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Filtering by user: DuckHunt
Sunday, January 28, 2024
[00:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:07:13] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[00:07:15] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[00:07:17] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 17.531s, which makes you a total of 1081 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:07:41] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h.
[00:07:55] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[00:08:10] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:08:24] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[00:08:40] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[00:08:52] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[00:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:33:10] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[00:33:11] DuckHunt mrinfinity > *BANG* You shot down the duck in 10.836s, which makes you a total of 74 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:41:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:42:24] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[00:42:25] DuckHunt mrinfinity > *BANG* You shot down the duck in 1mn24.78s, which makes you a total of 75 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:42:26] DuckHunt mrinfinity > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[01:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:01:08] DuckHunt TheFatherMind > *BANG* You shot down the duck in 7.844s, which makes you a total of 1537 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[01:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:33:05] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[01:33:06] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[01:33:08] DuckHunt TheFatherMind > *BANG* You shot down the duck in 7.704s, which makes you a total of 1538 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[02:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:22:12] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 10.865s, which makes you a total of 1082 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[02:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:31:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2.724s, which makes you a total of 1539 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[03:00:18] DuckHunt Neo_Nemesis > You buy a mechanical duck in exchange for 50 xp points, then you program it to take off in exactly 10mn. Your purchase made you go back to level 15 (duck flattener).
[03:10:18] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:10:21] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:10:22] DuckHunt TheFatherMind > *BANG* You shot down the mechanical duck in 4.128s. This fake duck has been offered by Neo_Nemesis. \_X< *BZZzZzt*
[03:10:22] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[03:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:30:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:30:06] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[03:30:07] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[03:30:09] DuckHunt TheFatherMind > *BANG* You shot down the duck in 8.776s, which makes you a total of 1541 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[03:30:10] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[03:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:35:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.549s, which makes you a total of 1542 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[03:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.627s, which makes you a total of 1543 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[03:52:05] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[04:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:03:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 3.361s, which makes you a total of 1544 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[04:03:04] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[04:07:55] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 4/5
[04:16:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:16:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.1s, which makes you a total of 1545 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[04:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:07] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 7.553s, which makes you a total of 1083 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[04:25:05] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[04:25:06] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[04:25:07] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 2/5
[04:25:09] DuckHunt TheFatherMind > *BANG* You shot down the duck in 8.126s, which makes you a total of 1546 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:26:03] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 3.599s, which makes you a total of 1084 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:26:04] DuckHunt TheFatherMind > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[04:26:05] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[04:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:33:03] DuckHunt TheFatherMind > You are not armed.
[04:33:06] DuckHunt TheFatherMind > You are not armed.
[04:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:03] DuckHunt TheFatherMind > You are not armed.
[04:38:01] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[04:39:49] DuckHunt End3r returns TheFatherMind's gun to him.
[04:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:40:04] DuckHunt TheFatherMind > *BANG* You shot down one of the ducks in 3mn3.359s, which makes you a total of 1547 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[04:40:20] DuckHunt End3r > *BANG* You shot down the duck in 19.495s, which makes you a total of 43 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:40:21] DuckHunt End3r > By searching the bushes around the duck, you find an extra bullet !
[05:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:02:37] DuckHunt TheFatherMind > *BANG* You shot down the duck in 2mn37.322s, which makes you a total of 1548 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[05:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:27:06] DuckHunt GrungeBarbie > *BANG* You shot down the duck in 1mn6.056s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:05] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 4.758s, which makes you a total of 1085 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[05:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:33:07] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[05:33:09] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[05:33:12] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[05:33:14] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[05:33:16] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 16.489s, which makes you a total of 1086 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[05:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:34:06] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 5.717s, which makes you a total of 1087 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[05:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:55:06] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[05:55:10] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 10.046s, which makes you a total of 1088 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[06:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:15:14] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[06:15:19] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[06:15:30] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 2/5
[06:15:33] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 32.747s, which makes you a total of 1089 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[06:15:34] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[06:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:22:14] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 14.039s, which makes you a total of 1090 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[06:22:15] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find... a pile of feathers.
