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Filtering by user: DuckHunt
Monday, February 5, 2024
[00:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:12:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[00:16:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:16:04] DuckHunt Audi > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[00:16:07] DuckHunt Audi > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[00:16:09] DuckHunt Audi > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[00:16:14] DuckHunt Audi > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[00:16:15] DuckHunt ferret > *BANG* You shot down the duck in 14.132s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[00:16:16] DuckHunt Audi > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:16:23] DuckHunt ComputerTech returns Audi's gun to him.
[00:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:29:04] DuckHunt foxy > Missed. [missed: -1 xp]
[00:29:05] DuckHunt foxy > *BOOM* You shot down the duck in 4.552s, which makes you a total of 321 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[00:29:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[00:29:17] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h.
[00:29:52] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[00:29:54] DuckHunt TheFatherMind > You already own this item. It will expire in 20 hours 17 minutes and 48 seconds.
[00:29:57] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[00:30:01] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[00:30:02] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[00:30:06] DuckHunt TheFatherMind > You already own this item. It will expire in 3 days 18 hours 45 minutes and 1 second, 1 use left.
[00:30:08] DuckHunt TheFatherMind > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[01:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:13:05] DuckHunt foxy > *BOOM* You shot down the duck in 1mn4.84s, which makes you a total of 322 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[01:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:40:08] DuckHunt mrinfinity > *BANG* You shot down the duck in 8.394s, which makes you a total of 87 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:50:05] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 5/5
[02:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:21:02] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[02:21:21] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[02:21:22] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[02:26:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[02:36:21] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[02:37:00] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 5/5
[02:37:13] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 1 hour 49 minutes and 7 seconds.
[03:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:23:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 7.914s, which makes you a total of 1704 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[03:23:18] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 5/5
[03:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:38:05] DuckHunt *PEWWW* TheFatherMind's bullet ricochetes on zk, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[03:38:16] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:38:19] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[03:38:20] DuckHunt TheFatherMind > You already own this type of ammunition. The bonus will expire in 20 hours 51 minutes and 32 seconds.
[03:38:21] DuckHunt TheFatherMind > You are not armed.
[03:38:21] DuckHunt *BANG* xO' montar just get shot by accident by ADMIRAL_HUBRIS. [missed: -5 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[03:38:24] DuckHunt TheFatherMind > You just bought back your confiscated gun in exchange for 40 xp points.
[03:38:25] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:38:27] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 26.683s, which makes you a total of 1705 ducks (including 168 golden ducks) on #computertech. \_X< *KWAK* [45 xp] [four-leaf clover] [expl. ammo]
[03:38:34] DuckHunt ADMIRAL_HUBRIS > Your gun is not confiscated.
[03:38:48] DuckHunt TheFatherMind > You already own this item. It will expire in 20 hours 50 minutes and 31 seconds.
[03:38:48] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 5/5
[03:38:54] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[03:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.665s, which makes you a total of 1183 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[03:52:31] DuckHunt Popper > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:53:13] DuckHunt Popper > You are not armed.
[03:53:26] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:53:27] DuckHunt foxy > *BOOM* You shot down the duck in 1.669s, which makes you a total of 323 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[03:53:30] DuckHunt Popper > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:54:04] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[03:54:16] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[03:54:20] DuckHunt Popper > You are not armed.
[03:54:32] DuckHunt Popper > You are not armed.
[04:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:03:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.416s, which makes you a total of 1706 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:03:03] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/9 | Chargers: 3/3
[04:03:07] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 1/9 | Chargers: 3/3
[04:03:27] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:03:29] DuckHunt foxy > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/9 | Chargers: 3/3
[04:03:31] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.065s, which makes you a total of 1184 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:03:32] DuckHunt foxy > *Crr..CLICK* You unjam your gun. | Ammo: 1/9 | Chargers: 3/3
[04:03:32] DuckHunt foxy > *CLICK* Trigger locked.
