#computertech Bot Logged User list

Network: Rizon
Modes: +Nntzl
Last Seen: 58 minutes ago
Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com | https://techy.music/
#5
Rank
296
Users

Channel Log Archive for #computertech

Prev
Next

* All times are UTC
Filtering by user: DuckHunt
Friday, September 1, 2023
[00:00:18] DuckHunt foxy > *BOOM* You shot down the duck in 1mn18.019s, which makes you a total of 873 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[00:00:22] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:24:00] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[00:24:04] DuckHunt The last duck has been seen 25 minutes and 4 seconds ago.
[00:28:45] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 1/1 | charg.: 5/5 | jammed: no (33 times) | confisc.: no (79 times) [Profile] [Profile] [Profile] 6001 xp | lvl 34 (duck destructor) / 289 xp pts for lvl sup. | karma: 84.18% good hunter [Stats][Stats][Stats] theor. accuracy: 72% | effectiv. of fire: 75% | gun reliability: 99%+0% | armor: 82% | deflection: 84%
[00:28:46] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.777s | average react. time: 39.973s | 873 ducks (incl. 97 golden ducks) | 285 misses | 34 accidents | 129 empty shots | 48 wild shots | 1158 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 0 ricocheted and 1 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect. / Grease / Expl. ammo / Silencer
[00:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:52:05] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[00:52:06] DuckHunt Serion > *BANG* You shot down the duck in 6.402s, which makes you a total of 221 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:54:04] DuckHunt Clive_Rosfield > *BANG* You shot down the duck in 3.945s, which makes you a total of 143 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [14 xp] [four-leaf clover]
[00:54:04] DuckHunt Clive_Rosfield > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[00:54:05] DuckHunt Serion > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[01:17:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:17:03] DuckHunt Serion > You are not armed.
[01:17:05] DuckHunt Peorth > *BOOM* You shot down the duck in 3.864s, which makes you a total of 374 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[01:17:06] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[01:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:46:06] DuckHunt ComputerTech > *BANG* You shot down the duck in 5.651s, which makes you a total of 136 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:46:06] DuckHunt Serion > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[01:46:17] DuckHunt ComputerTech returns Serion's gun to him.
[02:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:07:03] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[02:07:05] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[02:07:05] DuckHunt *BANG* xO' Syndus|Morrowind just get shot by accident by caplink. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[02:07:09] DuckHunt ComputerTech returns caplink's gun to him.
[02:07:13] DuckHunt Ziginox > *BANG* You shot down the duck in 12.404s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:23:06] DuckHunt dyne > *BANG* You shot down the duck in 5.783s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:39:31] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 2/2 | jammed: yes (6 times) | confisc.: no (8 times) [Profile] [Profile] [Profile] 89 xp | lvl 3 (trainee) / 1 xp pt for lvl sup. | karma: 44.83% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 52% | gun reliability: 87% | armor: 5% | deflection: 53%
[03:39:32] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 5.188s | average react. time: 3mn56.831s | 21 ducks (incl. 0 golden duck) | 19 misses | 4 accidents | 3 empty shots | 4 wild shots | 40 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 4 lethals, 0 ricocheted and 0 neutralized.