[06:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:36:06] DuckHunt PapaFrog > *BANG* You shot down the duck in 6.219s, which makes you a total of 16 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[06:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:58:11] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[06:58:14] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 14.404s, which makes you a total of 1091 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[06:59:52] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 2/5
[07:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:06:25] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 24.681s, which makes you a total of 1092 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[07:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:32:15] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 2/5
[07:32:19] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[07:32:24] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on Rizon, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -30 xp] [GUN CONFISCATED: hunting accident]
[07:33:00] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[07:33:04] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 1mn4.344s, which makes you a total of 1093 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[08:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:03:16] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[08:03:18] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 18.476s, which makes you a total of 1094 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[08:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:41:11] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 11.318s, which makes you a total of 1095 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[09:30:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:30:22] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 1/5
[09:30:28] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 0/5
[09:30:34] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[09:30:37] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 36.67s, which makes you a total of 1096 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[09:30:38] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[09:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:38:32] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[09:38:37] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 36.246s, which makes you a total of 1097 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[09:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:50:05] DuckHunt ADMIRAL_HUBRIS > *BOOM* You shot down the duck in 4.364s, which makes you a total of 1098 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[10:17:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:17:14] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 0/5
[10:17:32] DuckHunt ADMIRAL_HUBRIS > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points.
[10:17:45] DuckHunt ADMIRAL_HUBRIS > You have no ammo. | Ammo: 0/5 | Chargers: 0/5
[10:17:52] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[10:17:57] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 0/5
[10:18:03] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 1mn2.589s, which makes you a total of 1099 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[10:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:23:21] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 21.291s, which makes you a total of 1100 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[11:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:09:25] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 24.713s, which makes you a total of 1101 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:30:25] DuckHunt vk2bio > *BANG* You shot down the duck in 1mn24.814s, which makes you a total of 44 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:46:42] DuckHunt Phoenix > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[11:46:45] DuckHunt Phoenix > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[11:46:46] DuckHunt Phoenix > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/9 | Chargers: 2/3
[11:46:48] DuckHunt Phoenix > *Crr..CLICK* You unjam your gun. | Ammo: 9/9 | Chargers: 2/3
[11:46:49] DuckHunt Phoenix > *BANG* You shot down the duck in 1mn48.862s, which makes you a total of 66 ducks on #computertech. You are promoted to level 13 (duck chewer). \_X< *KWAK* [10 xp]
[12:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:20:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:23:08] DuckHunt Ice` > *BANG* You shot down the duck in 1mn7.678s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:34:30] DuckHunt h4 > Missed. [missed: -3 xp]
[12:34:32] DuckHunt h4 > Missed. [missed: -3 xp]
[12:34:34] DuckHunt h4 > Missed. [missed: -3 xp]
[12:34:34] DuckHunt h4 is demoted to level 27 (duck breaker).
[12:34:36] DuckHunt h4 > *BANG* You shot down the duck in 3mn36.282s, which makes you a total of 476 ducks on #computertech. You are promoted to level 28 (duck wrecker). \_X< *KWAK* [10 xp]
[12:34:40] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 5/5
[13:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:07:07] DuckHunt AlterEgo_ > Missed. [missed: -1 xp]
[13:07:09] DuckHunt AlterEgo_ > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[13:07:09] DuckHunt waz > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[13:07:17] DuckHunt AlterEgo_ > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[13:07:18] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 17.897s, which makes you a total of 21 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:07:25] DuckHunt waz > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[13:07:43] DuckHunt waz > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:49:16] DuckHunt freewifi > *BANG* You shot down the duck in 15.386s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:47:05] DuckHunt million > Missed. [missed: -1 xp]
[14:47:08] DuckHunt million > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 1/1
[14:47:11] DuckHunt million > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 1/1
[14:47:12] DuckHunt million > *BANG* You shot down the duck in 12.219s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[14:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:51:11] DuckHunt AlterEgo_ > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 1/2
[14:51:16] DuckHunt AlterEgo_ > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 1/2
[14:51:17] DuckHunt *PEWWW* AlterEgo_'s bullet ricochetes on epd, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[14:52:13] DuckHunt million returns alterego_'s gun to him.
