase.
[05:52:40] DuckHunt Batmanhush > Missed. [missed: -1 xp]
[05:52:44] DuckHunt Batmanhush > Missed. [missed: -1 xp]
[05:52:44] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[05:52:59] DuckHunt Hunting stats for batmanhush: [Weapon][Weapon][Weapon] ammo: 4/6 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] -2 xp | lvl 1 (tourist) / 22 xp pts for lvl sup. | karma: neutral [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 0%
[05:53:00] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 2 misses | 0 accident | 0 empty shot | 0 wild shot | 2 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[06:14:36] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[06:14:54] DuckHunt Hunting stats for wez: [Weapon][Weapon][Weapon] ammo: 1/4 | charg.: 3/3 | jammed: no (3 times) | confisc.: no (22 times) [Profile] [Profile] [Profile] 336 xp | lvl 7 (duck pest) / 14 xp pts for lvl sup. | karma: 35.43% good hunter [Stats][Stats][Stats] theor. accuracy: 65% | effectiv. of fire: 49% | gun reliability: 93% | armor: 15% | deflection: 8%
[06:14:55] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.674s | average react. time: 1mn47.292s | 43 ducks (incl. 2 golden ducks) | 44 misses | 9 accidents | 10 empty shots | 14 wild shots | 87 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[06:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:17:12] DuckHunt Zack > You are not armed.
[06:17:17] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[06:17:18] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[06:20:46] DuckHunt franstam > *BANG* You shot down the duck in 3mn45.743s, which makes you a total of 20 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[06:20:50] DuckHunt franstam > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 2/2
[06:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:38:52] DuckHunt Zack > *BOOM* You shot down the duck in 1mn52.375s, which makes you a total of 72 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [16 xp] [four-leaf clover]
[06:38:55] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[06:39:00] DuckHunt Zack > You already own this type of ammunition. The bonus will expire in 21 hours 29 minutes and 20 seconds.
[07:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:45:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:57:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[08:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:16:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:19:36] DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[08:19:41] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[08:19:43] DuckHunt Phoenix > Missed. [missed: -3 xp]
[08:19:46] DuckHunt Phoenix > *BANG* You shot down the duck in 2mn45.381s, which makes you a total of 169 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:19:49] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[09:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:22:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:03:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:30:06] DuckHunt logout > *BANG* You shot down the duck in 5.629s, which makes you a total of 122 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[10:30:09] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[10:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:40:37] DuckHunt jeff_stacey > *BANG* You shot down the duck in 36.785s, which makes you a total of 49 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:51:12] DuckHunt Syndus_ > Missed. [missed: -1 xp]
[10:51:20] DuckHunt Syndus_ > Missed. [missed: -1 xp]
[10:51:33] DuckHunt Syndus_ > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[10:51:33] DuckHunt Syndus_ > *BANG* You shot down the duck in 32.583s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:55:03] DuckHunt Syndus_ > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[10:55:20] DuckHunt Syndus_ > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[10:55:30] DuckHunt Syndus_ > Missed. [missed: -1 xp]
[10:55:36] DuckHunt Syndus_ > *BANG* You shot down the duck in 2mn35.833s, which makes you a total of 8 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[10:56:57] DuckHunt Syndus_ > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[11:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:37:58] DuckHunt Number1Stunna > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[11:38:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[11:38:09] DuckHunt Number1Stunna > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[11:39:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:32:06] DuckHunt logout > *BANG* You shot down the duck in 5.584s, which makes you a total of 123 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[12:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:57:04] DuckHunt *PEWWW* logout's bullet ricochetes on MAGIC, thanks to his deflection modifier of 112%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[12:57:06] DuckHunt *SHTOK* Peorth receives wildting2's bullet but takes the hit, thanks to his armor modifier of 98%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[12:57:17] DuckHunt jeff_stacey > *BANG* You shot down the duck in 16.976s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:59:08] DuckHunt logout already has a gun and looks at ComputerTech without understanding.
[12:59:14] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 2/3
[13:13:00] DuckHunt logout > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:13:50] DuckHunt logout > You are not armed.
[13:17:42] DuckHunt logout > You are not armed.