[04:03:44] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 3/3
[04:03:49] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:03:51] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:03:53] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:03:58] DuckHunt foxy > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:11:05] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:11:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 1.863s, which makes you a total of 1185 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:15:02] DuckHunt mrinfinity > *BANG* You shot down the duck in 1.444s, which makes you a total of 88 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [10 xp]
[04:15:02] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[04:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:16:02] DuckHunt mrinfinity > *BANG* You shot down the duck in 1.639s, which makes you a total of 89 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:16:24] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 4/5
[04:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.437s, which makes you a total of 1707 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:24:03] DuckHunt TheFatherMind > By searching the bushes around the duck, you find... a broken sight.
[04:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[04:25:08] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[04:25:09] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 8.833s, which makes you a total of 1708 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:25:10] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[04:25:20] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 59 seconds.
[04:25:25] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 3/5
[04:25:41] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[04:25:53] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[04:25:58] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.342s, which makes you a total of 1186 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:26:11] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[04:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:33:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.503s, which makes you a total of 1709 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:33:04] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[04:33:24] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[04:33:30] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[04:33:49] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:33:58] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 13 hours 37 minutes and 40 seconds.
[04:34:06] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 23 hours 52 minutes and 30 seconds.
[04:34:15] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 20 hours 4 minutes and 32 seconds, 1 use left.
[04:34:25] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[04:34:37] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[04:34:44] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 3/5
[04:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.077s, which makes you a total of 1187 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:37:06] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[04:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:38:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:38:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[04:38:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.166s, which makes you a total of 1188 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:38:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[04:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:40:02] DuckHunt slim > *CLACK* JAMMED GUN
[04:40:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 1.844s, which makes you a total of 1710 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:40:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[04:40:21] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[04:40:22] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[04:40:33] DuckHunt slim > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h. Your purchase made you go back to level 4 (duck misser).
[04:40:56] DuckHunt slim > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[04:41:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:41:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 1.733s, which makes you a total of 1711 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:41:17] DuckHunt slim > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[04:42:14] DuckHunt slim > Your magazine stock is already full.
[04:42:22] DuckHunt slim > You just added an extra bullet in your gun in exchange for 7 xp points.
[04:42:45] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 2/5
[04:42:49] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:42:50] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:43:23] DuckHunt slim > You buy a piece of bread in exchange for 50 xp points, thereby increasing the chance to attract ducks for 1h and delaying their departure. Currently 1 piece of bread on #computertech. Your purchase made you go back to level 3 (trainee).
[04:45:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:45:02] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 1.341s, which makes you a total of 1189 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:45:02] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find... an old video recording: http://tinyurl.com/zbejktu
[04:46:12] DuckHunt slim > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[04:48:13] DuckHunt slim > *CLICK* Trigger locked.
[05:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:00:05] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[05:00:13] DuckHunt ADMIRAL_HUBRIS > Your gun is not confiscated.
[05:00:17] DuckHunt slim > *BANG* You shot down the duck in 16.792s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[05:00:19] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[05:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:22:02] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 1.339s, which makes you a total of 1190 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[05:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:26:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.058s, which makes you a total of 1191 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[05:26:05] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[05:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:27:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[05:27:06] DuckHunt Ru > *BANG* You shot down the duck in 6.369s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:27:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[05:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:29:21] DuckHunt Ru > Missed. [missed: -1 xp]
[05:29:25] DuckHunt Ru > Missed. [missed: -1 xp]
[05:29:30] DuckHunt Ru > Missed. [missed: -1 xp]
[05:29:35] DuckHunt Ru > Missed. [missed: -1 xp]
[05:29:43] DuckHunt Ru > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[05:29:49] DuckHunt Ru > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[05:29:52] DuckHunt Ru > Missed. [missed: -1 xp]
[05:29:55] DuckHunt Ru > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[05:30:00] DuckHunt *BANG* xO' ct-irssi just get shot by accident by Ru. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[05:30:02] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[05:30:03] DuckHunt ComputerTech returns Ru's gun to him.
[05:30:03] DuckHunt Ru > Missed. [missed: -1 xp]
[05:30:04] DuckHunt TheFatherMind > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[05:30:07] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 1mn6.91s, which makes you a total of 1712 ducks (including 169 golden ducks) on #computertech. \_X< *KWAK* [69 xp] [four-leaf clover] [expl. ammo]
[05:30:08] DuckHunt Ru > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:30:16] DuckHunt Ru > You are not armed.
