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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Tuesday, November 28, 2023
[00:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:16:06] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:16:08] DuckHunt TheFatherMind > *BANG* You shot down the duck in 7.066s, which makes you a total of 838 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:16:08] DuckHunt HelderHeid > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:33:06] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:33:08] DuckHunt TheFatherMind > *BANG* You shot down the duck in 7.99s, which makes you a total of 839 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:33:25] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[01:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:03:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.076s, which makes you a total of 356 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:03:37] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[01:04:39] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[01:04:48] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[01:05:03] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[01:05:12] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[01:05:20] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[01:05:26] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 2 days 2 hours 55 minutes and 2 seconds, 1 use left.
[01:05:55] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/7 | Chargers: 4/4
[01:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:42:06] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[01:42:06] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[01:42:08] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[01:42:10] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[01:42:11] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:42:11] DuckHunt TheFatherMind > *BANG* You shot down the golden duck in 11.487s, which makes you a total of 840 ducks (including 90 golden ducks) on #computertech. \_X< *KWAK* [41 xp] [four-leaf clover]
[01:49:25] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[01:49:26] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[02:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:18:02] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[02:18:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3.864s, which makes you a total of 357 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[02:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:20:03] DuckHunt *PEWWW* TheFatherMind's bullet ricochetes on zenik, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[02:20:12] DuckHunt TheFatherMind > You are not armed.
[02:25:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[03:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:03] DuckHunt TheFatherMind > You are not armed.
[03:11:06] DuckHunt TheFatherMind > You are not armed.
[03:11:06] DuckHunt TheFatherMind > You are not armed.
[03:16:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[03:16:08] DuckHunt TheFatherMind > You are not armed.
[03:16:11] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[03:16:13] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[03:16:14] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:16:15] DuckHunt Neo_Nemesis > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[03:16:24] DuckHunt ComputerTech returns TheFatherMind's gun to him.
[03:16:31] DuckHunt ComputerTech > You are not armed.
[03:16:36] DuckHunt Compy already has a gun and looks at ComputerTech without understanding.
[03:16:39] DuckHunt ComputerTech returns Neo_Nemesis's gun to him.
[03:16:41] DuckHunt End3r returns ComputerTech's gun to him.
[03:16:44] DuckHunt ComputerTech already has a gun and looks at ComputerTech without understanding.
[03:16:45] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:17:05] DuckHunt ComputerTech returns ComputerTech's gun to him.
[03:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:18:02] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[03:18:03] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[03:18:05] DuckHunt Neo_Nemesis > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[03:18:08] DuckHunt ComputerTech > *BANG* You shot down the duck in 7.346s, which makes you a total of 73 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:18:09] DuckHunt Neo_Nemesis > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[03:18:17] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 4/5
[03:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:39:02] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 2.01s, which makes you a total of 167 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:57:42] DuckHunt Clive_Rosfield > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[03:57:44] DuckHunt Clive_Rosfield > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 3 (trainee).
[04:21:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:21:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.977s, which makes you a total of 358 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[04:21:31] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/7 | Chargers: 4/4
[04:21:45] DuckHunt The top duck(s) are: thefathermind with 7944 xp | peorth with 3921 xp | admiral_hubris with 3311 xp | h4 with 1723 xp | neo_nemesis with 1421 xp
[04:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:22:04] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[04:22:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/4
[04:22:08] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/4
[04:22:10] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on freewifi, thanks to his deflection modifier of 51%. [missed: -3 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[04:22:30] DuckHunt ComputerTech returns ADMIRAL_HUBRIS's gun to him.
[04:22:42] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[04:22:44] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 43.693s, which makes you a total of 359 ducks (including 55 golden ducks) on #computertech. \_X< *KWAK* [40 xp] [four-leaf clover]
[04:23:28] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 3/4
[05:17:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:17:05] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[05:17:09] DuckHunt phish > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 2/2
[05:17:10] DuckHunt phish > *BANG* You shot down the duck in 9.624s, which makes you a total of 57 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[05:17:16] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 1 (tourist).
[05:17:44] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[05:17:54] DuckHunt phish > You throw a bucket of water on thefathermind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 1 (tourist).
[05:18:38] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[05:18:43] DuckHunt TheFatherMind > You already own this item. It will expire in 23 hours 59 minutes and 55 seconds.