[03:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:43:04] DuckHunt phish > Missed. [missed: -1 xp]
[03:43:06] DuckHunt phish > Missed. [missed: -1 xp]
[03:43:07] DuckHunt phish > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:43:09] DuckHunt phish > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[03:43:11] DuckHunt phish > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[03:43:12] DuckHunt phish > Missed. [missed: -1 xp]
[03:43:14] DuckHunt phish > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:43:15] DuckHunt phish > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:43:18] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 2/3
[03:43:22] DuckHunt phish > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 2/3
[03:43:24] DuckHunt phish > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:43:25] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/4 | Chargers: 2/3
[03:43:30] DuckHunt phish > *Crr..CLICK* You unjam and reload your gun. | Ammo: 4/4 | Chargers: 1/3
[03:43:31] DuckHunt phish > *BANG* You shot down the golden duck in 31.268s, which makes you a total of 62 ducks (including 4 golden ducks) on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [60 xp]
[03:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:55:18] DuckHunt caplink > *BANG* You shot down the duck in 17.669s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:56:30] DuckHunt Hunting stats for phish: [Weapon][Weapon][Weapon] ammo: 3/4 | charg.: 1/3 | jammed: no (18 times) | confisc.: no (9 times) [Profile] [Profile] [Profile] 486 xp | lvl 9 (duck plucker) / 54 xp pts for lvl sup. | karma: 73.43% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 54% | gun reliability: 93% | armor: 20% | deflection: 59%
[03:56:30] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.515s | average react. time: 4mn5.192s | 62 ducks (incl. 4 golden ducks) | 51 misses | 5 accidents | 20 empty shots | 4 wild shots | 113 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect.
[04:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:39:19] DuckHunt Phoenix > *BANG* You shot down the duck in 19.399s, which makes you a total of 72 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:41:53] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:41:55] DuckHunt foxy > *BANG* You shot down the duck in 1.684s, which makes you a total of 874 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:41:59] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:45:06] DuckHunt *PEWWW* Ziginox's bullet ricochetes on Gentoo, thanks to his deflection modifier of 62%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[04:45:07] DuckHunt dyne > *BANG* You shot down the duck in 7.014s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:45:12] DuckHunt Ziginox > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/2
[04:45:22] DuckHunt Ziginox already has a gun and looks at ComputerTech without understanding.
[04:45:48] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 2/2 | jammed: no (9 times) | confisc.: no (9 times) [Profile] [Profile] [Profile] 100 xp | lvl 4 (duck misser) / 40 xp pts for lvl sup. | karma: 14.29% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 41% | gun reliability: 88% | armor: 7% | deflection: 54%
[04:45:49] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.246s | average react. time: 2mn15.604s | 12 ducks (incl. 1 golden duck) | 17 misses | 4 accidents | 6 empty shots | 6 wild shots | 29 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[04:45:51] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[04:45:53] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:45:55] DuckHunt Hunting stats for ziginox: [Weapon][Weapon][Weapon] ammo: 1/6 | charg.: 2/2 | jammed: no (2 times) | confisc.: no (5 times) [Profile] [Profile] [Profile] 57 xp | lvl 3 (trainee) / 33 xp pts for lvl sup. | karma: 28% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 57% | gun reliability: 87% | armor: 5% | deflection: 53%
[04:45:56] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.893s | average react. time: 18.69s | 8 ducks (incl. 0 golden duck) | 6 misses | 2 accidents | 1 empty shot | 3 wild shots | 14 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[04:47:29] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[04:47:30] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:47:32] DuckHunt Ziginox > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:48:16] DuckHunt caplink > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:48:58] DuckHunt caplink > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h. Your purchase made you go back to level 3 (trainee).
[04:49:28] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:29] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:30] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:32] DuckHunt caplink > *BANG* You shot down one of the ducks in 3.325s, which makes you a total of 13 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[04:49:33] DuckHunt caplink > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[04:49:33] DuckHunt Ziginox > Missed. [missed: -1 xp]
[04:49:35] DuckHunt foxy > *BANG* You shot down one of the ducks in 5.654s, which makes you a total of 875 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:49:35] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[04:49:37] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:49:37] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[04:49:51] DuckHunt foxy > You are not armed.
[04:49:54] DuckHunt caplink > *CLICK* Trigger locked.
[04:49:58] DuckHunt foxy > You are not armed.
[04:49:59] DuckHunt caplink > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/2
[04:50:04] DuckHunt foxy > You are not armed.
[04:50:04] DuckHunt caplink > *CLICK* Trigger locked.
[04:50:05] DuckHunt foxy > You are not armed.