[05:30:17] DuckHunt ComputerTech returns Ru's gun to him.
[05:30:22] DuckHunt slim > *CLICK* Trigger locked.
[05:30:22] DuckHunt Ru > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:30:28] DuckHunt slim > *CLICK* Trigger locked.
[05:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:04] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:05] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:05] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:05] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:05] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:06] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:06] DuckHunt Ru > You are not armed.
[05:31:06] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:07] DuckHunt slim > Missed. [missed: -1 xp]
[05:31:07] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:10] DuckHunt Ru > You are not armed.
[05:31:11] DuckHunt slim > *BANG* You shot down one of the ducks in 11.137s, which makes you a total of 31 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[05:31:12] DuckHunt slim > By searching the bushes around the duck, you find an extra ammo clip !
[05:31:23] DuckHunt slim > Missed. [missed: -1 xp]
[05:31:27] DuckHunt Ru > You are not armed.
[05:31:29] DuckHunt slim > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/2
[05:31:30] DuckHunt ComputerTech returns Ru's gun to him.
[05:31:31] DuckHunt Ru > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 1/2
[05:31:32] DuckHunt Zero > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[05:31:33] DuckHunt Ru > *CLACK* JAMMED GUN
[05:31:35] DuckHunt slim > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/2
[05:31:36] DuckHunt Ru > *CLACK* JAMMED GUN
[05:31:40] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[05:31:40] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 7/9 | Chargers: 2/3
[05:31:41] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:31:42] DuckHunt slim > Missed. [missed: -1 xp]
[05:31:42] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 6/9 | Chargers: 2/3
[05:31:42] DuckHunt ComputerTech > *BANG* You shot down a golden duck in 37.826s, which makes you a total of 173 ducks (including 15 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[05:31:42] DuckHunt Ru > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 1/2
[05:31:43] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 2/3
[05:31:43] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[05:31:44] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 4/9 | Chargers: 2/3
[05:31:44] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[05:31:45] DuckHunt Ru > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 1/2
[05:31:47] DuckHunt Ru > *CLACK* JAMMED GUN
[05:31:50] DuckHunt slim > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[05:31:53] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:31:53] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 3/9 | Chargers: 2/3
[05:31:54] DuckHunt Ru > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 1/2
[05:31:55] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 2/9 | Chargers: 2/3
[05:31:56] DuckHunt Ru > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 1/2
[05:31:56] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[05:31:57] DuckHunt slim > Missed. [missed: -1 xp]
[05:31:58] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[05:31:58] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 2/3
[05:31:58] DuckHunt Ru > *CLACK* JAMMED GUN
[05:31:58] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 2/3
[05:31:59] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 1/3
[05:32:00] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:32:01] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 8/9 | Chargers: 1/3
[05:32:01] DuckHunt ComputerTech > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:32:02] DuckHunt slim > *BANG* You shot down a golden duck in 57.048s, which makes you a total of 32 ducks (including 3 golden ducks) on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [66 xp] [four-leaf clover]
[05:32:04] DuckHunt Ru > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 1/2
[05:32:06] DuckHunt Ru > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[05:32:08] DuckHunt Ru > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 1/2
[05:32:12] DuckHunt slim > Missed. [missed: -1 xp]
[05:32:15] DuckHunt Ru > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 1/2
[05:32:18] DuckHunt Ru is demoted to level 0 (public danger).
[05:32:18] DuckHunt *PEWWW* Ru's bullet ricochetes on Peorth, thanks to his deflection modifier of 81%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[05:32:21] DuckHunt Ru > You are not armed.
[05:32:21] DuckHunt slim > Missed. [missed: -1 xp]
[05:32:24] DuckHunt slim > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:32:25] DuckHunt ComputerTech returns Ru's gun to him.
[05:32:27] DuckHunt slim > Missed. [missed: -1 xp]
[05:32:28] DuckHunt Ru > *BANG* You shot down a golden duck in 1mn23.274s, which makes you a total of 3 ducks (including 1 golden duck) on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [36 xp]
[05:32:29] DuckHunt Ru > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[05:32:31] DuckHunt Ru > Missed. [missed: -1 xp]
[05:32:32] DuckHunt slim > Missed. [missed: -1 xp]
[05:32:35] DuckHunt slim > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[05:32:36] DuckHunt Ru > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 1/2
[05:32:39] DuckHunt slim > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[05:32:45] DuckHunt ::: Flood control has been triggered for all commands of Duck Hunt: no more than 60 requests every 600 seconds.