[05:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:45:06] DuckHunt TheFatherMind > Thanks to phish, your clothes are soggy and you can't hunt in this condition. You still have to wait for 32 minutes and 47 seconds.
[05:45:10] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[05:45:11] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[05:45:11] DuckHunt TheFatherMind > *BANG* You shot down the duck in 10.828s, which makes you a total of 841 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[05:45:12] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[05:45:13] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[06:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:42:09] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[06:42:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.666s, which makes you a total of 360 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[06:43:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:43:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.783s, which makes you a total of 361 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[06:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:08] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 3/4
[06:46:13] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 2/4
[06:46:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 14.523s, which makes you a total of 362 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[07:02:55] DuckHunt Neo_Nemesis > You buy a mirror in exchange for 7 xp points then you use it to dazzle h4 with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 16 (duck disassembler).
[07:15:32] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle Neo_Nemesis with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[07:15:32] DuckHunt h4 > You throw a handful of sand in Neo_Nemesis's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[07:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:30:17] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 16.566s, which makes you a total of 363 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[07:46:36] DuckHunt The top duck(s) are: thefathermind with 7938 xp | peorth with 3921 xp | admiral_hubris with 3394 xp | h4 with 1709 xp | neo_nemesis with 1414 xp
[07:47:05] DuckHunt Neo_Nemesis > You poke stuff and thingies in the barrel of h4's gun in exchange for 14 xp points. Your purchase made you go back to level 16 (duck disassembler).
[07:47:11] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/8 | Chargers: 4/4 [sabotage by Neo_Nemesis]
[07:47:13] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 5/8 | Chargers: 4/4
[07:48:36] DuckHunt Hunting stats for neo_nemesis: [Weapon][Weapon][Weapon] ammo: 7/8 | charg.: 3/4 | jammed: no (31 times) | confisc.: no (48 times) [Profile] [Profile] [Profile] 1400 xp | lvl 16 (duck disassembler) / 120 xp pts for lvl sup. | karma: 57.18% good hunter [Stats][Stats][Stats] theor. accuracy: 63%-31% | effectiv. of fire: 50% | gun reliability: 97%-48% | armor: 37% | deflection: 66%
[07:48:37] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.291s | average react. time: 36.986s | 167 ducks (incl. 10 golden ducks) | 166 misses | 21 accidents | 38 empty shots | 28 wild shots | 333 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 0 ricocheted and 1 neutralized. [Effects] [Effects] [Effects] Bedazzled / Sand
[07:50:05] DuckHunt Neo_Nemesis > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[07:50:06] DuckHunt Neo_Nemesis > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[07:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:57:02] DuckHunt *BANG* xO' monery just get shot by accident by h4. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident] [bedazzled by Neo_Nemesis]
[07:57:04] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 4.093s, which makes you a total of 168 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[08:15:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:15:14] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.023s, which makes you a total of 364 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[08:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:42:05] DuckHunt wez > *BANG* You shot down the duck in 4.354s, which makes you a total of 94 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:02:28] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find... a bent silencer.
[09:02:28] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 27.977s, which makes you a total of 365 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[09:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:26:28] DuckHunt ChRoNiC > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[09:26:34] DuckHunt ChRoNiC > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[09:26:35] DuckHunt ChRoNiC > *BANG* You shot down the duck in 2mn35.249s, which makes you a total of 9 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[09:27:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:27:04] DuckHunt ChRoNiC > *BANG* You shot down the duck in 2.547s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:36:19] DuckHunt Sander > *CLACK* JAMMED GUN
[10:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:00:08] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[10:00:10] DuckHunt ChRoNiC > Missed. [missed: -1 xp]
[10:00:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.775s, which makes you a total of 366 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[10:00:11] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra bullet !
