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Topic: Welcome to #computertech || <&ComputerTech> i'll just check xvideos.com
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Filtering by user: DuckHunt
Friday, December 29, 2023
[00:05:49] DuckHunt submarine > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[00:06:32] DuckHunt submarine > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[00:06:38] DuckHunt submarine > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:09:19] DuckHunt submarine > You are not armed.
[00:09:29] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[00:09:30] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[00:09:31] DuckHunt Peorth returns submarine's gun to him.
[00:09:43] DuckHunt submarine > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:10:25] DuckHunt submarine > You are not rich enough to make this purchase.
[00:10:57] DuckHunt Hunting stats for submarine: [Weapon][Weapon][Weapon] ammo: 8/10 | charg.: 2/2 | jammed: no (1 times) | confisc.: yes (2 times) [Profile] [Profile] [Profile] -4 xp | lvl 1 (tourist) / 24 xp pts for lvl sup. | karma: 100% bad hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 51%
[00:10:58] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 2 misses | 0 accident | 0 empty shot | 2 wild shots | 2 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[00:12:02] DuckHunt Peorth returns submarine's gun to him.
[00:12:11] DuckHunt submarine > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[00:12:18] DuckHunt submarine > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[00:12:21] DuckHunt submarine > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:12:21] DuckHunt submarine is demoted to level 0 (public danger).
[00:12:47] DuckHunt Hunting stats for submarine: [Weapon][Weapon][Weapon] ammo: 7/10 | charg.: 2/1 | jammed: no (2 times) | confisc.: yes (3 times) [Profile] [Profile] [Profile] -6 xp | lvl 0 (public danger) / 2 xp pts for lvl sup. | karma: 100% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 50%
[00:12:48] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 3 misses | 0 accident | 0 empty shot | 3 wild shots | 3 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[00:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:19:04] DuckHunt *BANG* xO' deadly just get shot by accident by wildting2. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[00:19:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.455s, which makes you a total of 728 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[00:20:12] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 5/5
[00:20:18] DuckHunt wildting2 > Your gun doesn't need to be reloaded. | Ammo: 3/10 | Chargers: 3/3
[00:21:20] DuckHunt submarine > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:23:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[00:23:12] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 5/5
[00:23:15] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 4/5
[00:23:18] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 17.292s, which makes you a total of 729 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[01:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:16:04] DuckHunt Kumool > Missed. [missed: -1 xp]
[01:16:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.93s, which makes you a total of 730 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[01:16:06] DuckHunt Kumool > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[01:16:06] DuckHunt Kumool is demoted to level 9 (duck plucker).
[01:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:56:02] DuckHunt submarine > *BANG* You shot down the duck in 2.031s, which makes you a total of 1 duck on #computertech. You are promoted to level 1 (tourist). \_X< *KWAK* [10 xp]
[01:58:42] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[01:58:43] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[02:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:00:08] DuckHunt submarine > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:00:16] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:00:16] DuckHunt TheFatherMind > You already own this item. 1 use left.
[02:00:18] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 5/5
[02:00:24] DuckHunt TheFatherMind > *BANG* You shot down the golden duck in 24.021s, which makes you a total of 1173 ducks (including 120 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[02:00:24] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a +9 four-leaf clover ! You will earn an extra 9 xp points for each duck you shoot for 24h.
[02:03:36] DuckHunt Kumool > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:14:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.953s, which makes you a total of 731 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[02:30:09] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[02:30:10] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[02:36:57] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[02:36:58] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[02:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:37:05] DuckHunt submarine > Missed. [missed: -1 xp]
[02:37:12] DuckHunt submarine > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[02:37:18] DuckHunt submarine > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[02:37:24] DuckHunt submarine > *BANG* You shot down the duck in 23.887s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:11:05] DuckHunt PapaFrog > *BANG* You shot down the duck in 4.937s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[03:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:32:06] DuckHunt submarine > *BANG* You shot down the duck in 5.462s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[03:38:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:38:07] DuckHunt submarine > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[03:38:12] DuckHunt submarine > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[03:38:16] DuckHunt submarine > *BANG* You shot down the duck in 15.864s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:38:19] DuckHunt wez > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[03:38:37] DuckHunt submarine > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[04:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:39:04] DuckHunt PapaFrog > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[04:39:04] DuckHunt submarine > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 1/2
[04:39:06] DuckHunt PapaFrog > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[04:39:07] DuckHunt PapaFrog > By searching the bushes around the duck, you find a +7 four-leaf clover ! You will earn an extra 7 xp points for each duck you shoot for 24h.