[04:50:24] DuckHunt Ziginox > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[04:50:31] DuckHunt foxy > You are not armed.
[04:51:08] DuckHunt foxy returns foxy's gun to him.
[05:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:14:07] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/1 | Chargers: 5/5
[05:14:09] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:14:10] DuckHunt foxy > Missed. [missed: -5 xp]
[05:14:12] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:14:13] DuckHunt *PEWWW* foxy's bullet ricochetes on Tudhalyas, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[05:14:19] DuckHunt foxy returns foxy's gun to him.
[05:14:21] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:14:22] DuckHunt foxy > Missed. [missed: -5 xp]
[05:14:22] DuckHunt foxy is demoted to level 33 (duck blaster).
[05:14:22] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[05:14:24] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[05:14:25] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[05:14:26] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[05:14:28] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[05:14:29] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[05:14:39] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:14:45] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/1 | Chargers: 5/5
[05:14:48] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:14:49] DuckHunt foxy > Missed. [missed: -5 xp]
[05:14:51] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:14:52] DuckHunt foxy > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[05:14:55] DuckHunt Serion > Missed. [missed: -1 xp]
[05:14:55] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:14:55] DuckHunt foxy > *BOOM* You shot down the golden duck in 15.988s, which makes you a total of 876 ducks (including 98 golden ducks) on #computertech. \_X< *KWAK* [65 xp] [four-leaf clover] [expl. ammo]
[05:14:56] DuckHunt Serion > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[05:15:00] DuckHunt Serion > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[05:15:06] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:15:27] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:15:29] DuckHunt Serion > *BANG* You shot down the duck in 2.376s, which makes you a total of 222 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:41:27] DuckHunt caplink > *BANG* You shot down the duck in 26.752s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:25:10] DuckHunt ComputerTech > *BANG* You shot down the duck in 9.119s, which makes you a total of 137 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:36:39] DuckHunt Peorth > You already own this type of ammunition. The bonus will expire in 3 hours 7 minutes and 58 seconds.
[06:36:42] DuckHunt Peorth > You already own this item. It will expire in 3 hours 7 minutes and 56 seconds.
[06:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:43:03] DuckHunt Gentoo > *BANG* You shot down the duck in 3.259s, which makes you a total of 70 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:43:05] DuckHunt Gentoo > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[07:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:07:40] DuckHunt *PEWWW* Peorth's bullet ricochetes on MZx90, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[07:07:49] DuckHunt Peorth returns Peorth's gun to him.
[07:07:52] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:07:53] DuckHunt Peorth > *BOOM* You shot down the duck in 2mn51.497s, which makes you a total of 375 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[07:07:55] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:09:03] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:09:05] DuckHunt Peorth > *BOOM* You shot down the golden duck in 1.204s, which makes you a total of 376 ducks (including 102 golden ducks) on #computertech. \_X< *KWAK* [39 xp] [four-leaf clover] [expl. ammo]
[07:09:07] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:09:13] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:09:14] DuckHunt Peorth > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[07:09:15] DuckHunt Peorth > *BOOM* You shot down the golden duck in 1.607s, which makes you a total of 377 ducks (including 103 golden ducks) on #computertech. \_X< *KWAK* [39 xp] [four-leaf clover] [expl. ammo]
[07:09:18] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:10:05] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[07:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:51:41] DuckHunt Peorth > *BOOM* You shot down the duck in 3mn40.599s, which makes you a total of 378 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[07:51:45] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:51:53] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:51:55] DuckHunt *PEWWW* Peorth's bullet ricochetes on ulna, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[07:51:59] DuckHunt Peorth returns Peorth's gun to him.
