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Filtering by user: DuckHunt
Sunday, September 10, 2023
[00:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:24:59] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[00:25:05] DuckHunt HelderHeid > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:25:08] DuckHunt HelderHeid > *BANG* You shot down the duck in 1mn7.994s, which makes you a total of 43 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:25:14] DuckHunt HelderHeid > You just added an extra bullet in your gun in exchange for 7 xp points.
[00:25:22] DuckHunt Hunting stats for helderheid: [Weapon][Weapon][Weapon] ammo: 1/4 | charg.: 3/3 | jammed: no (18 times) | confisc.: no (11 times) [Profile] [Profile] [Profile] 311 xp | lvl 7 (duck pest) / 39 xp pts for lvl sup. | karma: 54.95% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 46% | gun reliability: 93% | armor: 15% | deflection: 57%
[00:25:23] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 4.654s | average react. time: 5mn8.001s | 43 ducks (incl. 2 golden ducks) | 49 misses | 7 accidents | 8 empty shots | 4 wild shots | 92 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect.
[00:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:29:28] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[00:29:30] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[00:29:31] DuckHunt Clive_Rosfield > *BOOM* You shot down the duck in 30.949s, which makes you a total of 163 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:29:42] DuckHunt Clive_Rosfield > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[00:29:47] DuckHunt Clive_Rosfield > You already own this type of ammunition. The bonus will expire in 6 hours 7 minutes and 28 seconds.
[01:20:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:20:06] DuckHunt phish > *BANG* You shot down the duck in 5.793s, which makes you a total of 78 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:44:08] DuckHunt Clive_Rosfield > *BOOM* You shot down the duck in 8.075s, which makes you a total of 164 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [20 xp] [four-leaf clover]
[01:44:14] DuckHunt phish > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:44:26] DuckHunt phish > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[01:44:47] DuckHunt Clive_Rosfield > You already own this type of ammunition. The bonus will expire in 4 hours 52 minutes and 28 seconds.
[01:44:58] DuckHunt phish > You throw a bucket of water on clive_rosfield in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[01:46:04] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[01:46:05] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[01:46:11] DuckHunt Clive_Rosfield > You just bought dry clothes in exchange for 7 xp points. Your purchase made you go back to level 3 (trainee).
[01:46:17] DuckHunt Clive_Rosfield > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[01:46:24] DuckHunt Clive_Rosfield > You just added an extra magazine to your stock in exchange for 20 xp points.
[01:46:26] DuckHunt Clive_Rosfield > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 2 (noob).
[01:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:48:14] DuckHunt *PEWWW* Clive_Rosfield's bullet ricochetes on Abrax, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[01:48:28] DuckHunt Clive_Rosfield > You are not rich enough to make this purchase.
[01:53:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[01:56:06] DuckHunt Peorth > You already own this type of ammunition. The bonus will expire in 5 hours 52 minutes and 13 seconds.
[01:56:06] DuckHunt Peorth > You already own this item. It will expire in 5 hours 52 minutes and 14 seconds.
[02:02:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:02:30] DuckHunt Clive_Rosfield > You are not armed.
[02:05:50] DuckHunt phish > You are not armed.
[02:06:12] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[02:06:13] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[02:06:17] DuckHunt phish > You just bought back your confiscated gun in exchange for 40 xp points.
[02:06:21] DuckHunt phish > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[02:06:24] DuckHunt phish > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[02:06:25] DuckHunt phish > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:06:27] DuckHunt phish > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:06:29] DuckHunt phish > *BANG* You shot down the golden duck in 4mn28.09s, which makes you a total of 79 ducks (including 6 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[02:08:54] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 2/2 | jammed: yes (6 times) | confisc.: no (8 times) [Profile] [Profile] [Profile] 89 xp | lvl 3 (trainee) / 1 xp pt for lvl sup. | karma: 44.83% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 52% | gun reliability: 87% | armor: 5% | deflection: 53%
[02:08:55] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 5.188s | average react. time: 3mn56.831s | 21 ducks (incl. 0 golden duck) | 19 misses | 4 accidents | 3 empty shots | 4 wild shots | 40 ammo used [Accidents][Accidents][Accidents] received 6 stray bullets from which 5 lethals, 1 ricocheted and 0 neutralized.
