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Filtering by user: DuckHunt
Wednesday, September 27, 2023
[00:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:17:04] DuckHunt *BANG* xO' Serion just get shot by accident by caplink. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[00:19:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:19:05] DuckHunt foxy > *BANG* You shot down one of the ducks in 2mn4.901s, which makes you a total of 1169 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:19:10] DuckHunt foxy > *BANG* You shot down the duck in 9.255s, which makes you a total of 1170 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:28:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 5.029s, which makes you a total of 14 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[00:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:35:03] DuckHunt *BANG* xO' Saphir^FS just get shot by accident by wez. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[00:35:05] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[00:35:06] DuckHunt wez > You are not armed.
[00:35:10] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[00:35:13] DuckHunt *PEWWW* TheFatherMind's bullet ricochetes on yukiusagi, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[00:35:15] DuckHunt wez > You are not armed.
[00:36:40] DuckHunt *PEWWW* dj's bullet ricochetes on Bercik, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[00:36:40] DuckHunt dj is demoted to level 0 (public danger).
[00:36:40] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[00:37:14] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[00:37:15] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[00:37:23] DuckHunt TheFatherMind > You just bought back your confiscated gun in exchange for 40 xp points. Your purchase made you go back to level 1 (tourist).
[00:37:30] DuckHunt dj > You are not rich enough to make this purchase.
[00:37:45] DuckHunt Peorth returns dj's gun to him.
[00:39:07] DuckHunt TheFatherMind > You are not rich enough to make this purchase.
[01:43:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:43:05] DuckHunt caplink > *BANG* You shot down the duck in 4.55s, which makes you a total of 150 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:49:06] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[01:49:10] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:49:13] DuckHunt *BANG* xO' dumbgoy just get shot by accident by TheFatherMind. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[01:49:14] DuckHunt Piccolo > Missed. [missed: -1 xp]
[01:49:18] DuckHunt TheFatherMind > You are not armed.
[01:49:19] DuckHunt Piccolo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:49:21] DuckHunt TheFatherMind > You are not armed.
[01:49:23] DuckHunt Clive_Rosfield > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:49:27] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 2/10 | Chargers: 2/2
[01:49:27] DuckHunt Clive_Rosfield > *BANG* You shot down the golden duck in 26.723s, which makes you a total of 22 ducks (including 1 golden duck) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [60 xp]
[01:49:39] DuckHunt Clive_Rosfield > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h. Your purchase made you go back to level 3 (trainee).
[01:49:41] DuckHunt Clive_Rosfield > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[01:49:44] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 1/10 | Chargers: 2/2
[01:50:15] DuckHunt TheFatherMind > You are not rich enough to make this purchase.
[02:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:18:08] DuckHunt phish > *BANG* You shot down the duck in 7.547s, which makes you a total of 135 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:18:09] DuckHunt phish > By searching the bushes around the duck, you find... an old postcard: http://tinyurl.com/hbnkpzr
[02:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:27:26] DuckHunt Phoenix > Missed. [missed: -1 xp]
[02:27:29] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 2/9 | Chargers: 3/3
[02:27:30] DuckHunt Phoenix > *BANG* You shot down the duck in 1mn29.627s, which makes you a total of 98 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:46:03] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[02:46:06] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[02:46:07] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[02:46:12] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[02:46:13] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:46:17] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 1/2
[02:46:20] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 1/2
[02:46:21] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:46:23] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:46:24] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 1/2
[02:46:26] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 1/2
[02:46:28] DuckHunt TheFatherMind > *BANG* You shot down the golden duck in 28.372s, which makes you a total of 15 ducks (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [48 xp]
[02:47:18] DuckHunt TheFatherMind > You don't need to change your clothes.
[02:48:05] DuckHunt Hunting stats for thefathermind: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 1/2 | jammed: no (11 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 53 xp | lvl 3 (trainee) / 37 xp pts for lvl sup. | karma: 0% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 31% | gun reliability: 87% | armor: 5% | deflection: 53%
[02:48:06] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.587s | average react. time: 1mn17.104s | 15 ducks (incl. 1 golden duck) | 33 misses | 6 accidents | 4 empty shots | 12 wild shots | 48 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[02:49:07] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h. Your purchase made you go back to level 2 (noob).
