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Filtering by user: DuckHunt
Tuesday, June 27, 2023
[00:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:40:05] DuckHunt End3r > Missed. [missed: -1 xp]
[00:40:07] DuckHunt End3r > Missed. [missed: -1 xp]
[00:40:07] DuckHunt End3r is demoted to level 7 (duck pest).
[00:40:09] DuckHunt End3r > Missed. [missed: -1 xp]
[00:40:09] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[00:40:11] DuckHunt End3r > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[00:40:14] DuckHunt End3r > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[00:40:16] DuckHunt End3r > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:40:21] DuckHunt End3r returns End3r's gun to him.
[00:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:43:59] DuckHunt Esjay > Missed. [missed: -1 xp]
[00:43:59] DuckHunt Esjay is demoted to level 3 (trainee).
[00:44:03] DuckHunt Esjay > *BANG* You shot down the duck in 1mn2.501s, which makes you a total of 8 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[00:44:07] DuckHunt Esjay > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[01:06:27] DuckHunt The last duck has been seen 23 minutes and 26 seconds ago.
[01:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:27:06] DuckHunt aaron > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[01:27:14] DuckHunt aaron > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:27:18] DuckHunt aaron > Missed. [missed: -1 xp]
[01:27:21] DuckHunt aaron > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[01:27:25] DuckHunt aaron > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:27:28] DuckHunt aaron > *BANG* You shot down the duck in 4mn27.426s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:27:33] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[01:27:34] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[01:58:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:58:19] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[01:58:22] DuckHunt CoolKevin > *BANG* You shot down the duck in 20.874s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:59:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:59:39] DuckHunt CoolKevin > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[01:59:49] DuckHunt CoolKevin > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[01:59:58] DuckHunt CoolKevin > *BANG* You shot down the duck in 57.296s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:07:46] DuckHunt Zack > *BOOM* You shot down the duck in 45.679s, which makes you a total of 73 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[02:07:51] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[02:08:08] DuckHunt Zack > You already own this type of ammunition. The bonus will expire in 2 hours and 10 seconds.
[02:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:30:05] DuckHunt Zack > By searching the bushes around the duck, you find an extra ammo clip !
[02:30:05] DuckHunt Zack > *BOOM* You shot down the duck in 3.942s, which makes you a total of 74 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [16 xp] [four-leaf clover]
[02:30:08] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 3/2
[03:29:45] DuckHunt The last duck has been seen 59 minutes and 45 seconds ago.
[03:29:54] DuckHunt Zack > You already own this item. It will expire in 38 minutes and 47 seconds.
[03:29:58] DuckHunt Zack > You already own this type of ammunition. The bonus will expire in 38 minutes and 21 seconds.
[03:30:01] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 3/2
[03:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:40:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[03:40:44] DuckHunt aaron > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[03:40:49] DuckHunt aaron > You just added an extra bullet in your gun in exchange for 7 xp points.
[03:40:51] DuckHunt aaron > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:50:11] DuckHunt aaron > You are not armed.
[03:55:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[04:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:30:06] DuckHunt Zack > *BANG* You shot down the duck in 6.291s, which makes you a total of 75 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:30:20] DuckHunt Zack > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[04:30:24] DuckHunt Zack > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 2 (noob).