[04:39:07] DuckHunt PapaFrog > *BANG* You shot down the duck in 7.042s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:39:11] DuckHunt submarine > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 1/2
[04:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:49:17] DuckHunt *PEWWW* Ziginox's bullet ricochetes on socraticDev, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[04:49:21] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[04:49:23] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:49:26] DuckHunt Ziginox > You just bought back your confiscated gun in exchange for 40 xp points.
[04:49:28] DuckHunt Ziginox > Missed. [missed: -1 xp]
[04:49:30] DuckHunt Ziginox > *BANG* You shot down the duck in 29.886s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:49:34] DuckHunt Ziginox > Your gun doesn't need to be reloaded. | Ammo: 3/10 | Chargers: 2/2
[04:54:44] DuckHunt ADMIRAL_HUBRIS > You buy a mechanical duck in exchange for 50 xp points, then you program it to take off in exactly 10mn.
[04:56:09] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 4/5
[05:04:42] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:05:38] DuckHunt submarine > *BANG* You shot down the mechanical duck in 56.151s. This fake duck has been offered by ADMIRAL_HUBRIS. \_X< *BZZzZzt*
[05:07:17] DuckHunt ADMIRAL_HUBRIS > You buy a piece of bread in exchange for 50 xp points, thereby increasing the chance to attract ducks for 1h and delaying their departure. Currently 1 piece of bread on #computertech.
[05:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:21:11] DuckHunt submarine > *BANG* You shot down the duck in 10.971s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:21:12] DuckHunt submarine > By searching the bushes around the duck, you find... a hunter pin: http://tinyurl.com/hqy7fhq
[05:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:47:02] DuckHunt *BANG* xO' Guest37759 just get shot by accident by Ziginox. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[05:47:06] DuckHunt irish666 > *BANG* You shot down the duck in 6.212s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:42:10] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[06:42:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 13.484s, which makes you a total of 732 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[06:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:43:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.546s, which makes you a total of 733 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[06:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:08] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 4/5
[06:46:16] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 3/5
[06:46:19] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[06:46:23] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 22.455s, which makes you a total of 734 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[06:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:50:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.379s, which makes you a total of 735 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[07:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:14:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.06s, which makes you a total of 736 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:18:09] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[07:18:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.262s, which makes you a total of 737 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:21:20] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 3/5
[07:21:28] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 2/5
[07:21:33] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 32.281s, which makes you a total of 738 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:30:15] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on G3ngh1s_, thanks to his deflection modifier of 51%. [missed: -5 xp] [wild fire: -8 xp] [accident: -20 xp] [GUN CONFISCATED: hunting accident]
[07:30:39] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[07:30:44] DuckHunt Ziginox > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[07:32:08] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/6 | Chargers: 2/5
[07:45:13] DuckHunt Hunting stats for herald: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (0 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 25 xp | lvl 2 (noob) / 25 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 75% | gun reliability: 86% | armor: 2% | deflection: 52%
[07:45:14] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2mn27.51s | average react. time: 3mn7.31s | 3 ducks (incl. 0 golden duck) | 1 miss | 1 accident | 0 empty shot | 0 wild shot | 4 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[08:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:00:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.521s, which makes you a total of 739 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:00:34] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[08:00:36] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[08:00:40] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[08:00:43] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[08:00:50] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h.
[08:00:57] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 2 days 21 hours 56 minutes and 30 seconds, 1 use left.
[08:01:03] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[08:01:23] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 2/5
[08:01:47] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle ADMIRAL_HUBRIS with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 21 (duck chopper).
[08:01:49] DuckHunt h4 > You throw a handful of sand in ADMIRAL_HUBRIS's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 21 (duck chopper).
[08:01:51] DuckHunt h4 > You throw a bucket of water on ADMIRAL_HUBRIS in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 21 (duck chopper).
[08:02:12] DuckHunt ADMIRAL_HUBRIS > You just bought dry clothes in exchange for 7 xp points.