[02:49:36] DuckHunt Hunting stats for thefathermind: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 1/2 | jammed: no (11 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 40 xp | lvl 2 (noob) / 10 xp pts for lvl sup. | karma: 0% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 31% | gun reliability: 86% | armor: 2% | deflection: 52%
[02:49:37] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.587s | average react. time: 1mn17.104s | 15 ducks (incl. 1 golden duck) | 33 misses | 6 accidents | 4 empty shots | 12 wild shots | 48 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover
[02:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:52:07] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[02:52:09] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[02:52:10] DuckHunt TheFatherMind > *BANG* You shot down the duck in 9.825s, which makes you a total of 16 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [20 xp] [four-leaf clover]
[03:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:00:20] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[03:00:22] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 1/2
[03:00:32] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 1/2
[03:00:33] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[03:00:35] DuckHunt TheFatherMind > *BANG* You shot down the duck in 34.817s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[03:00:36] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a +9 four-leaf clover ! You will earn an extra 9 xp points for each duck you shoot for 24h.
[03:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:13:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 1/2
[03:13:07] DuckHunt *PEWWW* caplink's bullet ricochetes on The_Blode, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[03:13:07] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 0/2
[03:13:09] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[03:13:11] DuckHunt *PEWWW* TheFatherMind's bullet ricochetes on dj, thanks to his deflection modifier of 50%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[03:13:11] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[03:13:18] DuckHunt foxy returns foxy's gun to him.
[03:13:19] DuckHunt caplink > You are not armed.
[03:13:21] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[03:13:22] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[03:13:41] DuckHunt caplink > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[03:13:42] DuckHunt foxy returns caplink's gun to him.
[03:15:26] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 9/10 | Chargers: 0/2
[03:18:45] DuckHunt TheFatherMind > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[03:41:36] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:41:38] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[03:41:39] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[03:41:41] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[03:41:41] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[03:41:42] DuckHunt Peorth > Missed. [missed: -5 xp]
[03:41:43] DuckHunt Peorth > *BOOM* You shot down the golden duck in 6.568s, which makes you a total of 542 ducks (including 169 golden ducks) on #computertech. \_X< *KWAK* [69 xp] [four-leaf clover] [expl. ammo]
[03:41:44] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[03:41:44] DuckHunt Peorth > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[03:41:49] DuckHunt foxy returns foxy's gun to him.
[03:41:53] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[03:41:57] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 2/6 | charg.: 5/5 | jammed: no (35 times) | confisc.: no (107 times) [Profile] [Profile] [Profile] 8099 xp | lvl 39 (serial duck killer) / 101 xp pts for lvl sup. | karma: 82.31% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 72% | gun reliability: 99% | armor: 95% | deflection: 89%
[03:41:58] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.777s | average react. time: 40.579s | 1170 ducks (incl. 136 golden ducks) | 433 misses | 57 accidents | 176 empty shots | 56 wild shots | 1603 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 0 ricocheted and 1 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect.
[03:42:04] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[03:42:05] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[03:42:06] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[03:42:08] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h.
[03:47:05] DuckHunt Hunting stats for thefathermind: [Weapon][Weapon][Weapon] ammo: 8/10 | charg.: 0/2 | jammed: no (12 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 64 xp | lvl 3 (trainee) / 26 xp pts for lvl sup. | karma: 6.25% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 30% | gun reliability: 87% | armor: 5% | deflection: 53%
[03:47:07] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.587s | average react. time: 1mn19.341s | 17 ducks (incl. 1 golden duck) | 39 misses | 6 accidents | 5 empty shots | 12 wild shots | 56 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Life insur.
[04:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:01:12] DuckHunt phish > *BANG* You shot down the duck in 12.279s, which makes you a total of 136 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:04:53] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:04:56] DuckHunt *PEWWW* foxy's bullet ricochetes on Hotties, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[04:05:01] DuckHunt foxy returns foxy's gun to him.
[04:05:03] DuckHunt foxy > *BOOM* You shot down the duck in 9.398s, which makes you a total of 1171 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[04:08:32] DuckHunt Number1Stunna > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:44:04] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 3.369s, which makes you a total of 9 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[04:44:19] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[04:44:20] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:44:25] DuckHunt Hunting stats for neo_nemesis: [Weapon][Weapon][Weapon] ammo: 1/10 | charg.: 2/2 | jammed: no (4 times) | confisc.: no (5 times) [Profile] [Profile] [Profile] 26 xp | lvl 2 (noob) / 24 xp pts for lvl sup. | karma: 38.46% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 47% | gun reliability: 86% | armor: 2% | deflection: 52%
[04:44:26] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.011s | average react. time: 26.946s | 9 ducks (incl. 0 golden duck) | 10 misses | 1 accident | 1 empty shot | 5 wild shots | 19 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Silencer
[04:44:44] DuckHunt Neo_Nemesis > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 1 (tourist).
