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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com | https://techy.music/
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Filtering by user: DuckHunt
Thursday, September 28, 2023
[00:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:02:03] DuckHunt Clive_Rosfield > *BOOM* You shot down the golden duck in 2.683s, which makes you a total of 23 ducks (including 2 golden ducks) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [37 xp] [four-leaf clover] [expl. ammo]
[00:02:08] DuckHunt Rein > Thanks to esjay, your clothes are soggy and you can't hunt in this condition. You still have to wait for 48 minutes and 41 seconds.
[00:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:15:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.721s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[00:15:04] DuckHunt valware > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:15:07] DuckHunt Rein > Thanks to esjay, your clothes are soggy and you can't hunt in this condition. You still have to wait for 35 minutes and 41 seconds.
[00:16:11] DuckHunt Hunting stats for thefathermind: [Weapon][Weapon][Weapon] ammo: 0/10 | charg.: 2/2 | jammed: no (16 times) | confisc.: no (19 times) [Profile] [Profile] [Profile] 188 xp | lvl 5 (member of the Comitee Against Ducks) / 12 xp pts for lvl sup. | karma: 17.65% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 33% | gun reliability: 89%+5% | armor: 10% | deflection: 55%
[00:16:12] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.587s | average react. time: 1mn33.55s | 25 ducks (incl. 5 golden ducks) | 50 misses | 7 accidents | 10 empty shots | 14 wild shots | 75 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Life insur. / Grease / Silencer / Sunglasses / Expl. ammo
[00:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:17:02] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[00:17:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[00:17:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 7.247s, which makes you a total of 26 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [19 xp] [four-leaf clover]
[00:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:28:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.107s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[01:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:14:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.28s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[01:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:36:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.612s, which makes you a total of 29 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[01:36:04] DuckHunt Clive_Rosfield > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[01:36:13] DuckHunt Clive_Rosfield > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[02:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:05:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.765s, which makes you a total of 30 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [19 xp] [four-leaf clover]
[02:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:26:03] DuckHunt wez > Missed. [missed: -1 xp]
[02:26:04] DuckHunt wez > Missed. [missed: -1 xp]
[02:26:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.133s, which makes you a total of 31 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[02:26:07] DuckHunt Rein > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:43:42] DuckHunt The last duck has been seen 17 minutes and 42 seconds ago.
[02:50:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:50:04] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 1/3
[02:50:08] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 1/3
[02:50:10] DuckHunt Rein > You are not armed.
[02:50:20] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 19.143s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[02:50:21] DuckHunt Peorth > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[02:50:21] DuckHunt BlackSnow > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[02:50:24] DuckHunt caplink > *CLICK* Trigger locked.
[02:50:28] DuckHunt Peorth returns Peorth's gun to him.
[02:50:31] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[02:50:33] DuckHunt BlackSnow > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[02:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:52:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.896s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[02:52:31] DuckHunt Rein already has a gun and looks at Peorth without understanding.
[03:43:13] DuckHunt Rein > You are not rich enough to make this purchase.
[03:45:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:45:02] DuckHunt BlackSnow > *BANG* You shot down the duck in 1.269s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:45:04] DuckHunt Rein > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:58:04] DuckHunt caplink > *BANG* You shot down the duck in 3.558s, which makes you a total of 152 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:16:23] DuckHunt Rein > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:16:23] DuckHunt Rein is demoted to level 1 (tourist).
[04:29:53] DuckHunt esjay > You throw a bucket of water on Rein in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[04:29:59] DuckHunt The top duck(s) are: foxy with 8076 xp | peorth with 7690 xp | computertech with 1465 xp | esjay with 1390 xp | serion with 1335 xp
[04:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:54:05] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[04:54:09] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 9.268s, which makes you a total of 34 ducks (including 6 golden ducks) on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [60 xp] [expl. ammo]
[04:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:59:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 1/3
[04:59:08] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 0/3
[04:59:09] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[04:59:12] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 11.523s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:02:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:02:04] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[05:02:06] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[05:02:07] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[05:02:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 7.378s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:30:09] DuckHunt Peorth > You already own this type of ammunition. The bonus will expire in 58 minutes and 51 seconds.