[14:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:53:06] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[14:53:11] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[14:53:14] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[14:53:17] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[14:53:17] DuckHunt Frightened by so much noise, a duck fled. ·°'`'°-.,¸¸.·°'`
[14:58:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[15:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:31:41] DuckHunt AlterEgo_ > Missed. [missed: -1 xp]
[15:31:45] DuckHunt AlterEgo_ > Missed. [missed: -1 xp]
[15:31:47] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 2mn47.393s, which makes you a total of 22 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:43:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:48:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:11:05] DuckHunt h4 > Missed. [missed: -3 xp]
[16:11:07] DuckHunt h4 > *BANG* You shot down the duck in 6.897s, which makes you a total of 477 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:23:05] DuckHunt phonekait > Missed. [missed: -1 xp]
[16:23:08] DuckHunt phonekait > *BANG* You shot down the duck in 7.891s, which makes you a total of 44 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:02] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[17:18:03] DuckHunt foxy > *BANG* You shot down the duck in 2.872s, which makes you a total of 303 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:18:04] DuckHunt GrungeBarbie > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[17:18:04] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[17:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:32:02] DuckHunt h4 > *BANG* You shot down the duck in 2.151s, which makes you a total of 478 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:32:06] DuckHunt Ice` > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[17:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:53:04] DuckHunt GrungeBarbie > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[17:53:09] DuckHunt GrungeBarbie > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[17:53:13] DuckHunt GrungeBarbie > *BANG* You shot down the duck in 12.584s, which makes you a total of 24 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [10 xp]
[17:53:31] DuckHunt Ice` > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 2/2
[18:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:19:14] DuckHunt Ice` > Missed. [missed: -1 xp]
[18:19:16] DuckHunt Ice` > Missed. [missed: -1 xp]
[18:19:20] DuckHunt Ice` > Missed. [missed: -1 xp]
[18:19:20] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[18:19:27] DuckHunt Ice` > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:19:32] DuckHunt RicoSuav3 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:40:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:49:01] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[19:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:41:15] DuckHunt h4 > *BANG* You shot down the duck in 15.03s, which makes you a total of 479 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:42:56] DuckHunt montar > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 1/1
[19:43:00] DuckHunt montar > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 1/1
[19:43:08] DuckHunt montar > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 1/1
[19:43:12] DuckHunt montar > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 1/1
[19:43:15] DuckHunt montar > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:43:29] DuckHunt Hunting stats for montar: [Weapon][Weapon][Weapon] ammo: 3/10 | charg.: 1/1 | jammed: no (2 times) | confisc.: yes (7 times) [Profile] [Profile] [Profile] -14 xp | lvl 0 (public danger) / 10 xp pts for lvl sup. | karma: 100% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 50%
[19:43:30] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 7 misses | 0 accident | 0 empty shot | 7 wild shots | 7 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 3 lethals, 1 ricocheted and 0 neutralized.
[19:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:44:15] DuckHunt ComputerTech > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/9 | Chargers: 3/3 [sabotage by slim] [sand by slim]
[19:44:16] DuckHunt GrungeBarbie > *BANG* You shot down the duck in 16.09s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:44:16] DuckHunt ComputerTech > *Crr..CLICK* You unjam your gun. | Ammo: 3/9 | Chargers: 3/3
[19:44:18] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[19:44:40] DuckHunt montar > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 1/1
[19:44:44] DuckHunt montar > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 1/1
[19:44:47] DuckHunt montar > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:02:06] DuckHunt foxy > *BANG* You shot down the duck in 5.166s, which makes you a total of 304 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:02:07] DuckHunt foxy > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[20:02:11] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 3/3
[20:08:37] DuckHunt montar > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:08:56] DuckHunt ComputerTech returns montar's gun to him.
[20:08:56] DuckHunt foxy > all could not be found in the user profiles list on #computertech.
[20:08:59] DuckHunt montar > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:09:19] DuckHunt foxy returns montar's gun to him.
[20:09:21] DuckHunt Hunting stats for montar: [Weapon][Weapon][Weapon] ammo: 0/10 | charg.: 1/1 | jammed: no (3 times) | confisc.: no (10 times) [Profile] [Profile] [Profile] -20 xp | lvl 0 (public danger) / 16 xp pts for lvl sup. | karma: 100% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 50%
[20:09:22] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 10 misses | 0 accident | 0 empty shot | 10 wild shots | 10 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 3 lethals, 1 ricocheted and 0 neutralized.
[20:09:24] DuckHunt montar > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 1/1
[20:09:29] DuckHunt montar > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 0/1
[20:09:31] DuckHunt montar > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:10:20] DuckHunt h4 > You throw a bucket of water on montar in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[20:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:22:02] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[20:22:04] DuckHunt foxy > Missed. [missed: -1 xp]
[20:22:04] DuckHunt mrinfinity > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[20:22:05] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[20:22:06] DuckHunt montar > You are not armed.