[04:45:13] DuckHunt phish > You throw a bucket of water on neo_nemesis in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[04:45:40] DuckHunt phish > You throw a bucket of water on piccolo in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[04:58:50] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[04:58:55] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[04:59:00] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:00:04] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 0/2
[05:00:06] DuckHunt Neo_Nemesis > Thanks to phish, your clothes are soggy and you can't hunt in this condition. You still have to wait for 45 minutes and 5 seconds.
[05:00:10] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 0/2
[05:00:13] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[05:00:15] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[05:00:18] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 0/2
[05:00:20] DuckHunt Ziginox > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/9 | Chargers: 3/3
[05:00:21] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 0/2
[05:00:23] DuckHunt Ziginox > *Crr..CLICK* You unjam your gun. | Ammo: 1/9 | Chargers: 3/3
[05:00:23] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[05:00:24] DuckHunt Ziginox > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:00:25] DuckHunt TheFatherMind > *BANG* You shot down the golden duck in 24.816s, which makes you a total of 18 ducks (including 2 golden ducks) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [45 xp] [four-leaf clover]
[05:00:30] DuckHunt Ziginox > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[05:15:18] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 1/10 | Chargers: 2/2
[05:23:07] DuckHunt h4 > You throw a bucket of water on Clive_Rosfield in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[05:24:05] DuckHunt Clive_Rosfield > h4 is already soggy.
[05:24:06] DuckHunt Your purchase made you go back to level 3 (trainee).
[05:24:23] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[05:24:24] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[05:24:39] DuckHunt Clive_Rosfield > You throw a handful of sand in h4's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 3 (trainee).
[05:24:56] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle Clive_Rosfield with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[05:32:04] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[05:32:05] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[05:32:12] DuckHunt Clive_Rosfield > You buy a mirror in exchange for 7 xp points then you use it to dazzle h4 with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 2 (noob).
[05:32:24] DuckHunt h4 > You throw a handful of sand in Clive_Rosfield's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect.
[05:32:47] DuckHunt Clive_Rosfield > h4 is already soggy.
[05:32:48] DuckHunt Your purchase made you go back to level 2 (noob).
[05:50:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:50:04] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 3.514s, which makes you a total of 10 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[05:50:06] DuckHunt h4 > You throw a bucket of water on Neo_Nemesis in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[05:50:13] DuckHunt Neo_Nemesis > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 1 (tourist).
[06:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:05:09] DuckHunt irc_standardnick > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[06:05:20] DuckHunt irc_standardnick > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[06:05:25] DuckHunt irc_standardnick > *BANG* You shot down the duck in 2mn24.962s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[06:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:28:50] DuckHunt Peorth > Missed. [missed: -5 xp]
[06:28:52] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[06:28:54] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 4/5
[06:28:54] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:28:56] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[06:29:00] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[06:29:03] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[06:29:04] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[06:29:05] DuckHunt BlackSnow > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[06:29:07] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[06:29:12] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[06:29:12] DuckHunt Peorth > *BOOM* You shot down the golden duck in 1mn12.376s, which makes you a total of 543 ducks (including 170 golden ducks) on #computertech. \_X< *KWAK* [66 xp] [four-leaf clover] [expl. ammo]
[06:29:13] DuckHunt BlackSnow > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[06:29:16] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[06:41:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:41:25] DuckHunt h4 > Thanks to Neo_Nemesis, your clothes are soggy and you can't hunt in this condition. You still have to wait for 8 minutes and 48 seconds.
[06:41:28] DuckHunt h4 > You just bought dry clothes in exchange for 7 xp points.
[06:41:28] DuckHunt h4 > *BANG* You shot down the duck in 27.837s, which makes you a total of 205 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:41:33] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 3/10 | Chargers: 2/2
[07:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:12:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:12:02] DuckHunt Peorth > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[07:12:11] DuckHunt Peorth returns Peorth's gun to him.