[02:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:46:05] DuckHunt kot > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[02:46:07] DuckHunt kot > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[02:46:09] DuckHunt kot > *BANG* You shot down one of the ducks in 1mn9.408s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:46:11] DuckHunt kot > *BANG* You shot down the duck in 10.82s, which makes you a total of 34 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[03:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:02:44] DuckHunt phish > Missed. [missed: -1 xp]
[03:02:46] DuckHunt phish > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[03:02:49] DuckHunt phish > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[03:02:50] DuckHunt phish > *BANG* You shot down the duck in 1mn49.899s, which makes you a total of 80 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:39:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:39:08] DuckHunt caplink > Missed. [missed: -1 xp]
[03:39:10] DuckHunt caplink > Missed. [missed: -1 xp]
[03:39:12] DuckHunt caplink > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[03:39:12] DuckHunt phish > *BANG* You shot down the duck in 11.686s, which makes you a total of 81 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:39:14] DuckHunt caplink > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[04:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:44] DuckHunt m0n > *BANG* You shot down the duck in 43.435s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:46:05] DuckHunt phonekait > *BANG* You shot down the duck in 5.289s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:46:06] DuckHunt Hks > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:22:26] DuckHunt Clive_Rosfield > *BOOM* You shot down the golden duck in 25.931s, which makes you a total of 165 ducks (including 11 golden ducks) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [46 xp] [four-leaf clover] [expl. ammo]
[05:22:36] DuckHunt Clive_Rosfield > You already own this type of ammunition. The bonus will expire in 1 hour 14 minutes and 39 seconds.
[05:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:38:07] DuckHunt ComputerTech > Missed. [missed: -1 xp] [bedazzled by h4]
[05:38:13] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[05:38:14] DuckHunt ComputerTech > By searching the bushes around the duck, you find an extra bullet !
[05:38:14] DuckHunt ComputerTech > *BANG* You shot down the duck in 14.264s, which makes you a total of 154 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:52:42] DuckHunt Clive_Rosfield > *BOOM* You shot down the duck in 4mn41.348s, which makes you a total of 166 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [20 xp] [four-leaf clover]
[05:53:16] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[06:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:17:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:18:53] DuckHunt ComputerTech > *BANG* You shot down the duck in 52.899s, which makes you a total of 155 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:36:28] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/2
[06:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:55:12] DuckHunt Clive_Rosfield > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[06:55:18] DuckHunt Clive_Rosfield > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:55:23] DuckHunt Clive_Rosfield > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:55:29] DuckHunt Clive_Rosfield > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[06:55:37] DuckHunt Clive_Rosfield > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[06:55:45] DuckHunt Clive_Rosfield > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 3 (trainee).
[06:55:53] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[06:55:59] DuckHunt Clive_Rosfield > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[06:56:08] DuckHunt Clive_Rosfield > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[06:56:13] DuckHunt Clive_Rosfield > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/6 | Chargers: 1/2
[06:56:20] DuckHunt Clive_Rosfield > *Crr..CLICK* You unjam your gun. | Ammo: 5/6 | Chargers: 1/2
[06:56:24] DuckHunt Clive_Rosfield > *BOOM* You shot down the golden duck in 1mn24.03s, which makes you a total of 167 ducks (including 12 golden ducks) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [58 xp] [four-leaf clover] [expl. ammo]
[06:58:20] DuckHunt The last duck has been seen 3 minutes and 18 seconds ago.
[07:02:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:02:04] DuckHunt caplink > *BANG* You shot down the duck in 3.719s, which makes you a total of 59 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:11:03] DuckHunt caplink > *BANG* You shot down the duck in 2.96s, which makes you a total of 60 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:48:22] DuckHunt Chiester > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/4 | Chargers: 3/3
[07:48:26] DuckHunt Chiester > *Crr..CLICK* You unjam your gun. | Ammo: 3/4 | Chargers: 3/3
[07:48:27] DuckHunt Chiester > *BANG* You shot down the duck in 27.029s, which makes you a total of 81 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:48:28] DuckHunt Gentoo > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[08:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:07:07] DuckHunt Gentoo > You are not armed.