[05:30:11] DuckHunt Peorth > You already own this item. It will expire in 58 minutes and 52 seconds.
[05:30:21] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:30:22] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 1.437s, which makes you a total of 37 ducks (including 7 golden ducks) on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [36 xp] [expl. ammo]
[05:30:23] DuckHunt Peorth > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[05:30:29] DuckHunt Peorth returns Peorth's gun to him.
[05:30:37] DuckHunt Peorth > You just added an extra bullet in your gun in exchange for 7 xp points.
[05:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:35:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.204s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:59:35] DuckHunt esjay > You throw a bucket of water on Peorth in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 16 (duck disassembler).
[06:03:22] DuckHunt Peorth > You just bought dry clothes in exchange for 7 xp points.
[06:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:14:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.829s, which makes you a total of 39 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:15:01] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[06:15:20] DuckHunt Hunting stats for thefathermind: [Weapon][Weapon][Weapon] ammo: 0/9 | charg.: 0/3 | jammed: no (17 times) | confisc.: no (19 times) [Profile] [Profile] [Profile] 459 xp | lvl 9 (duck plucker) / 81 xp pts for lvl sup. | karma: 38.05% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 41% | gun reliability: 93%+3% | armor: 20% | deflection: 59%
[06:15:21] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.437s | average react. time: 1mn3.572s | 39 ducks (incl. 7 golden ducks) | 54 misses | 7 accidents | 12 empty shots | 14 wild shots | 93 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / Silencer / Sunglasses / Expl. ammo / 4-leaf clover
[06:15:29] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[06:15:30] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[06:26:07] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:26:08] DuckHunt Peorth > Missed. [missed: -5 xp]
[06:26:10] DuckHunt Peorth > *BOOM* You shot down the golden duck in 2.979s, which makes you a total of 550 ducks (including 174 golden ducks) on #computertech. \_X< *KWAK* [42 xp] [four-leaf clover] [expl. ammo]
[06:26:10] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 0/3
[06:26:10] DuckHunt Peorth > By searching the bushes around the duck, you find... a cartridge.
[06:26:12] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[06:26:16] DuckHunt TheFatherMind already has a gun and looks at Peorth without understanding.
[06:26:37] DuckHunt TheFatherMind > You have no ammo. | Ammo: 0/9 | Chargers: 0/3
[06:26:52] DuckHunt m268b
[06:27:19] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 0/3
[06:27:50] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points. Your purchase made you go back to level 8 (duck hassler).
[06:27:57] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[06:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:28:02] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[06:28:05] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 4.82s, which makes you a total of 40 ducks (including 8 golden ducks) on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [63 xp] [four-leaf clover] [expl. ammo]
[06:28:38] DuckHunt Hunting stats for thefathermind: [Weapon][Weapon][Weapon] ammo: 7/9 | charg.: 2/3 | jammed: no (17 times) | confisc.: no (19 times) [Profile] [Profile] [Profile] 482 xp | lvl 9 (duck plucker) / 58 xp pts for lvl sup. | karma: 39.13% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 42% | gun reliability: 93%+3% | armor: 20% | deflection: 59%
[06:28:39] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.437s | average react. time: 1mn2.157s | 40 ducks (incl. 8 golden ducks) | 54 misses | 7 accidents | 13 empty shots | 14 wild shots | 94 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / Silencer / Sunglasses / Expl. ammo / 4-leaf clover
[06:28:55] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[06:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:48:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.713s, which makes you a total of 41 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[07:02:15] DuckHunt phish > You throw a bucket of water on neo_nemesis in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[07:02:58] DuckHunt phish > You throw a bucket of water on mikoolo in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[07:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:48:14] DuckHunt esjay > Missed. [missed: -1 xp]
[07:48:15] DuckHunt esjay > *BANG* You shot down the duck in 1mn14.66s, which makes you a total of 114 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:48:21] DuckHunt esjay > Your gun doesn't need to be reloaded. | Ammo: 3/8 | Chargers: 4/4
[07:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:58:04] DuckHunt Neo_Nemesis > Thanks to phish, your clothes are soggy and you can't hunt in this condition. You still have to wait for 4 minutes and 11 seconds.