[07:12:17] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[07:12:23] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:12:25] DuckHunt Peorth > *BOOM* You shot down the duck in 1.847s, which makes you a total of 544 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[07:12:33] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:12:34] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[07:12:36] DuckHunt Peorth > *BOOM* You shot down the golden duck in 3.577s, which makes you a total of 545 ducks (including 171 golden ducks) on #computertech. \_X< *KWAK* [54 xp] [four-leaf clover] [expl. ammo]
[07:12:41] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 3/5
[07:12:49] DuckHunt The top duck(s) are: foxy with 8040 xp | peorth with 7632 xp | computertech with 1465 xp | esjay with 1400 xp | serion with 1364 xp
[07:13:28] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:13:30] DuckHunt Peorth > *BOOM* You shot down the golden duck in 1.911s, which makes you a total of 546 ducks (including 172 golden ducks) on #computertech. \_X< *KWAK* [42 xp] [four-leaf clover] [expl. ammo]
[07:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:20:04] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[07:20:06] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[07:20:09] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[07:20:11] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 0/2
[07:20:11] DuckHunt BlackSnow > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[07:20:14] DuckHunt Rein > Missed. [missed: -1 xp]
[07:20:15] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 0/2
[07:20:17] DuckHunt TheFatherMind > *BANG* You shot down the golden duck in 16.847s, which makes you a total of 19 ducks (including 3 golden ducks) on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [45 xp] [four-leaf clover]
[07:20:18] DuckHunt BlackSnow is demoted to level 2 (noob).
[07:20:18] DuckHunt BlackSnow > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[07:20:22] DuckHunt Rein > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[08:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:03:05] DuckHunt Ziginox > By searching the bushes around the duck, you find an extra bullet !
[08:03:05] DuckHunt Ziginox > *BANG* You shot down the duck in 4.245s, which makes you a total of 47 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:03:08] DuckHunt Rein > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[08:03:21] DuckHunt Rein > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[08:03:26] DuckHunt Rein is demoted to level 0 (public danger).
[08:03:26] DuckHunt Rein > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[08:16:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:16:06] DuckHunt Rein > You are not armed.
[08:21:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:17:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:34:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[10:02:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:05:25] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[10:05:27] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[10:05:27] DuckHunt *SHTOK* Gentoo receives h4's bullet but takes the hit, thanks to his armor modifier of 32%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[10:06:53] DuckHunt h4 > *BANG* You shot down the duck in 4mn52.556s, which makes you a total of 206 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:06:53] DuckHunt h4 > You just bought back your confiscated gun in exchange for 40 xp points.
[10:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:14:50] DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[10:14:52] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[10:14:55] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[10:14:56] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[10:14:56] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[10:14:59] DuckHunt h4 > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 4 (duck misser).
[10:15:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[10:15:01] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[11:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:57:40] DuckHunt Kowal > *BANG* You shot down the duck in 40.174s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:59:07] DuckHunt Corvid > *BANG* You shot down the duck in 6.607s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:39:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:39:20] DuckHunt h4 > Missed. [missed: -1 xp]
[12:39:21] DuckHunt h4 > *BOOM* You shot down the duck in 20.757s, which makes you a total of 207 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[12:39:21] DuckHunt h4 > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[12:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:46:43] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 1/2
[12:46:47] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 1/2
[12:46:47] DuckHunt h4 > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[12:46:49] DuckHunt h4 > Missed. [missed: -1 xp]
[12:46:51] DuckHunt h4 > *BOOM* You shot down the golden duck in 4mn50.211s, which makes you a total of 208 ducks (including 16 golden ducks) on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [60 xp] [expl. ammo]
[12:46:55] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 4/10 | Chargers: 1/2