[08:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:09:05] DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 3/3
[08:09:08] DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 3/3
[08:09:09] DuckHunt Phoenix > *BANG* You shot down one of the ducks in 2mn8.454s, which makes you a total of 85 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:09:13] DuckHunt Gentoo > You are not armed.
[08:09:33] DuckHunt Gentoo > You are not armed.
[08:14:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:14:12] DuckHunt Gentoo > You are not armed.
[08:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:38:09] DuckHunt Gentoo > You are not armed.
[08:39:15] DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[08:39:18] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[08:39:19] DuckHunt caplink > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[08:39:19] DuckHunt caplink > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[08:39:19] DuckHunt Phoenix > Missed. [missed: -1 xp]
[08:39:22] DuckHunt caplink > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[08:39:23] DuckHunt Phoenix > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[08:39:24] DuckHunt caplink > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[08:39:25] DuckHunt caplink > *BANG* You shot down the golden duck in 1mn25.007s, which makes you a total of 61 ducks (including 8 golden ducks) on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [48 xp]
[08:39:25] DuckHunt Phoenix > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[08:39:31] DuckHunt Gentoo > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 3/3
[08:56:51] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[08:56:57] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[08:57:05] DuckHunt kot > I do not know any hunter with that name.
[09:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:40:13] DuckHunt m0n > *BANG* You shot down the duck in 12.533s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:48:14] DuckHunt jeff_stacey > *BANG* You shot down the duck in 13.25s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:22:41] DuckHunt wez > Missed. [missed: -1 xp]
[10:22:43] DuckHunt wez > *BANG* You shot down the duck in 43.103s, which makes you a total of 101 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:22:49] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 3/3
[10:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:46:22] DuckHunt h4 > *BANG* You shot down the duck in 2mn19.186s, which makes you a total of 146 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[11:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:11:57] DuckHunt Chiester > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[11:12:01] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[11:12:02] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[11:12:05] DuckHunt Chiester > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[11:12:07] DuckHunt Chiester > *BOOM* You shot down the golden duck in 1mn7.077s, which makes you a total of 82 ducks (including 3 golden ducks) on #computertech. \_X< *KWAK* [36 xp] [expl. ammo]
[11:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:53:14] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[11:53:19] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[11:53:23] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[11:53:26] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[11:53:30] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[11:53:30] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[12:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:15:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:32:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:28:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:44:07] DuckHunt tomba4032 > *BANG* You shot down the duck in 6.512s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:45:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:45:10] DuckHunt tomba4032 > Missed. [missed: -1 xp]
[13:45:13] DuckHunt tomba4032 > *BANG* You shot down the duck in 12.283s, which makes you a total of 37 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[13:45:28] DuckHunt Hunting stats for tomba4032: [Weapon][Weapon][Weapon] ammo: 0/6 | charg.: 2/2 | jammed: no (14 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 92 xp | lvl 4 (duck misser) / 48 xp pts for lvl sup. | karma: 37.04% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 44% | gun reliability: 88% | armor: 7% | deflection: 54%
[13:45:29] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.947s | average react. time: 1mn33.224s | 37 ducks (incl. 2 golden ducks) | 46 misses | 7 accidents | 22 empty shots | 13 wild shots | 83 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[13:45:32] DuckHunt tomba4032 > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[13:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:52:04] DuckHunt tomba4032 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[13:52:06] DuckHunt tomba4032 > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[13:52:08] DuckHunt tomba4032 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[13:52:10] DuckHunt tomba4032 > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[13:52:12] DuckHunt tomba4032 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/6 | Chargers: 1/2
[13:52:14] DuckHunt tomba4032 > *Crr..CLICK* You unjam your gun. | Ammo: 6/6 | Chargers: 1/2
[13:52:15] DuckHunt tomba4032 > *BANG* You shot down the duck in 15.206s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:00:07] DuckHunt tomba4032 > Missed. [missed: -1 xp]
[14:00:10] DuckHunt tomba4032 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[14:00:14] DuckHunt tomba4032 > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[14:00:15] DuckHunt tomba4032 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/6 | Chargers: 1/2
[14:00:17] DuckHunt tomba4032 > *Crr..CLICK* You unjam your gun. | Ammo: 4/6 | Chargers: 1/2
[14:00:19] DuckHunt *PEWWW* tomba4032's bullet ricochetes on Zork, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[14:00:24] DuckHunt tomba4032 > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 3 (trainee).