[07:58:16] DuckHunt esjay > *BANG* You shot down the duck in 15.914s, which makes you a total of 115 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:03:03] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 1mn2.139s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:32:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:32:09] DuckHunt Rein > *BANG* You shot down the duck in 8.449s, which makes you a total of 5 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[08:32:10] DuckHunt BobbyDrake > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[08:33:16] DuckHunt BobbyDrake > You throw a bucket of water on BlackSnow in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[08:34:38] DuckHunt Hunting stats for rein: [Weapon][Weapon][Weapon] ammo: 4/10 | charg.: 1/2 | jammed: no (1 times) | confisc.: no (7 times) [Profile] [Profile] [Profile] 29 xp | lvl 2 (noob) / 21 xp pts for lvl sup. | karma: 5.26% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 31% | gun reliability: 86% | armor: 2% | deflection: 52%
[08:34:39] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 4.4s | average react. time: 31.693s | 5 ducks (incl. 0 golden duck) | 11 misses | 1 accident | 1 empty shot | 6 wild shots | 16 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[08:35:25] DuckHunt Rein > You throw a bucket of water on BobbyDrake in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 1 (tourist).
[08:35:35] DuckHunt Hunting stats for bobbydrake: [Weapon][Weapon][Weapon] ammo: 6/9 | charg.: 3/3 | jammed: no (17 times) | confisc.: yes (22 times) [Profile] [Profile] [Profile] 352 xp | lvl 8 (duck hassler) / 88 xp pts for lvl sup. | karma: 50.65% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 54% | gun reliability: 93% | armor: 17% | deflection: 58%
[08:35:36] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.569s | average react. time: 3mn27.241s | 58 ducks (incl. 1 golden duck) | 49 misses | 8 accidents | 18 empty shots | 14 wild shots | 107 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Effects] [Effects] [Effects] Soggy
[08:36:02] DuckHunt Hunting stats for blacksnow: [Weapon][Weapon][Weapon] ammo: 1/10 | charg.: 2/2 | jammed: no (2 times) | confisc.: no (4 times) [Profile] [Profile] [Profile] 69 xp | lvl 3 (trainee) / 21 xp pts for lvl sup. | karma: 60% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 53% | gun reliability: 87% | armor: 5% | deflection: 53%
[08:36:03] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.269s | average react. time: 54.674s | 8 ducks (incl. 0 golden duck) | 7 misses | 0 accident | 1 empty shot | 4 wild shots | 15 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] AP ammo [Effects] [Effects] [Effects] Soggy
[08:36:21] DuckHunt BlackSnow > Your gun doesn't need to be reloaded. | Ammo: 1/10 | Chargers: 2/2
[09:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:03:52] DuckHunt BlackSnow > Thanks to BobbyDrake, your clothes are soggy and you can't hunt in this condition. You still have to wait for 29 minutes and 23 seconds.
[09:03:55] DuckHunt Rein > Missed. [missed: -1 xp]
[09:04:00] DuckHunt Rein > Missed. [missed: -1 xp]
[09:04:04] DuckHunt Rein > *BANG* You shot down the duck in 2mn3.803s, which makes you a total of 6 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[09:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:09:38] DuckHunt BobbyDrake > Thanks to Rein, your clothes are soggy and you can't hunt in this condition. You still have to wait for 25 minutes and 47 seconds.
[09:10:25] DuckHunt Rein > Missed. [missed: -1 xp]
[09:10:30] DuckHunt Rein > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 1/2
[09:10:38] DuckHunt Rein > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 0/2
[09:10:48] DuckHunt BobbyDrake > You just bought dry clothes in exchange for 7 xp points. Your purchase made you go back to level 7 (duck pest).