[13:05:15] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:05:18] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[13:05:20] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[13:05:22] DuckHunt foxy > *BOOM* You shot down the duck in 6.784s, which makes you a total of 1172 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[13:05:29] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 5/6 | charg.: 4/5 | jammed: no (35 times) | confisc.: no (108 times) [Profile] [Profile] [Profile] 8057 xp | lvl 39 (serial duck killer) / 143 xp pts for lvl sup. | karma: 82.13% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 72% | gun reliability: 99%+0% | armor: 95% | deflection: 89%
[13:05:30] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.777s | average react. time: 40.533s | 1172 ducks (incl. 136 golden ducks) | 434 misses | 58 accidents | 177 empty shots | 56 wild shots | 1606 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 0 ricocheted and 1 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect. / Expl. ammo / Grease / Silencer / 4-leaf clover
[13:05:38] DuckHunt The top duck(s) are: foxy with 8057 xp | peorth with 7674 xp | computertech with 1465 xp | esjay with 1400 xp | serion with 1364 xp
[13:10:40] DuckHunt Hunting stats for ziginox: [Weapon][Weapon][Weapon] ammo: 9/9 | charg.: 2/3 | jammed: no (14 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 506 xp | lvl 9 (duck plucker) / 34 xp pts for lvl sup. | karma: 46.88% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 47% | gun reliability: 93% | armor: 20% | deflection: 59%
[13:10:41] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.893s | average react. time: 4mn26.618s | 47 ducks (incl. 6 golden ducks) | 51 misses | 9 accidents | 6 empty shots | 7 wild shots | 98 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[13:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:27:06] DuckHunt deadly > Missed. [missed: -1 xp]
[13:27:08] DuckHunt deadly > Missed. [missed: -1 xp]
[13:27:09] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[13:27:09] DuckHunt deadly > Missed. [missed: -1 xp]
[13:54:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:54:05] DuckHunt jmjl > *BANG* You shot down the duck in 4.123s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:54:06] DuckHunt jmjl > By searching the bushes around the duck, you find an extra ammo clip !
[14:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:38:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:55:57] DuckHunt tabb > Missed. [missed: -1 xp] [bedazzled by h4]
[14:55:59] DuckHunt tabb > *BANG* You shot down the duck in 59.101s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:05:25] DuckHunt REDman2k1 > *BANG* You shot down the duck in 1mn24.847s, which makes you a total of 7 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[15:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:11:27] DuckHunt REDman2k1 > Missed. [missed: -1 xp]
[15:11:30] DuckHunt REDman2k1 > Your gun doesn't need to be reloaded. | Ammo: 1/10 | Chargers: 2/2
[15:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:12:08] DuckHunt quartzhrts > *BANG* You shot down one of the ducks in 1mn7.546s, which makes you a total of 57 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:17:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:45:20] DuckHunt REDman2k1 > Missed. [missed: -1 xp]
[15:49:14] DuckHunt Kowal > *BANG* You shot down the duck in 4mn14.423s, which makes you a total of 54 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:46:16] DuckHunt CoolKevin > Missed. [missed: -1 xp]
[16:46:19] DuckHunt CoolKevin > *BANG* You shot down the duck in 18.762s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:46:19] DuckHunt CoolKevin > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:59:29] DuckHunt REDman2k1 > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[16:59:33] DuckHunt REDman2k1 > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[16:59:39] DuckHunt REDman2k1 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 1/2
[16:59:42] DuckHunt REDman2k1 > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 1/2
[16:59:48] DuckHunt REDman2k1 > *BANG* You shot down the duck in 48.249s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:09:06] DuckHunt Ziginox > Missed. [missed: -1 xp]
[17:09:07] DuckHunt *BANG* xO' Szajbus just get shot by accident by Ziginox. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:09:50] DuckHunt *SHTOK* Gentoo receives Peorth's bullet but takes the hit, thanks to his armor modifier of 32%. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[17:09:54] DuckHunt Peorth returns Peorth's gun to him.
[17:09:56] DuckHunt Peorth > Missed. [missed: -5 xp]
[17:09:58] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 3/5
[17:10:03] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 2/5
[17:10:04] DuckHunt Peorth > Missed. [missed: -5 xp]
[17:10:06] DuckHunt Peorth > *BOOM* You shot down the duck in 1mn5.843s, which makes you a total of 547 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[17:10:14] DuckHunt Peorth > You already own this type of ammunition. The bonus will expire in 13 hours 18 minutes and 47 seconds.
[17:10:21] DuckHunt Peorth > You already own this item. It will expire in 13 hours 18 minutes and 40 seconds.
[17:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:49:06] DuckHunt HelderHeid > *BANG* You shot down the duck in 6.236s, which makes you a total of 60 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:49:06] DuckHunt HelderHeid > By searching the bushes around the duck, you find... a broken decoy.