[07:52:02] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:52:03] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[07:52:06] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:52:06] DuckHunt Peorth > *BOOM* You shot down the golden duck in 13.309s, which makes you a total of 379 ducks (including 104 golden ducks) on #computertech. \_X< *KWAK* [51 xp] [four-leaf clover] [expl. ammo]
[07:52:12] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 0/1 | charg.: 5/5 | jammed: no (25 times) | confisc.: no (27 times) [Profile] [Profile] [Profile] 5224 xp | lvl 31 (ducks terror) / 46 xp pts for lvl sup. | karma: 84.65% good hunter [Stats][Stats][Stats] theor. accuracy: 71% | effectiv. of fire: 76% | gun reliability: 99% | armor: 75% | deflection: 81%
[07:52:13] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.002s | average react. time: 1mn27.645s | 379 ducks (incl. 104 golden ducks) | 115 misses | 18 accidents | 47 empty shots | 9 wild shots | 494 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover
[07:52:25] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[07:52:26] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[07:52:46] DuckHunt Peorth > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[07:52:53] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 0/1 | charg.: 5/5 | jammed: no (25 times) | confisc.: no (27 times) [Profile] [Profile] [Profile] 5218 xp | lvl 31 (ducks terror) / 52 xp pts for lvl sup. | karma: 84.65% good hunter [Stats][Stats][Stats] theor. accuracy: 71%+9% | effectiv. of fire: 76% | gun reliability: 99% | armor: 75% | deflection: 81%
[07:52:54] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.002s | average react. time: 1mn27.645s | 379 ducks (incl. 104 golden ducks) | 115 misses | 18 accidents | 47 empty shots | 9 wild shots | 494 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover / Sight
[07:53:18] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:53:20] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/1 | Chargers: 5/5
[07:53:23] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:53:24] DuckHunt Peorth > Missed. [missed: -5 xp]
[07:53:28] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:53:28] DuckHunt Peorth > *BOOM* You shot down the golden duck in 9.758s, which makes you a total of 380 ducks (including 105 golden ducks) on #computertech. \_X< *KWAK* [39 xp] [four-leaf clover] [expl. ammo]
[07:53:28] DuckHunt Peorth > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[07:53:32] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:53:39] DuckHunt The top duck(s) are: foxy with 5904 xp | peorth with 5231 xp | esjay with 1270 xp | serion with 1263 xp | logout with 1236 xp
[08:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:54:58] DuckHunt Peorth > Missed. [missed: -5 xp]
[08:54:59] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:55:00] DuckHunt Peorth > Missed. [missed: -5 xp]
[08:55:02] DuckHunt Peorth > *BOOM* You shot down one of the ducks in 2mn1.442s, which makes you a total of 381 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[08:55:02] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:55:02] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[08:55:05] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[08:55:21] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/1 | charg.: 5/5 | jammed: no (25 times) | confisc.: no (27 times) [Profile] [Profile] [Profile] 5213 xp | lvl 31 (ducks terror) / 57 xp pts for lvl sup. | karma: 84.73% good hunter [Stats][Stats][Stats] theor. accuracy: 71% | effectiv. of fire: 76% | gun reliability: 99% | armor: 75% | deflection: 81%
[08:55:22] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.002s | average react. time: 1mn28.836s | 381 ducks (incl. 105 golden ducks) | 118 misses | 18 accidents | 48 empty shots | 9 wild shots | 499 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Expl. ammo / 4-leaf clover / Infrared detect.
[09:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:15:49] DuckHunt Chiester > *BANG* You shot down one of the ducks in 3mn48.958s, which makes you a total of 76 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:15:53] DuckHunt Chiester > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[09:15:56] DuckHunt Chiester > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[09:15:58] DuckHunt Chiester > *BANG* You shot down the duck in 1mn57.088s, which makes you a total of 77 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:22:55] DuckHunt Peorth > Missed. [missed: -5 xp]
[10:22:56] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[10:22:57] DuckHunt *PEWWW* Peorth's bullet ricochetes on BobbyDrake, thanks to his deflection modifier of 58%. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[10:23:01] DuckHunt Peorth returns Peorth's gun to him.