[14:00:25] DuckHunt tomba4032 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 1/2
[14:00:28] DuckHunt tomba4032 > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 1/2
[14:00:29] DuckHunt tomba4032 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/6 | Chargers: 1/2
[14:00:32] DuckHunt tomba4032 > *Crr..CLICK* You unjam your gun. | Ammo: 3/6 | Chargers: 1/2
[14:00:34] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[14:00:34] DuckHunt tomba4032 > Missed. [missed: -1 xp]
[14:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:48:04] DuckHunt tomba4032 > Missed. [missed: -1 xp]
[14:48:08] DuckHunt tomba4032 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/6 | Chargers: 1/2
[14:48:10] DuckHunt tomba4032 > *Crr..CLICK* You unjam your gun. | Ammo: 1/6 | Chargers: 1/2
[14:48:11] DuckHunt tomba4032 > *BANG* You shot down the duck in 11.212s, which makes you a total of 39 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:02:05] DuckHunt tomba4032 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/6 | Chargers: 1/2
[15:02:07] DuckHunt tomba4032 > *Crr..CLICK* You unjam and reload your gun. | Ammo: 6/6 | Chargers: 0/2
[15:02:08] DuckHunt tomba4032 > *BANG* You shot down the duck in 8.353s, which makes you a total of 40 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:02:09] DuckHunt tomba4032 > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[15:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:13:09] DuckHunt caplink > Missed. [missed: -1 xp]
[15:13:12] DuckHunt caplink > Missed. [missed: -1 xp]
[15:13:15] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[15:13:15] DuckHunt caplink > Missed. [missed: -1 xp]
[16:02:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:02:03] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/4 | Chargers: 1/3
[16:02:07] DuckHunt phish > *Crr..CLICK* You unjam your gun. | Ammo: 2/4 | Chargers: 1/3
[16:02:09] DuckHunt phish > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:02:12] DuckHunt phish > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:02:13] DuckHunt phish > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[16:02:16] DuckHunt phish > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[16:02:18] DuckHunt phish > *BANG* You shot down the golden duck in 17.377s, which makes you a total of 82 ducks (including 7 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[16:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:28:11] DuckHunt *BANG* xO' drifter just get shot by accident by jmjl. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:28:17] DuckHunt jmjl > You are not armed.
[16:28:22] DuckHunt Hunting stats for jmjl: [Weapon][Weapon][Weapon] ammo: 3/4 | charg.: 3/3 | jammed: no (2 times) | confisc.: yes (2 times) [Profile] [Profile] [Profile] 284 xp | lvl 7 (duck pest) / 66 xp pts for lvl sup. | karma: 81.82% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 48% | gun reliability: 93% | armor: 15% | deflection: 57%
[16:28:24] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.338s | average react. time: 1mn36.878s | 20 ducks (incl. 3 golden ducks) | 21 misses | 1 accident | 5 empty shots | 1 wild shot | 41 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized.
[16:28:30] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 1/1 | charg.: 5/5 | jammed: no (33 times) | confisc.: no (87 times) [Profile] [Profile] [Profile] 5686 xp | lvl 33 (duck blaster) / 254 xp pts for lvl sup. | karma: 83.6% good hunter [Stats][Stats][Stats] theor. accuracy: 72% | effectiv. of fire: 74% | gun reliability: 99% | armor: 80% | deflection: 83%
[16:28:31] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.777s | average react. time: 39.86s | 957 ducks (incl. 104 golden ducks) | 336 misses | 40 accidents | 140 empty shots | 51 wild shots | 1293 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 0 ricocheted and 1 neutralized. [Inventory] [Inventory] [Inventory] Sunglasses / Expl. ammo
[16:28:39] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[16:28:40] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[16:28:43] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[16:28:45] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h.
[16:29:22] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:29:24] DuckHunt foxy > *BOOM* You shot down one of the ducks in 1mn23.984s, which makes you a total of 958 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[16:29:30] DuckHunt jmjl > You are not armed.