[17:49:07] DuckHunt deadly > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[17:49:13] DuckHunt deadly > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[17:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:56:22] DuckHunt tabb > *BANG* You shot down the duck in 22.138s, which makes you a total of 34 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[18:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:42:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:53:04] DuckHunt valware > *BANG* You shot down the duck in 3.25s, which makes you a total of 2 ducks on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[18:53:21] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[18:53:22] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[18:53:29] DuckHunt valware > You are not rich enough to make this purchase.
[19:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:28:20] DuckHunt h4 > *BOOM* You shot down the duck in 19.663s, which makes you a total of 209 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:44:14] DuckHunt BlackSnow > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[19:44:14] DuckHunt BlackSnow > *BANG* You shot down the duck in 13.434s, which makes you a total of 7 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[19:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:47:13] DuckHunt Rein > *BANG* You shot down the duck in 12.735s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[19:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:57:05] DuckHunt Rein > *BANG* You shot down the duck in 4.4s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:20:54] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:20:56] DuckHunt Peorth > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[20:20:57] DuckHunt Peorth > *BOOM* You shot down the golden duck in 3.591s, which makes you a total of 548 ducks (including 173 golden ducks) on #computertech. \_X< *KWAK* [66 xp] [four-leaf clover] [expl. ammo]
[20:20:59] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 2/5
[20:21:05] DuckHunt Peorth > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:41:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:41:08] DuckHunt Rein > Missed. [missed: -1 xp]
[20:41:11] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[20:41:15] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[20:41:16] DuckHunt Rein > *BANG* You shot down the duck in 15.813s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[20:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:42:04] DuckHunt HelderHeid > *BANG* You shot down the duck in 3.916s, which makes you a total of 61 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:42:07] DuckHunt Rein > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:44:33] DuckHunt Rein > You are not armed.
[20:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:48:06] DuckHunt foxy > Missed. [missed: -5 xp]
[20:48:07] DuckHunt foxy > Missed. [missed: -5 xp]
[20:48:09] DuckHunt foxy > Missed. [missed: -5 xp]
[20:48:11] DuckHunt foxy > *BOOM* You shot down the duck in 10.611s, which makes you a total of 1173 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[20:48:16] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 1/6 | charg.: 4/5 | jammed: no (35 times) | confisc.: no (108 times) [Profile] [Profile] [Profile] 8059 xp | lvl 39 (serial duck killer) / 141 xp pts for lvl sup. | karma: 82.14% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 72% | gun reliability: 99%+0% | armor: 95% | deflection: 89%
[20:48:17] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.777s | average react. time: 40.526s | 1173 ducks (incl. 136 golden ducks) | 437 misses | 58 accidents | 177 empty shots | 56 wild shots | 1610 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 0 ricocheted and 1 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect. / Expl. ammo / Grease / Silencer / 4-leaf clover
[20:48:31] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 4/5
[21:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:25:09] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 0/2
[21:25:12] DuckHunt TheFatherMind > You have no ammo. | Ammo: 0/10 | Chargers: 0/2
[21:25:13] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 0/2
[21:26:07] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 4 (duck misser).
[21:26:10] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 1/2
[21:26:12] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 0/2
[21:26:18] DuckHunt TheFatherMind > *BANG* You shot down the duck in 1mn17.62s, which makes you a total of 20 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [19 xp] [four-leaf clover]
[21:27:49] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 4 (duck misser).
[21:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:28:04] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 1/2
[21:28:08] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 1/2
[21:28:09] DuckHunt TheFatherMind > *BANG* You shot down the duck in 8.685s, which makes you a total of 21 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [19 xp] [four-leaf clover]
[21:40:07] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 4 (duck misser).
[21:41:27] DuckHunt Hunting stats for thefathermind: [Weapon][Weapon][Weapon] ammo: 8/10 | charg.: 2/2 | jammed: no (16 times) | confisc.: no (16 times) [Profile] [Profile] [Profile] 128 xp | lvl 4 (duck misser) / 12 xp pts for lvl sup. | karma: 16.67% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 32% | gun reliability: 88% | armor: 7% | deflection: 54%
[21:41:28] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.587s | average react. time: 1mn29.362s | 21 ducks (incl. 3 golden ducks) | 43 misses | 6 accidents | 8 empty shots | 12 wild shots | 64 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Life insur.