[10:00:11] DuckHunt ChRoNiC > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[10:01:48] DuckHunt The top duck(s) are: thefathermind with 7938 xp | peorth with 3921 xp | admiral_hubris with 3436 xp | h4 with 1702 xp | neo_nemesis with 1394 xp
[10:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:20:03] DuckHunt wez > *BANG* You shot down the duck in 3.046s, which makes you a total of 95 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:38:17] DuckHunt h4 > *BANG* You shot down the duck in 4mn17.183s, which makes you a total of 207 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:41:36] DuckHunt HelderHeid > *BANG* You shot down the duck in 35.847s, which makes you a total of 48 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:47:10] DuckHunt wez > Missed. [missed: -1 xp]
[11:47:17] DuckHunt wez > *BANG* You shot down the duck in 17.383s, which makes you a total of 96 ducks on #computertech. You are promoted to level 15 (duck flattener). \_X< *KWAK* [10 xp]
[11:47:17] DuckHunt wez > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[12:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:05:50] DuckHunt wez > *BANG* You shot down the duck in 49.759s, which makes you a total of 97 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:09:08] DuckHunt wez > *BANG* You shot down the duck in 1mn8.241s, which makes you a total of 98 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:34:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[13:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:07:49] DuckHunt MarlboroMan > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[13:07:54] DuckHunt MarlboroMan > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[13:07:58] DuckHunt MarlboroMan > *BANG* You shot down the duck in 57.323s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:12:22] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[13:12:24] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[13:12:25] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/9 | Chargers: 2/3
[13:12:27] DuckHunt ComputerTech > *Crr..CLICK* You unjam your gun. | Ammo: 4/9 | Chargers: 2/3
[13:12:28] DuckHunt ComputerTech > *BANG* You shot down the duck in 27.733s, which makes you a total of 74 ducks on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [10 xp]
[13:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:27:06] DuckHunt MarlboroMan > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[13:27:07] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[13:27:09] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[13:27:10] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[13:27:11] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[13:27:11] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 2/3
[13:27:13] DuckHunt MarlboroMan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[13:27:14] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 1/3
[13:27:14] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[13:27:15] DuckHunt ComputerTech > *BANG* You shot down the golden duck in 15.302s, which makes you a total of 75 ducks (including 9 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[13:27:17] DuckHunt MarlboroMan > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:27:36] DuckHunt marblesurf already has a gun and looks at ComputerTech without understanding.
[13:27:38] DuckHunt ComputerTech returns MarlboroMan's gun to him.
[13:34:04] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[13:34:04] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[14:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:39:18] DuckHunt deadly > Missed. [missed: -1 xp]
[14:39:21] DuckHunt deadly > *BANG* You shot down the duck in 20.228s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:48:50] DuckHunt quartzhrts > *BANG* You shot down the duck in 2mn50.139s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:48:51] DuckHunt quartzhrts > By searching the bushes around the duck, you find an extra ammo clip !
[15:39:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:39:03] DuckHunt h4 > Missed. [missed: -1 xp]
[15:39:04] DuckHunt *BANG* xO' caplink just get shot by accident by h4. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[15:39:29] DuckHunt h4 > You throw a bucket of water on Clive_Rosfield in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[15:39:32] DuckHunt h4 > You throw a handful of sand in Clive_Rosfield's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[15:39:32] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle Clive_Rosfield with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[15:43:08] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[15:43:08] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[15:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:50:04] DuckHunt h4 > You are not armed.
[15:55:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:20:05] DuckHunt *BANG* xO' alphard just get shot by accident by quartzhrts. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:25:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:25:18] DuckHunt h4 > You are not armed.
[16:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:33:17] DuckHunt HelderHeid > *BANG* You shot down the duck in 17.288s, which makes you a total of 49 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:46:47] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 1/8 | Chargers: 4/4
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:59:03] DuckHunt foxy > *BOOM* You shot down the duck in 3.123s, which makes you a total of 198 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[17:44:03] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:44:04] DuckHunt *PEWWW* TheFatherMind's bullet ricochetes on Cuckoo, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[17:44:05] DuckHunt foxy > *BANG* You shot down the duck in 3.8s, which makes you a total of 199 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:45:03] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/7 | Chargers: 2/4
[17:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:56:05] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 4/5
[17:56:07] DuckHunt TheFatherMind > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[17:56:07] DuckHunt TheFatherMind > *BANG* You shot down the duck in 6.085s, which makes you a total of 842 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[17:56:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[17:56:19] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[18:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:11:10] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[18:11:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.188s, which makes you a total of 367 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[18:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:54:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 3.177s, which makes you a total of 843 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[19:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:05:09] DuckHunt h4 > Missed. [missed: -1 xp]
[19:05:10] DuckHunt TheFatherMind > *BANG* You shot down the duck in 9.786s, which makes you a total of 844 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[19:05:11] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[19:05:17] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[19:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:23:06] DuckHunt foxy > Missed. [missed: -1 xp]
[19:23:08] DuckHunt foxy > *BANG* You shot down the duck in 7.693s, which makes you a total of 200 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:23:08] DuckHunt TheFatherMind > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[19:25:36] DuckHunt TheFatherMind > You are not armed.