[08:02:44] DuckHunt ADMIRAL_HUBRIS > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[08:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:38:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.359s, which makes you a total of 740 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[08:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:41:36] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 35.743s, which makes you a total of 741 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[09:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:27:48] DuckHunt MarlboroMan > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/9 | Chargers: 3/3
[09:27:53] DuckHunt MarlboroMan > *Crr..CLICK* You unjam your gun. | Ammo: 4/9 | Chargers: 3/3
[09:27:56] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[09:27:58] DuckHunt MarlboroMan > *BANG* You shot down the duck in 57.724s, which makes you a total of 55 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:28:04] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[09:28:06] DuckHunt MarlboroMan > *BANG* You shot down the duck in 6.037s, which makes you a total of 56 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:38:25] DuckHunt MarlboroMan > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[09:38:30] DuckHunt MarlboroMan > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[09:38:33] DuckHunt MarlboroMan > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[09:38:35] DuckHunt MarlboroMan > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/9 | Chargers: 2/3
[09:38:37] DuckHunt MarlboroMan > *Crr..CLICK* You unjam your gun. | Ammo: 8/9 | Chargers: 2/3
[09:38:40] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[09:38:41] DuckHunt MarlboroMan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[09:38:43] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[09:38:45] DuckHunt MarlboroMan > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[09:38:47] DuckHunt *BANG* xO' maylay just get shot by accident by MarlboroMan. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[09:39:19] DuckHunt MarlboroMan > You just bought back your confiscated gun in exchange for 40 xp points.
[09:39:39] DuckHunt MarlboroMan > *BANG* You shot down the golden duck in 1mn38.826s, which makes you a total of 57 ducks (including 8 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[09:40:56] DuckHunt Hunting stats for marlboroman: [Weapon][Weapon][Weapon] ammo: 2/9 | charg.: 2/3 | jammed: no (17 times) | confisc.: no (12 times) [Profile] [Profile] [Profile] 731 xp | lvl 11 (inside out duck turner) / 39 xp pts for lvl sup. | karma: 60.56% good hunter [Stats][Stats][Stats] theor. accuracy: 61% | effectiv. of fire: 52% | gun reliability: 94% | armor: 25% | deflection: 61%
[09:40:57] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 4.26s | average react. time: 2mn44.291s | 57 ducks (incl. 8 golden ducks) | 52 misses | 7 accidents | 12 empty shots | 7 wild shots | 109 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[09:41:50] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[09:41:51] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[09:43:40] DuckHunt MarlboroMan > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[09:44:40] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/6 | Chargers: 2/5
[09:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:59:09] DuckHunt Peorth > *BANG* You shot down the duck in 8.246s, which makes you a total of 302 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:11:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.007s, which makes you a total of 742 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[10:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:49:08] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[10:49:09] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[10:49:09] DuckHunt ComputerTech > *BANG* You shot down the duck in 8.766s, which makes you a total of 131 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:49:10] DuckHunt ComputerTech > By searching the bushes around the duck, you find... a spring thingy.
[10:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:58:11] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/6 | Chargers: 2/5
[10:58:18] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 6/6 | Chargers: 1/5
[10:58:20] DuckHunt *PEWWW* ComputerTech's bullet ricochetes on Guest52665, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[10:58:20] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 8/9 | Chargers: 2/3
[10:58:21] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 21.02s, which makes you a total of 743 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[10:58:24] DuckHunt ComputerTech already has a gun and looks at ComputerTech without understanding.
[11:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:31:08] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[11:31:10] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[11:31:11] DuckHunt MarlboroMan > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 2/3
[11:31:15] DuckHunt MarlboroMan > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 1/3
[11:31:17] DuckHunt MarlboroMan > *BANG* You shot down the duck in 16.703s, which makes you a total of 58 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:43:05] DuckHunt h4 > *BANG* You shot down the duck in 4.123s, which makes you a total of 320 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:46:08] DuckHunt h4 > *BANG* You shot down the duck in 7.224s, which makes you a total of 321 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:47:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:47:04] DuckHunt MarlboroMan > *BANG* You shot down the duck in 4.022s, which makes you a total of 59 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:47:05] DuckHunt MarlboroMan > By searching the bushes around the duck, you find an extra bullet !