[21:45:07] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[21:45:22] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[21:45:24] DuckHunt Hunting stats for number1stunna: [Weapon][Weapon][Weapon] ammo: 7/10 | charg.: 2/2 | jammed: no (3 times) | confisc.: no (10 times) [Profile] [Profile] [Profile] -3 xp | lvl 1 (tourist) / 23 xp pts for lvl sup. | karma: 33.33% bad hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 18% | gun reliability: 85% | armor: 0% | deflection: 51%
[21:45:25] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 4.14s | average react. time: 1mn25.771s | 3 ducks (incl. 0 golden duck) | 13 misses | 1 accident | 1 empty shot | 9 wild shots | 16 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 2 lethals, 0 ricocheted and 0 neutralized.
[21:46:23] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[22:17:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:17:05] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[22:17:07] DuckHunt TheFatherMind > *BANG* You shot down the duck in 6.671s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[22:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:49:05] DuckHunt esjay > *BANG* You shot down the duck in 4.69s, which makes you a total of 113 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:49:05] DuckHunt TheFatherMind > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:49:18] DuckHunt ComputerTech returns TheFatherMind's gun to him.
[22:50:09] DuckHunt Hunting stats for thefathermind: [Weapon][Weapon][Weapon] ammo: 5/10 | charg.: 2/2 | jammed: no (16 times) | confisc.: no (17 times) [Profile] [Profile] [Profile] 126 xp | lvl 4 (duck misser) / 14 xp pts for lvl sup. | karma: 17.33% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 32% | gun reliability: 88%+6% | armor: 7% | deflection: 54%
[22:50:10] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.587s | average react. time: 1mn25.825s | 22 ducks (incl. 3 golden ducks) | 45 misses | 6 accidents | 8 empty shots | 13 wild shots | 67 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Life insur. / Grease / Silencer / Sunglasses
[22:54:32] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 0/9 | charg.: 3/3 | jammed: no (31 times) | confisc.: no (45 times) [Profile] [Profile] [Profile] 942 xp | lvl 13 (duck chewer) / 98 xp pts for lvl sup. | karma: 52.67% good hunter [Stats][Stats][Stats] theor. accuracy: 62% | effectiv. of fire: 52% | gun reliability: 95% | armor: 30% | deflection: 63%
[22:54:33] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.904s | average react. time: 2mn23.536s | 150 ducks (incl. 14 golden ducks) | 136 misses | 23 accidents | 60 empty shots | 24 wild shots | 286 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover
[22:55:14] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[22:55:15] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[22:55:50] DuckHunt caplink > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[22:55:56] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 0/9 | charg.: 3/3 | jammed: no (31 times) | confisc.: no (45 times) [Profile] [Profile] [Profile] 934 xp | lvl 13 (duck chewer) / 106 xp pts for lvl sup. | karma: 52.67% good hunter [Stats][Stats][Stats] theor. accuracy: 62% | effectiv. of fire: 52% | gun reliability: 95%+2% | armor: 30% | deflection: 63%
[22:55:57] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.904s | average react. time: 2mn23.536s | 150 ducks (incl. 14 golden ducks) | 136 misses | 23 accidents | 60 empty shots | 24 wild shots | 286 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Grease
[22:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:56:05] DuckHunt caplink > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[22:56:07] DuckHunt caplink > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[22:56:08] DuckHunt caplink > Missed. [missed: -1 xp]
[22:56:08] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[22:56:09] DuckHunt caplink > *BANG* You shot down the duck in 8.048s, which makes you a total of 151 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[22:56:55] DuckHunt caplink > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[22:57:05] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 7/9 | charg.: 2/3 | jammed: no (31 times) | confisc.: no (45 times) [Profile] [Profile] [Profile] 936 xp | lvl 13 (duck chewer) / 104 xp pts for lvl sup. | karma: 52.91% good hunter [Stats][Stats][Stats] theor. accuracy: 62% | effectiv. of fire: 52% | gun reliability: 95%+2% | armor: 30% | deflection: 63%
[22:57:05] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.904s | average react. time: 2mn22.743s | 151 ducks (incl. 14 golden ducks) | 137 misses | 23 accidents | 61 empty shots | 24 wild shots | 288 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Grease / Infrared detect.