[05:32:48] DuckHunt ::: Flood control has been triggered on the command "!bang" for Ru: no more than 30 requests every 600 seconds.
[05:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:36:06] DuckHunt ::: Flood control is still active, please try again later.
[05:36:25] DuckHunt A golden duck escapes. ·°'`'°-.,¸¸.·°'`
[05:36:25] DuckHunt A golden duck escapes. ·°'`'°-.,¸¸.·°'`
[05:36:25] DuckHunt A golden duck escapes. ·°'`'°-.,¸¸.·°'`
[05:36:26] DuckHunt A golden duck escapes. ·°'`'°-.,¸¸.·°'`
[05:36:26] DuckHunt A golden duck escapes. ·°'`'°-.,¸¸.·°'`
[05:37:04] DuckHunt slim > You throw a handful of sand in slim's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 4 (duck misser).
[05:37:12] DuckHunt slim > You throw a bucket of water on slim in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[05:37:39] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[05:38:21] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[05:39:18] DuckHunt Hunting stats for ru: [Weapon][Weapon][Weapon] ammo: 0/10 | charg.: 1/2 | jammed: no (6 times) | confisc.: no (8 times) [Profile] [Profile] [Profile] 27 xp | lvl 2 (noob) / 23 xp pts for lvl sup. | karma: 33.33% bad hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 16% | gun reliability: 86% | armor: 2% | deflection: 52%
[05:39:19] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 6.369s | average react. time: 10mn3.689s | 3 ducks (incl. 1 golden duck) | 15 misses | 2 accidents | 2 empty shots | 6 wild shots | 18 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Silencer
[05:41:22] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[05:44:47] DuckHunt slim > I do not know any hunter with that name.
[05:45:23] DuckHunt Ru > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 0/2
[05:45:52] DuckHunt h4 > You throw a bucket of water on Ru in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[05:46:50] DuckHunt Hunting stats for papafrog: [Weapon][Weapon][Weapon] ammo: 10/10 | charg.: 2/2 | jammed: no (4 times) | confisc.: no (8 times) [Profile] [Profile] [Profile] 198 xp | lvl 5 (member of the Comitee Against Ducks) / 2 xp pts for lvl sup. | karma: 20.75% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 45% | gun reliability: 89% | armor: 10% | deflection: 55%
[05:46:51] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.762s | average react. time: 57.879s | 16 ducks (incl. 1 golden duck) | 19 misses | 6 accidents | 4 empty shots | 3 wild shots | 35 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized.
[05:50:20] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[05:52:10] DuckHunt The top duck(s) are: thefathermind with 9277 xp | admiral_hubris with 8800 xp | peorth with 5092 xp | h4 with 4102 xp | wez with 1741 xp
[05:53:14] DuckHunt Hunting stats for thefathermind: [Weapon][Weapon][Weapon] ammo: 1/5 | charg.: 4/5 | jammed: no (56 times) | confisc.: no (172 times) [Profile] [Profile] [Profile] 9277 xp | lvl 40 (duck genocider) / 722 xp pts for lvl sup. | karma: 76.91% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 68% | gun reliability: 99%+0% | armor: 98% | deflection: 90%
[05:53:15] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.735s | average react. time: 22.431s | 1712 ducks (incl. 169 golden ducks) | 796 misses | 130 accidents | 409 empty shots | 57 wild shots | 2508 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 2 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / 4-leaf clover / Expl. ammo / Silencer / Infrared
[05:53:16] DuckHunt detect. / Sunglasses / Liability insur. [Effects] [Effects] [Effects] Soggy
[05:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:59:03] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 2.328s, which makes you a total of 1192 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[05:59:04] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[05:59:04] DuckHunt Ru > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 46 minutes and 48 seconds.
[06:00:23] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[06:00:24] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[06:01:05] DuckHunt h4 > You throw a handful of sand in Ru's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[06:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:15:07] DuckHunt TheFatherMind > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 22 minutes and 31 seconds.