[11:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:49:15] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[11:49:16] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 6/9 | Chargers: 2/3
[11:49:16] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[11:49:18] DuckHunt ComputerTech > *BANG* You shot down the duck in 17.782s, which makes you a total of 132 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:04:22] DuckHunt nj > Missed. [missed: -1 xp]
[12:04:24] DuckHunt nj > *BANG* You shot down the duck in 23.383s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:05:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:05:04] DuckHunt nj > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[12:05:07] DuckHunt nj > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[12:05:09] DuckHunt nj > Missed. [missed: -1 xp]
[12:05:11] DuckHunt nj > *BANG* You shot down the duck in 10.392s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:29:02] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[12:29:03] DuckHunt nj > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 1/2
[12:29:04] DuckHunt foxy > *BOOM* You shot down the golden duck in 2.821s, which makes you a total of 253 ducks (including 27 golden ducks) on #computertech. \_X< *KWAK* [48 xp] [expl. ammo]
[12:29:04] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[12:29:05] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 3/9 | Chargers: 2/3
[12:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:44:03] DuckHunt nj > *CLACK* JAMMED GUN
[12:44:06] DuckHunt nj > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 1/2
[12:44:07] DuckHunt nj > Missed. [missed: -1 xp]
[12:44:09] DuckHunt nj > *BANG* You shot down the duck in 8.939s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:07:50] DuckHunt nj > Missed. [missed: -1 xp]
[13:07:52] DuckHunt ComputerTech > *BANG* You shot down the duck in 51.923s, which makes you a total of 133 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:07:54] DuckHunt nj > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:07:58] DuckHunt ComputerTech returns nj's gun to him.
[13:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:08:04] DuckHunt nj > Missed. [missed: -1 xp]
[13:08:07] DuckHunt *BANG* xO' Pixi just get shot by accident by nj. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[13:08:08] DuckHunt foxy > *BANG* You shot down the duck in 7.274s, which makes you a total of 254 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:08:09] DuckHunt foxy > By searching the bushes around the duck, you find a +4 four-leaf clover ! You will earn an extra 4 xp points for each duck you shoot for 24h.
[13:08:10] DuckHunt nj already has a gun and looks at ComputerTech without understanding.
[13:08:18] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:08:19] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:08:20] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:08:20] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:08:21] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:08:21] DuckHunt nj > *BANG* You shot down one of the ducks in 2.702s, which makes you a total of 8 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[13:08:22] DuckHunt nj > *BANG* You shot down one of the ducks in 3.669s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:08:25] DuckHunt nj > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 1/2
[13:08:28] DuckHunt nj > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 0/2
[13:08:31] DuckHunt Frightened by so much noise, a duck fled. ·°'`'°-.,¸¸.·°'`
[13:08:31] DuckHunt nj > *BANG* You shot down one of the ducks in 11.672s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:08:33] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[13:08:33] DuckHunt nj > Missed. [missed: -1 xp]
[13:08:42] DuckHunt nj > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:08:50] DuckHunt ComputerTech returns nj's gun to him.
[13:10:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:10:07] DuckHunt slim > *BANG* You shot down the duck in 6.006s, which makes you a total of 8 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:11:58] DuckHunt Hunting stats for nj: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 0/2 | jammed: no (5 times) | confisc.: no (11 times) [Profile] [Profile] [Profile] 187 xp | lvl 5 (member of the Comitee Against Ducks) / 13 xp pts for lvl sup. | karma: 52.38% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 48% | gun reliability: 89% | armor: 10% | deflection: 55%
[13:11:59] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.702s | average react. time: 1mn19.774s | 24 ducks (incl. 3 golden ducks) | 25 misses | 2 accidents | 4 empty shots | 9 wild shots | 49 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[13:14:29] DuckHunt Hunting stats for slim: [Weapon][Weapon][Weapon] ammo: 4/10 | charg.: 2/2 | jammed: no (1 times) | confisc.: no (4 times) [Profile] [Profile] [Profile] 63 xp | lvl 3 (trainee) / 27 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 53% | gun reliability: 87% | armor: 5% | deflection: 53%