[04:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:55:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[05:00:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:00:23] DuckHunt Syndus_ > Missed. [missed: -1 xp]
[05:00:30] DuckHunt Syndus_ > Missed. [missed: -1 xp]
[05:00:42] DuckHunt Syndus_ > Missed. [missed: -1 xp]
[05:00:42] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[05:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:12:00] DuckHunt CoolKevin > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[05:12:07] DuckHunt CoolKevin > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[05:12:11] DuckHunt CoolKevin > Your gun doesn't need to be reloaded. | Ammo: 5/6 | Chargers: 1/2
[05:12:19] DuckHunt CoolKevin > *BANG* You shot down the duck in 1mn18.747s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:32:50] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[05:33:00] DuckHunt wez > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:33:07] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 3/3
[05:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:52:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:33:31] DuckHunt franstam > *BANG* You shot down the duck in 3mn30.981s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:33:36] DuckHunt franstam > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[06:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:55:09] DuckHunt jeff_stacey > *BANG* You shot down the duck in 8.395s, which makes you a total of 52 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:24:28] DuckHunt Zack > *BOOM* You shot down one of the ducks in 4mn27.444s, which makes you a total of 76 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[07:24:29] DuckHunt Zack > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 3/2
[07:24:31] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 2/2
[07:24:33] DuckHunt Zack > Missed. [missed: -1 xp]
[07:24:35] DuckHunt Zack > *BOOM* You shot down the duck in 34.048s, which makes you a total of 77 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [15 xp] [four-leaf clover]
[07:24:40] DuckHunt Zack > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/2
[08:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:09:08] DuckHunt franstam > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[08:09:11] DuckHunt franstam > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[08:09:11] DuckHunt franstam > *BANG* You shot down the duck in 3mn11.335s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:51:13] DuckHunt jeff_stacey > *BANG* You shot down the duck in 2mn12.56s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:50:02] DuckHunt logout > *BANG* You shot down the duck in 1mn1.715s, which makes you a total of 126 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[09:50:07] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[09:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:57:26] DuckHunt logout > *BANG* You shot down the duck in 1mn26.07s, which makes you a total of 127 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[10:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:51:18] DuckHunt montar > Missed. [missed: -1 xp]
[10:51:19] DuckHunt montar > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 2/2
[10:51:23] DuckHunt montar > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 2/2
[10:51:26] DuckHunt montar > Missed. [missed: -1 xp]
[10:51:27] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[10:51:27] DuckHunt montar > Missed. [missed: -1 xp]
[10:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:52:04] DuckHunt montar > Missed. [missed: -1 xp]
[10:52:07] DuckHunt *BANG* xO' DarkAngel just get shot by accident by montar. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[10:52:31] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[10:52:32] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[10:52:37] DuckHunt montar > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 1 (tourist).
[10:52:42] DuckHunt montar > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 2/2
[10:52:46] DuckHunt montar > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 1/2
[10:52:49] DuckHunt montar > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[10:52:54] DuckHunt montar > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[10:52:55] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[10:52:55] DuckHunt montar > Missed. [missed: -1 xp]
[10:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:53:03] DuckHunt montar > *BANG* You shot down the duck by ricochet in 3.125s, which makes a total of 7 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [35 xp] [lucky shot]
[10:53:03] DuckHunt *PEWWW* montar's bullet ricochetes on MAGIC, thanks to his deflection modifier of 112%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[10:53:08] DuckHunt montar > You are not rich enough to make this purchase.
[10:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:55:03] DuckHunt montar > *BANG* You shot down the duck in 2.911s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:55:03] DuckHunt montar > By searching the bushes around the duck, you find a +2 four-leaf clover ! You will earn an extra 2 xp points for each duck you shoot for 24h.
[11:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:04:04] DuckHunt logout > Missed. [missed: -1 xp]
[11:04:05] DuckHunt logout > *BANG* You shot down the duck in 4.512s, which makes you a total of 128 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[11:04:05] DuckHunt logout > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[11:04:14] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 2/3
[11:09:58] DuckHunt systwi > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[11:14:58] DuckHunt Hunting stats for magic: [Weapon][Weapon][Weapon] ammo: 0/1 | charg.: 5/5 | jammed: no (35 times) | confisc.: no (81 times) [Profile] [Profile] [Profile] 11111 xp | lvl 42 (duck supreme) / 788 xp pts for lvl sup. | karma: 89.49% good hunter [Stats][Stats][Stats] theor. accuracy: 112%+-4% | effectiv. of fire: 82% | gun reliability: 99% | armor: 113% | deflection: 112%
[11:14:59] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.768s | average react. time: 41.587s | 1046 ducks (incl. 111 golden ducks) | 218 misses | 20 accidents | 121 empty shots | 56 wild shots | 1264 ammo used [Accidents][Accidents][Accidents] received 5 stray bullets from which 2 lethals, 3 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Sight
[11:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:44:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:11:22] DuckHunt jeff_stacey > *BANG* You shot down the duck in 22.463s, which makes you a total of 54 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:27:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:38:57] DuckHunt logout > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 2/3
[12:39:08] DuckHunt The last duck has been seen 17 minutes and 7 seconds ago.