[10:23:04] DuckHunt Peorth > *BANG* You shot down the duck in 1mn3.682s, which makes you a total of 382 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:23:04] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[10:23:05] DuckHunt Peorth > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[10:23:11] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[10:23:48] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/1 | charg.: 5/5 | jammed: no (25 times) | confisc.: no (28 times) [Profile] [Profile] [Profile] 5172 xp | lvl 31 (ducks terror) / 98 xp pts for lvl sup. | karma: 84.1% good hunter [Stats][Stats][Stats] theor. accuracy: 71%+9% | effectiv. of fire: 76% | gun reliability: 99% | armor: 75% | deflection: 81%
[10:23:50] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.002s | average react. time: 1mn29.368s | 382 ducks (incl. 105 golden ducks) | 120 misses | 19 accidents | 48 empty shots | 9 wild shots | 502 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect. / Sight
[10:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:53:34] DuckHunt Syndus_ > *BANG* You shot down the duck in 1mn33.573s, which makes you a total of 31 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:21:45] DuckHunt Peorth > Missed. [missed: -5 xp]
[11:21:50] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[11:21:51] DuckHunt Peorth > Missed. [missed: -5 xp]
[11:21:52] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[11:21:54] DuckHunt Peorth > *BANG* You shot down the duck in 3mn53.355s, which makes you a total of 383 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:22:41] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[11:27:16] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 1/1 | charg.: 5/5 | jammed: no (33 times) | confisc.: no (81 times) [Profile] [Profile] [Profile] 5904 xp | lvl 33 (duck blaster) / 36 xp pts for lvl sup. | karma: 83.84% good hunter [Stats][Stats][Stats] theor. accuracy: 72% | effectiv. of fire: 75% | gun reliability: 99%+0% | armor: 80% | deflection: 83%
[11:27:17] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.777s | average react. time: 40.04s | 876 ducks (incl. 98 golden ducks) | 290 misses | 35 accidents | 131 empty shots | 49 wild shots | 1166 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 0 ricocheted and 1 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Infrared detect. / Silencer / Grease / Expl. ammo
[11:27:26] DuckHunt Hunting stats for peorth: [Weapon][Weapon][Weapon] ammo: 1/1 | charg.: 5/5 | jammed: no (25 times) | confisc.: no (28 times) [Profile] [Profile] [Profile] 5151 xp | lvl 31 (ducks terror) / 119 xp pts for lvl sup. | karma: 84.13% good hunter [Stats][Stats][Stats] theor. accuracy: 71% | effectiv. of fire: 75% | gun reliability: 99% | armor: 75% | deflection: 81%
[11:27:27] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.002s | average react. time: 1mn32.132s | 383 ducks (incl. 105 golden ducks) | 122 misses | 19 accidents | 48 empty shots | 9 wild shots | 505 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect.
[11:27:42] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[11:27:46] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[11:27:54] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:27:55] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[11:27:58] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[11:27:58] DuckHunt Peorth > *BOOM* You shot down the golden duck in 3.798s, which makes you a total of 384 ducks (including 106 golden ducks) on #computertech. \_X< *KWAK* [49 xp] [four-leaf clover] [expl. ammo]
[11:27:59] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[11:36:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:36:56] DuckHunt Syndus_ > *BANG* You shot down the duck in 55.093s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:04:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:04:05] DuckHunt Phoenix > Missed. [missed: -1 xp]
[12:04:07] DuckHunt Phoenix > *BANG* You shot down the duck in 6.678s, which makes you a total of 73 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:04:11] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[12:26:27] DuckHunt Hunting stats for bobbydrake: [Weapon][Weapon][Weapon] ammo: 4/4 | charg.: 3/3 | jammed: no (13 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 406 xp | lvl 8 (duck hassler) / 34 xp pts for lvl sup. | karma: 57.38% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 54% | gun reliability: 93% | armor: 17% | deflection: 58%
[12:26:28] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.569s | average react. time: 3mn35.781s | 48 ducks (incl. 1 golden duck) | 40 misses | 5 accidents | 16 empty shots | 11 wild shots | 88 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[12:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:46:03] DuckHunt wildting2 > Missed. [missed: -1 xp]
[12:46:06] DuckHunt wildting2 > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[12:46:11] DuckHunt wildting2 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[12:46:13] DuckHunt wildting2 > *BANG* You shot down the duck in 2mn12.247s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:46:14] DuckHunt wildting2 > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[13:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:07:07] DuckHunt foxy > *BOOM* You shot down the duck in 5.993s, which makes you a total of 877 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[13:07:09] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[13:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:31:23] DuckHunt *PEWWW* caplink's bullet ricochetes on herald, thanks to his deflection modifier of 53%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[13:33:15] DuckHunt Syndus_ > *BANG* You shot down the duck in 3mn14.511s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:33:16] DuckHunt Syndus_ > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[13:43:17] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:43:20] DuckHunt foxy > *BOOM* You shot down the duck in 2.582s, which makes you a total of 878 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[13:43:21] DuckHunt foxy > By searching the bushes around the duck, you find an extra bullet !
