#computertech Bot Logged User list

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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Wednesday, December 13, 2023
[00:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:25:02] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[00:25:02] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[00:25:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.4s, which makes you a total of 986 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[00:41:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:41:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:41:04] DuckHunt ComputerTech > *BANG* You shot down the duck in 2.89s, which makes you a total of 102 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:41:05] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[00:41:18] DuckHunt ComputerTech returns ADMIRAL_HUBRIS's gun to him.
[01:34:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:34:04] DuckHunt ckg > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[01:34:05] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[01:34:07] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[01:34:07] DuckHunt ComputerTech > *BANG* You shot down the duck in 6.039s, which makes you a total of 103 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:34:07] DuckHunt ComputerTech > By searching the bushes around the duck, you find... a dog dirt.
[01:34:32] DuckHunt ckg > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 2/2
[01:35:35] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 5/5
[01:39:53] DuckHunt nathan > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[01:40:16] DuckHunt valware already has a gun and looks at ComputerTech without understanding.
[01:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:42:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.07s, which makes you a total of 987 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[01:42:03] DuckHunt esjay > *CLACK* JAMMED GUN
[02:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:26:04] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[02:26:04] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 2/3
[02:26:05] DuckHunt ComputerTech > *BANG* You shot down the duck in 4.161s, which makes you a total of 104 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:27:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:27:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.57s, which makes you a total of 988 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[02:27:04] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[02:27:55] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[02:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:37:03] DuckHunt esjay > *CLACK* JAMMED GUN
[02:37:05] DuckHunt esjay > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 2/2
[02:37:06] DuckHunt *PEWWW* TheFatherMind's bullet ricochetes on rizondmt, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[02:37:06] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[02:37:28] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[02:37:31] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 30.996s, which makes you a total of 526 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:02:03] DuckHunt ComputerTech > *BANG* You shot down the duck in 2.459s, which makes you a total of 105 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:05] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[03:11:09] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[03:11:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.959s, which makes you a total of 527 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:35:56] DuckHunt creepylilly > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[03:36:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:36:02] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[03:36:03] DuckHunt wez > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[03:36:03] DuckHunt creepylilly > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[03:36:03] DuckHunt ComputerTech > *BANG* You shot down the duck in 2.595s, which makes you a total of 106 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:36:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[03:36:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[03:36:04] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 4/9 | Chargers: 2/3
[03:36:06] DuckHunt wez > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[03:36:06] DuckHunt creepylilly > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[03:36:07] DuckHunt creepylilly > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:36:07] DuckHunt creepylilly is demoted to level 3 (trainee).
[03:36:27] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:36:27] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:36:28] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:36:28] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down one of the ducks in 1.078s, which makes you a total of 528 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:36:29] DuckHunt wez > *BOOM* You shot down one of the ducks in 1.357s, which makes you a total of 110 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:36:29] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:36:30] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 3/9 | Chargers: 2/3
[03:36:30] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[03:36:30] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[03:36:30] DuckHunt wez > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[03:36:30] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[03:36:31] DuckHunt creepylilly > You are not armed.
[03:36:31] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[03:36:32] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/9 | Chargers: 2/3
[03:36:37] DuckHunt ComputerTech returns creepylilly's gun to him.
[03:36:40] DuckHunt ComputerTech returns ComputerTech's gun to him.
[03:36:42] DuckHunt ComputerTech returns wez's gun to him.
[03:36:45] DuckHunt creepylilly > Your gun doesn't need to be reloaded. | Ammo: 9/10 | Chargers: 1/2
[03:36:49] DuckHunt creepylilly > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[03:36:59] DuckHunt creepylilly > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[03:37:00] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 2/3
[03:38:22] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/7 | Chargers: 4/5
[04:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:13:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.352s, which makes you a total of 989 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:18:03] DuckHunt creepylilly > By searching the bushes around the duck, you find an extra ammo clip !