[12:48:13] DuckHunt Hunting stats for logout: [Weapon][Weapon][Weapon] ammo: 1/4 | charg.: 2/3 | jammed: no (36 times) | confisc.: no (31 times) [Profile] [Profile] [Profile] 335 xp | lvl 7 (duck pest) / 15 xp pts for lvl sup. | karma: 60.5% good hunter [Stats][Stats][Stats] theor. accuracy: 65% | effectiv. of fire: 52% | gun reliability: 93% | armor: 15% | deflection: 8%
[12:48:14] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.131s | average react. time: 1mn49.766s | 128 ducks (incl. 9 golden ducks) | 118 misses | 16 accidents | 27 empty shots | 15 wild shots | 246 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Silencer / Infrared detect.
[12:50:37] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[12:50:39] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses. Your purchase made you go back to level 17 (duck demolisher).
[12:50:42] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[12:50:43] DuckHunt foxy > You already own this item. It will expire in 8 hours 47 minutes and 53 seconds.
[12:51:38] DuckHunt logout > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[13:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:08:02] DuckHunt logout > *BOOM* You shot down the duck in 2.144s, which makes you a total of 129 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[13:08:03] DuckHunt logout > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[13:08:10] DuckHunt logout > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[13:13:26] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 3/3
[13:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:37:04] DuckHunt logout > *BOOM* You shot down the duck in 3.754s, which makes you a total of 130 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[14:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:35:21] DuckHunt updog > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[14:35:24] DuckHunt updog > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[14:35:27] DuckHunt updog > *BANG* You shot down the duck in 1mn25.757s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[14:35:27] DuckHunt updog > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[14:40:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:40:03] DuckHunt Kowal > *BANG* You shot down the duck in 2.721s, which makes you a total of 140 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:40:07] DuckHunt Kowal > Your gun doesn't need to be reloaded. | Ammo: 1/2 | Chargers: 4/4
[14:40:12] DuckHunt updog > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[14:40:18] DuckHunt updog > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[14:40:20] DuckHunt updog > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[14:40:22] DuckHunt updog > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[14:40:24] DuckHunt updog is demoted to level 1 (tourist).
[14:40:24] DuckHunt *BANG* xO' foxy just get shot by accident by updog. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[14:40:39] DuckHunt updog > You are not armed.
[14:41:41] DuckHunt aaaa_ > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:06:16] DuckHunt Kowal > Missed. [missed: -1 xp]
[15:06:19] DuckHunt Kowal > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[15:06:22] DuckHunt Kowal > *BANG* You shot down the duck in 2mn21.824s, which makes you a total of 141 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:28:10] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 4/4
[15:28:14] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 2/2 | Chargers: 3/4
[15:28:16] DuckHunt ComputerTech > *BANG* You shot down the duck in 15.733s, which makes you a total of 225 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:41:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:42:21] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[15:42:27] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[15:42:33] DuckHunt BobbyDrake > *BANG* You shot down the duck in 1mn31.849s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:42:50] DuckHunt BobbyDrake's magazine supply is already full.