[16:29:41] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:30:04] DuckHunt Hunting stats for jmjl: [Weapon][Weapon][Weapon] ammo: 3/4 | charg.: 3/3 | jammed: no (2 times) | confisc.: yes (2 times) [Profile] [Profile] [Profile] 284 xp | lvl 7 (duck pest) / 66 xp pts for lvl sup. | karma: 81.82% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 48% | gun reliability: 93% | armor: 15% | deflection: 57%
[16:30:05] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.338s | average react. time: 1mn36.878s | 20 ducks (incl. 3 golden ducks) | 21 misses | 1 accident | 5 empty shots | 1 wild shot | 41 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized.
[16:30:06] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[16:30:07] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[16:30:15] DuckHunt jmjl > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 6 (duck hater).
[16:30:16] DuckHunt jmjl > *BANG* You shot down the duck in 54.392s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:51:04] DuckHunt Peorth > Missed. [missed: -5 xp]
[16:51:06] DuckHunt Peorth > *BANG* You shot down the duck in 5.829s, which makes you a total of 446 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:51:06] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[16:51:09] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[17:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:38:19] DuckHunt BobbyDrake > *BANG* You shot down the duck in 18.782s, which makes you a total of 51 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:42:08] DuckHunt Clive_Rosfield > *BOOM* You shot down the duck in 7.614s, which makes you a total of 168 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [20 xp] [four-leaf clover]
[17:42:56] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 1/2
[17:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:45:04] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[17:45:05] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[17:45:06] DuckHunt Clive_Rosfield > *BOOM* You shot down the duck in 5.465s, which makes you a total of 169 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[17:45:09] DuckHunt Clive_Rosfield > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 0/2
[17:45:18] DuckHunt Clive_Rosfield > You just added an extra magazine to your stock in exchange for 20 xp points.
[17:45:19] DuckHunt Clive_Rosfield > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 4 (duck misser).
[18:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:09:06] DuckHunt caplink > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 1/3
[18:09:09] DuckHunt caplink > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/3
[18:09:10] DuckHunt caplink > Missed. [missed: -1 xp]
[18:09:11] DuckHunt caplink > *BANG* You shot down the duck in 10.818s, which makes you a total of 62 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:15:09] DuckHunt phish > *BANG* You shot down the duck in 8.544s, which makes you a total of 83 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [10 xp]
[18:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:23:03] DuckHunt jmjl > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:23:05] DuckHunt jmjl > Missed. [missed: -1 xp]
[18:23:05] DuckHunt esjay > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[18:23:06] DuckHunt jmjl > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 3/2
[18:23:08] DuckHunt jmjl > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 2/2
[18:23:08] DuckHunt esjay > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[18:23:09] DuckHunt jmjl > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:23:09] DuckHunt esjay > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:23:10] DuckHunt esjay > *BANG* You shot down the golden duck in 9.755s, which makes you a total of 109 ducks (including 12 golden ducks) on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [48 xp]
[18:23:11] DuckHunt jmjl > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:23:28] DuckHunt The top duck(s) are: foxy with 5655 xp | peorth with 5648 xp | esjay with 1370 xp | serion with 1355 xp | logout with 1236 xp
[18:23:34] DuckHunt Hunting stats for esjay: [Weapon][Weapon][Weapon] ammo: 2/2 | charg.: 2/4 | jammed: no (23 times) | confisc.: no (21 times) [Profile] [Profile] [Profile] 1370 xp | lvl 16 (duck disassembler) / 150 xp pts for lvl sup. | karma: 68.99% good hunter [Stats][Stats][Stats] theor. accuracy: 63% | effectiv. of fire: 58% | gun reliability: 97% | armor: 37% | deflection: 66%
[18:23:35] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.067s | average react. time: 2mn5.175s | 109 ducks (incl. 12 golden ducks) | 78 misses | 9 accidents | 43 empty shots | 13 wild shots | 187 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 0 ricocheted and 1 neutralized.
[18:23:42] DuckHunt Hunting stats for jmjl: [Weapon][Weapon][Weapon] ammo: 4/6 | charg.: 2/2 | jammed: no (2 times) | confisc.: yes (3 times) [Profile] [Profile] [Profile] 251 xp | lvl 6 (duck hater) / 19 xp pts for lvl sup. | karma: 78.72% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 47% | gun reliability: 90% | armor: 12% | deflection: 56%
[18:23:43] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.338s | average react. time: 1mn38.718s | 21 ducks (incl. 3 golden ducks) | 23 misses | 1 accident | 6 empty shots | 2 wild shots | 44 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized.