[13:43:21] DuckHunt Syndus_ > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[13:43:29] DuckHunt Syndus_ > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[13:43:54] DuckHunt Syndus_ > The magazine of your gun is already full.
[13:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:44:05] DuckHunt Syndus_ > Missed. [missed: -1 xp]
[13:44:09] DuckHunt Syndus_ > *BANG* You shot down the duck in 8.42s, which makes you a total of 34 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [10 xp]
[14:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:27:03] DuckHunt esjay > Missed. [missed: -1 xp]
[14:27:05] DuckHunt esjay > Missed. [missed: -1 xp]
[14:27:06] DuckHunt esjay > *BANG* You shot down the duck in 5.737s, which makes you a total of 103 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:27:09] DuckHunt esjay > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[14:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:45:19] DuckHunt franstam > Missed. [missed: -1 xp]
[14:45:21] DuckHunt franstam > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[14:45:25] DuckHunt franstam > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[14:45:26] DuckHunt franstam > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 2/2
[14:45:28] DuckHunt franstam > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 2/2
[14:45:30] DuckHunt *PEWWW* franstam's bullet ricochetes on GK-Deacon, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[14:48:03] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:17:11] DuckHunt Syndus_ > *BANG* You shot down the duck in 11.196s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:17:11] DuckHunt Syndus_ > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[15:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:38:08] DuckHunt phish > *BANG* You shot down the duck in 7.078s, which makes you a total of 63 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:38:09] DuckHunt *PEWWW* wez's bullet ricochetes on ploylalynn, thanks to his deflection modifier of 51%. [missed: -1 xp] [wild fire: -2 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[16:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:30:03] DuckHunt ComputerTech > *BANG* You shot down the duck in 2.492s, which makes you a total of 138 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:54:23] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[16:54:26] DuckHunt HelderHeid > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[16:54:31] DuckHunt HelderHeid > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[16:54:33] DuckHunt HelderHeid > *BANG* You shot down the duck in 32.598s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:09:03] DuckHunt jmjl > *BANG* You shot down the duck in 2.338s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:09:03] DuckHunt jmjl > By searching the bushes around the duck, you find an extra ammo clip !
[17:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:50:29] DuckHunt Peorth > *BOOM* You shot down the duck in 1mn29.129s, which makes you a total of 385 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[17:50:31] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[18:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:50:03] DuckHunt caplink > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[18:50:07] DuckHunt caplink > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[18:50:09] DuckHunt caplink > *BANG* You shot down the duck in 9.508s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:50:42] DuckHunt h4 > You throw a bucket of water on caplink in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[18:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:52:24] DuckHunt h4 > Missed. [missed: -1 xp]
[18:52:26] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[18:52:28] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:52:28] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[18:52:31] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:52:33] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[18:52:34] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 2/3
[18:52:35] DuckHunt h4 > *CLACK* JAMMED GUN
[18:52:36] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 2/3
[18:52:37] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/4 | Chargers: 2/3
[18:52:38] DuckHunt h4 > *CLACK* JAMMED GUN
[18:52:49] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 4/4 | Chargers: 2/3
[18:52:49] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[18:52:51] DuckHunt *PEWWW* ComputerTech's bullet ricochetes on hack, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[18:52:59] DuckHunt ComputerTech returns ComputerTech's gun to him.
