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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Friday, November 17, 2023
[00:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:02:11] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 11.185s, which makes you a total of 722 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[00:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:33:04] DuckHunt End3r > Missed. [missed: -1 xp]
[00:33:06] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[00:33:08] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[00:33:12] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:33:13] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 12.283s, which makes you a total of 723 ducks (including 82 golden ducks) on #computertech. \_X< *KWAK* [64 xp] [four-leaf clover] [expl. ammo]
[00:33:18] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 2/2
[01:23:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:23:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[01:23:04] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[01:23:04] DuckHunt Peorth > *BANG* You shot down the duck in 3.277s, which makes you a total of 239 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:23:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[01:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:42:04] DuckHunt phish > *BANG* You shot down the duck in 3.943s, which makes you a total of 50 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:42:06] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:26:02] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.037s, which makes you a total of 724 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:26:03] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[02:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:50:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.832s, which makes you a total of 725 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:45:03] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:45:07] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:45:07] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[03:45:07] DuckHunt TeKn0Shaman > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[03:45:13] DuckHunt TeKn0Shaman > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 2/2
[03:45:13] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:45:14] DuckHunt TheFatherMind > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[03:45:14] DuckHunt TheFatherMind > *BANG* You shot down the golden duck in 13.515s, which makes you a total of 726 ducks (including 83 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[03:47:18] DuckHunt TheFatherMind > You already own this item. It will expire in 3 days 18 hours 58 minutes and 9 seconds, 1 use left.
[03:47:21] DuckHunt TheFatherMind > You already own this item. It will expire in 20 hours 54 minutes and 27 seconds.
[03:47:26] DuckHunt TheFatherMind > You already own this item. It will expire in 22 hours 38 minutes and 36 seconds.
[03:47:32] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[03:47:35] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[03:47:36] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[03:47:45] DuckHunt TheFatherMind > You already own this item. It will expire in 1 hour 37 minutes and 20 seconds, 5 uses left.
[03:47:49] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[03:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:58:04] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[03:58:06] DuckHunt Clive_Rosfield > *BANG* You shot down the duck in 6.187s, which makes you a total of 66 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[03:58:12] DuckHunt Clive_Rosfield > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h. Your purchase made you go back to level 3 (trainee).
[03:58:15] DuckHunt Clive_Rosfield > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[03:58:18] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 1/10 | Chargers: 2/2
[04:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:18:07] DuckHunt Kumool > Missed. [missed: -1 xp]
[04:18:09] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[04:18:09] DuckHunt Kumool > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[04:18:10] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[04:18:11] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[04:18:11] DuckHunt Kumool > *CLACK* JAMMED GUN
[04:18:13] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:18:13] DuckHunt Kumool > *CLACK* JAMMED GUN
[04:18:14] DuckHunt *PEWWW* TheFatherMind's bullet ricochetes on NiniGeo2, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -7 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[04:18:17] DuckHunt Kumool > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[04:18:17] DuckHunt TheFatherMind > You are not armed.
[04:18:20] DuckHunt TheFatherMind > You are not armed.
[04:18:20] DuckHunt Kumool > Missed. [missed: -1 xp]
[04:18:22] DuckHunt Kumool > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:18:25] DuckHunt Kumool > Missed. [missed: -1 xp]
[04:18:26] DuckHunt Kumool > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[04:18:28] DuckHunt Kumool > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/10 | Chargers: 2/2
[04:18:30] DuckHunt Kumool > *Crr..CLICK* You unjam and reload your gun. | Ammo: 10/10 | Chargers: 1/2
[04:18:32] DuckHunt Kumool > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 1/2
[04:18:36] DuckHunt Kumool > Missed. [missed: -1 xp]
[04:18:38] DuckHunt Kumool > Missed. [missed: -1 xp]
[04:18:39] DuckHunt Kumool > *BANG* You shot down the golden duck in 38.66s, which makes you a total of 15 ducks (including 4 golden ducks) on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [60 xp]
[04:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:27:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 1.746s, which makes you a total of 727 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:27:03] DuckHunt Kumool > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:27:03] DuckHunt TheFatherMind > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[05:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:30:08] DuckHunt TheFatherMind > By searching the bushes around the duck, you find an extra bullet !
[05:30:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 7.767s, which makes you a total of 728 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:46:03] DuckHunt Ziginox > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[05:46:05] DuckHunt Ziginox > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[05:46:05] DuckHunt foxy > *BOOM* You shot down the duck in 4.655s, which makes you a total of 163 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[05:46:05] DuckHunt ADMIRAL_HUBRIS is demoted to level 21 (duck chopper).
[05:46:05] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[05:46:07] DuckHunt Ziginox > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[05:46:16] DuckHunt slim > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:46:26] DuckHunt foxy returns slim's gun to him.