[09:10:49] DuckHunt Rein > *BANG* You shot down the duck in 3mn48.291s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:15:24] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 3/10 | charg.: 2/2 | jammed: no (6 times) | confisc.: no (8 times) [Profile] [Profile] [Profile] 89 xp | lvl 3 (trainee) / 1 xp pt for lvl sup. | karma: 44.83% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 52% | gun reliability: 87% | armor: 5% | deflection: 53%
[09:15:25] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 5.188s | average react. time: 3mn56.831s | 21 ducks (incl. 0 golden duck) | 19 misses | 4 accidents | 3 empty shots | 4 wild shots | 40 ammo used [Accidents][Accidents][Accidents] received 6 stray bullets from which 5 lethals, 1 ricocheted and 0 neutralized.
[10:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:53:22] DuckHunt Chiester > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/9 | Chargers: 3/3
[10:53:27] DuckHunt Chiester > *Crr..CLICK* You unjam your gun. | Ammo: 7/9 | Chargers: 3/3
[10:53:28] DuckHunt Chiester > *BANG* You shot down the duck in 27.124s, which makes you a total of 95 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:56:16] DuckHunt BlackSnow > *BANG* You shot down the duck in 15.765s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:28:16] DuckHunt Phoenix > *BANG* You shot down the duck in 15.305s, which makes you a total of 99 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:28:17] DuckHunt Phoenix > By searching the bushes around the duck, you find... a broken infrared detector.
[11:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:53:33] DuckHunt wez > *BANG* You shot down the duck in 1mn31.879s, which makes you a total of 123 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:00:04] DuckHunt wez > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/9 | Chargers: 2/3
[12:00:07] DuckHunt Kowal > *BANG* You shot down the duck in 6.541s, which makes you a total of 55 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:00:10] DuckHunt wez > *Crr..CLICK* You unjam your gun. | Ammo: 6/9 | Chargers: 2/3
[12:00:15] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 6/9 | Chargers: 2/3
[12:00:21] DuckHunt Number1Stunna is demoted to level 0 (public danger).
[12:00:21] DuckHunt Number1Stunna > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[12:00:21] DuckHunt Kowal > Your gun doesn't need to be reloaded. | Ammo: 2/9 | Chargers: 3/3
[12:06:41] DuckHunt BobbyDrake > Your gun doesn't need to be reloaded. | Ammo: 6/10 | Chargers: 3/3
[12:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:53:04] DuckHunt *PEWWW* wildting2's bullet ricochetes on Saphir^Txp, thanks to his deflection modifier of 50%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[12:53:06] DuckHunt Rein > *BANG* You shot down the duck in 5.117s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:18:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:18:23] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[13:18:32] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[13:18:36] DuckHunt foxy > *BANG* You shot down the duck in 34.722s, which makes you a total of 1175 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:53:08] DuckHunt adro > *BANG* You shot down the duck in 8.081s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:06:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:06:03] DuckHunt wez > *BANG* You shot down the duck in 2.446s, which makes you a total of 124 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:26:03] DuckHunt *BANG* xO' Pikachu just get shot by accident by phonekait. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[14:26:07] DuckHunt *PEWWW* foxy's bullet ricochetes on irish666, thanks to his deflection modifier of 50%. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[14:26:10] DuckHunt ComputerTech returns phonekait's gun to him.
[14:26:18] DuckHunt ComputerTech returns foxy's gun to him.
[14:26:23] DuckHunt foxy > Missed. [missed: -5 xp]
[14:26:23] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[14:26:40] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 3/6 | charg.: 4/5 | jammed: no (35 times) | confisc.: no (109 times) [Profile] [Profile] [Profile] 8056 xp | lvl 39 (serial duck killer) / 144 xp pts for lvl sup. | karma: 81.96% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 72% | gun reliability: 99% | armor: 95% | deflection: 89%
[14:26:41] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.777s | average react. time: 40.558s | 1175 ducks (incl. 136 golden ducks) | 439 misses | 59 accidents | 178 empty shots | 56 wild shots | 1614 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 2 lethals, 0 ricocheted and 1 neutralized.