[13:14:30] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 6.006s | average react. time: 1mn18.258s | 8 ducks (incl. 0 golden duck) | 7 misses | 2 accidents | 2 empty shots | 2 wild shots | 15 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[13:14:49] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 0/9 | charg.: 3/3 | jammed: no (35 times) | confisc.: no (63 times) [Profile] [Profile] [Profile] 1298 xp | lvl 15 (duck flattener) / 52 xp pts for lvl sup. | karma: 61.78% good hunter [Stats][Stats][Stats] theor. accuracy: 63% | effectiv. of fire: 54% | gun reliability: 95% | armor: 35% | deflection: 65%
[13:14:50] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.188s | average react. time: 1mn22.85s | 254 ducks (incl. 27 golden ducks) | 215 misses | 28 accidents | 50 empty shots | 36 wild shots | 469 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover
[13:15:04] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[13:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:24:05] DuckHunt nj > *BANG* You shot down the duck in 4.384s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:29:55] DuckHunt nj > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 0/2
[14:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:06:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:39:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:40:01] DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[14:40:03] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:40:04] DuckHunt h4 > Missed. [missed: -3 xp]
[14:40:05] DuckHunt h4 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/8 | Chargers: 4/4
[14:40:08] DuckHunt h4 > *Crr..CLICK* You unjam your gun. | Ammo: 1/8 | Chargers: 4/4
[14:40:09] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:40:09] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[14:40:10] DuckHunt h4 > Missed. [missed: -3 xp]
[14:40:11] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:40:12] DuckHunt h4 > *BANG* You shot down the golden duck in 1mn11.502s, which makes you a total of 322 ducks (including 28 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[14:40:12] DuckHunt h4 > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[14:48:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:48:05] DuckHunt twentytwo > *CLACK* JAMMED GUN
[14:48:08] DuckHunt twentytwo > *Crr..CLICK* You unjam and reload your gun. | Ammo: 10/10 | Chargers: 1/2
[14:48:11] DuckHunt twentytwo > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[14:48:17] DuckHunt twentytwo > Missed. [missed: -1 xp]
[14:48:19] DuckHunt nj > Missed. [missed: -1 xp]
[14:48:19] DuckHunt twentytwo > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:48:21] DuckHunt nj > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[14:48:22] DuckHunt twentytwo > *BANG* You shot down the golden duck in 21.132s, which makes you a total of 8 ducks (including 2 golden ducks) on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [48 xp]
[14:48:31] DuckHunt dankor63 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:48:56] DuckHunt dankor63 > You are not armed.
[14:48:56] DuckHunt dankor63 > You are not armed.
[14:49:02] DuckHunt nj > Your gun doesn't need to be reloaded. | Ammo: 3/10 | Chargers: 0/2
[14:49:12] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[14:49:13] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[14:49:54] DuckHunt dankor63 > You are not rich enough to make this purchase.
[14:50:01] DuckHunt dankor63 > You are not rich enough to make this purchase.
[14:51:16] DuckHunt Hunting stats for nj: [Weapon][Weapon][Weapon] ammo: 3/10 | charg.: 0/2 | jammed: no (5 times) | confisc.: no (11 times) [Profile] [Profile] [Profile] 196 xp | lvl 5 (member of the Comitee Against Ducks) / 4 xp pts for lvl sup. | karma: 53.85% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 49% | gun reliability: 89% | armor: 10% | deflection: 55%
[14:51:17] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.702s | average react. time: 1mn18.28s | 25 ducks (incl. 3 golden ducks) | 26 misses | 2 accidents | 4 empty shots | 9 wild shots | 51 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[14:52:09] DuckHunt The last duck has been seen 4 minutes and 9 seconds ago.
[15:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:01:03] DuckHunt nj > Missed. [missed: -1 xp]
[15:01:04] DuckHunt h4 > *BANG* You shot down the duck in 4.262s, which makes you a total of 323 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:01:06] DuckHunt nj > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:42:54] DuckHunt nj > You are not armed.
[15:43:01] DuckHunt ComputerTech returns nj's gun to him.
[15:43:12] DuckHunt nj > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 0/2
[15:43:19] DuckHunt nj > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 0/2
[15:43:21] DuckHunt nj > Missed. [missed: -1 xp]
[15:43:26] DuckHunt nj > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 0/2
[15:43:31] DuckHunt nj > You have no ammo. | Ammo: 0/10 | Chargers: 0/2
[15:43:31] DuckHunt h4 > *BANG* You shot down the duck in 2mn30.388s, which makes you a total of 324 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:43:33] DuckHunt nj > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 0/2
[15:43:42] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[15:43:43] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[15:43:54] DuckHunt nj > You just added an extra magazine to your stock in exchange for 20 xp points.