[04:18:03] DuckHunt creepylilly > *BOOM* You shot down the duck in 2.881s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:44:20] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[04:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.247s, which makes you a total of 990 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:49:06] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 3/5
[05:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:37:07] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 7.385s, which makes you a total of 991 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:37:24] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 4/5
[05:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:47:03] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[05:47:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.813s, which makes you a total of 992 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[06:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:04:02] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[06:04:02] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[06:04:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.065s, which makes you a total of 993 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[06:42:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:42:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.524s, which makes you a total of 994 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[06:42:05] DuckHunt TheFatherMind > By searching the bushes around the duck, you find an extra bullet !
[06:43:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:43:03] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[06:43:07] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[06:43:07] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 6.815s, which makes you a total of 995 ducks (including 103 golden ducks) on #computertech. \_X< *KWAK* [50 xp] [four-leaf clover] [expl. ammo]
[06:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.1s, which makes you a total of 996 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[06:46:03] DuckHunt *BANG* xO' [7666] just get shot by accident by ADMIRAL_HUBRIS. [missed: -3 xp] [wild fire: -5 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[06:46:57] DuckHunt ComputerTech returns ADMIRAL_HUBRIS's gun to him.
[06:47:11] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/7 | Chargers: 4/5
[07:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:02:02] DuckHunt h4 > *BANG* You shot down the duck in 2.131s, which makes you a total of 262 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:02:36] DuckHunt ComputerTech > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 11 (inside out duck turner).
[07:02:38] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[07:02:43] DuckHunt ComputerTech > You throw a handful of sand in h4's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 11 (inside out duck turner).
[07:02:47] DuckHunt ComputerTech > You buy a mirror in exchange for 7 xp points then you use it to dazzle h4 with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 11 (inside out duck turner).
[07:15:36] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[07:15:41] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[07:15:44] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[07:15:49] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[07:15:56] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 3 days 23 hours 27 minutes and 59 seconds, 1 use left.
[07:16:04] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[07:16:13] DuckHunt h4 > You throw a bucket of water on ADMIRAL_HUBRIS in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 20 (predator).
[07:16:14] DuckHunt h4 > You throw a handful of sand in ADMIRAL_HUBRIS's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 20 (predator).
[07:16:16] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle ADMIRAL_HUBRIS with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 20 (predator).
[07:17:11] DuckHunt ADMIRAL_HUBRIS > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[07:17:13] DuckHunt ADMIRAL_HUBRIS > You just bought dry clothes in exchange for 7 xp points.
[07:17:16] DuckHunt ADMIRAL_HUBRIS > You don't need to use a gun brush.
[07:17:50] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/7 | Chargers: 4/5
[07:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:18:02] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 1.624s, which makes you a total of 529 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[07:58:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:58:42] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 41.262s, which makes you a total of 530 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[08:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:15:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.169s, which makes you a total of 531 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[08:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:30:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[08:30:10] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[08:30:13] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[08:30:17] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 16.595s, which makes you a total of 532 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[09:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:11:02] DuckHunt freacra > Missed. [missed: -1 xp]
[09:11:18] DuckHunt freacra > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[09:11:27] DuckHunt freacra > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[09:11:33] DuckHunt freacra > *BANG* You shot down the duck in 4mn32.554s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:32:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[09:33:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:38:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:37:31] DuckHunt wez > *BOOM* You shot down the duck in 30.469s, which makes you a total of 111 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:37:38] DuckHunt wez > Your gun doesn't need to be reloaded. | Ammo: 6/9 | Chargers: 2/3
[10:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:46:04] DuckHunt *PEWWW* wez's bullet ricochetes on ComputerTech, thanks to his deflection modifier of 61%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[10:46:06] DuckHunt wez > You are not armed.