[19:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:26:05] DuckHunt TheFatherMind > You are not armed.
[19:26:08] DuckHunt Rico > *BANG* You shot down the duck in 7.275s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:28:49] DuckHunt Clive_Rosfield > Your gun doesn't need to be reloaded. | Ammo: 6/10 | Chargers: 2/2
[19:29:02] DuckHunt Hunting stats for clive_rosfield: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (29 times) | confisc.: no (43 times) [Profile] [Profile] [Profile] 69 xp | lvl 3 (trainee) / 21 xp pts for lvl sup. | karma: 32.75% good hunter [Stats][Stats][Stats] theor. accuracy: 57%-28% | effectiv. of fire: 40% | gun reliability: 87%-43% | armor: 5% | deflection: 53%
[19:29:03] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.611s | average react. time: 55.699s | 76 ducks (incl. 11 golden ducks) | 111 misses | 17 accidents | 8 empty shots | 26 wild shots | 187 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Expl. ammo [Effects] [Effects] [Effects] Sand / Bedazzled
[19:31:15] DuckHunt Hunting stats for rico: [Weapon][Weapon][Weapon] ammo: 0/10 | charg.: 2/2 | jammed: no (5 times) | confisc.: no (10 times) [Profile] [Profile] [Profile] 72 xp | lvl 3 (trainee) / 18 xp pts for lvl sup. | karma: 3.03% bad hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 38% | gun reliability: 87% | armor: 5% | deflection: 53%
[19:31:16] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.972s | average react. time: 1mn42.852s | 8 ducks (incl. 0 golden duck) | 13 misses | 3 accidents | 1 empty shot | 8 wild shots | 21 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[19:31:24] DuckHunt Rico > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[19:31:28] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 3/5
[19:31:34] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[19:31:38] DuckHunt Hunting stats for rico: [Weapon][Weapon][Weapon] ammo: 10/10 | charg.: 1/2 | jammed: no (5 times) | confisc.: no (10 times) [Profile] [Profile] [Profile] 72 xp | lvl 3 (trainee) / 18 xp pts for lvl sup. | karma: 3.03% bad hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 38% | gun reliability: 87% | armor: 5% | deflection: 53%
[19:31:39] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.972s | average react. time: 1mn42.852s | 8 ducks (incl. 0 golden duck) | 13 misses | 3 accidents | 1 empty shot | 8 wild shots | 21 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[19:31:41] DuckHunt Rico > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:32:34] DuckHunt TheFatherMind > You already own this item. It will expire in 2 days 22 hours 8 minutes and 10 seconds, 1 use left.
[19:32:39] DuckHunt TheFatherMind > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[19:32:42] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[19:32:46] DuckHunt TheFatherMind > You already own this item. It will expire in 22 hours 23 minutes and 22 seconds.
[19:32:48] DuckHunt TheFatherMind > You already own this item. It will expire in 9 hours 45 minutes and 50 seconds.
[19:32:52] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[19:32:55] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[20:19:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:19:06] DuckHunt TheFatherMind > By searching the bushes around the duck, you find... a broken decoy.
[20:19:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.629s, which makes you a total of 845 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[20:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:29:03] DuckHunt PapaFrog > *BANG* You shot down the duck in 3.016s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[21:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:02:02] DuckHunt h4 > *BANG* You shot down the duck in 1.916s, which makes you a total of 208 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:35:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:35:03] DuckHunt h4 > *BANG* You shot down the duck in 2.056s, which makes you a total of 209 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[22:23:07] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[22:23:08] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[22:23:08] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[22:23:10] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[22:23:11] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[22:23:12] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 12.128s, which makes you a total of 846 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[22:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:25:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[22:25:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.109s, which makes you a total of 847 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[22:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:27:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.485s, which makes you a total of 848 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[23:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:41:06] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[23:41:07] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[23:41:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 8.082s, which makes you a total of 849 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[23:41:11] DuckHunt Serion > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:55:02] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[23:55:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[23:55:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.372s, which makes you a total of 850 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[23:55:05] DuckHunt TheFatherMind > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[23:55:07] DuckHunt Kumool > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
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