[14:27:36] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[14:27:41] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[14:27:47] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[14:27:54] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[14:27:58] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[15:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:12:30] DuckHunt Endless_Idol > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[15:12:33] DuckHunt Endless_Idol > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[15:12:34] DuckHunt Endless_Idol > Missed. [missed: -1 xp]
[15:12:37] DuckHunt Endless_Idol > Missed. [missed: -1 xp]
[15:12:39] DuckHunt Endless_Idol > *BANG* You shot down the duck in 1mn38.559s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:12:39] DuckHunt Endless_Idol > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[15:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:28:15] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[15:28:17] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[15:28:18] DuckHunt h4 > Missed. [missed: -1 xp]
[15:28:19] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[15:28:20] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[15:28:21] DuckHunt h4 > *BANG* You shot down the duck in 2mn20.028s, which makes you a total of 210 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:28:22] DuckHunt h4 > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[15:28:23] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 1/10 | Chargers: 2/2
[15:30:30] DuckHunt h4 > You throw a bucket of water on ertz in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[15:45:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:45:23] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[15:45:26] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[15:45:26] DuckHunt h4 > Missed. [missed: -1 xp]
[15:45:27] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[15:45:30] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[15:45:30] DuckHunt h4 > *BANG* You shot down the duck in 29.868s, which makes you a total of 211 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:45:32] DuckHunt h4 > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[15:59:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:00:36] DuckHunt m00 > *BANG* You shot down the duck in 1mn34.904s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:00:44] DuckHunt m00 > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[16:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:04:23] DuckHunt Ryu > *BANG* You shot down the duck in 23.284s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:35:01] DuckHunt Peorth > *BANG* You shot down the duck in 1mn0.977s, which makes you a total of 551 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:35:28] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[16:35:29] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[17:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:19:19] DuckHunt Piccolo > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:19:32] DuckHunt Piccolo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:19:39] DuckHunt Piccolo > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[17:19:44] DuckHunt Piccolo > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[17:19:48] DuckHunt Piccolo > Missed. [missed: -1 xp]
[17:19:51] DuckHunt Piccolo > Missed. [missed: -1 xp]
[17:19:55] DuckHunt Piccolo > *BANG* You shot down the golden duck in 54.772s, which makes you a total of 71 ducks (including 5 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[17:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:30:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:56:21] DuckHunt jmjl > *BANG* You shot down the duck in 20.346s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:11:04] DuckHunt h4 > You throw a bucket of water on jmjl in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 6 (duck hater).
[18:11:29] DuckHunt h4 > You throw a bucket of water on Clive_Rosfield in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[18:18:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:18:03] DuckHunt Clive_Rosfield > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 53 minutes and 26 seconds.
[18:18:06] DuckHunt TravelerLuka > *BANG* You shot down the duck in 5.726s, which makes you a total of 3 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:18:16] DuckHunt Clive_Rosfield > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 3 (trainee).
[18:18:23] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[18:18:23] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[18:18:24] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[18:18:25] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[18:18:41] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[18:18:44] DuckHunt Clive_Rosfield > You poke stuff and thingies in the barrel of h4's gun in exchange for 14 xp points. Your purchase made you go back to level 3 (trainee).
[18:18:57] DuckHunt Hunting stats for travelerluka: [Weapon][Weapon][Weapon] ammo: 0/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (5 times) [Profile] [Profile] [Profile] 18 xp | lvl 1 (tourist) / 2 xp pts for lvl sup. | karma: 9.09% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 30% | gun reliability: 85% | armor: 0% | deflection: 51%
[18:18:58] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 5.726s | average react. time: 1mn38.518s | 3 ducks (incl. 0 golden duck) | 7 misses | 0 accident | 0 empty shot | 5 wild shots | 10 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[18:19:00] DuckHunt Clive_Rosfield > You just bought dry clothes in exchange for 7 xp points.