[10:51:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:17:09] DuckHunt h4 > *BANG* You shot down the duck in 8.36s, which makes you a total of 263 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:43:13] DuckHunt wez > *BOOM* You shot down the duck in 12.887s, which makes you a total of 112 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:47:11] DuckHunt wez > *BOOM* You shot down the duck in 10.461s, which makes you a total of 113 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:54:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[11:58:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:10:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:29:13] DuckHunt mora > Missed. [missed: -1 xp]
[12:29:15] DuckHunt mora > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:29:20] DuckHunt mora > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:29:37] DuckHunt valware > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[12:29:40] DuckHunt valware > Missed. [missed: -1 xp]
[12:29:42] DuckHunt valware > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[12:29:45] DuckHunt valware > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[12:29:45] DuckHunt valware > Missed. [missed: -1 xp]
[12:29:47] DuckHunt valware > *BANG* You shot down the golden duck in 47.193s, which makes you a total of 3 ducks (including 1 golden duck) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [48 xp]
[12:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:38:16] DuckHunt RicoSuav3 > *CLACK* JAMMED GUN
[12:38:21] DuckHunt irish666 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[12:38:23] DuckHunt RicoSuav3 > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[12:38:25] DuckHunt RicoSuav3 > Missed. [missed: -1 xp]
[12:38:26] DuckHunt irish666 > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[12:38:29] DuckHunt irish666 > *BANG* You shot down the duck in 28.594s, which makes you a total of 13 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[12:38:33] DuckHunt RicoSuav3 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[12:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:45:10] DuckHunt MarlboroMan > Missed. [missed: -1 xp] [bedazzled by h4]
[12:45:13] DuckHunt MarlboroMan > *BANG* You shot down the duck in 13.034s, which makes you a total of 43 ducks on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [10 xp]
[12:46:16] DuckHunt MarlboroMan > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h. Your purchase made you go back to level 8 (duck hassler).
[13:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:08:10] DuckHunt Kowal > *BANG* You shot down the duck by ricochet in 1mn10.125s, which makes a total of 96 ducks on #computertech. \_X< *KWAK* [35 xp] [lucky shot]
[13:08:10] DuckHunt *PEWWW* Kowal's bullet ricochetes on shea_bruno, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[13:08:11] DuckHunt MarlboroMan > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:16:38] DuckHunt wez > *BOOM* You shot down the duck in 37.97s, which makes you a total of 114 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:50:05] DuckHunt wildting2 > Missed. [missed: -1 xp]
[13:50:08] DuckHunt wildting2 > *BANG* You shot down the duck in 7.861s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:39:03] DuckHunt wez > *BOOM* You shot down the duck in 2.862s, which makes you a total of 115 ducks on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [10 xp]
[14:57:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:57:08] DuckHunt wez > Missed. [missed: -1 xp]
[14:57:10] DuckHunt wez > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 2/4
[14:57:14] DuckHunt wez > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 1/4
[14:57:16] DuckHunt wez > *BOOM* You shot down the duck in 15.493s, which makes you a total of 116 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:01:02] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:01:07] DuckHunt wez > *BOOM* You shot down the duck in 5.211s, which makes you a total of 117 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:01:12] DuckHunt freacra > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[15:51:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:56:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:13:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:35:01] DuckHunt nathan > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:59:28] DuckHunt mrinfinity > *BANG* You shot down one of the ducks in 2mn27.16s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:59:29] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[16:59:31] DuckHunt mrinfinity > *BANG* You shot down the duck in 30.731s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:04:37] DuckHunt reverb > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 2/2
[17:04:43] DuckHunt reverb > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 2/2
[17:04:45] DuckHunt reverb > Missed. [missed: -1 xp]
[17:04:49] DuckHunt reverb > Missed. [missed: -1 xp]
[17:04:56] DuckHunt *BANG* xO' tabb just get shot by accident by reverb. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:04:56] DuckHunt reverb is demoted to level 2 (noob).
[17:04:56] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[17:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:34:19] DuckHunt Peorth > *BANG* You shot down the duck in 1mn19.292s, which makes you a total of 279 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:34:20] DuckHunt Peorth > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 40 xp points ! [40 xp]
[18:40:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:42:05] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/9 | Chargers: 2/3
[18:42:08] DuckHunt ComputerTech > *Crr..CLICK* You unjam and reload your gun. | Ammo: 9/9 | Chargers: 1/3
[18:42:09] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[18:42:10] DuckHunt ComputerTech > *BANG* You shot down the duck in 2mn9.533s, which makes you a total of 107 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:42:11] DuckHunt ComputerTech > By searching the bushes around the duck, you find... an empty box of explosive ammo.