[18:36:32] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:36:34] DuckHunt foxy > *BOOM* You shot down the duck in 1.542s, which makes you a total of 959 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[18:36:35] DuckHunt wildting2 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:14:21] DuckHunt emaaan > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/2
[19:14:26] DuckHunt emaaan > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[19:14:27] DuckHunt emaaan > Missed. [missed: -1 xp]
[19:14:30] DuckHunt emaaan > Missed. [missed: -1 xp]
[19:14:31] DuckHunt emaaan > *BANG* You shot down the duck in 30.711s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:46:05] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:46:07] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/1 | Chargers: 5/5
[19:46:10] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:46:10] DuckHunt foxy > *BOOM* You shot down the duck in 4.724s, which makes you a total of 960 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[19:46:13] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[19:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:49:20] DuckHunt Clive_Rosfield > *BOOM* You shot down the golden duck in 19.734s, which makes you a total of 170 ducks (including 13 golden ducks) on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [46 xp] [four-leaf clover] [expl. ammo]
[20:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:30:40] DuckHunt Clive_Rosfield > *BOOM* You shot down the duck in 40.032s, which makes you a total of 171 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [20 xp] [four-leaf clover]
[20:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:18] DuckHunt BobbyDrake > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/3
[20:46:21] DuckHunt Peorth > *BANG* You shot down the duck in 20.591s, which makes you a total of 447 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:46:22] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:46:27] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[20:46:28] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[20:46:28] DuckHunt BobbyDrake > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/3
[20:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:53:35] DuckHunt Peorth > *BOOM* You shot down the duck in 1mn34.52s, which makes you a total of 448 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[20:53:38] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:34:29] DuckHunt Harzilein > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/6 | Chargers: 2/2
[21:34:36] DuckHunt Harzilein > *Crr..CLICK* You unjam your gun. | Ammo: 2/6 | Chargers: 2/2
[21:34:39] DuckHunt Harzilein > *BANG* You shot down the duck in 1mn38.382s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:40:06] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:40:08] DuckHunt foxy > *BANG* You shot down the duck in 2.184s, which makes you a total of 961 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[21:40:13] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[21:59:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:59:21] DuckHunt Phoenix > Missed. [missed: -1 xp]
[21:59:22] DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/3
[21:59:25] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/3
[21:59:26] DuckHunt Phoenix > *BANG* You shot down the duck in 25.518s, which makes you a total of 86 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:02:02] DuckHunt Peorth > *BOOM* You shot down the duck in 2.459s, which makes you a total of 449 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[22:02:04] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:51:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:51:05] DuckHunt tomba4032 > Missed. [missed: -1 xp]
[22:51:07] DuckHunt tomba4032 > *BANG* You shot down the duck in 6.236s, which makes you a total of 41 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:53:13] DuckHunt tomba4032 > *BANG* You shot down the duck in 13.084s, which makes you a total of 42 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[22:56:39] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:56:42] DuckHunt foxy > *BANG* You shot down the duck in 3.048s, which makes you a total of 962 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[22:56:44] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[22:56:45] DuckHunt tomba4032 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:56:50] DuckHunt tomba4032 > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 3 (trainee).
[23:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:04:21] DuckHunt Peorth > *BOOM* You shot down the duck in 21.029s, which makes you a total of 450 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[23:04:23] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:38:14] DuckHunt Zack > Missed. [missed: -1 xp]
[23:38:16] DuckHunt Zack > Missed. [missed: -1 xp]
[23:38:18] DuckHunt Zack > By searching the bushes around the duck, you find a +10 four-leaf clover ! You will earn an extra 10 xp points for each duck you shoot for 24h.
[23:38:18] DuckHunt Zack > *BOOM* You shot down the duck in 18.177s, which makes you a total of 173 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[23:38:40] DuckHunt Zack > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/2
[23:38:44] DuckHunt Zack > You just added an extra magazine to your stock in exchange for 20 xp points.
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