[20:22:09] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[20:22:11] DuckHunt mrinfinity > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[20:22:12] DuckHunt h4 > Missed. [missed: -3 xp]
[20:22:14] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[20:22:14] DuckHunt mrinfinity > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[20:22:16] DuckHunt h4 > *BANG* You shot down the golden duck in 15.729s, which makes you a total of 480 ducks (including 49 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[20:22:16] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[20:22:17] DuckHunt mrinfinity > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:22:17] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[20:22:20] DuckHunt ComputerTech returns foxy's gun to him.
[20:22:23] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[20:22:26] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[20:22:27] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[20:22:28] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[20:22:29] DuckHunt foxy > You already own this type of ammunition. The bonus will expire in 23 hours 39 minutes and 36 seconds.
[20:22:44] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 4/5
[20:23:01] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 0/5
[20:23:11] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:23:16] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:23:19] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:23:22] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:23:31] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 4/5
[20:23:44] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:24:02] DuckHunt montar > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 46 minutes and 16 seconds.
[20:25:01] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[20:25:02] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[20:26:19] DuckHunt Hunting stats for montar: [Weapon][Weapon][Weapon] ammo: 9/10 | charg.: 0/1 | jammed: no (3 times) | confisc.: no (11 times) [Profile] [Profile] [Profile] -22 xp | lvl 0 (public danger) / 18 xp pts for lvl sup. | karma: 100% bad hunter [Stats][Stats][Stats] theor. accuracy: 55% | effectiv. of fire: 0% | gun reliability: 85% | armor: 0% | deflection: 50%
[20:26:20] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: - | average react. time: - | 0 duck (incl. 0 golden duck) | 11 misses | 0 accident | 1 empty shot | 11 wild shots | 11 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 3 lethals, 1 ricocheted and 0 neutralized. [Effects] [Effects] [Effects] Soggy
[20:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:03] DuckHunt foxy > *BOOM* You shot down the duck in 2.779s, which makes you a total of 305 ducks on #computertech. \_X< *KWAK* [18 xp] [four-leaf clover]
[21:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:04] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[21:09:04] DuckHunt Peorth > *BANG* You shot down the duck in 3.468s, which makes you a total of 347 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:09:25] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 1/5 | charg.: 5/5 | jammed: no (47 times) | confisc.: no (195 times) [Profile] [Profile] [Profile] 8371 xp | lvl 40 (duck genocider) / 1628 xp pts for lvl sup. | karma: 65.94% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 60% | gun reliability: 99%+0% | armor: 98% | deflection: 90%
[21:09:26] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.078s | average react. time: 58.279s | 1101 ducks (incl. 109 golden ducks) | 724 misses | 118 accidents | 233 empty shots | 98 wild shots | 1825 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 1 lethal, 3 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / 4-leaf clover / Silencer / Grease / Infrared detect. / AP
[21:09:27] DuckHunt ammo
[21:09:46] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[21:10:15] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 5/5
[21:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:49:02] DuckHunt h4 > Missed. [missed: -3 xp]
[21:49:04] DuckHunt h4 > Missed. [missed: -3 xp]
[21:49:06] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[21:49:09] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[21:49:11] DuckHunt h4 > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[21:49:13] DuckHunt h4 > *BANG* You shot down the duck in 12.723s, which makes you a total of 481 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[21:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:54:03] DuckHunt phonekait > Missed. [missed: -1 xp]
[21:54:07] DuckHunt Syndus > Missed. [missed: -1 xp]
[21:54:08] DuckHunt h4 > *BANG* You shot down the duck in 8.439s, which makes you a total of 482 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[21:54:10] DuckHunt phonekait > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:54:10] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[21:54:10] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[22:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:04:04] DuckHunt h4 > You are not armed.
[22:09:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[22:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:34:56] DuckHunt GrungeBarbie > *BANG* You shot down the duck in 1mn55.94s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:03:34] DuckHunt GrungeBarbie > *BANG* You shot down the duck in 2mn34.129s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:03:34] DuckHunt GrungeBarbie > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[23:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:04:52] DuckHunt GrungeBarbie > Missed. [missed: -1 xp]
[23:04:54] DuckHunt GrungeBarbie > Missed. [missed: -1 xp]
[23:05:00] DuckHunt GrungeBarbie > Missed. [missed: -1 xp]
[23:05:00] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
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