[18:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:44:03] DuckHunt ComputerTech > *BANG* You shot down the duck in 2.902s, which makes you a total of 108 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:13:04] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[19:13:05] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[19:18:07] DuckHunt nathan > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:18:15] DuckHunt ComputerTech returns nathan's gun to him.
[19:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:26:07] DuckHunt nathan > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 1/1
[19:26:47] DuckHunt nathan > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 0/1
[19:26:51] DuckHunt nathan > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 0/1
[19:26:58] DuckHunt RicoSuav3 > Missed. [missed: -1 xp]
[19:27:00] DuckHunt nathan > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 0/1
[19:27:03] DuckHunt RicoSuav3 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[19:27:07] DuckHunt nathan > *BANG* You shot down the duck in 1mn6.612s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[19:27:09] DuckHunt RicoSuav3 > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[19:27:14] DuckHunt RicoSuav3 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:28:36] DuckHunt ComputerTech returns RicoSuav3's gun to him.
[19:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:36:08] DuckHunt nathan > Missed. [missed: -1 xp]
[19:36:12] DuckHunt nathan > *BANG* You shot down the duck in 11.925s, which makes you a total of 2 ducks on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[19:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:50:50] DuckHunt reverb > Missed. [missed: -1 xp]
[19:50:52] DuckHunt reverb > *BANG* You shot down the duck in 51.797s, which makes you a total of 9 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[20:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:42:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.446s, which makes you a total of 997 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[20:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:55:06] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[20:55:08] DuckHunt DickCheney is demoted to level 1 (tourist).
[20:55:08] DuckHunt DickCheney > Missed. [missed: -1 xp]
[20:55:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.291s, which makes you a total of 533 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[20:58:46] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/7 | Chargers: 3/5
[21:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:31:04] DuckHunt ComputerTech > *BANG* You shot down the duck in 3.859s, which makes you a total of 109 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:31:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 2/5
[21:31:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[21:31:05] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 1/3
[21:31:07] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 1/3
[21:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:34:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.501s, which makes you a total of 998 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[21:34:05] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[21:35:33] DuckHunt nathan > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:35:43] DuckHunt nathan > You are not armed.
[21:35:52] DuckHunt ComputerTech returns nathan's gun to him.
[22:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:14:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[22:14:04] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 1/5
[22:14:06] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[22:14:07] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 7.302s, which makes you a total of 999 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[22:14:08] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[22:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[22:23:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 1/5
[22:23:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 0/5
[22:23:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.566s, which makes you a total of 1000 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[22:23:07] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 0/5
[22:24:28] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[22:24:29] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[22:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:50:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.651s, which makes you a total of 1001 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:51:02] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.395s, which makes you a total of 1002 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:51:04] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[22:51:07] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 0/5
[23:18:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:18:08] DuckHunt TheFatherMind > *BANG* You shot down the duck in 7.655s, which makes you a total of 1003 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:18:08] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[23:18:09] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[23:19:24] DuckHunt foxy returns foxy's gun to him.
[23:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:34:04] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[23:34:05] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 4/9 | Chargers: 3/3
[23:34:06] DuckHunt ComputerTech > *BANG* You shot down the duck in 5.626s, which makes you a total of 110 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:34:06] DuckHunt TheFatherMind > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[23:34:13] DuckHunt ComputerTech returns TheFatherMind's gun to him.
[23:34:30] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[23:35:17] DuckHunt TheFatherMind > You already own this item. It will expire in 3 days 4 hours 31 minutes and 42 seconds, 1 use left.
[23:35:22] DuckHunt TheFatherMind > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[23:36:44] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[23:36:46] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[23:36:49] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[23:36:56] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[23:36:57] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
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