[18:19:03] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 1/2
[18:19:12] DuckHunt h4 > You throw a bucket of water on Clive_Rosfield in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[18:19:15] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle Clive_Rosfield with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[18:19:18] DuckHunt h4 > Thanks to Clive_Rosfield, your clothes are soggy and you can't hunt in this condition. You still have to wait for 58 minutes and 57 seconds.
[18:19:37] DuckHunt Clive_Rosfield > You just bought dry clothes in exchange for 7 xp points. Your purchase made you go back to level 2 (noob).
[18:19:38] DuckHunt Clive_Rosfield > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:19:42] DuckHunt TravelerLuka > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[18:19:49] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[18:19:50] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[18:19:54] DuckHunt h4 > You can't throw sand in Clive_Rosfield's weapon since he does not have any.
[18:20:34] DuckHunt h4 > You throw a bucket of water on Clive_Rosfield in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[18:21:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:21:03] DuckHunt foxy > *BOOM* You shot down the duck in 1.704s, which makes you a total of 1176 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[18:23:33] DuckHunt TravelerLuka > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h.
[18:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:35:04] DuckHunt foxy > *BOOM* You shot down the duck in 3.737s, which makes you a total of 1177 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[19:10:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:10:26] DuckHunt tabb > *BANG* You shot down the duck in 25.297s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:10:26] DuckHunt tabb > By searching the bushes around the duck, you find... an empty box of AP ammo.
[19:29:30] DuckHunt montar > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 1/1
[19:29:35] DuckHunt montar > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 0/1
[19:29:37] DuckHunt montar > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:36:04] DuckHunt *PEWWW* TheFatherMind's bullet ricochetes on dgw, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[19:36:06] DuckHunt foxy > *BOOM* You shot down the duck in 5.693s, which makes you a total of 1178 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[19:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:47:21] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 1/2 [sabotage by Clive_Rosfield]
[19:47:23] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 1/2
[19:47:24] DuckHunt h4 > Missed. [missed: -1 xp]
[19:47:25] DuckHunt h4 > Missed. [missed: -1 xp]
[19:47:27] DuckHunt h4 > *BOOM* You shot down the duck in 25.982s, which makes you a total of 212 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:53:39] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 3/3
[19:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:57:29] DuckHunt phonekait > Missed. [missed: -1 xp]
[19:57:33] DuckHunt phonekait > *BANG* You shot down the duck in 33.255s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:11:23] DuckHunt Ryu > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[20:11:29] DuckHunt Ryu > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[20:11:31] DuckHunt Ryu > *BANG* You shot down the duck in 31.108s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:19:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:19:01] DuckHunt Hunting stats for thefathermind: [Weapon][Weapon][Weapon] ammo: 5/9 | charg.: 3/3 | jammed: no (17 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 470 xp | lvl 9 (duck plucker) / 70 xp pts for lvl sup. | karma: 36.67% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 42% | gun reliability: 93%+3% | armor: 20% | deflection: 59%
[20:19:02] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.437s | average react. time: 1mn0.786s | 41 ducks (incl. 8 golden ducks) | 55 misses | 8 accidents | 13 empty shots | 14 wild shots | 96 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / Silencer / Sunglasses / Expl. ammo / 4-leaf clover
[20:19:04] DuckHunt *BANG* xO' Ryu just get shot by accident by TheFatherMind. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[20:20:07] DuckHunt ryu > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[20:20:07] DuckHunt ryu > *BANG* You shot down the duck in 1mn6.464s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:48:04] DuckHunt irish666 > *BANG* You shot down the duck in 3.722s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:06:43] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:06:44] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[21:06:47] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[21:06:48] DuckHunt foxy > *BOOM* You shot down the duck in 4.847s, which makes you a total of 1179 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[21:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:13:02] DuckHunt h4 > Missed. [missed: -1 xp]
[21:13:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.843s, which makes you a total of 42 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[21:13:04] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 1/2
[21:13:16] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 1/2
[21:17:59] DuckHunt Neo_Nemesis > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 1 (tourist).