[23:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:30:05] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[23:30:05] DuckHunt adro > Missed. [missed: -1 xp]
[23:30:09] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[23:30:09] DuckHunt adro > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:30:12] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:30:12] DuckHunt adro > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[23:30:13] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:30:15] DuckHunt adro > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[23:30:17] DuckHunt TheFatherMind > *BANG* You shot down the golden duck in 16.923s, which makes you a total of 23 ducks (including 4 golden ducks) on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [69 xp] [four-leaf clover]
[23:30:20] DuckHunt adro > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[23:33:23] DuckHunt wez > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[23:33:33] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:42:07] DuckHunt Rein > Missed. [missed: -1 xp]
[23:42:13] DuckHunt Rein > *BANG* You shot down the duck in 12.923s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:43:09] DuckHunt Rein > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[23:43:17] DuckHunt Rein > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[23:43:22] DuckHunt Rein > Missed. [missed: -1 xp]
[23:43:27] DuckHunt *BANG* xO' rails just get shot by accident by Rein. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[23:44:02] DuckHunt Peorth > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[23:44:02] DuckHunt Peorth > *BOOM* You shot down the duck in 1mn2.154s, which makes you a total of 549 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[23:44:13] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:44:23] DuckHunt Peorth > You already own this type of ammunition. The bonus will expire in 6 hours 44 minutes and 36 seconds.
[23:46:10] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 1/6 | charg.: 5/5 | jammed: no (35 times) | confisc.: no (108 times) [Profile] [Profile] [Profile] 8059 xp | lvl 39 (serial duck killer) / 141 xp pts for lvl sup. | karma: 82.14% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 72% | gun reliability: 99%+0% | armor: 95% | deflection: 89%
[23:46:11] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.777s | average react. time: 40.526s | 1173 ducks (incl. 136 golden ducks) | 437 misses | 58 accidents | 177 empty shots | 56 wild shots | 1610 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 0 ricocheted and 1 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect. / Expl. ammo / Grease / Silencer / 4-leaf clover
[23:46:43] DuckHunt Hunting stats for clive_rosfield: [Weapon][Weapon][Weapon] ammo: 1/10 | charg.: 2/2 | jammed: no (9 times) | confisc.: no (4 times) [Profile] [Profile] [Profile] 44 xp | lvl 2 (noob) / 6 xp pts for lvl sup. | karma: 76% good hunter [Stats][Stats][Stats] theor. accuracy: 56%-28% | effectiv. of fire: 44% | gun reliability: 86% | armor: 2% | deflection: 52%
[23:46:44] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.307s | average react. time: 1mn47.584s | 22 ducks (incl. 1 golden duck) | 27 misses | 1 accident | 3 empty shots | 3 wild shots | 49 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Expl. ammo [Effects] [Effects] [Effects] Bedazzled
[23:46:54] DuckHunt Hunting stats for duckhunt: [Weapon][Weapon][Weapon] ammo: 10/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 0 xp | lvl 1 (tourist) / 20 xp pts for lvl sup. | karma: neutral [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: - | gun reliability: 85% | armor: 0% | deflection: 51%
[23:46:55] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 0 miss | 0 accident | 0 empty shot | 0 wild shot | 0 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[23:50:50] DuckHunt esjay > You throw a bucket of water on Rein in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[23:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:55:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[23:55:05] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[23:55:07] DuckHunt Rein > Thanks to esjay, your clothes are soggy and you can't hunt in this condition. You still have to wait for 55 minutes and 41 seconds.
[23:55:07] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[23:55:11] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[23:55:13] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:55:15] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:55:16] DuckHunt *BANG* xO' Angel just get shot by accident by TheFatherMind. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[23:55:45] DuckHunt TheFatherMind > You just bought back your confiscated gun in exchange for 40 xp points.
[23:55:48] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:55:53] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[23:55:54] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 4 (duck misser).
[23:55:58] DuckHunt Serion > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 15 (duck flattener).
[23:56:00] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[23:56:00] DuckHunt Serion > Missed. [missed: -1 xp]
[23:56:02] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 1mn1.554s, which makes you a total of 24 ducks (including 5 golden ducks) on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [69 xp] [four-leaf clover] [expl. ammo]
[23:56:02] DuckHunt Serion > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[23:56:31] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/10 | Chargers: 1/2
[23:56:47] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[23:57:07] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:57:09] DuckHunt foxy > *BOOM* You shot down the duck in 1.714s, which makes you a total of 1174 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[23:57:09] DuckHunt TheFatherMind > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:57:30] DuckHunt foxy returns TheFatherMind's gun to him.
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