[15:43:58] DuckHunt nj > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 1/2
[15:43:59] DuckHunt h4 > You throw a bucket of water on nj in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[15:44:07] DuckHunt nj > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 0/2
[15:44:29] DuckHunt nj > You just bought dry clothes in exchange for 7 xp points.
[15:44:31] DuckHunt nj > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:44:48] DuckHunt ComputerTech returns nj's gun to him.
[16:12:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:12:04] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[16:12:05] DuckHunt PapaFrog > *BANG* You shot down the duck in 4.73s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[16:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:45:02] DuckHunt ComputerTech > *BANG* You shot down the duck in 1.691s, which makes you a total of 134 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:59:08] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[16:59:10] DuckHunt BobbyDrake > Missed. [missed: -1 xp]
[16:59:12] DuckHunt BobbyDrake > *BANG* You shot down the duck in 11.627s, which makes you a total of 32 ducks on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [10 xp]
[17:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:10:03] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 2/3
[17:10:04] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 1/3
[17:10:04] DuckHunt ComputerTech > *BANG* You shot down the duck in 4.575s, which makes you a total of 135 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:10:05] DuckHunt ComputerTech > By searching the bushes around the duck, you find an extra ammo clip !
[17:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:28:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[17:59:08] DuckHunt The last duck has been seen 36 minutes and 8 seconds ago.
[18:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:00:12] DuckHunt dankor63 > *BANG* You shot down the duck in 11.754s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[18:00:12] DuckHunt dankor63 > By searching the bushes around the duck, you find an extra bullet !
[18:08:46] DuckHunt The last duck has been seen 8 minutes and 46 seconds ago.
[18:25:06] DuckHunt Hunting stats for helderheid: [Weapon][Weapon][Weapon] ammo: 3/9 | charg.: 3/3 | jammed: no (20 times) | confisc.: no (18 times) [Profile] [Profile] [Profile] 455 xp | lvl 9 (duck plucker) / 85 xp pts for lvl sup. | karma: 46.58% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 45% | gun reliability: 93% | armor: 20% | deflection: 59%
[18:25:07] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.101s | average react. time: 3mn12.122s | 59 ducks (incl. 3 golden ducks) | 70 misses | 12 accidents | 11 empty shots | 7 wild shots | 129 ammo used [Accidents][Accidents][Accidents] received 2 stray bullets from which 1 lethal, 1 ricocheted and 0 neutralized.
[18:25:53] DuckHunt Hunting stats for dankor63: [Weapon][Weapon][Weapon] ammo: 8/10 | charg.: 2/2 | jammed: no (1 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 6 xp | lvl 1 (tourist) / 14 xp pts for lvl sup. | karma: 0% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 33% | gun reliability: 85% | armor: 0% | deflection: 51%
[18:25:54] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 11.754s | average react. time: 11.754s | 1 duck (incl. 0 golden duck) | 2 misses | 0 accident | 0 empty shot | 2 wild shots | 3 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[18:28:15] DuckHunt dankor63 > Your gun doesn't need to be reloaded. | Ammo: 8/10 | Chargers: 2/2
[18:35:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:39:24] DuckHunt *PEWWW* Syndus's bullet ricochetes on Frogorg, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[18:40:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:47:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:05:03] DuckHunt ComputerTech > *BANG* You shot down the duck in 3.234s, which makes you a total of 136 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:05:06] DuckHunt dankor63 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:05:12] DuckHunt ComputerTech returns dankor63's gun to him.
[19:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:06:02] DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[19:06:03] DuckHunt dankor63 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[19:06:04] DuckHunt h4 > *BANG* You shot down the golden duck in 3.909s, which makes you a total of 325 ducks (including 29 golden ducks) on #computertech. You are promoted to level 22 (duck decorticator). \_X< *KWAK* [36 xp]
[19:07:23] DuckHunt Hunting stats for dankor63: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (1 times) | confisc.: no (3 times) [Profile] [Profile] [Profile] 4 xp | lvl 1 (tourist) / 16 xp pts for lvl sup. | karma: 20% bad hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 25% | gun reliability: 85% | armor: 0% | deflection: 51%
[19:07:24] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 11.754s | average react. time: 14.285s | 1 duck (incl. 0 golden duck) | 3 misses | 0 accident | 0 empty shot | 3 wild shots | 4 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[19:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:26:08] DuckHunt *PEWWW* h4's bullet ricochetes on realanon89, thanks to his deflection modifier of 51%. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[19:26:08] DuckHunt h4 is demoted to level 21 (duck chopper).