[06:15:12] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[06:15:13] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 13.146s, which makes you a total of 1713 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[06:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:16:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3.931s, which makes you a total of 1193 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[06:16:04] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra bullet !
[06:19:41] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[06:19:49] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[06:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:22:06] DuckHunt ComputerTech > By searching the bushes around the duck, you find an extra ammo clip !
[06:22:06] DuckHunt ComputerTech > *BANG* You shot down the duck in 5.227s, which makes you a total of 174 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:22:21] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 2/5
[06:22:35] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[06:22:37] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[06:22:39] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[06:22:39] DuckHunt ADMIRAL_HUBRIS > Your magazine stock is already full.
[06:22:41] DuckHunt ADMIRAL_HUBRIS > Your magazine stock is already full.
[06:22:46] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 5/5
[06:23:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[06:23:12] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[06:32:39] DuckHunt slim > You throw a handful of sand in ComputerTech's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 4 (duck misser).
[06:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:44:03] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[06:44:09] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[06:44:10] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[06:44:11] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 10.876s, which makes you a total of 1714 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[07:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:19:07] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[07:19:07] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[07:19:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 8.104s, which makes you a total of 1715 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[07:19:09] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[07:19:09] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 2/3
[07:19:13] DuckHunt ComputerTech returns ComputerTech's gun to him.
[07:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:23:05] DuckHunt ComputerTech > *BANG* You shot down the duck in 5.414s, which makes you a total of 175 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:55:10] DuckHunt slim > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/10 | Chargers: 2/2
[07:55:15] DuckHunt slim > *Crr..CLICK* You unjam and reload your gun. | Ammo: 10/10 | Chargers: 1/2
[08:00:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:05:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.147s, which makes you a total of 1194 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[08:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:01:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[09:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:29:28] DuckHunt Peorth > *BANG* You shot down the duck in 1mn28.13s, which makes you a total of 361 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:33:19] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[09:33:22] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[09:33:23] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 23.521s, which makes you a total of 1195 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[09:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:50:04] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on wackyland, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[09:50:15] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[09:50:24] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[09:50:30] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 4/5
[09:50:33] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 33.205s, which makes you a total of 1196 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[10:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:11:40] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[10:11:41] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[10:11:43] DuckHunt jeff_stacey > *BANG* You shot down the duck in 2mn42.959s, which makes you a total of 25 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[10:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:18:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[11:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:20:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:29:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:34:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:57:01] DuckHunt jeff_stacey > *BANG* You shot down the duck in 3mn0.854s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:11:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:14:21] DuckHunt Number1Stunna > *BANG* You shot down the duck in 20.931s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:14:25] DuckHunt Hunting stats for number1stunna: [Weapon][Weapon][Weapon] ammo: 1/10 | charg.: 3/3 | jammed: no (14 times) | confisc.: no (18 times) [Profile] [Profile] [Profile] 301 xp | lvl 7 (duck pest) / 49 xp pts for lvl sup. | karma: 36.84% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 36% | gun reliability: 93% | armor: 15% | deflection: 57%
[12:14:26] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.743s | average react. time: 4mn44.642s | 26 ducks (incl. 3 golden ducks) | 46 misses | 3 accidents | 5 empty shots | 15 wild shots | 72 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[12:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:17:42] DuckHunt RicoSuav3 > *CLACK* JAMMED GUN
[12:17:52] DuckHunt RicoSuav3 > *Crr..CLICK* You unjam and reload your gun. | Ammo: 9/9 | Chargers: 2/3
[12:17:54] DuckHunt RicoSuav3 > Missed. [missed: -1 xp]
[12:17:58] DuckHunt RicoSuav3 > *BANG* You shot down the duck in 2mn57.616s, which makes you a total of 52 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:14:12] DuckHunt MarlboroMan > Missed. [missed: -1 xp]
[13:14:15] DuckHunt MarlboroMan > *BANG* You shot down the duck in 14.872s, which makes you a total of 75 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:29:44] DuckHunt Ice` > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:46:07] DuckHunt wildting2 > *BANG* You shot down the duck in 6.833s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:03:04] DuckHunt AlterEgo_ > Missed. [missed: -1 xp]
[14:03:07] DuckHunt AlterEgo_ > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/10 | Chargers: 3/3
[14:03:13] DuckHunt AlterEgo_ > *Crr..CLICK* You unjam and reload your gun. | Ammo: 10/10 | Chargers: 2/3
[14:03:14] DuckHunt AlterEgo_ > Missed. [missed: -1 xp]
[14:03:17] DuckHunt AlterEgo_ > Your gun doesn't need to be reloaded. | Ammo: 9/10 | Chargers: 2/3
[14:03:18] DuckHunt *PEWWW* AlterEgo_'s bullet ricochetes on Neo_Nemesis, thanks to his deflection modifier of 66%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[14:03:18] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[14:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:15:07] DuckHunt AlterEgo_ > You are not armed.