[13:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:33:03] DuckHunt ComputerTech > *BANG* You shot down the duck in 2.613s, which makes you a total of 219 ducks on #computertech. You are promoted to level 19 (duck skinner). \_X< *KWAK* [10 xp]
[13:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:35:02] DuckHunt updog > Missed. [missed: -1 xp]
[13:35:06] DuckHunt updog > *BANG* You shot down the duck in 6.105s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:02:18] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[14:02:19] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 2/4
[14:02:21] DuckHunt ComputerTech > *BANG* You shot down the duck in 20.724s, which makes you a total of 220 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:18:02] DuckHunt logout > *BANG* You shot down the duck in 1.992s, which makes you a total of 124 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:20:50] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[15:20:52] DuckHunt The last duck has been seen 1 hour 2 minutes and 52 seconds ago.
[15:21:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:21:03] DuckHunt logout > Missed. [missed: -1 xp]
[15:21:05] DuckHunt *BANG* xO' Ganonk just get shot by accident by logout. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[15:23:48] DuckHunt foxy > *BANG* You shot down the duck in 2mn47.471s, which makes you a total of 310 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:23:52] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[15:24:15] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 1/3
[15:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:28:03] DuckHunt logout > *BANG* You shot down the duck in 2.619s, which makes you a total of 125 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:28:07] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 1/3
[15:28:12] DuckHunt logout > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h.
[15:28:16] DuckHunt logout > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[15:28:19] DuckHunt logout > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[15:28:31] DuckHunt logout > You just added an extra magazine to your stock in exchange for 20 xp points.
[15:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:59:04] DuckHunt zof > *BANG* You shot down the duck in 4.338s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:59:35] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 2/3
[16:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:15:03] DuckHunt ZOEboy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[16:15:06] DuckHunt ZOEboy > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[16:15:08] DuckHunt ZOEboy > *BANG* You shot down the duck in 3mn8.174s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:15:09] DuckHunt ZOEboy > By searching the bushes around the duck, you find... a broken mirror.
[16:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:42:08] DuckHunt jmjl > Missed. [missed: -1 xp]
[16:42:10] DuckHunt jmjl > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[16:42:11] DuckHunt jmjl > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[16:42:12] DuckHunt jmjl > *BANG* You shot down the duck in 4mn11.757s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:05:08] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[17:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:09:06] DuckHunt montar > Missed. [missed: -1 xp]
[17:09:09] DuckHunt foxy > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:09:11] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:09:13] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[17:09:13] DuckHunt h4 > *CLACK* JAMMED GUN
[17:09:13] DuckHunt h4 > *CLACK* JAMMED GUN
[17:09:17] DuckHunt foxy > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:09:19] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[17:09:21] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:09:21] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[17:09:21] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[17:09:21] DuckHunt h4 > *CLACK* JAMMED GUN
[17:09:24] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[17:09:24] DuckHunt h4 > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[17:09:25] DuckHunt h4 > Missed. [missed: -1 xp]
[17:09:25] DuckHunt *BANG* xO' Saphir^Lounge just get shot by accident by h4. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:09:25] DuckHunt h4 is demoted to level 0 (public danger).
[17:09:26] DuckHunt h4 > You are not armed.
[17:09:27] DuckHunt h4 > You are not armed.
[17:09:28] DuckHunt montar > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[17:09:36] DuckHunt montar is demoted to level 2 (noob).
[17:09:36] DuckHunt montar > Missed. [missed: -1 xp]
[17:09:37] DuckHunt foxy > *BANG* You shot down the golden duck in 37.047s, which makes you a total of 311 ducks (including 32 golden ducks) on #computertech. You are promoted to level 18 (duck killer). \_X< *KWAK* [60 xp]
[17:09:37] DuckHunt montar > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[17:09:39] DuckHunt *BANG* xO' eth0p11 just get shot by accident by h4. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:09:40] DuckHunt h4 > You are not armed.
[17:09:41] DuckHunt h4 > You are not armed.
[17:09:42] DuckHunt h4 > You are not armed.
[17:09:43] DuckHunt h4 > You are not armed.
[17:09:44] DuckHunt montar > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[17:09:44] DuckHunt h4 > You are not armed.
[17:09:45] DuckHunt montar > *CLICK* Trigger locked.
[17:09:45] DuckHunt h4 > You are not armed.
[17:10:30] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:57:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:13:26] DuckHunt ZOEboy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[18:13:29] DuckHunt ZOEboy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[18:13:31] DuckHunt ZOEboy > Missed. [missed: -1 xp]
[18:13:33] DuckHunt ZOEboy > *BANG* You shot down the duck in 32.88s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:13:34] DuckHunt ZOEboy > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[18:13:34] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:13:35] DuckHunt h4 > You are not armed.