[05:46:31] DuckHunt foxy returns ADMIRAL_HUBRIS's gun to him.
[05:46:38] DuckHunt Ziginox already has a gun and looks at foxy without understanding.
[05:47:21] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:47:23] DuckHunt foxy > *BOOM* You shot down the duck in 2.434s, which makes you a total of 164 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[05:49:49] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 3/5
[06:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:05:07] DuckHunt Peorth > *BANG* You shot down the duck in 6.626s, which makes you a total of 240 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:05:08] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[06:05:20] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[06:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:52:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.777s, which makes you a total of 244 ducks on #computertech. You are promoted to level 22 (duck decorticator). \_X< *KWAK* [10 xp]
[07:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:02:03] DuckHunt h4 > *BANG* You shot down the duck in 3.37s, which makes you a total of 179 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:56:08] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[07:56:10] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[07:56:11] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[07:56:11] DuckHunt ADMIRAL_HUBRIS is demoted to level 21 (duck chopper).
[07:56:11] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[07:56:28] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[07:56:29] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[07:56:59] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[07:57:01] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[07:57:04] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[08:00:20] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/8 | Chargers: 3/4
[08:19:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:19:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.358s, which makes you a total of 245 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:19:16] DuckHunt slim > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[08:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:58:06] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[08:58:08] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[08:58:09] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[08:58:12] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 3/4
[08:58:16] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[08:58:19] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[08:58:21] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[08:58:21] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 20.891s, which makes you a total of 246 ducks (including 44 golden ducks) on #computertech. You are promoted to level 22 (duck decorticator). \_X< *KWAK* [48 xp]
[09:08:34] DuckHunt Sander > *CLACK* JAMMED GUN
[09:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:19:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.258s, which makes you a total of 247 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:36:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:36:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.015s, which makes you a total of 248 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:47:30] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[09:47:31] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[10:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:13:49] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[10:13:51] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4mn51.279s, which makes you a total of 249 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:29:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.963s, which makes you a total of 250 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:47:03] DuckHunt The top duck(s) are: thefathermind with 7220 xp | peorth with 3762 xp | admiral_hubris with 2592 xp | h4 with 1636 xp | foxy with 1132 xp
[11:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:47:13] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[11:47:17] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 2/4
[11:47:21] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 1/4
[11:47:23] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 22.26s, which makes you a total of 251 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:52:14] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[11:52:15] DuckHunt deadly > *BANG* You shot down the duck in 14.482s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:53:48] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 6/8 | charg.: 1/4 | jammed: no (28 times) | confisc.: no (75 times) [Profile] [Profile] [Profile] 2596 xp | lvl 22 (duck decorticator) / 154 xp pts for lvl sup. | karma: 52.12% good hunter [Stats][Stats][Stats] theor. accuracy: 66% | effectiv. of fire: 49% | gun reliability: 98%+1% | armor: 52% | deflection: 72%
[11:53:49] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.779s | average react. time: 1mn29.537s | 251 ducks (incl. 44 golden ducks) | 253 misses | 38 accidents | 50 empty shots | 44 wild shots | 504 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / Silencer / AP ammo
[11:54:28] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[11:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:56:08] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[11:56:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.64s, which makes you a total of 252 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:26:17] DuckHunt slim > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[12:26:44] DuckHunt slim > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[12:26:58] DuckHunt slim > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[12:27:14] DuckHunt slim > *CLACK* JAMMED GUN
[12:27:19] DuckHunt Kowal > Missed. [missed: -1 xp]
[12:27:20] DuckHunt Kowal > Missed. [missed: -1 xp]
[12:27:23] DuckHunt Kowal > By searching the bushes around the duck, you find an extra bullet !