[14:20:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:47:00] DuckHunt Popper > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:54:50] DuckHunt foxy > *BOOM* You shot down the duck in 3mn50.602s, which makes you a total of 324 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[15:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:27:11] DuckHunt h4 > *BANG* You shot down the duck in 10.927s, which makes you a total of 521 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:36:40] DuckHunt Popper > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[15:39:09] DuckHunt Popper > You are not armed.
[15:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:41:11] DuckHunt caplink > Missed. [missed: -1 xp]
[15:41:13] DuckHunt caplink > *BANG* You shot down the duck in 13.203s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:04:54] DuckHunt *BANG* xO' kamper just get shot by accident by Popper. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:07:37] DuckHunt The last duck has been seen 26 minutes and 36 seconds ago.
[16:07:54] DuckHunt Popper > You are not armed.
[16:08:12] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[16:08:21] DuckHunt Popper > You are not armed.
[16:08:35] DuckHunt Popper > You are not armed.
[16:08:58] DuckHunt h4 > You throw a handful of sand in TheFatherMind's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 28 (duck wrecker).
[16:09:01] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle TheFatherMind with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 28 (duck wrecker).
[16:09:05] DuckHunt Popper > You are not rich enough to make this purchase.
[16:09:09] DuckHunt Popper > You are not rich enough to make this purchase.
[16:11:36] DuckHunt Popper > You are not armed.
[16:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:33:25] DuckHunt Ru > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[16:33:25] DuckHunt Ru > *BANG* You shot down the duck in 25.128s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:53:04] DuckHunt h4 > *BANG* You shot down the duck in 3.978s, which makes you a total of 522 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:08:32] DuckHunt Popper > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 1/1
[17:08:38] DuckHunt Popper > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 0/1
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:15] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[17:18:18] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[17:18:20] DuckHunt h4 > *BANG* You shot down the duck in 19.909s, which makes you a total of 523 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:47:08] DuckHunt *PEWWW* AlterEgo_'s bullet ricochetes on Abrax, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[17:47:29] DuckHunt Popper > *BANG* You shot down the duck in 29.473s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[17:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:53:12] DuckHunt coil > *BANG* You shot down the duck in 12.103s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:59:16] DuckHunt Popper > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:26:19] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[18:26:26] DuckHunt HelderHeid > *BANG* You shot down the duck in 26.071s, which makes you a total of 79 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:44:14] DuckHunt caplink_ > Missed. [missed: -1 xp]
[18:44:19] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:44:21] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:44:22] DuckHunt Peorth > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:44:23] DuckHunt caplink > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:44:23] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[18:44:25] DuckHunt caplink > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/10 | Chargers: 2/2
[18:44:26] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[18:44:27] DuckHunt Peorth > *BANG* You shot down the golden duck in 26.506s, which makes you a total of 362 ducks (including 93 golden ducks) on #computertech. \_X< *KWAK* [60 xp]
[18:44:29] DuckHunt caplink > *Crr..CLICK* You unjam your gun. | Ammo: 1/10 | Chargers: 2/2
[18:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:49:35] DuckHunt *PEWWW* h4's bullet ricochetes on Xerus, thanks to his deflection modifier of 51%. [missed: -3 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident]
[18:50:13] DuckHunt caplink > *BANG* You shot down the duck in 1mn12.087s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:54:59] DuckHunt Popper > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:01:03] DuckHunt h4 > *BANG* You shot down the duck in 2.257s, which makes you a total of 524 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:08:04] DuckHunt Peorth > Missed. [missed: -5 xp]
[19:08:06] DuckHunt Peorth > *BANG* You shot down the duck in 5.77s, which makes you a total of 363 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:16:40] DuckHunt Popper > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:09:37] DuckHunt Popper > You are not armed.