[21:18:02] DuckHunt h4 > You throw a bucket of water on Neo_Nemesis in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[21:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:42:06] DuckHunt BlackSnow > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[21:42:12] DuckHunt BlackSnow > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[21:42:15] DuckHunt BlackSnow > Missed. [missed: -1 xp]
[21:42:16] DuckHunt BlackSnow > Missed. [missed: -1 xp]
[21:42:17] DuckHunt BlackSnow > Missed. [missed: -1 xp]
[21:42:18] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[21:42:31] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[21:42:32] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[21:42:54] DuckHunt BlackSnow > Your gun is not confiscated.
[21:43:03] DuckHunt BlackSnow > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[22:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:02:05] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[22:02:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.047s, which makes you a total of 43 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[22:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:09:03] DuckHunt foxy > *BOOM* You shot down the duck in 2.651s, which makes you a total of 1180 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[22:09:04] DuckHunt caplink > *CLICK* Trigger locked.
[22:17:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:17:28] DuckHunt foxy > Missed. [missed: -5 xp]
[22:17:30] DuckHunt foxy > *BOOM* You shot down the duck in 29.113s, which makes you a total of 1181 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[22:17:34] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 2/6 | Chargers: 3/5
[23:01:11] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:01:14] DuckHunt foxy > Missed. [missed: -5 xp]
[23:01:14] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[23:01:16] DuckHunt foxy > *BOOM* You shot down the golden duck in 4.554s, which makes you a total of 1182 ducks (including 137 golden ducks) on #computertech. \_X< *KWAK* [52 xp] [four-leaf clover] [expl. ammo]
[23:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:04:02] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[23:04:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[23:04:06] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[23:04:07] DuckHunt dj > *BANG* You shot down the duck in 6.8s, which makes you a total of 2 ducks on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[23:36:17] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:36:19] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[23:36:21] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[23:36:22] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 5.179s, which makes you a total of 44 ducks (including 9 golden ducks) on #computertech. \_X< *KWAK* [39 xp] [four-leaf clover] [expl. ammo]
[23:36:22] DuckHunt foxy > *CLICK* Trigger locked.
[23:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:42:02] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[23:42:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.439s, which makes you a total of 45 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [13 xp] [four-leaf clover]
[23:42:19] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 2/3
[23:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:43:02] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[23:43:02] DuckHunt TheFatherMind is demoted to level 9 (duck plucker).
[23:43:03] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[23:43:06] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[23:43:06] DuckHunt TheFatherMind > Missed. [missed: -1 xp]
[23:44:03] DuckHunt Hunting stats for thefathermind: [Weapon][Weapon][Weapon] ammo: 2/9 | charg.: 2/3 | jammed: no (17 times) | confisc.: no (21 times) [Profile] [Profile] [Profile] 537 xp | lvl 9 (duck plucker) / 3 xp pts for lvl sup. | karma: 37.4% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 42% | gun reliability: 93% | armor: 20% | deflection: 59%
[23:44:05] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.437s | average react. time: 56.561s | 45 ducks (incl. 9 golden ducks) | 62 misses | 9 accidents | 14 empty shots | 14 wild shots | 107 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Expl. ammo / 4-leaf clover
[23:44:48] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[23:44:53] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:44:55] DuckHunt foxy > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[23:44:57] DuckHunt foxy > *BOOM* You shot down the golden duck in 3.112s, which makes you a total of 1183 ducks (including 138 golden ducks) on #computertech. \_X< *KWAK* [52 xp] [four-leaf clover] [expl. ammo]
[23:44:59] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 4/5
[23:45:25] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[23:45:58] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[23:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:46:01] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 1.117s, which makes you a total of 46 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[23:47:39] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 2/3
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