[12:27:23] DuckHunt Kowal > *BANG* You shot down the duck in 1mn22.418s, which makes you a total of 82 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:29:07] DuckHunt slim > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[12:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:35:07] DuckHunt Syndus > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[12:35:21] DuckHunt Syndus > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[12:35:26] DuckHunt Syndus > *BANG* You shot down the duck in 26.138s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:19:05] DuckHunt End3r > *BANG* You shot down the duck in 4.699s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:47:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:22:04] DuckHunt Clive_Rosfield > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[14:22:06] DuckHunt Clive_Rosfield > *CLACK* JAMMED GUN
[14:22:08] DuckHunt Clive_Rosfield > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[14:22:10] DuckHunt Clive_Rosfield > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[14:22:13] DuckHunt Clive_Rosfield > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[14:22:14] DuckHunt Clive_Rosfield > Missed. [missed: -1 xp]
[14:22:16] DuckHunt Clive_Rosfield > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[14:22:17] DuckHunt Clive_Rosfield > *BOOM* You shot down the duck in 16.238s, which makes you a total of 67 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[14:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:39:07] DuckHunt ComputerTech > *BANG* You shot down the duck in 6.533s, which makes you a total of 58 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:29:31] DuckHunt Endless_Idol > Missed. [missed: -1 xp]
[15:29:35] DuckHunt Endless_Idol > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[15:29:40] DuckHunt Endless_Idol > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[15:29:42] DuckHunt Endless_Idol > Missed. [missed: -1 xp]
[15:29:46] DuckHunt Endless_Idol > *BANG* You shot down the duck in 3mn45.487s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:31:19] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[15:31:20] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/10 | Chargers: 3/3
[15:31:20] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[15:31:21] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[15:31:22] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[15:31:22] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/3
[15:31:23] DuckHunt ComputerTech > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/3
[15:31:24] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[15:31:25] DuckHunt ComputerTech > *BANG* You shot down the golden duck in 24.35s, which makes you a total of 59 ducks (including 8 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[15:31:28] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 8/10 | Chargers: 2/3
[16:13:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:13:06] DuckHunt ComputerTech > *BANG* You shot down the duck in 5.503s, which makes you a total of 60 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:49:03] DuckHunt phish > *BANG* You shot down the duck in 2.959s, which makes you a total of 51 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[16:49:04] DuckHunt phish > By searching the bushes around the duck, you find an extra ammo clip !
[16:49:17] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 1 (tourist).
[16:49:21] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 1 (tourist).
[16:50:19] DuckHunt The last duck has been seen 1 minute and 18 seconds ago.
[17:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:05:03] DuckHunt Mr8 > *BANG* You shot down the duck in 2.776s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[17:05:03] DuckHunt foxy > *CLICK* Trigger locked.
[17:12:35] DuckHunt The last duck has been seen 7 minutes and 35 seconds ago.
[17:54:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:54:06] DuckHunt Chiester > By searching the bushes around the duck, you find... a cow dung.
[17:54:06] DuckHunt Chiester > *BANG* You shot down the duck in 5.137s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:03:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:03:07] DuckHunt ADMIRAL_HUBRIS > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/8 | Chargers: 1/4
[18:03:11] DuckHunt ADMIRAL_HUBRIS > *Crr..CLICK* You unjam your gun. | Ammo: 4/8 | Chargers: 1/4
[18:03:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.388s, which makes you a total of 253 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:42:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[18:42:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[18:42:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[18:42:05] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 3/5
[18:42:06] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 2/5
[18:42:07] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.366s, which makes you a total of 729 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[19:19:27] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[19:19:28] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[19:20:34] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/8 | Chargers: 1/4
[19:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:28:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.115s, which makes you a total of 730 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[19:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:36:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.067s, which makes you a total of 731 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[20:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:18:15] DuckHunt Kumool > Missed. [missed: -1 xp]
[20:18:16] DuckHunt Kumool > *BANG* You shot down the duck in 16.17s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:18:16] DuckHunt Kumool > By searching the bushes around the duck, you find an extra ammo clip !
[20:18:21] DuckHunt h4 > You throw a bucket of water on Kumool in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[20:26:36] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle Kumool with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[20:27:07] DuckHunt The last duck has been seen 9 minutes and 7 seconds ago.
[20:27:27] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:27:29] DuckHunt foxy > *BANG* You shot down the duck in 1.924s, which makes you a total of 165 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:27:29] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[20:27:40] DuckHunt foxy returns h4's gun to him.
[20:55:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:55:08] DuckHunt HelderHeid > *BANG* You shot down the duck in 6.887s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:04:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:04:03] DuckHunt h4 > *BANG* You shot down the duck in 2.038s, which makes you a total of 180 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:40:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:40:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.67s, which makes you a total of 732 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[22:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:37:18] DuckHunt Chiester > Missed. [missed: -1 xp]
[22:37:19] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[22:37:20] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 19.377s, which makes you a total of 733 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[22:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:49:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/5
[22:49:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/5
[22:49:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.95s, which makes you a total of 734 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[22:49:07] DuckHunt TheFatherMind > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[22:49:16] DuckHunt Rico > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:49:43] DuckHunt TheFatherMind > You are not armed.
[22:49:46] DuckHunt TheFatherMind > You are not armed.
[22:49:50] DuckHunt TheFatherMind > You are not armed.
[23:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:30:03] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[23:30:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.546s, which makes you a total of 254 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:31:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.361s, which makes you a total of 735 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[23:31:07] DuckHunt slim > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[23:31:52] DuckHunt slim > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[23:32:06] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/8 | Chargers: 4/4
[23:39:34] DuckHunt The last duck has been seen 8 minutes and 32 seconds ago.
[23:58:01] DuckHunt The last duck has been seen 26 minutes and 59 seconds ago.
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