[18:52:59] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[18:53:01] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:53:03] DuckHunt *PEWWW* h4's bullet ricochetes on Suntop, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[18:53:03] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:53:05] DuckHunt h4 > You are not armed.
[18:53:10] DuckHunt ComputerTech returns h4's gun to him.
[18:53:11] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[18:53:14] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 2/3
[18:53:14] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[18:53:15] DuckHunt h4 > Missed. [missed: -1 xp]
[18:53:16] DuckHunt ComputerTech > *BANG* You shot down the golden duck in 1mn15.009s, which makes you a total of 139 ducks (including 12 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[18:53:16] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:53:17] DuckHunt h4 > You are not armed.
[18:53:18] DuckHunt h4 > You are not armed.
[18:53:19] DuckHunt caplink > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 4 (duck misser).
[18:53:24] DuckHunt h4 > You throw a bucket of water on ComputerTech in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 8 (duck hassler).
[18:53:30] DuckHunt h4 > You throw a handful of sand in ComputerTech's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 8 (duck hassler).
[18:53:32] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle ComputerTech with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 7 (duck pest).
[19:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:05:03] DuckHunt phish > *BANG* You shot down the duck in 2.74s, which makes you a total of 64 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:05:14] DuckHunt phish > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[19:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:16:04] DuckHunt phonekait > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[19:16:06] DuckHunt ZOEboy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 2/2
[19:16:07] DuckHunt h4 > Thanks to caplink, your clothes are soggy and you can't hunt in this condition. You still have to wait for 37 minutes and 12 seconds.
[19:16:09] DuckHunt phonekait > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[19:16:14] DuckHunt h4 > I do not know any hunter with that name.
[19:16:15] DuckHunt ZOEboy > *CLACK* JAMMED GUN
[19:16:17] DuckHunt h4 > You throw a bucket of water on phonekait in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[19:16:17] DuckHunt phonekait > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 59 minutes and 58 seconds.
[19:16:19] DuckHunt h4 > You throw a bucket of water on ZOEboy in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[19:16:20] DuckHunt ZOEboy > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 2/2
[19:16:22] DuckHunt ComputerTech > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 37 minutes and 2 seconds.
[19:16:27] DuckHunt *PEWWW* Ziginox's bullet ricochetes on extor, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[19:16:27] DuckHunt Ziginox is demoted to level 2 (noob).
[19:16:35] DuckHunt ComputerTech returns Ziginox's gun to him.
[19:16:36] DuckHunt h4 > You throw a bucket of water on Ziginox in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[19:16:42] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[19:16:43] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[19:16:59] DuckHunt Ziginox > You just bought dry clothes in exchange for 7 xp points.
[19:17:07] DuckHunt Ziginox > Missed. [missed: -1 xp]
[19:17:10] DuckHunt Ziginox > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[19:17:11] DuckHunt h4 > You throw a bucket of water on Ziginox in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[19:17:16] DuckHunt Ziginox > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 59 minutes and 54 seconds.
[19:17:19] DuckHunt h4 > You just bought dry clothes in exchange for 7 xp points.
[19:17:20] DuckHunt h4 > *BANG* You shot down the duck in 1mn19.674s, which makes you a total of 117 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:08:41] DuckHunt Ziginox > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 8 minutes and 29 seconds.
[20:08:52] DuckHunt Ziginox > You just bought dry clothes in exchange for 7 xp points.