[20:16:27] DuckHunt Popper > You are not armed.
[20:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:43:02] DuckHunt h4 > *BANG* You shot down the duck in 2.368s, which makes you a total of 525 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:43:02] DuckHunt Popper > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:44:03] DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[20:44:05] DuckHunt h4 > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[20:44:07] DuckHunt h4 > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[20:44:09] DuckHunt h4 > *BOOM* You shot down the golden duck in 9.336s, which makes you a total of 526 ducks (including 52 golden ducks) on #computertech. \_X< *KWAK* [58 xp] [four-leaf clover] [expl. ammo]
[20:44:42] DuckHunt Popper > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:02] DuckHunt h4 > *BOOM* You shot down the duck in 2.381s, which makes you a total of 527 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[21:07:43] DuckHunt The last duck has been seen 21 minutes and 41 seconds ago.
[21:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:05] DuckHunt Ru > Missed. [missed: -1 xp]
[21:09:08] DuckHunt Ru > Missed. [missed: -1 xp]
[21:09:09] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[21:09:11] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[21:09:11] DuckHunt Ru > *BANG* You shot down the duck in 11.308s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:09:13] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[21:09:22] DuckHunt h4 > You throw a handful of sand in TheFatherMind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 28 (duck wrecker).
[21:09:25] DuckHunt h4 > You throw a bucket of water on Ru in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[21:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:11:11] DuckHunt TheFatherMind > You buy a gun brush and restore your weapon condition in exchange for 7 xp points.
[21:11:17] DuckHunt Ru > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 58 minutes and 7 seconds.
[21:11:18] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[21:11:37] DuckHunt shrimp > *BANG* You shot down the duck in 37.231s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:11:48] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[21:11:49] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[21:12:13] DuckHunt Ru > You just bought dry clothes in exchange for 7 xp points.
[21:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:57:08] DuckHunt foxy > *BANG* You shot down the duck in 7.719s, which makes you a total of 325 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:57:08] DuckHunt foxy > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[21:59:01] DuckHunt The top duck(s) are: thefathermind with 9270 xp | admiral_hubris with 8765 xp | peorth with 5167 xp | h4 with 4115 xp | wez with 1741 xp
[21:59:13] DuckHunt Hunting stats for foxy: [Weapon][Weapon][Weapon] ammo: 3/9 | charg.: 3/3 | jammed: no (52 times) | confisc.: no (80 times) [Profile] [Profile] [Profile] 1327 xp | lvl 15 (duck flattener) / 23 xp pts for lvl sup. | karma: 62.7% good hunter [Stats][Stats][Stats] theor. accuracy: 63%+12% | effectiv. of fire: 54% | gun reliability: 95% | armor: 35% | deflection: 65%
[21:59:14] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.055s | average react. time: 1mn26.863s | 325 ducks (incl. 33 golden ducks) | 275 misses | 34 accidents | 64 empty shots | 47 wild shots | 600 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Sight
[22:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:21:06] DuckHunt Cyteo > Missed. [missed: -1 xp]
[22:21:09] DuckHunt Cyteo > Missed. [missed: -1 xp]
[22:21:17] DuckHunt Cyteo > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 2/3
[22:21:18] DuckHunt Cyteo > Missed. [missed: -1 xp]
[22:21:18] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[22:21:28] DuckHunt Cyteo > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:46:18] DuckHunt Cyteo > You are not armed.
[22:46:29] DuckHunt Cyteo > You are not armed.
[22:51:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[23:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:08:43] DuckHunt caplink > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[23:08:51] DuckHunt caplink > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[23:08:52] DuckHunt caplink > *BANG* You shot down the duck in 52.718s, which makes you a total of 17 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [10 xp]
[23:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:18:02] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[23:18:03] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
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