[15:42:51] DuckHunt BobbyDrake > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[15:42:55] DuckHunt m268b
[16:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:18:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:36:56] DuckHunt aaaa_ > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:37:08] DuckHunt aaaa_ > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:37:21] DuckHunt aaaa_ > Missed. [missed: -1 xp]
[16:38:06] DuckHunt aaaa_ > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[16:38:16] DuckHunt aaaa_ > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[16:38:22] DuckHunt aaaa_ > *BANG* You shot down the golden duck in 2mn21.81s, which makes you a total of 1 duck (including 1 golden duck) on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [36 xp]
[17:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:12:57] DuckHunt jmjl > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:13:00] DuckHunt jmjl > Missed. [missed: -1 xp]
[17:13:02] DuckHunt jmjl > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:13:04] DuckHunt jmjl > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[17:13:06] DuckHunt jmjl > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[17:13:07] DuckHunt jmjl > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[17:13:10] DuckHunt jmjl > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[17:13:14] DuckHunt jmjl > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:13:22] DuckHunt jmjl > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:13:24] DuckHunt jmjl > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[17:13:30] DuckHunt jmjl > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[17:13:32] DuckHunt jmjl > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[17:13:34] DuckHunt jmjl > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[17:13:35] DuckHunt jmjl > *BANG* You shot down the golden duck in 2mn35.033s, which makes you a total of 17 ducks (including 3 golden ducks) on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [60 xp]
[17:14:53] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[17:14:57] DuckHunt The top duck(s) are: magic with 11111 xp | peorth with 8516 xp | million with 4041 xp | phoenix with 2216 xp | computertech with 1903 xp
[17:14:59] DuckHunt Hunting stats for jmjl: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 1/2 | jammed: no (6 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 257 xp | lvl 6 (duck hater) / 13 xp pts for lvl sup. | karma: 83.78% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 42% | gun reliability: 90% | armor: 12% | deflection: 6%
[17:15:00] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.351s | average react. time: 5mn24.717s | 17 ducks (incl. 3 golden ducks) | 23 misses | 1 accident | 8 empty shots | 0 wild shot | 40 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[17:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:59:07] DuckHunt montar > Missed. [missed: -1 xp]
[17:59:09] DuckHunt montar > Missed. [missed: -1 xp]
[17:59:10] DuckHunt montar > *BANG* You shot down the duck in 10.301s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[18:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:07:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:25:51] DuckHunt Zack > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:26:32] DuckHunt ComputerTech returns Zack's gun to him.
[18:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:30:13] DuckHunt freewifi > *BANG* You shot down the duck in 12.73s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:30:05] DuckHunt irish666 > *BANG* You shot down the duck in 4.593s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:37:08] DuckHunt ComputerTech > *BANG* You shot down the duck in 7.124s, which makes you a total of 226 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:14:42] DuckHunt End3r > *BANG* You shot down the duck in 1mn41.752s, which makes you a total of 73 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [10 xp]
[20:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:20:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[20:48:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:53:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[21:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:38:43] DuckHunt kisser > Missed. [missed: -1 xp]
[21:38:47] DuckHunt kisser > Missed. [missed: -1 xp]
[21:38:49] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[21:38:49] DuckHunt kisser > *BANG* You shot down one of the ducks in 4mn48.702s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:38:55] DuckHunt kisser > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[21:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:39:05] DuckHunt kisser > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[21:39:10] DuckHunt kisser > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[21:39:11] DuckHunt kisser > *BANG* You shot down the duck in 10.916s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[22:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:11:03] DuckHunt h4 > *CLACK* JAMMED GUN
[22:11:05] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 1/1
[22:11:05] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/2 | Chargers: 3/4
[22:11:05] DuckHunt h4 > *BANG* You shot down the duck in 5.248s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:11:15] DuckHunt h4 > You are not rich enough to make this purchase.
[22:11:24] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/1
[22:55:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:55:07] DuckHunt kisser > Missed. [missed: -1 xp]
[22:55:08] DuckHunt kisser > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[22:55:09] DuckHunt kisser > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[22:55:10] DuckHunt kisser > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[22:55:11] DuckHunt kisser > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[22:55:13] DuckHunt kisser > *CLACK* JAMMED GUN
[22:55:14] DuckHunt kisser > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[22:55:14] DuckHunt kisser > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[22:55:14] DuckHunt kisser > *BANG* You shot down the duck in 13.4s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:15:09] DuckHunt DoctorGoatLips > *BANG* You shot down the duck in 3mn7.964s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:44:08] DuckHunt DoctorGoatLips > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[23:44:14] DuckHunt DoctorGoatLips > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[23:44:16] DuckHunt DoctorGoatLips > *BANG* You shot down the duck in 15.424s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
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