[20:08:53] DuckHunt Ziginox > Missed. [missed: -1 xp]
[20:08:55] DuckHunt m268b
[20:08:56] DuckHunt Ziginox > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 1/2
[20:08:58] DuckHunt Ziginox > Missed. [missed: -1 xp]
[20:09:00] DuckHunt Ziginox > *BANG* You shot down the duck in 1mn0.202s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:09:40] DuckHunt Hunting stats for ziginox: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 1/2 | jammed: no (2 times) | confisc.: no (6 times) [Profile] [Profile] [Profile] 38 xp | lvl 2 (noob) / 12 xp pts for lvl sup. | karma: 20% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 45% | gun reliability: 86% | armor: 2% | deflection: 52%
[20:09:41] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.893s | average react. time: 1mn12.336s | 9 ducks (incl. 0 golden duck) | 11 misses | 3 accidents | 1 empty shot | 3 wild shots | 20 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[20:12:34] DuckHunt adr18 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:13:41] DuckHunt ComputerTech returns adr18's gun to him.
[20:34:34] DuckHunt TurdisMcFurdis > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:34:52] DuckHunt TurdisMcFurdis > You are not armed.
[20:35:43] DuckHunt h4 > You throw a bucket of water on montar in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[20:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:54:03] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[20:54:04] DuckHunt caplink > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[20:54:05] DuckHunt TurdisMcFurdis > You are not armed.
[20:54:05] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[20:54:06] DuckHunt h4 > *BANG* You shot down the duck in 5.919s, which makes you a total of 118 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:54:06] DuckHunt h4 > By searching the bushes around the duck, you find... an old shoe.
[20:54:09] DuckHunt montar > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 41 minutes and 34 seconds.
[20:54:11] DuckHunt h4 > You throw a bucket of water on TurdisMcFurdis in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[20:54:16] DuckHunt caplink > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[21:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:30:15] DuckHunt esjay > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 3/3
[21:30:18] DuckHunt esjay > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 3/3
[21:30:18] DuckHunt esjay > Missed. [missed: -1 xp]
[21:30:20] DuckHunt esjay > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[21:30:21] DuckHunt esjay > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[21:30:21] DuckHunt esjay > Missed. [missed: -1 xp]
[21:30:23] DuckHunt esjay > *BANG* You shot down the duck in 22.053s, which makes you a total of 104 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:35:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:35:06] DuckHunt dyne > Missed. [missed: -1 xp]
[21:35:10] DuckHunt dyne > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[21:35:15] DuckHunt dyne > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[21:35:17] DuckHunt m0n > Missed. [missed: -1 xp]
[21:35:22] DuckHunt dyne > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[21:35:26] DuckHunt dyne > Missed. [missed: -1 xp]
[21:35:30] DuckHunt dyne > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:35:33] DuckHunt dyne > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[21:35:37] DuckHunt dyne > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[21:35:41] DuckHunt dyne > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[21:35:42] DuckHunt m0n > By searching the bushes around the duck, you find an extra bullet !
[21:35:42] DuckHunt m0n > *BANG* You shot down the golden duck in 41.789s, which makes you a total of 4 ducks (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [36 xp]
[22:02:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:02:08] DuckHunt esjay > *BANG* You shot down the duck in 7.58s, which makes you a total of 105 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:02:08] DuckHunt esjay > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[22:04:26] DuckHunt Suntop > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:04:31] DuckHunt ComputerTech returns Suntop's gun to him.
[22:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:53:03] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 1/3
[22:53:06] DuckHunt phish > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 1/3
[22:53:07] DuckHunt phish > *BANG* You shot down the duck in 6.966s, which makes you a total of 65 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:53:19] DuckHunt phish > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[23:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:15:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[23:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:24:04] DuckHunt Peorth > *BOOM* You shot down the duck in 4.19s, which makes you a total of 386 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[23:24:07] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:24:09] DuckHunt Harzilein > You are not rich enough to make this purchase.
Prev
Next