[18:13:36] DuckHunt h4 > You are not armed.
[18:13:37] DuckHunt h4 > You are not armed.
[18:13:38] DuckHunt h4 > You are not armed.
[18:13:41] DuckHunt montar > *CLICK* Trigger locked.
[18:13:45] DuckHunt ZOEboy > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[18:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:25:07] DuckHunt ComputerTech > *BANG* You shot down the duck in 5.929s, which makes you a total of 221 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:08:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:08:04] DuckHunt monery > Missed. [missed: -1 xp]
[19:08:06] DuckHunt monery > *BANG* You shot down the duck in 5.613s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[19:08:11] DuckHunt monery > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[19:08:32] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 1/1
[19:08:32] DuckHunt h4 > *CLACK* JAMMED GUN
[19:08:33] DuckHunt h4 > *CLACK* JAMMED GUN
[19:08:33] DuckHunt h4 > *CLACK* JAMMED GUN
[19:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:13:02] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 2/4
[19:13:02] DuckHunt monery > Missed. [missed: -1 xp]
[19:13:04] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 1/4
[19:13:05] DuckHunt monery > *BANG* You shot down the duck in 4.825s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:13:06] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[19:13:10] DuckHunt h4 > *CLACK* JAMMED GUN
[19:13:10] DuckHunt monery > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[19:13:10] DuckHunt h4 > *CLACK* JAMMED GUN
[19:13:10] DuckHunt h4 > *CLACK* JAMMED GUN
[19:13:11] DuckHunt h4 > *CLACK* JAMMED GUN
[19:13:13] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 1/1
[19:13:13] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:12:34] DuckHunt ComputerTech > You are not armed.
[20:12:36] DuckHunt ComputerTech > You are not armed.
[20:12:40] DuckHunt ComputerTech > *BANG* You shot down the duck in 39.899s, which makes you a total of 222 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:12:41] DuckHunt ComputerTech > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 18 (duck killer).
[20:12:42] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 1/4
[20:12:43] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 1/1
[20:12:43] DuckHunt ComputerTech > By searching the bushes around the duck, you find... a bent silencer.
[20:12:44] DuckHunt h4 > *CLACK* JAMMED GUN
[20:12:44] DuckHunt h4 > *CLACK* JAMMED GUN
[20:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:48:09] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 1/4
[20:48:10] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 0/4
[20:48:10] DuckHunt ComputerTech > *BANG* You shot down the duck in 9.443s, which makes you a total of 223 ducks on #computertech. You are promoted to level 19 (duck skinner). \_X< *KWAK* [10 xp]
[20:59:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:59:03] DuckHunt ComputerTech > *BANG* You shot down the duck in 2.159s, which makes you a total of 224 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:59:04] DuckHunt ComputerTech > You have no ammo. | Ammo: 0/2 | Chargers: 0/4
[21:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:19:09] DuckHunt BobbyDrake > *BANG* You shot down the duck in 1mn8.583s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[21:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:27:05] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[21:27:08] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[21:27:08] DuckHunt jeff_stacey > *BANG* You shot down the duck in 8.132s, which makes you a total of 51 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:38:34] DuckHunt foxy > Missed. [missed: -1 xp]
[21:38:36] DuckHunt foxy > By searching the bushes around the duck, you find a +10 four-leaf clover ! You will earn an extra 10 xp points for each duck you shoot for 24h.
[21:38:36] DuckHunt foxy > *BANG* You shot down the duck in 35.463s, which makes you a total of 312 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:38:40] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:38:43] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:40:04] DuckHunt Phoenix > By searching the bushes around the duck, you find an extra ammo clip !
[21:40:04] DuckHunt Phoenix > *BANG* You shot down the duck in 1mn3.992s, which makes you a total of 170 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:40:08] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 3/4
[22:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:07:01] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[22:10:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[23:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:16:07] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 3/3
[23:16:09] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[23:16:11] DuckHunt End3r > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 2/3
[23:16:13] DuckHunt End3r > *BANG* You shot down the duck in 12.614s, which makes you a total of 72 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [10 xp]
[23:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:57:03] DuckHunt aaron > Missed. [missed: -1 xp]
[23:57:07] DuckHunt aaron > *BANG* You shot down the duck in 1mn5.751s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
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