[19:26:12] DuckHunt h4 > You are not armed.
[19:26:13] DuckHunt HelderHeid > *BANG* You shot down the duck in 12.842s, which makes you a total of 60 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:26:14] DuckHunt HelderHeid > By searching the bushes around the duck, you find an extra bullet !
[19:26:17] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[19:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:32:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[19:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:38:02] DuckHunt h4 > *BANG* You shot down the duck in 1.713s, which makes you a total of 326 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:09:31] DuckHunt CoolKevin > *BANG* You shot down the duck in 30.544s, which makes you a total of 100 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:42:04] DuckHunt foxy > Missed. [missed: -1 xp]
[20:42:06] DuckHunt foxy > Missed. [missed: -1 xp]
[20:42:07] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/9 | Chargers: 2/3
[20:42:10] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 7/9 | Chargers: 2/3
[20:42:13] DuckHunt foxy > Missed. [missed: -1 xp]
[20:42:13] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[20:42:15] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[20:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:50:10] DuckHunt Echo_C > Missed. [missed: -1 xp]
[20:50:12] DuckHunt Echo_C > *BANG* You shot down the duck in 11.269s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:04:04] DuckHunt End3r > Missed. [missed: -1 xp]
[21:04:05] DuckHunt End3r > Missed. [missed: -1 xp]
[21:04:06] DuckHunt *BANG* xO' tjr just get shot by accident by foxy. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[21:04:06] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[21:04:10] DuckHunt submarine > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:04:10] DuckHunt ChRoNiC > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:04:15] DuckHunt submarine > You are not armed.
[21:04:32] DuckHunt End3r returns submarine's gun to him.
[21:04:53] DuckHunt End3r returns ChRoNiC's gun to him.
[21:24:06] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[21:24:46] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[21:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:54:04] DuckHunt Kanellos > *BANG* You shot down the duck in 4.048s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[22:21:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:21:05] DuckHunt Syndus > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[22:21:11] DuckHunt Syndus > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[22:21:15] DuckHunt Syndus > *BANG* You shot down the duck in 14.278s, which makes you a total of 47 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:23:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:28] DuckHunt submarine > Missed. [missed: -1 xp]
[22:23:33] DuckHunt submarine > Your gun doesn't need to be reloaded. | Ammo: 6/10 | Chargers: 1/2
[22:23:37] DuckHunt submarine > *BANG* You shot down the duck in 36.235s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:49:05] DuckHunt phish > *BANG* You shot down the duck in 5.039s, which makes you a total of 89 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:49:14] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 2 (noob).
[22:49:25] DuckHunt phish > You throw a bucket of water on foxy in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 2 (noob).
[22:49:52] DuckHunt phish > You throw a bucket of water on thefathermind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 2 (noob).
[22:49:59] DuckHunt phish > You poke stuff and thingies in the barrel of thefathermind's gun in exchange for 14 xp points. Your purchase made you go back to level 1 (tourist).
[22:50:05] DuckHunt phish > You buy a mirror in exchange for 7 xp points then you use it to dazzle thefathermind with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 1 (tourist).
[22:51:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:51:03] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 2/2
[22:51:04] DuckHunt TheFatherMind > Thanks to phish, your clothes are soggy and you can't hunt in this condition. You still have to wait for 58 minutes and 47 seconds.
[22:51:08] DuckHunt phish > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 2/2
[22:51:09] DuckHunt phish > *BANG* You shot down the duck in 8.428s, which makes you a total of 90 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:51:10] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[22:51:21] DuckHunt phish > You throw a bucket of water on admiral_hubris in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 1 (tourist).
[22:52:41] DuckHunt ADMIRAL_HUBRIS > You just bought dry clothes in exchange for 7 xp points.
[22:53:18] DuckHunt ADMIRAL_HUBRIS > You can't throw sand in phish's weapon since he is not here.
[22:53:42] DuckHunt ADMIRAL_HUBRIS > You can't throw a bucket of water on phish since he is not here.
[23:07:25] DuckHunt mrinfinity > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:31:09] DuckHunt dankor63 > *BANG* You shot down the duck in 8.757s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:49:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.476s, which makes you a total of 744 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
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